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Ezekiel

GTA SA Remastered Characters

Recommended Posts

I<3SA

 

 

Thank you guys

I might need some help over tattos on Cesar Vialpando

 

551.jpg

 

 

I think that one one hand is Jesus

 

here some cool tattoos from ingame interior

https://s12.postimg.org/dlu9xy631/mp_tat_tats1.jpg

 

 

Art-Work from Rockstar Tattoos,Which are different totally

 

 

7j7l_AP8.jpg

 

 

 

 

Yeah he looks to be way more muscular in the artwork than he does in his original design, also his tattoos seen to be blue (representing the aztecas), he is also wearing beige pants instead of his current grey ones

C.J tattoos should be dark green too imo

Edited by Tiago_The_Gamer96

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Uzzi47

Good work on Big Smoke!

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I<3SA

Any new update ?

Edited by Tiago_The_Gamer96

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DubHaMlg777

Great [email protected] ..

You didn't reply to my post in page 3..

What if I told ya that the map is cancelled due to the game's limitations.

The topic is locked.

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Reyach Rai

Hey guys remember that GTA San andreas intro on YouTube before the game was released that scene when tenpenny yells at pulaski that he should give tenpenny sone respect when he's talking with him because tenpenny is in senior rank than pulaski. So what im trying to say is pulaski should have less rank like only a police officer badge or else tenpenny should have senior police officer badge by anyways tenpenny should look senior than pulaski

Hey guys remember that GTA San andreas intro on YouTube before the game was released that scene when tenpenny yells at pulaski that he should give tenpenny sone respect when he's talking with him because tenpenny is in senior rank than pulaski. So what im trying to say is pulaski should have less rank like only a police officer badge or else tenpenny should have senior police officer badge by anyways tenpenny should look senior than pulaski

Ow sh*t so long im soo sorry

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5Alex

LOL... After this i will stop of creating Mods for GTA San Andreas !! :lol:

 

32251916760_344c0b4c37_c.jpg

xD

32631264465_af65f8d5cd_c.jpg

 

Edited by Silent

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LaDiDa

Just some CnC on that: Cartoonified ryder would've been better looking.

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Reyach Rai

 

Great J[email protected] ..

You didn't reply to my post in page 3..

What if I told ya that the map is cancelled due to the game's limitations.

The topic is locked.

 

Great [email protected] ..

You didn't reply to my post in page 3..

What if I told ya that the map is cancelled due to the game's limitations.

The topic is locked.

Yeah but map limitations can be hacked, can't it? VISA mod its getting hacked

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DubHaMlg777
Reyach Rai

But the Frame Rate will be an Epic fail.

to Render such a models for the whole game we need at least a GTX 980 ti to play it with 60 FPS.

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LaDiDa

Reyach Rai

But the Frame Rate will be an Epic fail.

to Render such a models for the whole game we need at least a GTX 980 ti to play it with 60 FPS.

Why would anyone want 60 fps in SA? All that does is introduce awful bugs... Also rendering it at all with decent drawdistance and framerate would be impossible, there's a reason renderware isn't used anymore.

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DubHaMlg777

there's a reason renderware isn't used anymore.

 

Your reply makes tons of sense.

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DubHaMlg777

Guys I was Recently testing pedspec.asi with normalmap.asi by Ryosuke and then my game crashed.

so instead of using it with the one by Ryosuke , I have used this with the one by DK22pac(normalmap_byDK.asi) and it actually worked without crashing take a look.

2017_02_09_174623.jpg2017_02_09_174949.jpg2017_02_09_174849.jpg

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Natasha

I've only just came across this, absolutely incredible work! It's like teleporting SA characters 10+ years graphically!

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LaDiDa

It does however crash when used on the animated parachute and cutscene objects/characters when using pedspec and normalmap (just a heads up), so they are incompatible.

Edited by LaDiDa

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AfroHN504

Big Bear Head | Face Done

this will be better then GTA IV doughboy

 

 

 

 

 

Thank you guys

I might need some help over tattos on Cesar Vialpando

 

551.jpg

 

 

I think that one one hand is Jesus

 

here some cool tattoos from ingame interior

https://s12.postimg.org/dlu9xy631/mp_tat_tats1.jpg

 

 

Art-Work from Rockstar Tattoos,Which are different totally

 

 

7j7l_AP8.jpg

 

 

 

 

Yeah he looks to be way more muscular in the artwork than he does in his original design, also his tattoos seen to be blue (representing the aztecas), he is also wearing beige pants instead of his current grey ones

C.J tattoos should be dark green too imo

 

i hope that yall implement this on the installation CD, XBOX, and for shure Steam Edited by Silent

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Ezekiel

OG LOC

Untitled.jpg

 

https://www.youtube.com/watch?v=pB_6MUs7dsg&feature=youtu.be

 

65652.jpg559.jpg

 

What is happening..

I was working on OG LOC 2 Weeks = 1 hour at day I had free to work on

If things continue like this,I will finish this in 2020

I am sorry...Do I have to say I am sorry,Did I get paid or did I sign up somewhere to finish this :p

Maybe few more characters,and then little more work on CJ and I am done

 

ASK any good moder...any..You can't make a good mod by having 1 hour of free time and hour where you tired and unmotivated

Edited by Ezekiel

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Tk armakar

Let it take that time.. ... I am ready to wait for that long

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Reyach Rai

I would wait for more insanity mods and maps as long as i can live

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SkelePap

It does however crash when used on the animated parachute and cutscene objects/characters when using pedspec and normalmap (just a heads up), so they are incompatible.

no its because dk's normal map crashes ur game that mod is just buggy, so basically they are compatible

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LaDiDa

 

It does however crash when used on the animated parachute and cutscene objects/characters when using pedspec and normalmap (just a heads up), so they are incompatible.

no its because dk's normal map crashes ur game that mod is just buggy, so basically they are compatible

Ehm, it's not unstable at all? I can play for hours using that mod. The only time it does crash is on cutscenes where normal mapped items appear when using pedspec.asi and on the parachute.dff .

 

@ezekiel: even if it takes till 2020 it's fine, work on anything you feel like doing, if that means no more SA mods, so be it. Just an update once a month or so is fine by me. I just like to look at peoples creativity :D

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_Æ_

Best as always..Take your time bro..I know what it takes to do things like this..

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Deadstroke

Have you thought about doing a tutorial video to teach how to do this characters?

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LaDiDa

Have you thought about doing a tutorial video to teach how to do this characters?

Could be a good idea since if you might not be able to finish it someone else could do the remaining characters.

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Stellasin

 

If things continue like this,I will finish this in 2020

 

 

I can still play this in 2020

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SkelePap

 

 

It does however crash when used on the animated parachute and cutscene objects/characters when using pedspec and normalmap (just a heads up), so they are incompatible.

no its because dk's normal map crashes ur game that mod is just buggy, so basically they are compatible

Ehm, it's not unstable at all? I can play for hours using that mod. The only time it does crash is on cutscenes where normal mapped items appear when using pedspec.asi and on the parachute.dff .

 

@ezekiel: even if it takes till 2020 it's fine, work on anything you feel like doing, if that means no more SA mods, so be it. Just an update once a month or so is fine by me. I just like to look at peoples creativity :D

 

and that my friend..means its buggy

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LaDiDa

If buggy means incompatible with another mod all mods are buggy...

If a mod is stable and doesn't crash when used on the vanilla game. It's good and not faulty...

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Roxie

download link

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iAbokai

download link

77333cb04b264a5ca0d905b9e8111b07.png

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I<3SA

I can't wait for the Catalina and the Truth both remastered... And Ezekiel can you remaster the ballas, vagos, aztecas, etc btw can you remaster the gsf homies ? Like the originals from rockstar, not yours. I'm loving every bit of this mod

Edited by Tiago_The_Gamer96

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