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Custom maps created with new props [Deathmatches]


Foxy Stevenson
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EggsAndJam

Cheers dude, I'm just going to keep my maps named as the colours they're built with. It's easy to remember and keeps things consistant. Plus it looks nice.

 

Glad you like the look of it. I've never thought of making DMs like this before, I always used up places in LS, but that gets limited pretty quickly. And when the spawn point got patched I kinda gave up on DMs. I always assumed people wanted 30 player size maps, but thinking about it and from playing CoD - 12 to 16 is more than enough for a DM.

 

And now I can design all the maps I ever wanted to see in CoD, all those times I thought, "ah they really should have built this or that". Now I can do it haha

Edited by sleepwalk1980
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Foxy Stevenson

Cheers dude, I'm just going to keep my maps named as the colours they're built with. It's easy to remember and keeps things consistant. Plus it looks nice.

 

Glad you like the look of it. I've never thought of making DMs like this before, I always used up places in LS, but that gets limited pretty quickly. And when the spawn point got patched I kinda gave up on DMs. I always assumed people wanted 30 player size maps, but thinking about it and from playing CoD - 12 to 16 is more than enough for a DM.

 

And now I can design all the maps I ever wanted to see in CoD, all those times I thought, "ah they really should have built this or that". Now I can do it haha

 

Hell yeah man, every inch of LS has been overused, so making maps with props is the most original you can get. You can really have total control of how your map can look.

 

Edit:

 

UPDATED: Unreal Vortex

 

Added more props, some for cover, and other for extra detail. Ajusted the props that let you jump down to another floor.

Edited by Foxy Stevenson
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Foxy Stevenson

Rush B - Mini game (PS4)

 

2_0.jpg

 

2-12 players

Forced + Pickups (a must!)

 

This is an LTS type of capture, everyone has only 1 chance and limited ammo. Terrorists have to take the bomb and plant it on the bombsite, Counter-Terrorists have to stop them and retrieve the bomb to their base.

 

This map features the bombsite B, from De_Dust 2. ( I used to play a lot of Cs, don't blame me for all these remakes!! :p)

 

The 2 teams have different weapons for balancing reasons, since the CT have the cover and camping advantage and the Terrorists don't.

 

 

 

UPDATED: Added a second corridor to reach the Bomb site for the Terrorists. I't a one-way only corridor exclusive for them, it can be used for flanking or a coordinate a distraction. This will greatly improve the performance of the map making it feel for strategic than simply run and gun on 1 corridor.

Edited by Foxy Stevenson
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EggsAndJam

Damn I wish I had a PS4. Some of these maps look ace. I'm big into captures and trying to do different things with them. If only they had a few more options we could make some seriously good games. Multiple objectives, different objectives for each team, capture the flag etc.

 

White & Purple is so close to being done. Just can't get the weapon placement quite right.

I think Rifles are too OP for maps this size, and I'm bored of the Combat PDW, but there's not much else that's decent in the SMG class. Might go pistol/shotgun setup...

Edited by sleepwalk1980
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Foxy Stevenson

Damn I wish I had a PS4. Some of these maps look ace. I'm big into captures and trying to do different things with them. If only they had a few more options we could make some seriously good games. Multiple objectives, different objectives for each team, capture the flag etc.

 

White & Purple is so close to being done. Just can't get the weapon placement quite right.

I think Rifles are too OP for maps this size, and I'm bored of the Combat PDW, but there's not much else that's decent in the SMG class. Might go pistol/shotgun setup...

 

And I wish I had an xbox one to test your jobs man ;)

 

I agree the capture creator is very limited right now.

 

As for your new map I highly suggest the Assault Smg, It's the best smg, has decent range and damage. It has been the forced weapon for almost all of my maps. I make it so the carbine is a pickup in the middle of the maps so people have a reason to keep moving instead of camping.

 

It all depends on the size and range of your map tho.

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EggsAndJam

I usually put one AR in the middle, several SMG/Shotguns mid way out and pistols round the egdes.

One armour, one healthpack near centre and a few tear gases for variety.

 

More time I use the combat PDW because it's a decent mid range/mid power weapon. Don't want people being able to get kills from across the map!

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EggsAndJam

WHITE & PURPLE

2_4.jpg

 

Bi-level arena with multiple access points to both levels. Lots of flanking and ambush points, with wide open spaces for cross-map gunfights.

Opens sides mean drowning is your only option if you fall into the sea...

 

Combat Pistol / Pump Shotgun / Combat PDW / Tear Gas / Molotov

TDM / 2-16 players

http://rsg.ms/b9d2a91

 

 

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Foxy Stevenson

WHITE & PURPLE

 

http://rsg.ms/b9d2a91

 

 

Nice job dude, looks great, seems a bit too open in some areas but I think the weapons balance it out. :)

 

I bet it plays really good in FA with the combat pdw.

Edited by Foxy Stevenson
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EggsAndJam

I could have put more cover in the bottom level but I left it open because the upper level has all the cover.

It's definitely more a FA map.

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EggsAndJam

New thing in the works

 

GREY & WHITE

 

8b5647b0-5420-4a0b-b1f6-c9c5c011abe5.PNG

 

 

794c07ff-5534-41d2-a1de-9849240634c3.PNG

 

 

Edited by sleepwalk1980
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Foxy Stevenson

Looking cool.

 

I'm not working on any maps at the time because I'm waiting for the dlc to release and see if there is any update to the creator.

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EggsAndJam

GREY & WHITE

Gravity has weakened and the tectonic plates have shifted resulting in this disorientating arena full of confusing angles and warped environments.

 

2 - 16 players

SMG, Pump Shotgun, Sniper Rifle, Assault Rifle

http://rsg.ms/1473cce

 

2_1.jpg

 

 

 

 

Edited by sleepwalk1980
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InactiveNew

Rush B - Mini game (PS4)

 

2_0.jpg

 

2-12 players

Forced + Pickups (a must!)

 

This is an LTS type of capture, everyone has only 1 chance and limited ammo. Terrorists have to take the bomb and plant it on the bombsite, Counter-Terrorists have to stop them and retrieve the bomb to their base.

 

This map features the bombsite B, from De_Dust 2. ( I used to play a lot of Cs, don't blame me for all these remakes!! :p)

 

The 2 teams have different weapons for balancing reasons, since the CT have the cover and camping advantage and the Terrorists don't.

 

 

 

UPDATED: Added a second corridor to reach the Bomb site for the Terrorists. I't a one-way only corridor exclusive for them, it can be used for flanking or a coordinate a distraction. This will greatly improve the performance of the map making it feel for strategic than simply run and gun on 1 corridor.

Looks good dude :) will have to try these out at some point.

WHITE & PURPLE

2_4.jpg

 

Bi-level arena with multiple access points to both levels. Lots of flanking and ambush points, with wide open spaces for cross-map gunfights.

Opens sides mean drowning is your only option if you fall into the sea...

 

Combat Pistol / Pump Shotgun / Combat PDW / Tear Gas / Molotov

TDM / 2-16 players

http://rsg.ms/b9d2a91

 

 

Yes Sleepwalk!!! looks fantastic :) its a shame we cant play jobs made on Xbox on PS4 :( Nice use of weapons by the way some of my personal faves. Keep up the good work Sleeps!

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EggsAndJam

Thanks man really appreciate it!!

That W&P weapon loadout is pretty much my goto these days :)

 

Hopefully they'll bring out cross platform gaming by the time we get the creator in GAT6!!

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  • 2 weeks later...
Damned_Hitman

Rush B - Mini game (PS4)

 

2_0.jpg

 

2-12 players

Forced + Pickups (a must!)

 

This is an LTS type of capture, everyone has only 1 chance and limited ammo. Terrorists have to take the bomb and plant it on the bombsite, Counter-Terrorists have to stop them and retrieve the bomb to their base.

 

This map features the bombsite B, from De_Dust 2. ( I used to play a lot of Cs, don't blame me for all these remakes!! :p)

 

The 2 teams have different weapons for balancing reasons, since the CT have the cover and camping advantage and the Terrorists don't.

 

 

 

UPDATED: Added a second corridor to reach the Bomb site for the Terrorists. I't a one-way only corridor exclusive for them, it can be used for flanking or a coordinate a distraction. This will greatly improve the performance of the map making it feel for strategic than simply run and gun on 1 corridor.

 

We need to run this again now it's been updated. :^:

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WHITE & GREEN - http://rsg.ms/16d06d8

Based on the build for the White & Purple map, and with a similar flow, White & Green is the third in the series of colour maps.

 

It contains more levels than White & Purple. And there are lots more hidden alleys for ambush & flanking.

This map is a campers worst nightmare - you've got to keep moving!

 

2_1.jpg

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WHITE & GREEN - http://rsg.ms/16d06d8

 

 

 

Awesome! Your maps keep looking better each time. Post a video if you can. :)

 

 

Will do, totally forgot to do one, I was too hyped to publish it! :)

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Preview video for WHITE & GREEN

 

 

 

 

Part 4, White & Orange, coming soon!

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Zhangzi The Librarian

These are some decent looking matches, especially the city and city2. They actually look like a replica of a somewhat small rest area/small town.

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EggsAndJam

Theres not going to be anything from me for a while dude, currently traveling round south america for a while

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  • 5 weeks later...
  • 3 months later...

Finally finished a new DM arena

 

BLACK & YELLOW

http://rsg.ms/1fef34a

 

2_3.jpg

 

Custom-built deathmatch arena. Swim through the underwater channels to flank your opponents, or use the multiple levels to fire down death from above.

Plenty of cover and alleyways let you launch a surprise attack, or brave the open space on the main killing floor and run for some armour..

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  • 4 months later...
Foxy Stevenson

Hey everyone. It has been a while but I've come back to gta and I noticed that the prop number was increased to 200 :O, I will be updating my current maps with more details and create new maps when I have time.

 

More props = better maps! :)

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Foxy Stevenson

Current maps updated:

 

De_Aztec

 

- Changed the white flat bridge to a wooden detailed bridge

- added folliage + other misc props

 

 

KIGTAsD.jpg

 

 

Cs_Italy

 

- Added roofs and other colourful details

- More misc props

 

 

Unreal Crossway, Unreal Crossway 2 and Unreal Underpass:

 

- More details and colour added.

Edited by Foxy Stevenson
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