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Business Knowledge Base - Import/Export


CaliMeatWagon
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HopalongCasidy

The best method for the chase is to pick up in motion using cargobob, difficult to say the least, or motorcycle> pistol immediately, then pull up phone and call lester before entering the car, selecting after you enter the car.

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The moving cars will always stop for other traffic, so stop the car in front of them on the road and then simply jack it, no shooting. Or go cargobobbing :D

 

The Vinewood stunt doesn't damage the car through the D, but sometimes does on landing. It's possible to do with zero damage though (I think different cars jump different lengths). You should be landing with your brakes on, not throttle.

 

PS not sure if mentioned - all "pink slip races" have a black Elegy RH8 in the starting area, if you don't want to get your own PV.

 

PPS I passed $25m yesterday, so I have more I/E earnings than Crates now.

Edited by Gridl0k
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whywontyoulisten

I didn't know the type of sale has an effect on how far away the delivery will be: I just did a cheap one for a change, and had to drive all the way to the Up-n-Atom diner at the very top of the map; the furthest away I'd had to go with any of the high-value sales was the Vineyard.

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So if you're playing on your own, you can only sell one car at a time? Just want to make sure that having associates for a multiple car sale is actually a requirement that cannot be bypassed, instead of just a recommendation like with the crate and product sales. Handy to have friends there, but not necessary.

 

Just want confirmation on that. And to know wether you can only have one warehouse or not. Wondering if location matters much to the cars found when you start a collection run.

Can not be bypassed.

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...

Once you killed all people on the barges hook on the car and dont go anywhere apart from straight up. Once you reached a certain altitude they will spawn then just fly towards your warehouse. I used to get allot of dmg but after reading this trick it dropped to anywhere between 0 and 2000$ depending on location.

 

@edit: that is if you choose your flightpath carefully and avoid high mountains. You should be able to clear some with the altitude you gained. I think only the FZ waterfacility mission can give trouble cause you can clear the first mountain but the second one you need to climb a bit thus getting shot once or twice. Think the rest can be done without getting shot.

 

 

 

 

 

...

 

I had the car-on-barge scenario with the worst location: southwest of the military base, too far from shore to snipe.

Flew over there, blew up the guards and the non-target cars with a Buzzard (somehow left the target car unscathed!), then returned with the Cargobob and grabbed the car.

I did the same strategy of flying straight up until the Buzzards spawned, then pitching forward and taking no evasive actions. Despite my warehouse being the cheap one in La Mesa, many miles away, the Buzzards never got close enough to open fire. Delivered the car with $0 in damage.

I recorded a video of it but I haven't edited or uploaded it yet.

 

...

 

for me this method doesn't work as you guys say.

first i kill all the enemies on the barges with the buzzard, then i come back with the cargobob and hook the car and just go straight up until the enemy buzzards spawn and then start flying off to my warehouse.

but the buzzards are faster than the cargobob and catch me pretty fast and shoot me and the hooked car so that the damage goes to more than 2k.

i tried it 3 times and never got this working without any damage.

 

and i don't really get why you should just go straight up with the cargobob and "waiting" for the buzzards to spawn when you could instead just start flying off before the buzzards even spawn.

that way you would be already further away from them when they spawn.

so what exactly is the reason for going straight up with the cargobob and waiting for the buzzards instead of just flying off immediately to gain more distance to them until they spawn?

 

how did you guys even get this idea to just go straight up and wait for the buzzards instead of flying off as fast as possible?

this doesn't make any sense to me.

to me it makes more sense to fly off as soon as possible to gain more distance.

i need to try flying off immediately next time when i get this barge mission again and see if i can get it done with less damage then.

Edited by size_m
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The always spawn the same distance away from you, but not vertically. They cannot climb and go forwards as fast as you can go forwards, so you're halfway home by the time they catch up.

 

Also learn to use building, pylons etc to slow them. If they are behind and to the right of you on the map, fly to the left of obstructions.

 

It also pays to get good at "coming in hot". You can slam into the corona full speed and do no damage.

Edited by Gridl0k
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whywontyoulisten

I got bored and shot the "tail Kuruma" driver; when I stole the Kuruma, I was attacked by what seemed like 4 angry random NPCs in separate cars.

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The always spawn the same distance away from you, but not vertically. They cannot climb and go forwards as fast as you can go forwards, so you're halfway home by the time they catch up.

 

Also learn to use building, pylons etc to slow them. If they are behind and to the right of you on the map, fly to the left of obstructions.

 

It also pays to get good at "coming in hot". You can slam into the corona full speed and do no damage.

as i said that didn't work for me.

as the cargobob loses height whilst going forward the buzzards don't need to climb up that much.

but good to know that they always spawn the same distance away from you.

thanks for the other tipps.

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If you use the black Cargobob found in Technical Aqua VIP mission Amphibious Assault to import or export cars, the cutscene shows the white Cargobob Jetsam instead.

 

 

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...

Once you killed all people on the barges hook on the car and dont go anywhere apart from straight up. Once you reached a certain altitude they will spawn then just fly towards your warehouse. I used to get allot of dmg but after reading this trick it dropped to anywhere between 0 and 2000$ depending on location.

 

@edit: that is if you choose your flightpath carefully and avoid high mountains. You should be able to clear some with the altitude you gained. I think only the FZ waterfacility mission can give trouble cause you can clear the first mountain but the second one you need to climb a bit thus getting shot once or twice. Think the rest can be done without getting shot.

 

 

 

 

 

...

 

I had the car-on-barge scenario with the worst location: southwest of the military base, too far from shore to snipe.

Flew over there, blew up the guards and the non-target cars with a Buzzard (somehow left the target car unscathed!), then returned with the Cargobob and grabbed the car.

I did the same strategy of flying straight up until the Buzzards spawned, then pitching forward and taking no evasive actions. Despite my warehouse being the cheap one in La Mesa, many miles away, the Buzzards never got close enough to open fire. Delivered the car with $0 in damage.

I recorded a video of it but I haven't edited or uploaded it yet.

 

...

 

for me this method doesn't work as you guys say.

first i kill all the enemies on the barges with the buzzard, then i come back with the cargobob and hook the car and just go straight up until the enemy buzzards spawn and then start flying off to my warehouse.

but the buzzards are faster than the cargobob and catch me pretty fast and shoot me and the hooked car so that the damage goes to more than 2k.

i tried it 3 times and never got this working without any damage.

 

and i don't really get why you should just go straight up with the cargobob and "waiting" for the buzzards to spawn when you could instead just start flying off before the buzzards even spawn.

that way you would be already further away from them when they spawn.

so what exactly is the reason for going straight up with the cargobob and waiting for the buzzards instead of just flying off immediately to gain more distance to them until they spawn?

 

how did you guys even get this idea to just go straight up and wait for the buzzards instead of flying off as fast as possible?

this doesn't make any sense to me.

to me it makes more sense to fly off as soon as possible to gain more distance.

i need to try flying off immediately next time when i get this barge mission again and see if i can get it done with less damage then.

 

First, you keep climbing until the Buzzards spawn. Then, you pitch forward to the steepest angle you can.

Cargobobs can either move full-speed forward and descend or fly slower and maintain altitude or fly even slower but climb. The last options will let the Buzzards/Supervolitios catch up to you over any of the distances you are forced to fly and f-up the car, the 'Bob, and/or you.

You start with a given distance ahead of the NPC helicopters. Getting all the speed you can early and keeping the Buzzards below you keeps them from getting into a firing position. If you do it right you should have a glide ratio that puts at rooftop height just about the time you get to your warehouse without having to slow down to maintain altitude.

 

I've repeated this method several times from the northeastern barges, the north-of-Zancudo barges, and the southwest-of-Zancudo barges, and though there aren't Buzzards, it works for other helicopter-pursuit scenarios

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I'm going to go through and update the first post to contain the new information that we've learned.

 

Before I do, can you peoples think of anything I should add that is not currently in the first post?

I would like to see some info in it regarding the Cargobob. I personally am still in doubt to buy one just for vehicle cargo. I mean is it really helpfull in all missions? Or which ones would you recommend one? Which warehouses are CB friendly etc etc

 

Oh and most important; is it faster then using a Buzzard+driving back on average? Seeing time is money and 5k dmg here n there is easely gone with one Headhunter round of 3mins for 20k to give an example.

Edited by Bobfakkel
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CaliMeatWagon

 

I'm going to go through and update the first post to contain the new information that we've learned.

 

Before I do, can you peoples think of anything I should add that is not currently in the first post?

I would like to see some info in it regarding the Cargobob. I personally am still in doubt to buy one just for vehicle cargo. I mean is it really helpfull in all missions? Or which ones would you recommend one? Which warehouses are CB friendly etc etc

 

Oh and most important; is it faster then using a Buzzard+driving back on average? Seeing time is money and 5k dmg here n there is easely gone with one Headhunter round of 3mins for 20k to give an example.

 

 

It would really depend on the individual. Personally it saves me a lot of time and money. And I can use it for the vast majority of missions.

A couple of examples:

Collecting from Barges often requires you to a grab a Cargobob from the opposite side of the map from where the car is located. Owning one saves you time on the trip with that one.

Any of the missions that regardless have NPC's following you become easy with a 'Bob because your able to fly straight, versus being channeled by the roads.

The mission with a bomb on the car done with a 'Bob skips the driving with a bomb part of the mission.

The missions that require you to get the car from a crime scene or traffic stop (like the one north of the Alamo Sea), become a lot easier with the 'Bob, and quicker. Fly to it in the 'Bob, get Lester on the phone, ready. Fly above the car, get the stars, remove stars, pick-up car and fly away. Simple, easy, the Cali way.

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I'm going to go through and update the first post to contain the new information that we've learned.

 

Before I do, can you peoples think of anything I should add that is not currently in the first post?

I would like to see some info in it regarding the Cargobob. I personally am still in doubt to buy one just for vehicle cargo. I mean is it really helpfull in all missions? Or which ones would you recommend one? Which warehouses are CB friendly etc etc

 

Oh and most important; is it faster then using a Buzzard+driving back on average? Seeing time is money and 5k dmg here n there is easely gone with one Headhunter round of 3mins for 20k to give an example.

 

 

It would really depend on the individual. Personally it saves me a lot of time and money. And I can use it for the vast majority of missions.

A couple of examples:

Collecting from Barges often requires you to a grab a Cargobob from the opposite side of the map from where the car is located. Owning one saves you time on the trip with that one.

Any of the missions that regardless have NPC's following you become easy with a 'Bob because your able to fly straight, versus being channeled by the roads.

The mission with a bomb on the car done with a 'Bob skips the driving with a bomb part of the mission.

The missions that require you to get the car from a crime scene or traffic stop (like the one north of the Alamo Sea), become a lot easier with the 'Bob, and quicker. Fly to it in the 'Bob, get Lester on the phone, ready. Fly above the car, get the stars, remove stars, pick-up car and fly away. Simple, easy, the Cali way.

 

I'll post some actual numbers if that helps anyone:

Office=Lombank

Warehouse=La Mesa (the cheapest one)

 

Average sourcing job (Top End cars, with that difficulty): 9.25 minutes (from when I log into the office computer until I can get back into the office and log in again for the next one)

Average selling job: 2.75 minutes (from when I exit the warehouse in the car to when the "Delivered" screen and cash totals appear)

 

Total cars successfully acquired/imported/stolen: 115 (111 were by Cargobob)

Cars destroyed/lost from game-crashes/intentionally blown up: 15

Cars damaged/lost/dropped from hook-glitch: 0

Cars delivered with $0 in damage: 65 (57%)

Total damage cost of vehicles: $114,134 (two cars combined were $29,252 of that)

 

Total cars successfully delivered for sale: 88 (all were by Cargobob)

Cars delivered with $0 in damage: 75 (85%)

Total cost of the damage: $4,915 ($3,404 was from the first delivery and I wasn't expecting NPC cars to spawn and shoot, so I was flying too low)

Cars lost from hook-glitch: 1

 

Personally, if you don't already own a Cargobob, it's hard to justify its cost just for doing Import/Export; unless it goes on sale.

Some people like me have had little or no issue with the hook, but others have terrible luck and drop most of their cars.

 

Headhunter and Sightseer are good for earning $20,000-$24,000 in 3-8 minutes (but have a cooldown timers)

Each (top end) car stolen, modified, and sold is $80,000, or $100,000 right now.

You could steal, headhunter, sell, steal, sightseer, sell and in less than an hour you are realistically looking at $190,000-$250,000

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So if you're playing on your own, you can only sell one car at a time? Just want to make sure that having associates for a multiple car sale is actually a requirement that cannot be bypassed, instead of just a recommendation like with the crate and product sales. Handy to have friends there, but not necessary.

 

Just want confirmation on that. And to know wether you can only have one warehouse or not. Wondering if location matters much to the cars found when you start a collection run.

Can not be bypassed.

 

Indeed sir, just like I found out not long after making that post!. Last year.

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I'll post some actual numbers if that helps anyone:

 

Average sourcing job (Top End cars, with that difficulty): 9.25 minutes (from when I log into the office computer until I can get back into the office and log in again for the next one)

Average selling job: 2.75 minutes (from when I exit the warehouse in the car to when the "Delivered" screen and cash totals appear)

 

Personally, if you don't already own a Cargobob, it's hard to justify its cost just for doing Import/Export; unless it goes on sale.

Some people like me have had little or no issue with the hook, but others have terrible luck and drop most of their cars.

 

Headhunter and Sightseer are good for earning $20,000-$24,000 in 3-8 minutes (but have a cooldown timers)

Each (top end) car stolen, modified, and sold is $80,000, or $100,000 right now.

You could steal, headhunter, sell, steal, sightseer, sell and in less than an hour you are realistically looking at $190,000-$250,000

Firstly thnx for the numbers, ill time mine without the Bob and see if there is a difference.

 

I know moneywise its a bad investment but if it helps make the ride smoother and faster I have no problem spending 2mil.

 

And I cba grinding vip work anymore, did it allmost a year everytime in that damn helicopter doing HH, SS and MW lol. So my approach is more mind friendly, just sell a high end car every 20mins and sell cocaine every 1.5h thats it. I feel like im making more then enough per day to keep the costly dlcs away :)

 

@edit; so ive timed some sourcing missions, same as you from the moment I press login at office pc to the next login. My average time is 8m and 40s.

 

Missions were:

 

-Photoshoot at Del Perro pier

-Cop bikes pulled someone over above Alamo Sea

-Fort Zancudo Stuntjump

-P2P with finish in Sandy Shores

 

Seeing as these are quite random locations from what you can expect I think the average won't go up or down allot anymore. And by that I mean minutes up or down.

 

I must say that I work from Mazebank and only source the 811 and Reaper though.

 

The problem im thinking now is at certain missions im sure the Bob is way better both in time and saving on dmg on others its not. So ideally id have a CB and Buzzard on my roof to choose but then its not available for selling.

 

So im thinking the best for me(solo in solo sess) is to just keep a CB at my warehouse and if its a real sh*tty mission grab it(imo only a handfull would need a CB like P2P ones n barges). Selling would be way better, no need to kill all 4 waves saving 4-5mins and no dmg. So im getting one I guess, if it sucks ill just blame Hunter.

Edited by Bobfakkel
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...

...

So im thinking the best for me(solo in solo sess) is to just keep a CB at my warehouse and if its a real sh*tty mission grab it(imo only a handfull would need a CB like P2P ones n barges). Selling would be way better, no need to kill all 4 waves saving 4-5mins and no dmg. So im getting one I guess, if it sucks ill just blame Hunter.

 

exactly this.

only for the selling alone the cargobob would be a definite recommendation.

the selling with cargobob is very easy with no enemies to deal with and way faster than fighing and then driving all the way over the mountains.

you even have enough time to get the car hooked right outside of your warehouse since the enemies will spawn only a certain distance away from your warehouse.

the sourcing missions are not all perfect for a cargobob but it helps for alot of them too.

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Personally, if you don't already own a Cargobob, it's hard to justify its cost just for doing Import/Export; unless it goes on sale.

Some people like me have had little or no issue with the hook, but others have terrible luck and drop most of their cars.

Completely agreed. Cargobob can be pretty useful, but it's far from necessary to earn money through exporting vehicles. I personally steal and sell everything I can on the ground, conventional way. Of course vehicles are going to be damaged (usually about 5k one way, if there's shooting involved), but it's just more fun to me.

Exception from the rule are obviously missions requiring you to use a Cargobob, and these are honestly my least favourite type of all. It's not even about not feeling comfortable piloting a CB, I just prefer different approach, that's all. And not being exposed to automatic gun fire when you can't shoot down enemies if their boats are too far from any land - that sucks the most.

I wouldn't bother with buying Cargobob personally - it's a relatively huge investment, and its profits won't be huge as far as exporting goes. I'm fine with losing 5-10k per vehicle, if that means having more fun (subjectively). If you own one, however, sure, try it out, see how missions go and whether you prefer the new way of doing them.

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Well the thing for me is since im doing it all solo I allways get the npcs chasing me when selling. Now I agree that shooting the 4 wavea first before selling makes no sense moneywise, takes 4 mins to do and it prevents 5k dmg on average orso. In those 4 mins I coulda done headhunters and make 20k.

 

The thing is those npcs make the rest of the traffic go full retard. Turning in the middle of the road going ghostriding, getting out of the car in the middle of the road or suddenly going very fast left or right to catch an exit of a road. This annoyed me so much that I started shooting the npcs first. I feel like the Bob can help me skip this all and give me 4mins back per sale. Just by this it prolly makes 100k extra a day so in theory it should pay itself back within 3 weeks :p Also I got 10mil saved and the next dlc is prolly in March so I can miss it.

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Question, so do I need to buy the office garbage with the custom shop option AND a warehouse? You know, so that the car is tailored to how the customer wants it?

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Question, so do I need to buy the office garbage with the custom shop option AND a warehouse? You know, so that the car is tailored to how the customer wants it?

 

Just the car warehouse. Everything else is for your own convenience. You obviously need an office though at the bare minimum. You can't purchase the car warehouse without it.

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HopalongCasidy

Well the thing for me is since im doing it all solo I allways get the npcs chasing me when selling. Now I agree that shooting the 4 wavea first before selling makes no sense moneywise, takes 4 mins to do and it prevents 5k dmg on average orso. In those 4 mins I coulda done headhunters and make 20k.

 

The thing is those npcs make the rest of the traffic go full retard. Turning in the middle of the road going ghostriding, getting out of the car in the middle of the road or suddenly going very fast left or right to catch an exit of a road. This annoyed me so much that I started shooting the npcs first. I feel like the Bob can help me skip this all and give me 4mins back per sale. Just by this it prolly makes 100k extra a day so in theory it should pay itself back within 3 weeks :p Also I got 10mil saved and the next dlc is prolly in March so I can miss it.

I'm averaging 16 pistol bullets and 2:30-3:00 to dispatch them on the ground, and I'm not usually breaking $1k in damage.

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I'm averaging 16 pistol bullets and 2:30-3:00 to dispatch them on the ground, and I'm not usually breaking $1k in damage.

Well I allways used the auto shotgun or carbine but the thing was they spawned quite slow for me. Usually the first wave went allright but then the last 3 were slow and sometimes even went with 1 car for some reason so it was like 2-1-1-2-2 taking even longer.

 

The dmg I mentioned (5k) was without shooting them first and just drive. Id say 3,5k from that was from the retard traffic(due to hearing gunfire) and 1,5k from the attacking npcs. Specially on the longer routes I got these amounts or more very easy.

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whywontyoulisten

Question, so do I need to buy the office garbage with the custom shop option AND a warehouse? You know, so that the car is tailored to how the customer wants it?

Basic office, yes. Office upgrades/garage/mod shop, no.

 

Import/Export is completely separate from your personal vehicles; all the I/E car modding is done in the car warehouse.

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mmm chocolate

did they secretly add another cooldown timer?

 

i just started up as usual and did my first source mission, got car to warehouse and went to laptop inside.

 

theres now a 5-6 minute cooldown before I can export a car?

 

didnt used to be like that (a day ago)

 

source

sell

source

vip

 

would give me no cooldown times, now it does. lame.

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There was always a 20 minute timer after "exporting" a car (30 minutes for two cars, 40 minutes for three). The difference is that the timer stops if you close the game, put the console in sleep, go to story mode, or swap characters. None of the previous times worked like this (except the timer to sell vehicles when you swapped characters).

You just had time left over since your last sale and the "Import" you did didn't eat enough time left on the clock.

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mmm chocolate

makes sense, i shouldve just registered as a ceo first and it wouldnt have happened. i mucked around a bit first too.

 

thanks

Edited by mmm chocolate
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With so many pages to the thread, I'm not sure if it's been done already (I wasn't sure exactly what to search, but what I did didn't turn anything up, and I've been without a computer for the last week, so I haven't been able to keep up with posts). I've been taking screenshots when I get the vehicle source missions where you get a photo and have to find the car.

If it helps anyone, the ones that I've had thus far (forgive the fact a couple of these were at night -- also note my warehouse is LSIA, so I imagine there will be some locations I never get due to their proximity to my warehouse):

Del Perro Beach: H46HBcU.png
GWC and Golfing Society: DyhPwWi.png

Vinewood Hills: 3qDUaTF.png
Legion Square: 0bTeTwc.png

Paleto Bay: c8D2mG0.png
Paleto Forest: ZVWbim5.png

Paleto Forest:xSXmnVP.png

Tongva Hills:

y8rKEgh.png

Grand Senora Desert: KTBFkwf.png
Sandy Shores:
U5Tfqwh.png
Ron Alternates Wind Farm: OeIbKdM.png
Mount Gordo:

IdmwyYL.png

 

EDIT: Added two locations (Tongva Hills and Mount Gordo) I've since received.

EDIT 2: Added Sandy Shores that I received.

Edited by JSwartz0181
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Headhunter and Sightseer are good for earning $20,000-$24,000 in 3-8 minutes (but have a cooldown timers)

Each (top end) car stolen, modified, and sold is $80,000, or $100,000 right now.

You could steal, headhunter, sell, steal, sightseer, sell and in less than an hour you are realistically looking at $190,000-$250,000

 

If you have 3 top range cars in your garage you can make in excess of 400k in under an hour...out of curiosity I took the minutes on an hour run to see how much I could make...

 

Top Range Car - 80k

3 Crate fetch - 42k

Head Hunter - 21k

3 Crate fetch - 42k

Top Range Car #2 - 80k

3 Crate fetch -42k

Head Hunter - 21k

3 Crate fetch - 42k

Top Range Car #3 - 80k

Head Hunter - 20.5k (completed at 57 minutes)

 

Grand total = 470.5k

 

By completing your first car sale within the first 6 minutes of your session (in my timed run I completed it at 5:13) you should be able to sell your next car at 26 minutes and the following car by the 50 minute mark. Those three sales alone will give you 240k. Adding an extra 200k in random sh*t between cool down is pretty easy.

 

 

 

 

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