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Custom maps created with new props [Deathmatches]


Foxy Stevenson
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Current maps updated:

 

De_Aztec

 

- Changed the white flat bridge to a wooden detailed bridge

- added folliage + other misc props

 

 

KIGTAsD.jpg

 

 

Cs_Italy

 

- Added roofs and other colourful details

- More misc props

 

Wish these cs inspired maps were available on pc. Edited by lorsch
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Foxy Stevenson

 

Wish these cs inspired maps were available on pc.

 

Glad you liked them. Yeah It's a shame it can't be played by all platforms.

Edited by Foxy Stevenson
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Foxy Stevenson

Unreal Crossway 3 (PS4)

 

2_0.jpg

 

2-16 Players

Forced + Pickups (Recommended for a better experience)

 

My 3rd map in this series, it's big and detailed, with plenty of cover, tight alleys, open space and a small river crossing in the middle.

 

Carbines are placed in the middle to encourage players to be there.

Be careful with the explosive barrels! :)

Edited by Foxy Stevenson
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  • 2 weeks later...
Foxy Stevenson

Unreal Facility (PS4)

 

2_0.jpg

 

2-8 players

Forced + Pickups (Recommended for a better experience)

 

A closed facility made for fast paced action. Watch out for explosive barrels!

 

 

My first "indoors" map and it is also at night time! :)

 

Map updated: Removed a few props and lowered max players to 8.

Edited by Foxy Stevenson
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I take back my snarky negative remark a few years ago. Good work. I have a unique capture idea too, but Im just so uninspired to create more because nothing gets plays. Ive got great work from my early days still rotting. Are you getting a lot of plays hosting your work? This is the reason I want Rockstar to make certain types of created jobs 2x money on certain days of the week every week. Another thing that put me off building this stuff, I noticed in testing you cant lean into cover against these types of walls.

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Foxy Stevenson

I take back my snarky negative remark a few years ago. Good work. I have a unique capture idea too, but Im just so uninspired to create more because nothing gets plays. Ive got great work from my early days still rotting. Are you getting a lot of plays hosting your work? This is the reason I want Rockstar to make certain types of created jobs 2x money on certain days of the week every week. Another thing that put me off building this stuff, I noticed in testing you cant lean into cover against these types of walls.

Hey. Those city maps was just me testing out props not really a serious map so I understand you. I quit trying to host my maps because no one joined and then I got lucky because a Brazilian YouTuber started hosting my maps on livestreams and that's how I got plays on my cs map remakes. I mainly create maps because it's fun but I agree that Rockstar should really do something so that good creators get a chance to be seen, there are so many hidden gems out there that it's a shame everyone wants rockets VS x type of sh*t.

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Yeah, the game really satisfied my creative desires, but then not even getting to play my captures and such alone, let alone with others was very disappointing. I played them a few times with old crews, but they didnt take off the way I wanted. Had a Navy SEALs capture set that was realistically set up, long boat, chopper, and bike travel into missions, forced you to protect your evac choppers and such, penalized dying for the terrorist base protecting teams by making them spawn a minute of running away from the action so they werent right back on top of SEALs, and made SEALs have to evac in an exact amount of time or they couldnt get the intel packages back to base in time. Id go back in and really spice them up with props now, they were created on PS3, but Ill never get to play them with full teams like they were intended :( Unless your Youtube guys want to showcase my work too, I likely wont bother.

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Foxy Stevenson

Unreal Facility 2 (PS4)

 

2_0.jpg

 

2-14 players

Forced + Pickups (Recommended for a better experience)

 

A bigger facility was made for research purposes. Careful with the explosive barrels.

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