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I do not understand how water is added to water.dat, can you help me?


boludoz
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I do not understand how water is added to water.dat, can you help me?

 

 

[Agua 1 - 1]

X=2522,291
Y=-1653,334
Z=14,7062
[Agua 1 - 2]
X=2535,11
Y=-1653,164
Z=15,22969
[Agua 1 - 3]
X=2535,031
Y=-1663,644
Z=15,15908
[Agua 1 - 4]
X=2522,044
Y=-1663,927
Z=15,13588

 

I do not understand how to add water to water.dat, can you help me ?, I can not understand how it works and there is no tutorial and tool to facilitate my work, just take the coordinates of 4 corners 1,2 and 3,4 , But I do not know how to add it to the game, there do not seem to be any examples of how it is done, I saw tutorials but I do not understand.

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x,y,z are coordinates, in order to add water into the game get the coordinates from the place where you want to add water, it would be something like this (this is an example)

 

[Agua 1-5]

X = 2510,021

Y = 1002,982

Z = 14, 13285

 

idk if that would work im just using logic

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It's very difficult to edit or create water qubes by editing the raw text based file, because there're so much parameters.

The better way is 3dmax and Ocrams water script, by creating flats for exporting with the water tool.

 

Very important is that the water plane size must be in increments of 4 like Gforce montoined

 

If you still want to edit the text based water.dat

 

water height =5.0-2996.0 -2996.0 5.0 0.0 -0.4 1.0 1.0	-2000.0 -2996.0 5.0 0.0 -0.4 1.0 1.0	-2996.0 -2000.0 5.0 0.0 -0.4 1.0 1.0	-2000.0 -2000.0 5.0 0.0 -0.4 1.0 1.0  1X Y Z F1 F2 F3 F4 of 1.corner           X Y Z F1 F2 F3 F4 of  2.corner            X Y Z F1 F2 F3 F4 of 3.corner            X Y Z F1 F2 F3 F4 of 4.corner
F1: water current speed along X axis

 

F2: water current speed along Y axis

 

F3: unknown, influences waves, maximum is 1.0

 

F4: wave height

 

 

#  2---1   3---4#   \       \  #    \       \  #     \       \#  4---3   1---2

 

 

 

The corner points should be defined in the order NE-NW-SE-SW, or also SW-SE-NW-NE:

Edited by ZAZ
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It's very difficult to edit or create water qubes by editing the raw text based file, because there're so much parameters.

The better way is 3dmax and Ocrams water script, by creating flats for exporting with the water tool.

 

Very important is that the water plane size must be in increments of 4 like Gforce montoined

 

If you still want to edit the text based water.dat

water height =5.0-2996.0 -2996.0 5.0 0.0 -0.4 1.0 1.0	-2000.0 -2996.0 5.0 0.0 -0.4 1.0 1.0	-2996.0 -2000.0 5.0 0.0 -0.4 1.0 1.0	-2000.0 -2000.0 5.0 0.0 -0.4 1.0 1.0  1X Y Z F1 F2 F3 F4 of 1.corner           X Y Z F1 F2 F3 F4 of  2.corner            X Y Z F1 F2 F3 F4 of 3.corner            X Y Z F1 F2 F3 F4 of 4.corner
F1: water current speed along X axis

 

F2: water current speed along Y axis

 

F3: unknown, influences waves, maximum is 1.0

 

F4: wave height

 

 

#  2---1   3---4#   \       \  #    \       \  #     \       \#  4---3   1---2

 

 

 

The corner points should be defined in the order NE-NW-SE-SW, or also SW-SE-NW-NE:

 

Lol I did that manually and block became big as half the map.
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Lol I did that manually and block became big as half the map.

do you mean my example from above? no, not big as half the map, but a big qube with the square of 1000x1000 units

 

By his example, I do not remember. But I did so and a huge cube in the opposite direction almost endlessly caused a bug on the map.

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