joshuagreen98 Posted December 4, 2016 Share Posted December 4, 2016 (edited) - Edited October 2, 2017 by joshuagreen98 Mr.ClaudeFan, UltraZ, Platinum Card and 10 others 13 Link to comment https://gtaforums.com/topic/874685-grand-theft-auto-san-andreas-remaster/ Share on other sites More sharing options...
UltraZ Posted December 4, 2016 Share Posted December 4, 2016 Will this mod work fine on the GTX 750 Ti if it's going to be released? I've downloaded a lot of these graphic mods (such as MMGE 4) and they've all run horribly. Anyways, great work , keep it up! joshuagreen98 1 Link to comment https://gtaforums.com/topic/874685-grand-theft-auto-san-andreas-remaster/#findComment-1069247245 Share on other sites More sharing options...
joshuagreen98 Posted December 4, 2016 Author Share Posted December 4, 2016 Hi UltraZ, The main thing that is resource demanding in my mod is the ENB, and MMGE 4 is one DEMANDING ENB. I previously had a GTX 650 and other ENB's for GTA SA worked fine, so id imagine a GTX 750 ti should run it at an acceptable frame rate, but I can firmly say you wont get 60fps, probably 30-40fps. You can always boost the FPS by reducing the ENB's quality or even turn it off. Thanks for the support though on my post UltraZ 1 Link to comment https://gtaforums.com/topic/874685-grand-theft-auto-san-andreas-remaster/#findComment-1069247352 Share on other sites More sharing options...
UltraZ Posted December 4, 2016 Share Posted December 4, 2016 (edited) Thanks man! I'm happy that it'll be able to run at atleast 30-40 fps. Don't really care about going up to 60 fps. Also, have you got the Things To Do In San Andreas mod installed? It's got some beta leftovers in there so i suggest you check it out. It's got some beta missions too, and that would be a good idea for a remaster. Edited December 4, 2016 by UltraZ Link to comment https://gtaforums.com/topic/874685-grand-theft-auto-san-andreas-remaster/#findComment-1069247402 Share on other sites More sharing options...
HalfOfAKebab Posted December 4, 2016 Share Posted December 4, 2016 Wow, that looks awesome. Can't wait . Link to comment https://gtaforums.com/topic/874685-grand-theft-auto-san-andreas-remaster/#findComment-1069247514 Share on other sites More sharing options...
joshuagreen98 Posted December 4, 2016 Author Share Posted December 4, 2016 Thanks Link to comment https://gtaforums.com/topic/874685-grand-theft-auto-san-andreas-remaster/#findComment-1069248189 Share on other sites More sharing options...
Ash_735 Posted December 4, 2016 Share Posted December 4, 2016 I'd say nah, for a "qualified games developer" you've really missed the feeling of the original intended atmosphere, and the fact that you're using ENB here is just, ...questionable. Jsonic3000, Blue, savidge and 1 other 4 Link to comment https://gtaforums.com/topic/874685-grand-theft-auto-san-andreas-remaster/#findComment-1069248534 Share on other sites More sharing options...
Silent Posted December 4, 2016 Share Posted December 4, 2016 I'd say nah, for a "qualified games developer" you've really missed the feeling of the original intended atmosphere, and the fact that you're using ENB here is just, ...questionable. But Ash, isn't that how remasters look these days? Shoun, Agem and Jsonic3000 3 Link to comment https://gtaforums.com/topic/874685-grand-theft-auto-san-andreas-remaster/#findComment-1069248702 Share on other sites More sharing options...
joshuagreen98 Posted December 4, 2016 Author Share Posted December 4, 2016 (edited) Is this yet another modpack? God dammit. Well, it is but that's how any remaster (except full overhauls) work though - But I'm planning on reworking the models for the buildings and roads, getting the textures perfected etc. Which no one has yet done for the game. Edited December 4, 2016 by joshuagreen98 Link to comment https://gtaforums.com/topic/874685-grand-theft-auto-san-andreas-remaster/#findComment-1069248752 Share on other sites More sharing options...
joshuagreen98 Posted December 4, 2016 Author Share Posted December 4, 2016 I'd say nah, for a "qualified games developer" you've really missed the feeling of the original intended atmosphere, and the fact that you're using ENB here is just, ...questionable. For the ENB I've ditched the DoF and Bloom effects which get in the way, but I don't quite understand what you mean by "missed the feeling of the original indented atmosphere" because I've focused on keeping things vanilla with modern day graphics. What do you think is missing? Davve95 1 Link to comment https://gtaforums.com/topic/874685-grand-theft-auto-san-andreas-remaster/#findComment-1069248779 Share on other sites More sharing options...
MegaPixel Posted December 4, 2016 Share Posted December 4, 2016 I'd say nah, for a "qualified games developer" you've really missed the feeling of the original intended atmosphere, and the fact that you're using ENB here is just, ...questionable. i get the feeling you dont like or understand the concept behind remastered games, things are meant to look different (while still resembling the original) to improve the atmosphere and play experience and that's what's being done here, in my opinion the game looks ten times better than before and i highly doubt it will take anything away from the game but hey thats my opinion. Davve95 1 Link to comment https://gtaforums.com/topic/874685-grand-theft-auto-san-andreas-remaster/#findComment-1069248874 Share on other sites More sharing options...
Blue Posted December 4, 2016 Share Posted December 4, 2016 looks lit fam gimmie dat pussi to grab Holy damn, I just cut myself on your edge. Ouch! I'd say nah, for a "qualified games developer" you've really missed the feeling of the original intended atmosphere, and the fact that you're using ENB here is just, ...questionable. i get the feeling you dont like or understand the concept behind remastered games, things are meant to look different (while still resembling the original) to improve the atmosphere and play experience and that's what's being done here, in my opinion the game looks ten times better than before and i highly doubt it will take anything away from the game but hey thats my opinion. For your information, though, professional GTA modders are not really fond of the idea of ENB in such a complex mod, since normally ENB simply makes the game look oversaturated and worse than the original copy. Just saying. Link to comment https://gtaforums.com/topic/874685-grand-theft-auto-san-andreas-remaster/#findComment-1069248921 Share on other sites More sharing options...
joshuagreen98 Posted December 4, 2016 Author Share Posted December 4, 2016 looks lit fam gimmie dat pussi to grab Holy damn, I just cut myself on your edge. Ouch! I'd say nah, for a "qualified games developer" you've really missed the feeling of the original intended atmosphere, and the fact that you're using ENB here is just, ...questionable. i get the feeling you dont like or understand the concept behind remastered games, things are meant to look different (while still resembling the original) to improve the atmosphere and play experience and that's what's being done here, in my opinion the game looks ten times better than before and i highly doubt it will take anything away from the game but hey thats my opinion. For your information, though, professional GTA modders are not really fond of the idea of ENB in such a complex mod, since normally ENB simply makes the game look oversaturated and worse than the original copy. Just saying. Most ENBs do look over saturated ill agree with that - but tell me, does mine? I've not gone with OTT bloom or DoF effects, I've kept the games color pallete, all the ENB is doing here is improving the shadows and lighting. I am a games developer and Ive developed games as well as modding them and doing custom things within engines, http://joshuagreenhough.wixsite.com/portfolio- theres my portfolio. Although I don't quite know what you're getting at there Link to comment https://gtaforums.com/topic/874685-grand-theft-auto-san-andreas-remaster/#findComment-1069248987 Share on other sites More sharing options...
Blue Posted December 4, 2016 Share Posted December 4, 2016 Not gonna lie, that's kinda nice. Not to be rough, but what about your textures? Have you done them by yourself or anything? If not, do you have the author's permission? Link to comment https://gtaforums.com/topic/874685-grand-theft-auto-san-andreas-remaster/#findComment-1069249011 Share on other sites More sharing options...
joshuagreen98 Posted December 4, 2016 Author Share Posted December 4, 2016 Not gonna lie, that's kinda nice. Not to be rough, but what about your textures? Have you done them by yourself or anything? If not, do you have the author's permission? So far I've Mainly obtained custom textures however I have redone all of the Icons for the map (originally 16x16 but now 64x64) and some of the trees I Imported I did some custom texturing, but the HD CJ and the Roads were other peoples mods and they have been credited for them in the development videos. I've done some other custom textures (recently redone CJs house so the video will be on my channel soon)! Link to comment https://gtaforums.com/topic/874685-grand-theft-auto-san-andreas-remaster/#findComment-1069249036 Share on other sites More sharing options...
Ash_735 Posted December 4, 2016 Share Posted December 4, 2016 i get the feeling you dont like or understand the concept behind remastered games, things are meant to look different (while still resembling the originalWell this person is failing on that front Mr Newly Joined Member who's defending this person Don't think you can just hide behind this "Oh but I'm a games developer" talk and expect people to be impressed, especially when there's at least two other developers already posting in this thread! Blue, Jsonic3000 and Agem 3 Link to comment https://gtaforums.com/topic/874685-grand-theft-auto-san-andreas-remaster/#findComment-1069249298 Share on other sites More sharing options...
MegaPixel Posted December 5, 2016 Share Posted December 5, 2016 i get the feeling you dont like or understand the concept behind remastered games, things are meant to look different (while still resembling the original Well this person is failing on that front Mr Newly Joined Member who's defending this person Don't think you can just hide behind this "Oh but I'm a games developer" talk and expect people to be impressed, especially when there's at least two other developers already posting in this thread! Explain how he is failing, it's all well and good saying it but put something behind it to back up your point. what does being new have to do with anything im still entitled to an opinion right Link to comment https://gtaforums.com/topic/874685-grand-theft-auto-san-andreas-remaster/#findComment-1069249392 Share on other sites More sharing options...
Agem Posted December 5, 2016 Share Posted December 5, 2016 Sorry but this does not look appealing at all. The texture styles clash visually, some completely out of place, like the road texture and the sidewalk on Grove Street. If I were you, I'd try to approach this like the GTA III XBOX Mod, where you're free to improve the textures, but at least be faithful to the original vision. Otherwise, you're just doing what hundreds of other people have done over the past 12 years and it will not look that nice at the end. Rented, Blue, BS_BlackScout and 1 other 4 Link to comment https://gtaforums.com/topic/874685-grand-theft-auto-san-andreas-remaster/#findComment-1069249410 Share on other sites More sharing options...
Tabris666 Posted December 5, 2016 Share Posted December 5, 2016 This is what i would call HD remaster yours well there are tons of thing you would need to do or learn before thinking and calling yourself a game developer .- using photoshop to edit and resize textures doesnt make you a game developer .- using magic txd or txd editor doesnt make you a game developer .- learning to tune enb (anyone can do that) doesnt make you a game developer .- learning C++,java,PHP,ruby and othe languages make you a game developer .- learning to use SDKs make you a game developer .- learning to use renderware makes you a game developer (there is a ps2 game that have a licensed copy of renderware SDK) Finally just one question. How many games you have developed to call yourself a "Game developer"? I ask this because i dont go calling myself a game developer but i have made at least 30 games so what is your count mr game developer. Link to comment https://gtaforums.com/topic/874685-grand-theft-auto-san-andreas-remaster/#findComment-1069249417 Share on other sites More sharing options...
BS_BlackScout Posted December 5, 2016 Share Posted December 5, 2016 (edited) @Tabris666 No offense... If you like playing like that, it's fine. Your game, your mods, your style... But, jesus christ... There is no consistency on that, the colors are absurdly saturated... Also, that isn't a remaster, remasters should to be faithful to their original release/project. Improve! Not twist in such a way that the game goes insanely unrecognizable. Edited December 5, 2016 by BlackScout Davve95, Blue, savidge and 4 others 7 Link to comment https://gtaforums.com/topic/874685-grand-theft-auto-san-andreas-remaster/#findComment-1069249456 Share on other sites More sharing options...
Blue Posted December 5, 2016 Share Posted December 5, 2016 That picture almost made me blind. But yeah, Joshua, if I were you I'd follow Mega's tip and simply make the mod and stay loyal to the game's environment and style. It's the best tip anyone could give for these types of projects. Agem, Moving Idiot, Ivan1997GTA and 3 others 6 Link to comment https://gtaforums.com/topic/874685-grand-theft-auto-san-andreas-remaster/#findComment-1069249473 Share on other sites More sharing options...
Tabris666 Posted December 5, 2016 Share Posted December 5, 2016 (edited) That picture almost made me blind. But yeah, Joshua, if I were you I'd follow Mega's tip and simply make the mod and stay loyal to the game's environment and style. It's the best tip anyone could give for these types of projects. Use default settings on your monitor instead of increasing the brightness and lowering the contrast. Loyal to the game environment well i did that i used Gta V textures and the timecyc and sky was based on real los angeles videos so is faithfull to source,there are only 2 aproaches to use in a remaster either you use tons of techniques and modify the game engine itself to add support to bink video,normal map,diffuse,specular lighting,water shaders and use textures used on an HD reamke of the same city or you can grab the higher resolution textures of gta sa mobile if you are lucky you wont have problems those are the only 2 aproaches to take on remasters the third aproach would be using rage engine. Forgot to mention this of your remaster. .- Vegetation texture by insanity .- The enb i saw it on a part that i dont remember .- Road textures are the same as SRT .- Road walk textures are from Akihabara mod. Tell me what did you made. Edited December 5, 2016 by Tabris666 Link to comment https://gtaforums.com/topic/874685-grand-theft-auto-san-andreas-remaster/#findComment-1069249547 Share on other sites More sharing options...
Jsonic3000 Posted December 5, 2016 Share Posted December 5, 2016 (edited) i get the feeling you dont like or understand the concept behind remastered games, things are meant to look different (while still resembling the original Well this person is failing on that front Mr Newly Joined Member who's defending this person Don't think you can just hide behind this "Oh but I'm a games developer" talk and expect people to be impressed, especially when there's at least two other developers already posting in this thread! dont you mean 4? video reminds me what the LS-RPers do when they are bored... release enb packs with the full game attached and random models included while calling it HD Edited December 5, 2016 by Jsonic3000 Link to comment https://gtaforums.com/topic/874685-grand-theft-auto-san-andreas-remaster/#findComment-1069249884 Share on other sites More sharing options...
joshuagreen98 Posted December 5, 2016 Author Share Posted December 5, 2016 Sorry but this does not look appealing at all. The texture styles clash visually, some completely out of place, like the road texture and the sidewalk on Grove Street. If I were you, I'd try to approach this like the GTA III XBOX Mod, where you're free to improve the textures, but at least be faithful to the original vision. Otherwise, you're just doing what hundreds of other people have done over the past 12 years and it will not look that nice at the end. I do agree the textures (especially the sidewalk) does crash, I didn't mention that I'm going to reimport and rework the vanilla textures for the sidewalks from the mod I used, and I am planning the rework the entire games models and UVs Link to comment https://gtaforums.com/topic/874685-grand-theft-auto-san-andreas-remaster/#findComment-1069249993 Share on other sites More sharing options...
joshuagreen98 Posted December 5, 2016 Author Share Posted December 5, 2016 (edited) This is what i would call HD remaster yours well there are tons of thing you would need to do or learn before thinking and calling yourself a game developer .- using photoshop to edit and resize textures doesnt make you a game developer .- using magic txd or txd editor doesnt make you a game developer .- learning to tune enb (anyone can do that) doesnt make you a game developer .- learning C++,java,PHP,ruby and othe languages make you a game developer .- learning to use SDKs make you a game developer .- learning to use renderware makes you a game developer (there is a ps2 game that have a licensed copy of renderware SDK) Finally just one question. How many games you have developed to call yourself a "Game developer"? I ask this because i dont go calling myself a game developer but i have made at least 30 games so what is your count mr game developer. Well, this is a mod and really doesn't make me a " games developer" but given my age I've already lost count of the number of games I've developed and modified. Aside the point, where you've written "doesn't make you a games developer", you're right it doesn't, but it doesn't mean I'm not. Edited December 5, 2016 by joshuagreen98 5Alex 1 Link to comment https://gtaforums.com/topic/874685-grand-theft-auto-san-andreas-remaster/#findComment-1069250005 Share on other sites More sharing options...
Daitojo97 Posted December 5, 2016 Share Posted December 5, 2016 This looks pretty interesting , I might even reinstall gta SA just for this also just wondering are you planning to remodel every single car and give it a nice touch like say o a 3d steering wheel + all that goodness and reflections and all that amazing stuff and hell SA might actually be playable after all of that ! joshuagreen98 1 Link to comment https://gtaforums.com/topic/874685-grand-theft-auto-san-andreas-remaster/#findComment-1069250010 Share on other sites More sharing options...
joshuagreen98 Posted December 5, 2016 Author Share Posted December 5, 2016 That picture almost made me blind. But yeah, Joshua, if I were you I'd follow Mega's tip and simply make the mod and stay loyal to the game's environment and style. It's the best tip anyone could give for these types of projects. Cheers mate I'll probably do that This looks pretty interesting , I might even reinstall gta SA just for this also just wondering are you planning to remodel every single car and give it a nice touch like say o a 3d steering wheel + all that goodness and reflections and all that amazing stuff and hell SA might actually be playable after all of that ! If I do remaster it then yes all vanilla cars will be re-polyed to looks smooth and 2016 Ivan1997GTA and Daitojo97 2 Link to comment https://gtaforums.com/topic/874685-grand-theft-auto-san-andreas-remaster/#findComment-1069250011 Share on other sites More sharing options...
Daitojo97 Posted December 5, 2016 Share Posted December 5, 2016 (edited) Awesome! it's a ton of work though, but if you are confident about it and by the looks of it, it looks pretty outstanding I must say so far a job well done! Edited December 5, 2016 by Daitojo97 MegaPixel and joshuagreen98 2 Link to comment https://gtaforums.com/topic/874685-grand-theft-auto-san-andreas-remaster/#findComment-1069250019 Share on other sites More sharing options...
joshuagreen98 Posted December 5, 2016 Author Share Posted December 5, 2016 i get the feeling you dont like or understand the concept behind remastered games, things are meant to look different (while still resembling the original Well this person is failing on that front Mr Newly Joined Member who's defending this person Don't think you can just hide behind this "Oh but I'm a games developer" talk and expect people to be impressed, especially when there's at least two other developers already posting in this thread! dont you mean 4? video reminds me what the LS-RPers do when they are bored... release enb packs with the full game attached and random models included while calling it HD Yeah it sorta does but I'm planning on remodelling and texturing the whole game to a 2016 standard - that video shows the mod so far (does look a little mod pack like) this whole thread was a question if I should redo the entire game with vanilla resources. Davve95 and Daitojo97 2 Link to comment https://gtaforums.com/topic/874685-grand-theft-auto-san-andreas-remaster/#findComment-1069250027 Share on other sites More sharing options...
Daitojo97 Posted December 5, 2016 Share Posted December 5, 2016 What program are you using for modeling 3ds/maya/zmod ? And as for the rest of the resources I'd say replace anything that looks either to bland or too crappy and as for the rest if it's like fine just leave it and flick on a new texture. Link to comment https://gtaforums.com/topic/874685-grand-theft-auto-san-andreas-remaster/#findComment-1069250029 Share on other sites More sharing options...
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