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You can feel the low budget in this game


Blender_Guy

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it feels more like a low budget San Andreas & i'm only saying that because it's run on the same engine as it.

Wrong. LCS runs on VC's engine.

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it feels more like a low budget San Andreas & i'm only saying that because it's run on the same engine as it.

Not exactly true. Vice City used Renderware Engine and the last GTA game using it was San Andreas. R* was unable to use it further as EA acquired Criterion, which made the engine in the first place and blocked its availability to external developers (read: not connected to EA). Whether LCS uses in-house built engine or some other one it's still up to debate, but it's not Renderware.

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  • 2 weeks later...
On 1/29/2018 at 2:41 PM, Tycek said:

 

On 1/29/2018 at 7:51 AM, jaljax said:

it feels more like a low budget San Andreas & i'm only saying that because it's run on the same engine as it.

Not exactly true. Vice City used Renderware Engine and the last GTA game using it was San Andreas. R* was unable to use it further as EA acquired Criterion, which made the engine in the first place and blocked its availability to external developers (read: not connected to EA). Whether LCS uses in-house built engine or some other one it's still up to debate, but it's not Renderware.

Even though the game doesn't run on Renderware, there's still clearly some base code from past GTA games in there. Most of it seems to be based on Vice City (sound effects, weapons, lighting e.g), though some other things like car handling, camera movement and a small amount of animations (like Toni's walking/running style) appear to have been taken from San Andreas. The same applies to Vice City Stories as well.

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it feels more like a low budget San Andreas & i'm only saying that because it's run on the same engine as it.

Not exactly true. Vice City used Renderware Engine and the last GTA game using it was San Andreas. R* was unable to use it further as EA acquired Criterion, which made the engine in the first place and blocked its availability to external developers (read: not connected to EA). Whether LCS uses in-house built engine or some other one it's still up to debate, but it's not Renderware.

Another reason why EA is sh*t.

 

Anyway, even though the game doesn't run on Renderware, there's still clearly some base code from past GTA games in there. Most of it seems to be based on Vice City (sound effects, weapons, lighting e.g), though some other things like car handling, camera movement and a small amount of animations (like Toni's walking/running style) appear to have been taken from San Andreas. The same applies to Vice City Stories as well.

 

I only assumed because it had the same hud and all as San Andreas had so i clearly thought it had the same engine as it because it sure feels like it.

@Lock N' Stock Yeah thats exactly why i thought it was the same engine as San Andreas had.

@Tycek i didn't exactly know it had it's own Game Engine based around LCS&VCS so thank's i learned something new today lol

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it feels more like a low budget San Andreas & i'm only saying that because it's run on the same engine as it.

Wrong. LCS runs on VC's engine.

With a little bit of SA's code in it.

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