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Does the duffel bag glitch / bug break the game


AndrewTfromNZ
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AndrewTfromNZ

 

Maybe no fun allowed on GTAForums. That is why the previous thread got locked :O)

 

Off topic - hopefully with the new character appearance changer we can make our characters shorter if we want. Some of the female characters look quite intimidating towering over me in their heels.

wait what?

 

what new character apperance changer??

 

 

It is leaked info mentioned here:

http://gtaforums.com/topic/860017-next-dlc-speculation-thread/page-1340?do=findComment&comment=1069247037

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"fun" bugs are removed from the game because they break the game in some other way or have legal issues.

 

If you really think Rockstar are browsing different GTA forums to find glitches and patch them because "hehe lets waste our time and patch this meaningless glitch and piss off everyone who uses it" then you are f*cking stupid.

 

https://boards.fireden.net/vg/search/tripcode/!CSmUrZluSg/page/1/

 

">158494517

Outfit deletions: are they a bug or a deliberate measure?

 

>>158494517

If there was an outfit that didn't match our legal combinations, it went. Bugs are bugs, even if they look good."

Edited by Crystal3lf
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>>158494517

If there was an outfit that didn't match our legal combinations, it went. Bugs are bugs, even if they look good."

That doesn't insinuate the glitch was harming anyone either. He's just said it got patched purely because it was a glitch.

 

Typical of their ignorant, moronic, control-freak, no fun allowed, Christmas grinch attitude.

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Your analogy couldn't be more wrong because if you go to a restaurant and they over cook your steak it's not going to affect the side dishes but with game coding it can and does.

 

If you manage to wear a clothing item with zero unique coding that's already in the game and is pretty much a reskin of a simple existing clothing item, it's not going to affect other player's game experience or the game itself.

Not to mention if you eat a poorly prepared appetizer, what are the chances your appetite will stick around for the main course?

It works both ways.

Now you can sit around and cherry pick occasions where you're right, and I'm not calling you wrong, but that doesn't mean that everything you say is true.

 

You either truly and honestly cannot understand what I said earlier, to which I guess I need to put it in far simpler terms.

Or you're ignoring my point on purpose to keep acting self-rightous and pretend you're right.

Here.

I'll help by spelling it out for you.

 

On a previous occasion, in the midst of what was deemed a "glitch," players were able to equip both a mask (from the mask store) and a helmet (most notably the bulletproof ones).

This was allowed to remain in place for almost the entire lifetime of GTA:O, up until recently.

Now what people thought occurred was that R* removed the ability to wear a helmet and mask together.

What they did was disable masks appearing under helmets but did not remove them alltogether.

This means that any outfits saved with a helmet + mask still technically have both clothing items equipped.

Which, again, means that if there was any sort of game-breaking harm caused by this they did not address it at all or fix sh*t.

 

Just because you can complain about something doesn't mean you have any clue as to what you are actually complaining about.

 

Are you referring to the exact lines of code that dictate the attributes of both the helmets and masks?

Or any conflicting lines that make equipping them together cause problems within the game?

Or the harm in wearing certain mission-specific outfits outside of their intended missions?

 

Because, and I have to assume here, you probably have no clue as to what you're defending either.

So that puts you on the same ground as everyone "complaining" about patches.

 

Unless you want to go dig that code up. I would be more than happy to be proven wrong.

 

Personally I highly doubt there are programmers at R* who get paid to change code just to upset and f*ck with people because by changing the code they then open up the possibility of breaking something else...

 

They did break "something else."

A few "something elses..."

After the patch, players would constantly lose helmets upon death and entering/exiting garages and properties.

It was tedious, annoying, and still happens.

All so we couldn't wear them together with masks anymore.

This was not isolated.

This did not just happen to people with mask + helmet outfits.

This happened to everyone with every helmet.

 

...so it's pretty safe to assume there is a reason for them fixing the glitches you are complaining about but instead of looking at the situation logically you would rather throw a tantrum like a two year old.

 

Pointing something out =/= throwing a tantrum.

Throwing a tantrum looks more like what you've done above in an attempt to push forward some ambiguous and vague explanation as to why you're right, while trying to seem educated on something you know just as much about as everyone else here...

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Da Elite Ninjah

It's funny how you all know exactly what kind of effect glitches have on this game....

I'm starting to think you are all game developers LOL

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>>158494517

If there was an outfit that didn't match our legal combinations, it went. Bugs are bugs, even if they look good."

That doesn't insinuate the glitch was harming anyone either. He's just said it got patched purely because it was a glitch.

 

Typical of their ignorant, moronic, control-freak, no fun allowed, Christmas grinch attitude.

 

wow , i know your majesty.....i'm with you

 

talk about indiscriminate glitch extermination

* flashback , speaks like 12 year old immature boy * " OMG THEY FUKIN PATCHED THE GLIDING BIKE GLITCH "

* Later day , speaks like 12 year old immature boy * " IYYEESSS !!!! THEY BRING BAK DE GLIDING BIKE GLITCH "

say to anyone defend C* , does this count as target for second extermination ?

you know , even this one defy the gravity in comparison , the duffel bag that does practically nothing but worth to get for someone really likes clothing

 

i wonder what's your card next ?

Edited by Sky_Light12
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KornbreadMaf1a

 

Your analogy couldn't be more wrong because if you go to a restaurant and they over cook your steak it's not going to affect the side dishes but with game coding it can and does.

If you manage to wear a clothing item with zero unique coding that's already in the game and is pretty much a reskin of a simple existing clothing item, it's not going to affect other player's game experience or the game itself.

Not to mention if you eat a poorly prepared appetizer, what are the chances your appetite will stick around for the main course?

It works both ways.

Now you can sit around and cherry pick occasions where you're right, and I'm not calling you wrong, but that doesn't mean that everything you say is true.

 

You either truly and honestly cannot understand what I said earlier, to which I guess I need to put it in far simpler terms.

Or you're ignoring my point on purpose to keep acting self-rightous and pretend you're right.

Here.

I'll help by spelling it out for you.

 

On a previous occasion, in the midst of what was deemed a "glitch," players were able to equip both a mask (from the mask store) and a helmet (most notably the bulletproof ones).

This was allowed to remain in place for almost the entire lifetime of GTA:O, up until recently.

Now what people thought occurred was that R* removed the ability to wear a helmet and mask together.

What they did was disable masks appearing under helmets but did not remove them alltogether.

This means that any outfits saved with a helmet + mask still technically have both clothing items equipped.

Which, again, means that if there was any sort of game-breaking harm caused by this they did not address it at all or fix sh*t.

 

Just because you can complain about something doesn't mean you have any clue as to what you are actually complaining about.

Are you referring to the exact lines of code that dictate the attributes of both the helmets and masks?

Or any conflicting lines that make equipping them together cause problems within the game?

Or the harm in wearing certain mission-specific outfits outside of their intended missions?

 

Because, and I have to assume here, you probably have no clue as to what you're defending either.

So that puts you on the same ground as everyone "complaining" about patches.

 

Unless you want to go dig that code up. I would be more than happy to be proven wrong.

 

Personally I highly doubt there are programmers at R* who get paid to change code just to upset and f*ck with people because by changing the code they then open up the possibility of breaking something else...

They did break "something else."

A few "something elses..."

After the patch, players would constantly lose helmets upon death and entering/exiting garages and properties.

It was tedious, annoying, and still happens.

All so we couldn't wear them together with masks anymore.

This was not isolated.

This did not just happen to people with mask + helmet outfits.

This happened to everyone with every helmet.

 

...so it's pretty safe to assume there is a reason for them fixing the glitches you are complaining about but instead of looking at the situation logically you would rather throw a tantrum like a two year old.

Pointing something out =/= throwing a tantrum.

Throwing a tantrum looks more like what you've done above in an attempt to push forward some ambiguous and vague explanation as to why you're right, while trying to seem educated on something you know just as much about as everyone else here...

The glitch you keep mentioning is the helmet and mask glitch. They patched that with the bikers update and since you know so much about it what is your proof that the biker helmets didn't somehow interfere with a mask? Maybe there is a reason they patched it.

 

I'll admit I can't read code but if I could I'd imagine the people who actually wrote the code for the game would have a better understanding than me.

 

As LL pointed out you are complaining the fixed a glitch and a glitch is an error in the code that makes something happen that show update so I'm not really understanding why so many people get upset of a fix for something that never was supposed to happen anyways.

 

Fpr the record I want to be able to wear a mask and a helmet but I'm not going to get upset over not being able to do it.

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This talk about the helmet being invisible and still there worries me. What if this paves the way for an invisible outfit that has an invisible head?

 

It would be nice if R* told us what effect the duffel bag glitch has on the game and why they must remove it.

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Duffel bag is purely a cosmetic item that doesn't affect anything (it's just impossible for cosmetic item to cause any bug). It got removed probably beacuse it could randomly appear on your character and that could cause confusion to casual/new players. The best solution for Rockstar would be adding them into clothing shops.

Edited by quxxo
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Your analogy couldn't be more wrong because if you go to a restaurant and they over cook your steak it's not going to affect the side dishes but with game coding it can and does.

If you manage to wear a clothing item with zero unique coding that's already in the game and is pretty much a reskin of a simple existing clothing item, it's not going to affect other player's game experience or the game itself.

Not to mention if you eat a poorly prepared appetizer, what are the chances your appetite will stick around for the main course?

It works both ways.

Now you can sit around and cherry pick occasions where you're right, and I'm not calling you wrong, but that doesn't mean that everything you say is true.

 

You either truly and honestly cannot understand what I said earlier, to which I guess I need to put it in far simpler terms.

Or you're ignoring my point on purpose to keep acting self-rightous and pretend you're right.

Here.

I'll help by spelling it out for you.

 

On a previous occasion, in the midst of what was deemed a "glitch," players were able to equip both a mask (from the mask store) and a helmet (most notably the bulletproof ones).

This was allowed to remain in place for almost the entire lifetime of GTA:O, up until recently.

Now what people thought occurred was that R* removed the ability to wear a helmet and mask together.

What they did was disable masks appearing under helmets but did not remove them alltogether.

This means that any outfits saved with a helmet + mask still technically have both clothing items equipped.

Which, again, means that if there was any sort of game-breaking harm caused by this they did not address it at all or fix sh*t.

 

Just because you can complain about something doesn't mean you have any clue as to what you are actually complaining about.

Are you referring to the exact lines of code that dictate the attributes of both the helmets and masks?

Or any conflicting lines that make equipping them together cause problems within the game?

Or the harm in wearing certain mission-specific outfits outside of their intended missions?

 

Because, and I have to assume here, you probably have no clue as to what you're defending either.

So that puts you on the same ground as everyone "complaining" about patches.

 

Unless you want to go dig that code up. I would be more than happy to be proven wrong.

 

Personally I highly doubt there are programmers at R* who get paid to change code just to upset and f*ck with people because by changing the code they then open up the possibility of breaking something else...

They did break "something else."

A few "something elses..."

After the patch, players would constantly lose helmets upon death and entering/exiting garages and properties.

It was tedious, annoying, and still happens.

All so we couldn't wear them together with masks anymore.

This was not isolated.

This did not just happen to people with mask + helmet outfits.

This happened to everyone with every helmet.

 

...so it's pretty safe to assume there is a reason for them fixing the glitches you are complaining about but instead of looking at the situation logically you would rather throw a tantrum like a two year old.

Pointing something out =/= throwing a tantrum.

Throwing a tantrum looks more like what you've done above in an attempt to push forward some ambiguous and vague explanation as to why you're right, while trying to seem educated on something you know just as much about as everyone else here...

 

 

 

The glitch you keep mentioning is the helmet and mask glitch. They patched that with the bikers update and since you know so much about it what is your proof that the biker helmets didn't somehow interfere with a mask? Maybe there is a reason they patched it.

 

I'll admit I can't read code but if I could I'd imagine the people who actually wrote the code for the game would have a better understanding than me.

 

As LL pointed out you are complaining the fixed a glitch and a glitch is an error in the code that makes something happen that show update so I'm not really understanding why so many people get upset of a fix for something that never was supposed to happen anyways.

 

Fpr the record I want to be able to wear a mask and a helmet but I'm not going to get upset over not being able to do it.

 

 

Well, I'm guessing a lot of people are upset over it.

Considering the amount of threads and backlash this topic receives...

 

Mostly the complaints are coming from the desire to be able to do such things, like wear a helmet + mask, or equip a duffel bag, or wear a police outfit...

 

I mentioned before that things which directly impacted the game like invisible body parts should be fixed.

But, by the looks of it, there is no concrete effort being made to cater to the majority of player's wants in terms of clothing customization.

A lot of things being asked for, like wearing certain pants and skirts with boots for female characters, just aren't possible.

And when someone finds a glitch to enable them, everyone jumps aboard.

Whether or not these glitches actually cause errors in the game remains unknown.

But if anything, I guess some people have hope that R* will actually work towards a compromise, or actually allow players to do some of the things they're so desperately glitching to achieve.

It just feels like a slap to the face when they correct something which may or may not cause problems in the game, and offer no alternative.

With how quickly they've been patching and blacklisting certain outfits and combinations (while many other larger issues and glitches exist due to them containing more code to read over) it seems like it would be just as easy to rewrite or add new code in to both streamline the game and allow certain clothing options to fit together.

Hell, the stock Willard Faction still has a bugged front bumper hitbox that causes it to always hit low curbs, but it hasn't been addressed since the car's release last year.

I'm no coder, I have no idea how much effort it would take to look into this small issue and correct it, but I can safely assume that it's about as much as it would take to write in a command that seeks out IDs of very specific clothing and prevents them from being worn or equipped outside of specific missions.

 

But this is all wistful speculation. Unless we get an actual coder in here, nobody really knows what the deal is.

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"fun" bugs are removed from the game because they break the game in some other way or have legal issues.

Oh yeah, someone wearing a kerchief over their mouth without the glasses and hat provided with it is breaking the game, suuuuure.

 

The bugs get patched because they're easy to fix and fill the quota, they use that legal combination set as an excuse to fill said quota and not bother with difficult bugs until later, this is why you see a huge chunk of the Cunning Stunts bug-fixes section released with the Newswire dedicated to Don't Cross the Line because of how basic that minigame is.

 

Anyone who claims that simple outfit accessories cause "gamebreaking" bugs is grasping at straws and has no idea what gamebreaking means.

Edited by DangerZ0neX
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DarkSavageDeathlyCloud

 

-snip-

 

You started name-calling; not me. Now, I suggest you calm down and stop trying to stir things up - no one wants you to get another thread locked.

 

Anyway, my take on it is this:

 

Does the game now run much better now it's free from the unspeakable pain this glitch allegedly caused it? Doesn't seem to be. I've still seen plenty of sessions splits, a lot of lag, general funny business, etc.

 

So, yeah ... Not a lot to show for it.

 

 

No fun allowed.

 

It is not free from this glitch...plenty of people still have their bag.

 

Edit: if some people can't keep calm i do not think this thread is gonna survive long though...take a chill pill

Edited by Darth Absentis
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Duffel bag is purely a cosmetic item that doesn't affect anything (it's just impossible for cosmetic item to cause any bug). It got removed probably beacuse it could randomly appear on your character and that could cause confusion to casual/new players. The best solution for Rockstar would be adding them into clothing shops.

so unless said bag happens to be unfinished or like the bag for the file was bugged ?

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If there were some sort of clothing item that you weren't supposed to ever get at all, I could maybe buy the "it's a bug, therefore it might be harmful for the game" argument. But they give us the duffel bag in both heists and freeroam at so many points that there can't possibly be any issues with it. It just appears that they've decided that it's too good for us lousy players to have, so they try their hardest to remove it.

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The bugs get patched because they're easy to fix and fill the quota

Easier than just not fixing at all? Time an effort has to be put into fixing glitches, and nobody is paid by the amount of fixed glitches hahaha.

 

 

 

they use that legal combination set as an excuse to fill said quota

Yes, the Rockstar employee who is literally breaking a legally binding, non-disclosure agreement is making up excuses as to why they fix glitches.

 

 

Anyone who claims that simple outfit accessories cause "gamebreaking" bugs is grasping at straws and has no idea what gamebreaking means.

Have you ever programmed anything in your life? A single brace, comma or semicolon out of line can cause huge systems that rely on other systems to not function at all. Gamebreaking.

Edited by Crystal3lf
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The bugs get patched because they're easy to fix and fill the quota

Easier than just not fixing at all? Time an effort has to be put into fixing glitches, and nobody is paid by the amount of fixed glitches hahaha.How does disabling the ability of owning a bag considered as fixing? Are you going to explain the logic behind your reasonings or what? Some programmers are given a quota to reach prior to a deadline, so some of them will scramble for easy bugs just to give themselves a piece of mind, and it's clear from the Bug-Fix section of every update that Rockstar goes after easy bug fixes first.

 

 

 

they use that legal combination set as an excuse to fill said quota

Yes, the Rockstar employee who is literally breaking a legally binding, non-disclosure agreement is making up excuses as to why they fix glitches.I see that you can't read. I said they use it as an excuse, not made up an excuse, they literally stated in a newswire after Online was released that they won't fix tiny bugs like adding pearlescent to matte finishes or painting stock rims or even duffel bags, but they went ahead and patched a way to get one of those items.

 

 

Anyone who claims that simple outfit accessories cause "gamebreaking" bugs is grasping at straws and has no idea what gamebreaking means.

Have you ever programmed anything in your life? A single brace, comma or semicolon out of line can cause huge systems that rely on other systems to not function at all. Gamebreaking.Your point would stand if it wasn't total fabricated bullsh*t.

 

If it can be used in missions and heists with no repurcussions, and can be saved in outfits without even making the outfits inaccessible or bugged, then you'd understand that the values don't conflict with anything nor break a game's codes. You're exaggerating for the sake of creating a scenario to try to prove that you're right, it's a simple f*cking bag, what kind of mental gymnastics do you have to do to believe that it'll break the game just because someone is equipping it?

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How does disabling the ability of owning a bag considered as fixing? Are you going to explain the logic behind your reasonings or what? Some programmers are given a quota to reach prior to a deadline, so some of them will scramble for easy bugs just to give themselves a piece of mind, and it's clear from the Bug-Fix section of every update that Rockstar goes after easy bug fixes first.

Yes such good business practice there. Definitely how Rockstar operates /s

 

- "Hey employee what work have you done today?"

- "Hey boss, I patched out 100 clothes from the game today!"

- "WOW GOOD JOB, YOU MET THE GLITCH-QUOTA, HERES A PAYRISE, KEEP IT UP, PROUD OF YOU!!!"

 

 

 

they literally stated in a newswire after Online was released that they won't fix tiny bugs like adding pearlescent to matte finishes or painting stock rims or even duffel bags, but they went ahead and patched a way to get one of those items.

Wow, it's almost like they had to go back and fix some tiny bugs because they found some issues with them. Amazing right?

 

 

If it can be used in missions and heists with no repurcussions, and can be saved in outfits without even making the outfits inaccessible or bugged, then you'd understand that the values don't conflict with anything nor break a game's codes. You're exaggerating for the sake of creating a scenario to try to prove that you're right, it's a simple f*cking bag, what kind of mental gymnastics do you have to do to believe that it'll break the game just because someone is equipping it?

Clearly never programmed anything before :)

 

 

 

This is a good example of a glitch that has been in the game since day 1, and will never be fixed, even to meet your "quota" bullsh*t.

 

The helicopters parts that fall off, or get blown off are not synced with other players, they are instanced and cannot be affected or even seen by other players, and have no other systems tied to the physics. This means there isn't anything possible that can break something else.

 

Things like dufflebags, car paints, etc are all tied to game systems, databases, and more in the background that you have no f*cking idea how it works. So just because you think its a "simple fun no harm glitch" doesn't make it so.

Edited by Crystal3lf
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You guys really care for looking like a bus traveler

^^ hihi, that made me laugh.

But to clear it up though...

Once I'm not in a heli I mostly sit on a bike,

and have my fun in freeroam - that's what I like.

Going to rob a store with an attached bag on the back

looks even better on the escape 'n chase track.

So its a kind of pretty roleplay thing,

just an opinion I want to fling.

 

And yes, I miss all my gone d-bag outfits

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I mean, the glitch is not even "fixed".

 

All you gotta do is have a sell mission with the bags and save them in ammunition.

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The glitches duffle bag replaced the parachute.. Right..

And for some reason the parachute is the only accessory that we can only wear if we have an actual parachute on, unlike bulletproof vest that can be worn as a costume accessory only without the effects.

 

Now I'm no programmer, but I'd assume whatever reason for that, is probably the reason it can't simply be a costume accessory.

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Not this duffel bag again!! It's just become the symbol of the glitcher really. A visual sign that the player walks outside of Rockstar's rules. I may get one, they do look kinda fancy.

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Do we have concrete proof that there's something more about the duffel bag,or are we speculating for the sake of speculating?

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KornbreadMaf1a

I mean, the glitch is not even "fixed".

All you gotta do is have a sell mission with the bags and save them in ammunition.

I never lost mine.
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Could that have something to do with the Glitch / Bug? I thought before it might have something to do with players exiting the clubhouse at about the same time as the sell mission is started.

 

 

I can tell you that is definitely the case. I had a friend (the only other member of my MC) exit my business right as I was starting a sale. The game tried to spawn us both with duffel bags but only I actually got one; he had no bag and nothing to deliver. As a result I could only sell 1 of 2 packages and had to leave the session.

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I'm not sure what this thread is accomplishing. We're not entitled to duffel bags or any other clothing items, nor, in fairness, are any of us on the R* QA team; I've had sales fail for mysterious reasons plenty of times, any speculation about why can be informed, but confirmation bias is still a thing.

 

But as far as an issue to get oneself worked up over, this is extraordinarily petty. We're 6 days away from another free update to a game we all (ostensibly, or why else would we be here?) love. I'm sure there will be plenty more goofy sh*t for people to wear to look like special snowflakes added before the virtual snowflakes start falling in the game. Let's hug it out.

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Trying to bring a small amount of clarity to this conversation:

 

First, any notion that a random developer at Rockstar fixed this of their own initiative, solely to meet some kind of internal quota, is misguided. Primarily because developers on large projects don't just find their own bugs to fix. Even if they have a quota (which is possible), they would only work from a pre-defined list of bugs. In development environments I've worked in (including my current job) this goes through a set process: a bug is reported and turned into a change request; then a team meets regularly (the one I'm on now is called "triage" and meets weekly) to review all new bug reports and decide whether they should be fixed, and if so, when or how high priority they are. So basically... if somebody blacklisted duffel bags (and it's not even clear that has happened), it was because some group of higher-ups decided it should be fixed. Letting developers decide for themselves what to fix on a project as massive as GTA Online would be a nightmare and you'd quickly have a completely non-working mess of a game. (Insert your predictable jokes about the state of GTA Online here.)

 

The only time you might have a developer fix a bug like this purely because he wants to, it would be someone like the head of development, who is already on that bug-approval team and is just bypassing the process. And that guy never has a quota to fulfill, let me assure you.

 

As far as glitches caused by the bag, who knows? I wouldn't be surprised either way. GTA is glitchy. Then again, the bag is mainly an aesthetic thing; whether you're wearing one or not shouldn't cause problems even in other bag-related scenarios, unless their coding is just slipshod (also possible).

 

But the guy from 4chan (who seems to almost certainly be a Rockstar developer at some level) said two very telling things:

1. They reserve the right to fix whatever glitch or bug they want. You can cite that post on their support forum all day but it really doesn't matter. Ultimately this is a big company with lots of moving parts, and a general philosophy of "don't fix harmless glitches" isn't going to dictate all their actions now and forever.

2. Their art team hates clipping (makes the game look bad and unprofessional, I guess) and they fix a lot of stuff because of that. Not sure if the duffel bag ever causes clipping issues but I'd be shocked if it didn't. I know for sure that the hat+mask glitches cause lots and lots of clipping, and that's probably why they fix those. They don't want you guys posting YouTube videos that makes the game look crappy because you glitched five forms of headgear together into a mutant ball.

Edited by Nutduster
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oleg_aka_djmeg

beast outfit has jeans clipping through the jacket.

god damn duffel bags clip through the heavy vest and half of the body.

 

yeah, they hate clipping...

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beast outfit has jeans clipping through the jacket.

god damn duffel bags clip through the heavy vest and half of the body.

 

yeah, they hate clipping...

 

There is not a single AAA game of anywhere near this scale that I've ever owned that didn't have some clipping in it. Just because some stuff slips through the cracks doesn't mean that they don't go out of their way to avoid it most of the time. I'm sure you know that.

 

And what you just said about the duffel bag backs up the point. If they're trying to minimize how much clipping you see, not letting you wear that thing around in free roam is a good place to start. Same reason they remove all hats in almost all cars, even though in many cars, many of the hats would fit. The only reason to do that is so they don't have to test every single combination for clipping issues and give each car a list of blacklisted hats.

 

I guess I just don't understand why people feel they need to invent reasons why Rockstar does things. The reasons are obvious. There might be better solutions that would let you have more "fun" with duffel bags and hat/mask combinations, but those solutions are complicated and they clearly don't see spending hours and hours testing all possible scenarios as a priority. It's far quicker to just blacklist certain things, fix certain glitches, and move on to something else. If you want to criticize them for something, criticize them for caring more about other parts of the game than your precious duffel bags.

Edited by Nutduster
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The glitch is not game-breaking nor does the fact that it was taken out the end of the world. It just seems pointless to waste time changing or rectifying this stuff when it could be used for something else. A lot of things don't make sense in this game anyway. Why can't I wear watches while wearing fitted suit pants but regular ones are fine ? That's R* for you, waddaya want.

Edited by ThroatSlasher2
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