Tricko Posted December 7, 2016 Share Posted December 7, 2016 Hello. I use translator The first time I dealing with CLEO. How to edit this script that the door opened with rotation. Now is move and I want to open up such a trajectory which is shown in the graphic. Ideally someone typed this code directly in the script Now: I want: // This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013{$CLEO .cs}//-------------MAIN---------------Model.Load(18632)038B: load_requested_models [email protected] = Object.Create(18632, 2520.87, 2020.78, 10.2462)Object.Angle([email protected]) = -90.0:NONAME_4003BC: [email protected] = create_sphere_at 2527.12 2020.956 10.2462 radius 1.0 03BC: [email protected] = create_sphere_at 2527.12 2020.956 10.2462 radius 1.0 :NONAME_90wait 0 if or00EC: actor $PLAYER_ACTOR sphere 0 near_point 2527.12 2020.956 radius 1.0 1.0 00EC: actor $PLAYER_ACTOR sphere 0 near_point 2527.12 2020.956 radius 1.0 1.0 else_jump @NONAME_90 03BD: destroy_sphere [email protected] 03BD: destroy_sphere [email protected] 097A: play_audio_at 2520.87 2020.78 10.2462 event 1153 :NONAME_189wait 0 if 034E: move_object [email protected] to 2520.87 2020.78 7.6462 speed 0.02 0.02 0.02 collision_check 0 else_jump @NONAME_189 097A: play_audio_at 2520.87 2020.78 7.6462 event 1154 :NONAME_261wait 0 if and80ED: not actor $PLAYER_ACTOR sphere 0 near_point 2527.12 2020.956 radius 1.0 1.0 on_foot 80ED: not actor $PLAYER_ACTOR sphere 0 near_point 2527.12 2020.956 radius 1.0 1.0 on_foot else_jump @NONAME_261 03BC: [email protected] = create_sphere_at 2527.12 2020.956 10.2462 radius 1.0 03BC: [email protected] = create_sphere_at 2527.12 2020.956 10.2462 radius 1.0 :NONAME_380wait 0 if or00EC: actor $PLAYER_ACTOR sphere 0 near_point 2527.12 2020.956 radius 1.0 1.0 00EC: actor $PLAYER_ACTOR sphere 0 near_point 2527.12 2020.956 radius 1.0 1.0 else_jump @NONAME_380 03BD: destroy_sphere [email protected] 03BD: destroy_sphere [email protected] 097A: play_audio_at 2527.12 2020.956 10.2462 event 1153 :NONAME_479wait 0 if 034E: move_object [email protected] to 2520.87 2020.78 10.2462 speed 0.02 0.02 0.02 collision_check 0 else_jump @NONAME_479 097A: play_audio_at 2520.87 2020.78 10.2462 event 1154 :NONAME_551wait 0 if and80ED: not actor $PLAYER_ACTOR sphere 0 near_point 2527.12 2020.956 radius 1.0 1.0 on_foot 80ED: not actor $PLAYER_ACTOR sphere 0 near_point 2527.12 2020.956 radius 1.0 1.0 on_foot else_jump @NONAME_551 jump @NONAME_40 Link to comment Share on other sites More sharing options...
lil weasel Posted December 7, 2016 Share Posted December 7, 2016 WELCOME to the San Andreas forum!Before you post Rules For Modding Problems and Questions: Link to comment Share on other sites More sharing options...
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