joshuagreen98 Posted December 9, 2016 Author Share Posted December 9, 2016 (edited) I cleaned the topic of what could be cosidered off-topic\spam. As for the discussion about renderware, take it to a new topic in this section. (the posts made in this topic will stay until someone made a new one) joshuagreen98, you can't create new topics of the same mod just because you don't like what people said aout your mod. If there is a post you do not want, you can click the 'Report' button under any post and explain why you want it removed. Here is the OP from your 'new' topic, in case you want to copy anything from it. I also removed the poll from this topic. Hi guys, I am remastering Grand Theft Auto: San Andreas, where I will be reworking the models, textures, and various graphics effects. I had a poll on another topic and it seems as though most people want it to happen which is good for me to hear. Here is a link to that poll which showcases the current state of the game ( a bit mod-pack like so eh) but you can see where it is up to: http://gtaforums.com/topic/874685-grand-theft-auto-san-andreas-remaster/ On this topic, I will post frequently updates and additions to the game, but I won't be doing things non-vanilla (like making CJ a different person or removing / adding features in the original game). I don't want negative / pointless comments unrelated to the subject spammed on this topic as I won't respond to anything like that and you are breaking community rules (see below): No Spam Off-topic, nonsensical, one word or otherwise pointless and non-contributory posts, double posting is frowned upon, and only allowed if necessary. Do not bump a topic unless needed.Constructive Criticism is accepted of course! Alright, just a lot of people were saying to start a new page so I assumed it was the right thing to do? Its not that I cant stand criticism or negativity, just it seemed like a cleaner way of showing the development since it had gone off track and really any criticism comments are good if they say whats wrong and not "you know nothing" Anyway, development resumes and so does the topic. Edited December 9, 2016 by joshuagreen98 Davve95 and Ivan1997GTA 2 Link to comment https://gtaforums.com/topic/874685-grand-theft-auto-san-andreas-remaster/page/3/#findComment-1069262529 Share on other sites More sharing options...
MegaPixel Posted December 9, 2016 Share Posted December 9, 2016 from what i understand i don't think people are getting the right picture here he clearly stated he didnt want negative comments NOT criticism meaning non of that bs where people doubted his skills. he put at the bottom he wanted criticism meaning he wants to know what you think can be done to change the mod to make it better but not to be insulted in the process. joshuagreen98, Davve95 and UltraZ 3 Link to comment https://gtaforums.com/topic/874685-grand-theft-auto-san-andreas-remaster/page/3/#findComment-1069262752 Share on other sites More sharing options...
zmudziak32 Posted December 10, 2016 Share Posted December 10, 2016 You can use Fastman92 Limit Adjuster if you scary of GTA SA engine limits. Look at GTA Underground where, extended map with Liberty City, Vice City, Bullworth, Carcer City and other maps. Davve95 1 Link to comment https://gtaforums.com/topic/874685-grand-theft-auto-san-andreas-remaster/page/3/#findComment-1069263767 Share on other sites More sharing options...
Xenavi Posted January 21, 2017 Share Posted January 21, 2017 looks good for me Link to comment https://gtaforums.com/topic/874685-grand-theft-auto-san-andreas-remaster/page/3/#findComment-1069360312 Share on other sites More sharing options...
denis1379 Posted January 21, 2017 Share Posted January 21, 2017 Really nice work. For roads I'll give u advice. Make brighter texture, with changing colour argb with map editor and make it better like IV or V feelings Link to comment https://gtaforums.com/topic/874685-grand-theft-auto-san-andreas-remaster/page/3/#findComment-1069360326 Share on other sites More sharing options...
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