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MrJDubYou

[C#] Set Player Model (Native DB)

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MrJDubYou

So I'm having an issue with the SET_PLAYER_MODEL function. Whenever I try using it, it doesn't work and nothing happens. I've tried a few variants with no luck. Can someone help me with what the correct syntax would be? I'm trying to spawn a vehicle and then set the player model. The model is the s_m_y_construct_01

using GTA;using GTA.Native;using System;using System.Windows.Forms;public class SpawnPoliceB : Script{  public SpawnPoliceB()  {    Tick += OnTick;    KeyDown += OnKeyDown;    KeyUp += OnKeyUp;    Interval = 10;  }  void OnTick(object sender, EventArgs e)  {  }  void OnKeyDown(object sender, KeyEventArgs e)  {  }  void OnKeyUp(object sender, KeyEventArgs e)    {        if (e.KeyCode != Keys.F4)            return;            Ped character = Game.Player.Character;        //Spawn Desired Vehicle        World.CreateVehicle(VehicleHash.Policeb, character.Position.Around(5.0f));        Function.Call(Hash.SET_PLAYER_MODEL, Game.Player, 0xD7DA9E99);    }}

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jedijosh920

You can just use Game.Player.ChangeModel(); lol, it's built in, and pass a PedHash argument. And it didn't work for you there because you didn't request the models first.

Edited by jedijosh920

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MrJDubYou

You can just use Game.Player.ChangeModel(); lol, it's built in, and pass a PedHash argument. And it didn't work for you there because you didn't request the models first.

So would that be like:

Game.Player.ChangeModel(ped, hash)

Also on the request models, would that be the GET_PLAYER_PED function first then use the SET_PLAYER_PED ?

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jedijosh920

No, it's an enum in ScriptHookVDotNet, it's literally called PedHash, and it will create a dropdown box full of ped model names. And no, requesting models is literally just REQUEST_MODEL, lmao.

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MrJDubYou

No, it's an enum in ScriptHookVDotNet, it's literally called PedHash, and it will create a dropdown box full of ped model names. And no, requesting models is literally just REQUEST_MODEL, lmao.

 

Thanks but I was trying to assign a hotkey for a particular model and not a whole list. Also, I'm not showing a valid command for REQUEST_MODEL. Are you sure that's the command?

 

Any kind of sample you can give would be appreciated in terms of the set player model requirements.

Edited by MrJDubYou

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MrJDubYou

I actually figured it out. Thanks guys.

        var characterModel = new Model(PedHash.PED);        characterModel.Request(500);if (characterModel.IsInCdImage && characterModel.IsValid)            {                while (!characterModel.IsLoaded) Script.Wait(100);                Function.Call(Hash.SET_PLAYER_MODEL, Game.Player, characterModel.Hash);                Function.Call(Hash.SET_PED_DEFAULT_COMPONENT_VARIATION, Game.Player.Character.Handle);            }            else { }

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unknown modder

that will freeze your script if for what ever reason the model fails to load

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zusky_mods
On 12/2/2016 at 7:34 PM, MrJDubYou said:

I actually figured it out. Thanks guys.

        var characterModel = new Model(PedHash.PED);        characterModel.Request(500);if (characterModel.IsInCdImage && characterModel.IsValid)            {                while (!characterModel.IsLoaded) Script.Wait(100);                Function.Call(Hash.SET_PLAYER_MODEL, Game.Player, characterModel.Hash);                Function.Call(Hash.SET_PED_DEFAULT_COMPONENT_VARIATION, Game.Player.Character.Handle);            }            else { }

All you actually need to use is Game.Player.ChangeModel(PedHash.PedHashHere); and not the rest of whatever the hell that was.

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