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gta san andreas-vice city weapon.dat edited by me


tizzio
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I am not sure if the values i set are all ok for everyone ,so i will post here all the values that i consider appropriate , if anyone is interested let me know and i will post the .dat file in the apposite section for the download. You all will notice that some weapons are terribly useless ( the 9mm without silencer in gta san andreas , and some other weapons in gta vice city ) , i do that on purpose because those weapons are mostly used by the a.i , also , make the basic 9mm useless in gta san andreas it's a good idea because it make pretty sweet the mission " Rubbing uncle Sam " , because soldiers will never be able to kill rayder :

 

for vice city

 

# Weapons data
# A: Weapon name
# B: Fire type
# C: Range
# D: Firing Rate
# E: Reload
# F: Amount of Ammunition
# G: Damage
# H: Speed
# I: Radius
# J: Life span
# K: Spread
# L,M,N: Fire offset vector
# P: animation to play
# Q: animation to play
# R: animation loop start
# S: animation loop end
# T: point in animation where weapon is fired
# U: animation2 loop start
# V: animation2 loop end
# W: point in animation2 where weapon is fired
# X: point in anim where we can breakout of anim/attack and run away
# Y: model id
# Z: model2 id
# a: Flags -> Stored in HEX... so (from right to left)
# 1st digit 1:USE_GRAVITY 2:SLOWS_DOWN 4:DISSIPATES 8:RAND_SPEED
# 2nd digit 1:EXPANDS 2:EXPLODES 4:CANAIM 8:CANAIM_WITHARM
# 3rd digit 1:1ST_PERSON 2:HEAVY 4:THROW 8:RELOAD_LOOP2START
# 4th digit 1:USE_2ND 2:GROUND_2ND 4:FINISH_3RD 8:RELOAD
# 5th digit 1:FIGHTMODE 2:CROUCHFIRE 4:COP3_RD 8:GROUND_3RD
# 6th digit 1:PARTIALATTACK 2:ANIMDETONATE
#
# b: Weapon Slot (Group to which this weapon belongs to, different from Fire type)
#
###### NOT USED IN THIS VERSION ##############
# a: 1st person version of anim (using orig HGUN & PUMP cause they work better at mo')
# b: 1st person vers of 2nd anim
#
# FPS anims loaded (ie available): FPS_PUNCH, FPS_BAT, FPS_UZI, FPS_PUMP, FPS_AK, FPS_M16, FPS_ROCKET
##############################################
#
# A B C D E F G H I J K L M N P R S T U V W X Y Y a b
Unarmed MELEE 2.4 1 1 1000 999 -1.0 0.6 -1.0 -1.0 0.1 0.65 0.30 unarmed 0 12 11 0 12 11 1 -1 -1 102000 0
BrassKnuckle MELEE 2.0 1 1 1000 999 -1.0 0.8 -1.0 -1.0 0.1 0.8 0.30 unarmed 1 12 11 1 12 11 1 259 -1 102000 0
ScrewDriver MELEE 1.8 1 1 1000 999 -1.0 0.5 -1.0 -1.0 0.0 0.7 0.20 knife 1 12 11 1 12 11 1 260 -1 115000 1
GolfClub MELEE 1.5 1 1 1000 999 -1.0 0.8 -1.0 -1.0 0.1 0.8 0.30 knife 1 12 11 1 12 11 1 261 -1 102000 1
NightStick MELEE 1.5 1 1 1000 999 -1.0 0.8 -1.0 -1.0 0.1 0.8 0.30 knife 1 12 11 1 12 11 1 262 -1 102000 1
Knife MELEE 1.8 1 1 1000 999 -1.0 0.5 -1.0 -1.0 0.0 0.8 0.20 knife 1 12 11 1 12 11 1 263 -1 115000 1
BaseballBat MELEE 2.0 1 1 1000 999 -1.0 0.8 -1.0 -1.0 0.1 0.8 0.30 knife 1 12 11 1 12 11 1 264 -1 102000 1
Hammer MELEE 1.5 1 100 1000 50 -1.0 0.8 -1.0 -1.0 0.1 0.8 0.30 baseball 1 12 11 1 12 11 1 265 -1 102000 1
Cleaver MELEE 1.9 1 1 1000 999 -1.0 0.6 -1.0 -1.0 0.0 0.9 0.20 knife 1 12 11 1 12 11 1 266 -1 115000 1
Machete MELEE 2.0 1 1 1000 999 -1.0 0.6 -1.0 -1.0 0.0 1.0 0.20 knife 1 12 11 1 12 11 1 267 -1 115000 1
Katana MELEE 2.1 1 1 1000 999 -1.0 0.7 -1.0 -1.0 0.0 1.2 0.30 knife 1 12 11 1 12 11 1 268 -1 115000 1
Chainsaw MELEE 1.7 1 1 1000 999 -1.0 0.55 -1.0 -1.0 0.0 1.3 0.10 knife 11 12 11 11 12 11 1 269 -1 102000 1

Grenade PROJECTILE 30.0 1 1 1 999 0.25 -1.0 800.0 1.0 0.0 0.0 0.0 grenade 11 12 11 11 12 11 1 270 -1 2424 2
DetonateGrenade PROJECTILE 30.0 1 1 1 75 0.25 -1.0 800.0 1.0 0.0 0.0 0.0 grenade 11 12 11 11 12 11 1 270 291 2424 2
TearGas PROJECTILE 30.0 1 1 1 999 0.25 -1.0 800.0 1.0 0.0 0.0 0.0 grenade 11 12 11 11 12 11 1 271 -1 2424 2
Molotov PROJECTILE 25.0 1 1 1 999 0.25 -1.0 2000.0 5.0 0.0 0.0 0.0 grenade 11 12 11 11 12 11 1 272 -1 2424 2
Rocket PROJECTILE 30.0 1 1 1 999 0.25 -1.0 800.0 1.0 0.0 0.0 0.0 unarmed 11 12 11 11 12 11 1 273 -1 2424 2

Colt45 INSTANT_HIT 50.0 250 1 17 05 -1.0 -1.0 -1.0 -1.0 0.30 0.0 0.09 colt45 11 18 14 11 18 12 1 274 -1 680C0 3
Python INSTANT_HIT 100.0 1 1 6 999 -1.0 -1.0 -1.0 -1.0 0.41 0.03 0.12 colt45 11 12 11 11 12 11 1 275 -1 28040 3

Shotgun INSTANT_HIT 100.0 1 1 1 150 -1.0 -1.0 -1.0 -1.0 0.86 -0.02 0.28 colt45 11 12 11 11 12 11 1 277 -1 20040 4
Spas12Shotgun INSTANT_HIT 100.0 1 1 7 150 -1.0 -1.0 -1.0 -1.0 0.85 -0.06 0.19 colt45 11 12 11 11 12 11 1 278 -1 20040 4
StubbyShotgun INSTANT_HIT 100.0 1 1 1 150 -1.0 -1.0 -1.0 -1.0 0.55 -0.02 0.13 colt45 11 12 11 11 12 11 1 279 -1 20040 4

Tec9 INSTANT_HIT 30.0 250 1 50 05 -1.0 -1.0 -1.0 -1.0 0.45 -0.05 0.11 colt45 10 31 14 14 37 16 1 281 -1 280C0 5
Uzi INSTANT_HIT 45.0 250 1 30 05 -1.0 -1.0 -1.0 -1.0 0.45 0.00 0.12 colt45 10 31 14 14 37 16 1 282 -1 28840 5
SilencedIngram INSTANT_HIT 30.0 250 1 30 05 -1.0 -1.0 -1.0 -1.0 0.36 0.02 0.11 colt45 10 31 14 14 37 16 1 283 -1 280C0 5
Mp5 INSTANT_HIT 100.0 1 1 30 25 -1.0 -1.0 -1.0 -1.0 0.51 -0.01 0.20 colt45 11 12 11 11 12 11 1 284 -1 28840 5

m4 INSTANT_HIT 100.0 1 1 30 25 -1.0 -1.0 -1.0 -1.0 0.88 -0.04 0.16 colt45 11 12 11 11 12 11 1 280 -1 28050 6
Ruger INSTANT_HIT 100.0 1 1 30 25 -1.0 -1.0 -1.0 -1.0 1.00 -0.06 0.17 colt45 11 12 11 11 12 11 1 276 -1 28040 6
SniperRifle INSTANT_HIT 100.0 1 1 1 999 -1.0 -1.0 -1.0 -1.0 0.0 0.66 0.05 unarmed 11 12 11 0 12 11 1 285 -1 100 8
LaserScope INSTANT_HIT 100.0 1 1 7 999 -1.0 -1.0 -1.0 -1.0 0.0 0.66 0.05 unarmed 11 12 11 0 12 11 1 286 -1 100 8

RocketLauncher PROJECTILE 55.0 1 1 1 999 2.0 -1.0 1000.0 1.0 0.42 0.0 0.05 unarmed 0 12 11 0 12 11 1 287 -1 324 7
FlameThrower AREA_EFFECT 5.1 1 1 500 999 0.65 0.075 1000.0 3.0 1.30 0.0 0.56 colt45 11 12 11 11 12 11 1 288 -1 1E 7

M60 INSTANT_HIT 100.0 1 1 100 999 -1.0 -1.0 -1.0 -1.0 1.0 0.00 0.23 colt45 11 12 11 11 12 11 1 289 -1 8040 7
Minigun INSTANT_HIT 100.0 1 1 500 999 -1.0 -1.0 -1.0 -1.0 1.28 0.00 0.50 colt45 11 12 11 11 12 11 1 290 294 40 7

Detonator PROJECTILE 25.0 100 1 1 0 2.0 -1.0 2000.0 5.0 0.0 0.0 0.13 man 0 10 3 0 10 3 99 291 -1 200024 9
HeliCannon INSTANT_HIT 100.0 1 100 150 100 -1.0 -1.0 -1.0 -1.0 1.00 0.00 0.23 m60 12 16 13 10 14 12 30 289 -1 8040 7

Camera CAMERA 100.0 500 1401 36 0 -1.0 -1.0 -1.0 -1.0 0.0 0.66 0.05 unarmed 0 10 3 0 10 3 25

 

--------------------

 

for san andreas

 

# Melee Weapons
#-----------------------ranges------modelIds----slot----baseCombo---numCombos---flags---steathanimgrp----
# A B C D E F I J K L M
£ UNARMED MELEE 10.0 1.6 -1 -1 0 UNARMED 4 1 null
£ BRASSKNUCKLE MELEE 10.0 1.6 331 -1 0 SWORD 4 801 null
£ GOLFCLUB MELEE 10.0 1.6 333 -1 1 BBALLBAT 1 801 null
£ NIGHTSTICK MELEE 10.0 1.6 334 -1 1 BBALLBAT 1 801 null
£ KNIFE MELEE 10.0 1.6 335 -1 1 SWORD 1 801 stealth_kn
£ BASEBALLBAT MELEE 10.0 1.6 336 -1 1 BBALLBAT 1 801 null
£ SHOVEL MELEE 10.0 1.6 337 -1 1 BBALLBAT 1 801 null
£ POOLCUE MELEE 10.0 1.6 338 -1 1 BBALLBAT 1 801 null
£ KATANA MELEE 10.0 1.6 339 -1 1 SWORD 1 801 null
#£ SKATEBOARD MELEE 10.0 1.6 340 -1 1 SKATEBOARD 1 1 null
£ CHAINSAW MELEE 10.0 1.6 341 -1 1 CHAINSAW 1 801 null
# gifts ----------------
£ DILDO1 MELEE 10.0 1.6 321 -1 10 DILDO 1 801 null
£ DILDO2 MELEE 10.0 1.6 322 -1 10 KNIFE 1 801 null
£ VIBE1 MELEE 10.0 1.6 323 -1 10 DILDO 1 801 null
£ VIBE2 MELEE 10.0 1.6 324 -1 10 KNIFE 1 801 null
£ FLOWERS MELEE 10.0 1.6 325 -1 10 FLOWERS 1 801 null
£ CANE MELEE 10.0 1.6 326 -1 10 SWORD 1 801 null
#- special -------------
£ PARACHUTE MELEE 10.0 1.6 371 -1 11 UNARMED 1 1 null
#
# Gun Weapons
#-------------------------------ranges------modelIds----slot-animgrp----ammo-dam----offset--------------skill---------------loop1--------loop2----break-flags-------old_shot_data-------
# A B C D E F I J K L M N O P Q R S T U V W X Y Z a b c d e
################
$ GRENADE PROJECTILE 30.0 40.0 342 -1 8 grenade 1 999 0.0 0.0 0.0 1 0 1.0 1.0 0 99 6 0 99 8 1 100 0.25 -1.0 800.0 1.0
$ TEARGAS PROJECTILE 30.0 40.0 343 -1 8 grenade 1 75 0.0 0.0 0.0 1 0 1.0 1.0 0 99 6 0 99 10 1 100 0.25 -1.0 800.0 1.0
$ MOLOTOV PROJECTILE 30.0 999.0 344 -1 8 grenade 1 75 0.0 0.0 0.0 1 0 999 1.0 1 2 1 1 2 1 1 100
$ ROCKET PROJECTILE 30.0 40.0 345 -1 8 null 1 999 0.0 0.0 0.0 1 0 1.0 1.0 0 99 6 0 99 10 1 100 0.25 -1.0 800.0 1.0
$ ROCKET_HS PROJECTILE 30.0 40.0 345 -1 8 null 1 999 0.0 0.0 0.0 1 0 1.0 1.0 0 99 6 0 99 10 1 100 0.25 -1.0 800.0 1.0
$ FREEFALL_BOMB PROJECTILE 30.0 40.0 345 -1 8 null 1 75 0.0 0.0 0.0 1 0 1.0 1.0 0 99 6 0 99 10 1 100 0.25 -1.0 800.0 1.0
################
$ PISTOL INSTANT_HIT 25.0 25.0 346 -1 2 colt45 5 01 0.25 0.05 0.09 0 0 0.50 1.0 7 36 8 7 36 8 99 43033
$ PISTOL INSTANT_HIT 25.0 25.0 346 -1 2 colt45 5 01 0.25 0.05 0.09 1 01 0.50 1.0 7 36 8 7 36 8 99 43033
$ PISTOL INSTANT_HIT 25.0 25.0 346 -1 2 colt45pro 5 01 0.25 0.05 0.09 2 01 0.50 1.0 7 36 8 7 36 8 99 43033
$ PISTOL INSTANT_HIT 25.0 25.0 346 -1 2 colt_cop 5 01 0.25 0.05 0.09 3 01 0.50 1.0 7 36 8 7 36 8 99 7033

$ PISTOL_SILENCED INSTANT_HIT 25.0 30.0 347 -1 2 silenced 17 40 0.40 0.05 0.15 0 0 1.0 1.0 6 20 6 6 20 6 40 7823
$ PISTOL_SILENCED INSTANT_HIT 30.0 35.0 347 -1 2 silenced 17 40 0.40 0.05 0.15 1 01 1.25 1.2 6 18 6 6 18 6 40 7833
$ PISTOL_SILENCED INSTANT_HIT 999.0 999.0 347 -1 2 silenced 99 999 0.0 0.50 0.0 2 01 999 1.5 1 2 1 1 2 1 1 42833

$ DESERT_EAGLE INSTANT_HIT 25.0 30.0 348 -1 2 colt45 7 999 0.41 0.03 0.12 0 0 0.75 1.0 7 36 8 6 30 7 40 7823
$ DESERT_EAGLE INSTANT_HIT 30.0 35.0 348 -1 2 colt45 7 999 0.41 0.03 0.12 1 01 1.0 1.2 6 30 7 6 28 7 40 7833
$ DESERT_EAGLE INSTANT_HIT 999.0 999.0 348 -1 2 colt45 99 999 0.0 0.50 0.0 2 01 999 1.5 1 2 1 1 2 1 1 42833
################
$ SHOTGUN INSTANT_HIT 30.0 40.0 349 -1 3 shotgunbad 1 10 0.82 -0.02 0.23 0 0 1.0 1.0 6 40 7 6 40 7 28 2823
$ SHOTGUN INSTANT_HIT 35.0 40.0 349 -1 3 shotgun 1 10 0.82 -0.02 0.25 1 01 1.2 1.1 6 38 7 6 40 7 20 2833
$ SHOTGUN INSTANT_HIT 999.0 999.0 349 -1 3 shotgun 99 999 0.0 0.50 0.0 2 01 999 1.5 1 2 1 1 2 1 1 42833

$ SAWNOFF INSTANT_HIT 25.0 30.0 350 -1 3 sawnoff 2 999 0.56 0.0 0.15 0 0 0.7 1.0 6 15 6 6 15 6 30 3833
$ SAWNOFF INSTANT_HIT 30.0 35.0 350 -1 3 sawnoff 2 999 0.56 0.0 0.15 1 01 0.8 1.1 6 15 6 6 15 6 30 3833
$ SAWNOFF INSTANT_HIT 999.0 999.0 350 -1 3 sawnoffpro 99 999 0.0 0.50 0.0 2 01 999 1.5 1 2 1 1 2 1 1 42833

$ SPAS12 INSTANT_HIT 35.0 40.0 351 -1 3 buddy 7 15 0.75 -0.06 0.22 0 0 1.4 1.0 6 18 7 6 18 7 35 7823
$ SPAS12 INSTANT_HIT 40.0 40.0 351 -1 3 colt45pro 7 15 0.75 -0.06 0.22 1 01 1.8 1.0 6 16 7 6 16 7 35 7833
$ SPAS12 INSTANT_HIT 999.0 999.0 351 -1 3 colt45pro 99 999 0.0 0.50 0.0 2 01 999 1.5 1 2 1 1 2 1 1 42833
################
$ MICRO_UZI INSTANT_HIT 999.0 999.0 352 -1 4 colt45 50 30 0.25 0.0 0.11 0 0 999 1.5 1 2 1 1 2 1 1 43833
$ MICRO_UZI INSTANT_HIT 999.0 999.0 352 -1 4 colt45 50 30 0.25 0.0 0.11 1 01 999 1.5 1 2 1 1 2 1 1 43833
$ MICRO_UZI INSTANT_HIT 999.0 999.0 352 -1 4 colt45pro 99 30 0.0 0.50 0.0 2 01 999 1.5 1 2 1 1 2 1 1 42833

$ TEC9 INSTANT_HIT 25.0 30.0 372 -1 4 colt45 50 30 0.45 -0.05 0.11 0 0 0.75 1.0 11 15 12 6 11 7 99 3833
$ TEC9 INSTANT_HIT 30.0 35.0 372 -1 4 colt45 50 30 0.45 -0.05 0.11 1 01 1.05 1.0 11 15 12 6 11 7 99 3833
$ TEC9 INSTANT_HIT 999.0 999.0 372 -1 4 colt45pro 99 30 0.0 0.50 0.0 2 01 999 1.5 1 2 1 1 2 1 1 42833

$ MP5 INSTANT_HIT 35.0 40.0 353 -1 4 uzibad 30 30 0.51 -0.01 0.20 0 0 0.75 1.1 6 9 7 6 9 6 30 7823
$ MP5 INSTANT_HIT 40.0 45.0 353 -1 4 uzi 30 30 0.51 -0.01 0.20 1 01 1.0 1.3 6 9 7 6 9 6 30 7833
$ MP5 INSTANT_HIT 999.0 999.0 353 -1 4 uzi 99 30 0.0 0.50 0.0 2 01 999 1.5 1 2 1 1 2 1 1 42833
################
$ AK47 INSTANT_HIT 40.0 70.0 355 -1 5 riflebad 30 30 0.78 -0.06 0.13 0 0 0.40 0.9 6 10 7 6 10 7 99 7823
$ AK47 INSTANT_HIT 45.0 70.0 355 -1 5 rifle 30 30 0.78 -0.06 0.13 1 01 0.50 1.0 6 10 7 6 10 7 99 7833
$ AK47 INSTANT_HIT 999.0 999.0 355 -1 5 rifle 99 30 0.0 0.50 0.0 2 01 999 1.5 1 2 1 1 2 1 1 42833

$ M4 INSTANT_HIT 40.0 90.0 356 -1 5 riflebad 50 30 0.74 -0.04 0.13 0 0 0.45 0.9 6 10 7 6 10 7 99 7823
$ M4 INSTANT_HIT 45.0 90.0 356 -1 5 rifle 50 30 0.74 -0.04 0.13 1 01 0.65 1.0 6 10 7 6 10 7 99 7833
$ M4 INSTANT_HIT 999.0 999.0 356 -1 5 rifle 99 30 0.0 0.50 0.0 2 01 999 1.5 1 2 1 1 2 1 1 42833
################
#$ COUNTRYRIFLE INSTANT_HIT 999.0 999.0 357 -1 6 sniper 1 150 0.0 0.50 0.0 0 0 999 1.0 1 2 1 1 2 1 1 48A33
$ COUNTRYRIFLE INSTANT_HIT 999.0 999.0 357 -1 6 sniper 99 150 0.0 0.50 0.0 1 01 999 1.5 1 2 1 1 2 1 1 42833
#$ COUNTRYRIFLE INSTANT_HIT 999.0 999.0 357 -1 6 sniper 1 150 0.0 0.50 0.0 2 01 999 1.5 1 2 1 1 2 1 1 48A33

#$ SNIPERRIFLE INSTANT_HIT 40.0 100.0 358 -1 6 sniper 1 999 0.0 0.50 0.0 0 0 999 1.0 1 2 1 1 2 1 1 4A833
$ SNIPERRIFLE INSTANT_HIT 999.0 999.0 358 -1 6 sniper 99 999 0.0 0.50 0.0 1 01 999 1.5 1 2 1 1 2 1 1 42833
#$ SNIPERRIFLE INSTANT_HIT 999.0 999.0 358 -1 6 sniper 1 999 0.0 0.50 0.0 2 01 999 1.5 1 2 1 1 2 1 1 4A833
################
$ RLAUNCHER PROJECTILE 999.0 999.0 359 -1 7 rocket 1 999 0.42 0.0 0.05 1 0 999 1.0 11 19 12 14 99 15 99 48034
$ RLAUNCHER_HS PROJECTILE 999.0 999.0 360 -1 7 rocket 1 999 0.42 0.0 0.05 1 0 999 1.0 1 2 1 1 2 1 1 48035
$ FTHROWER AREA_EFFECT 5.1 5.1 361 -1 7 flame 500 999 0.0 0.30 0.0 1 0 1.0 1.0 11 12 11 1 99 11 99 40833
$ MINIGUN INSTANT_HIT 999.0 999.0 362 -1 7 flame 500 999 0.0 0.50 0.0 1 0 999 1.5 1 2 1 1 2 1 1 40833
#############
$ SATCHEL_CHARGE PROJECTILE 30.0 40.0 363 364 8 grenade 1 999 0.0 0.0 0.0 1 0 1.0 1.0 0 99 6 0 99 9 99 40920
$ DETONATOR USE 25.0 25.0 364 -1 12 null 1 0 0.0 0.0 0.13 1 0 1.0 1.0 0 10 3 0 10 3 99 0
################
$ SPRAYCAN AREA_EFFECT 4.0 6.1 365 -1 9 spraycan 500 01 0.20 0.0 -0.1 1 0 1.0 1.0 12 58 13 11 58 13 99 0431 0.05 0.5 1000.0 0.01
$ EXTINGUISHER AREA_EFFECT 10.0 10.1 366 -1 9 flame 500 01 0.45 0.10 0.15 1 0 1.0 1.0 11 12 11 11 12 11 35 0038 0.1 0.5 1000.0 0.01
$ CAMERA CAMERA 70.0 100.0 367 -1 9 rifle 36 0 0.0 -0.0 -0.0 1 0 1.0 1.0 10 99 11 14 99 15 0 4
################
$ NIGHTVISION USE 70.0 100.0 368 -1 11 goggles 0 0 0.0 -0.0 -0.0 1 0 1.0 1.0 10 99 11 14 99 15 0 0
$ INFRARED USE 70.0 100.0 369 -1 11 goggles 0 0 0.0 -0.0 -0.0 1 0 1.0 1.0 10 99 11 14 99 15 0 0
#$ JETPACK USE 25.0 25.0 370 -1 9 null 1 0 0.0 0.0 0.13 1 0 1.0 1.0 0 2 1 0 2 1 1 0

 

 

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