Jump to content

Cleo Script - Open doors


Recommended Posts

Hello everyone. I need help. How to edit this script to create this effect:

 

 

fdf7bUD.jpg

 

This code is:

// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013{$CLEO .cs}//-------------MAIN---------------Model.Load(18632)038B: load_requested_models 1@ = Object.Create(18632, 2520.87, 2020.78, 10.2462)Object.Angle(1@) = -90.0:NONAME_4003BC: 2@ = create_sphere_at 2527.12 2020.956 10.2462 radius 1.0 03BC: 3@ = create_sphere_at 2527.12 2020.956 10.2462 radius 1.0 :NONAME_90wait 0 if or00EC:   actor $PLAYER_ACTOR sphere 0 near_point 2527.12 2020.956 radius 1.0 1.0 00EC:   actor $PLAYER_ACTOR sphere 0 near_point 2527.12 2020.956 radius 1.0 1.0 else_jump @NONAME_90 03BD: destroy_sphere 3@ 03BD: destroy_sphere 2@ 097A: play_audio_at 2520.87 2020.78 10.2462 event 1153 :NONAME_189wait 0 if 034E: move_object 1@ to 2520.87 2020.78 7.6462 speed 0.02 0.02 0.02 collision_check 0 else_jump @NONAME_189 097A: play_audio_at 2520.87 2020.78 7.6462 event 1154 :NONAME_261wait 0 if and80ED:   not actor $PLAYER_ACTOR sphere 0 near_point 2527.12 2020.956 radius 1.0 1.0 on_foot 80ED:   not actor $PLAYER_ACTOR sphere 0 near_point 2527.12 2020.956 radius 1.0 1.0 on_foot else_jump @NONAME_261 03BC: 3@ = create_sphere_at 2527.12 2020.956 10.2462 radius 1.0 03BC: 2@ = create_sphere_at 2527.12 2020.956 10.2462 radius 1.0 :NONAME_380wait 0 if or00EC:   actor $PLAYER_ACTOR sphere 0 near_point 2527.12 2020.956 radius 1.0 1.0 00EC:   actor $PLAYER_ACTOR sphere 0 near_point 2527.12 2020.956 radius 1.0 1.0 else_jump @NONAME_380 03BD: destroy_sphere 3@ 03BD: destroy_sphere 2@ 097A: play_audio_at 2527.12 2020.956 10.2462 event 1153 :NONAME_479wait 0 if 034E: move_object 1@ to 2520.87 2020.78 10.2462 speed 0.02 0.02 0.02 collision_check 0 else_jump @NONAME_479 097A: play_audio_at 2520.87 2020.78 10.2462 event 1154 :NONAME_551wait 0 if and80ED:   not actor $PLAYER_ACTOR sphere 0 near_point 2527.12 2020.956 radius 1.0 1.0 on_foot 80ED:   not actor $PLAYER_ACTOR sphere 0 near_point 2527.12 2020.956 radius 1.0 1.0 on_foot else_jump @NONAME_551 jump @NONAME_40 

and now is:

 

m0K0s6A.gif

 

Please don't close this topic. I read forum rules and I don't know why my earlier topic it was closed.

 

Greeting from Poland :)

 

Z góry dziękuje za pomoc

Link to comment
https://gtaforums.com/topic/875883-cleo-script-open-doors/
Share on other sites

The GTA San Andreas is NOT for modding questions or Problems.

CLEO is a modification.

We have a SPECIAL Section Called GTA MODS, just for questions of this type.

We do not expect members who do Modding to ask or answer questions of this subject to be regulars of other Plain Game (vanilla game, unmodified game) section.

The References posted are leads to Help for Modding.

 

***

GTA San Andreas nie jest dla wyjatkowo pytania lub problemy.

CLEO jest modyfikacją.

Mamy rozdział SPECIAL Called GTA MODS, tylko na pytania tego typu.

Nie oczekujemy, że członkowie, którzy robią modding zadać lub odpowiedzieć na pytania dotyczące tego tematu się bywalcy innych Plain gry (gra wanilii, niezmodyfikowane gry) sekcji.

Odsyłacze zamieszczone są przewody do pomocy na Modding.

 

[Tłumacz Google.]***

 

 

 

For Modding Problems and Questions:

Modding Requests are made here.

Modding Showroom has already made mods.

Edited by lil weasel
Link to comment
https://gtaforums.com/topic/875883-cleo-script-open-doors/#findComment-1069286168
Share on other sites

Guest
This topic is now closed to further replies.
  • 0 User Currently Viewing
    0 members, 0 Anonymous, 0 Guests

×
×
  • Create New...

Important Information

By using GTAForums.com, you agree to our Terms of Use and Privacy Policy.