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Hash models for collectibles


lasyan3
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Hello,

 

I'm working on a mod to detect nearby collectibles, all I'm missing are the hash models for all collectibles.

I already have the models for space parts (0x8538A366) and letters (0x8181F746) thanks to this post : http://gtaforums.com/topic/828989-collectables-mod-pre-coding-questions/?hl=0x8538a366&do=findComment&comment=1068173021

 

Does anyone have an idea on how to get the others models please?

Thanks.

Edited by lasyan3
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unknown modder

There is already a collectibles collector that just works on predefined teleports, because the props arent spawned until you are sufficiently close to them

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You could write a little script that would get the models of nearby objects, use collectibles maps (or a collectibles collector mod) to find where the collectibles are, then use that little script to get the model of the collectible.

 

You could also search through this list of props.

Edited by Jitnaught
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Thanks all, in fact I have found a way to get the hash models: I detect when the player is targeting an entity and then get this entity (from which I can get the model). Here is the C# code if anyone wants to play with it:

if (Function.Call<bool>(Hash.IS_PLAYER_FREE_AIMING, Game.Player)){    Entity ent = null;    OutputArgument outa = new OutputArgument(ent);    if (Function.Call<bool>(Hash.GET_ENTITY_PLAYER_IS_FREE_AIMING_AT, Game.Player, outa))    {        UI.Notify("Hash model for targeted entity: " + outa.GetResult<Entity>().Model.Hash.ToString("X"));    }}

All I need to do now is to search for a collectible of each type and aim it.

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