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Claude_Lib

GTA IV Patch 1.0.8.0/EfLC Patch 1.1.3.0

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Legomanarthur

Very interesting news, won't be updating it right now as I still want to use SNT and a few other mods. Also will multiplayer be playable again? I mean does launching the game in online mode from RGSC's launcher finally work?

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Jasewolf

Very interesting news, won't be updating it right now as I still want to use SNT and a few other mods. Also will multiplayer be playable again? I mean does launching the game in online mode from RGSC's launcher finally work?

It should all work no problem, you can even just delete paul.dll for the sake of not needing to hit another button, as lomg as your cSocial Club is linked to GFWL you're all great. Should of bloody been this way since the start

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Claude_Lib

Multiplayer does work, me and theNGclan tested it today. I didn't even need to install anything myself. Actually, the only problem before was that the game was shipped with an outdated GfWL client which needed to be updated manually, after which it did work. Still, that doesn't change the fact that GfWL sucks.

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Jasewolf

Multiplayer does work, me and theNGclan tested it today. I didn't even need to install anything myself. Actually, the only problem before was that the game was shipped with an outdated GfWL client which needed to be updated manually, after which it did work. Still, that doesn't change the fact that GfWL sucks.

At least it ain't Uplay ¯\_(ツ)_/¯

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El Dorado

My benchmarks

 

 

Statistics
Average FPS: 61.99
Duration: 37.28 sec
CPU Usage: 53%
System memory usage: 34%
Video memory usage: 21%

Graphics Settings
Video Mode: 1920 x 1080 (60 Hz)
Texture Quality: High
Shadow Quality: Very High
Reflection Resolution: Very High
Water Quality: Very High
Texture Filter Quality: Anisotropic x16
Night Shadows: Very High
View Distance: 100
Detail Distance: 100

Hardware
Microsoft Windows 7 Home Premium
Service Pack 1
Video Adapter: NVIDIA GeForce GTX 960
Video Driver version: 376.09
Audio Adapter: Fones De Ouvido (Realtek High Definition Audio)
Intel® Core i5-3550 CPU @ 3.30GHz

File ID: Benchmark.cli

 

 

However in-game things are VERY different.

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Jasewolf

Btw, talking about benchmarks and hardware ^ yesterday I noticed that a gtx 1080 has the full 8GB VRAM seen by GTA IV in the settings, yet with the RX 480, same with the R9 280X (MSI 6G), it only recognises 3 GB. Is this saying that AMD is all dual card going above 4gb?

 

My benchmark was pretty spot on to 60 except some to 58fps dips, and go to 1.0.7.0 to benchmark, dips to the 40s, average 55, and then results, GTA IV has stopped working. Almost chocked on thin air from that lmao

Edited by Jasewolf

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El Dorado

either the game have a issue with specific amd vram architecture... or the user have the -memrestrict command

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Laqueesha

Performance is very much improved for me; I'm getting 56 FPS in the middle of Star Junction, 60 FPS elsewhere. Incredible! I can actually play the game and have fun now.

Edited by Laqueesha

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B Dawg

Is anyone else having problems signing into GFWL? Everything was fine yesterday, today I can't login as if GFWL is unavailable or something.

Edit: f*ck it, time to validate game files. Edit 2: No invalid files, all good.

 

Even after I close the game, it still seems to be running on Steam and shown as running in the Task Manager.

Error trying to sign in:

The Profile could not be signed into LIVE. There may be a network problem or the Windows Live ID service may not be available.

 

Edit 3: PC restart fixed it :/

 

Edit 4: Could potentially clicking Link Gamertag but not actually doing it/finishing it be the reason for the problems above?

Edited by B Dawg

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Nico

Dunno if I should update or not (I own a retail copy) because I don't want to mess up my modded game with added cars and stuff.

 

As far as I remember, that problem in Out of Comission never happened to me in 1.0.7.0.

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B Dawg

You're better off not updating then.

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T-ru

Another "Nothing + some new bug/bugs" patch for GTA IV from R*. They just need to rewrite the stupid, annoying, compiled shaders (if they were not compiled the game would be fixed visually already from the moders) + some binary (dll) files, this is one day work for 5-10 people!

 

The good thing is that there is still some attention to this game from R*!

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Jasewolf

Want to play mods on multiplayer, use the new paul.dll with patch 7, you can get in mp no issue :O

 

Then you can just delete it and still get online and still not need to keep pressing play when launching

Edited by Jasewolf

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DEALUX

What are your frame rate results when settings are maxed out? I get drops to 22-24 FPS (with triple buffered v-sync, but that shouldn't matter) on one of the bridges when there's lots of traffic but it isn't caused by the overwhelming amount of cars on screen entirely. Some areas are just more taxing on your resources for some reason.

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Hmmmm_Nice_Bike

When I updated my mods still worked, which were Vice City Rage, SNT, and Skateboarding mod.

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Jasewolf

When I updated my mods still worked, which were Vice City Rage, SNT, and Skateboarding mod.

Well if you installed it the way you should of, in a copied GTA IV folder, then it will still be on the patch 7, unless you named the folder the original install.

Edited by Jasewolf

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lol232

Bulletspread/gunplay still broken/inferior to consoles :(

Opened up a request/support ticket about it though.

 

#MakeGTAIVGunplayGreat

FTFY

 

Gunplay was never great on the PC version to begin with. Sad!

Edited by lol232

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FulValBot

Bulletspread works fine only with pad...

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Claude_Lib

Yes, and that's the problem, there is absolutely no recoil when shooting with mouse.

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gamerzworld

Heh this was compiled back in August.

Scanning -> E:\Steam\steamapps\common\grand theft auto iv\GTAIV\GTAIV.exeFile Type : 32-Bit Exe (Subsystem : Win GUI / 2), Size : 15628696 (0EE7998h) Byte(s)Compilation TimeStamp : 0x57C6FB75 -> Wed 31st Aug 2016 15:44:53 (GMT)-> File Appears to be Digitally Signed @ Offset 0EE6000h, size : 01998h / 06552 byte(s)[!] Executable uses SEH Tables (/SAFESEH) (3 calculated 3 recorded... 0 invalid addresses) [File Heuristics] -> Flag #1 : 00000100000000001001000000000100 (0x04009004)[Entrypoint Section Entropy] : 6.61 (section #0) ".text   " | Size : 0x9699FA (9869818) byte(s)[DllCharacteristics] -> Flag : (0x0140) -> ASLR | DEP[sectionCount] 6 (0x6) | ImageSize 0x18B2000 (25894912) byte(s)[VersionInfo] Company Name : Take-Two Interactive Software. Inc.[VersionInfo] Product Name : Grand Theft Auto IV[VersionInfo] Product Version : 1. 0. 8. 0[VersionInfo] File Description : Grand Theft Auto IV[VersionInfo] File Version : 1. 0. 8. 0[VersionInfo] Original FileName : GTAIV.exe[VersionInfo] Internal Name : Grand Theft Auto IV[VersionInfo] Legal Copyrights : Copyright © Take-Two Interactive Software. Inc. 2008[Debug Info] (record 1 of 1) (file offset 0x96D540)Characteristics : 0x0 | TimeDateStamp : 0x57C6FB75 | MajorVer : 0 / MinorVer : 0 -> (0.0)Type : 2 (0x2) -> CodeView | Size : 0x5C (92) AddressOfRawData : 0xAE01B8 | PointerToRawData : 0xAE01B8CvSig : 0x53445352 | SigGuid D077F1A5-0B16-4B50-B5595473F53EFCD0Age : 0x4 | Pdb : C:\Program Files (x86)\Rockstar Games\Grand Theft Auto IV\GTAIV.pdb[!] Games For Windows Live detected ![CdKeySerial] found "Test Version" @ VA: 0x009BDE82 / Offset: 0x009BDE82[CdKeySerial] found "Unregistered" @ VA: 0x00A21DDB / Offset: 0x00A21DDB[CdKeySerial] found "Unregistered" @ VA: 0x00A21E17 / Offset: 0x00A21E17[CdKeySerial] found "CDKey" @ VA: 0x00BEA059 / Offset: 0x00BEA059[CdKeySerial] found "CDKey" @ VA: 0x00BEA0CD / Offset: 0x00BEA0CD[CdKeySerial] found "CDKey" @ VA: 0x00BEA0E1 / Offset: 0x00BEA0E1[CdKeySerial] found "CDKey" @ VA: 0x00BEA55D / Offset: 0x00BEA55D[CdKeySerial] found "CDKey" @ VA: 0x00BEAF4D / Offset: 0x00BEAF4D[CdKeySerial] found "CDKey" @ VA: 0x00BEF417 / Offset: 0x00BEF417[CdKeySerial] found "CDKey" @ VA: 0x00BEF428 / Offset: 0x00BEF428[CdKeySerial] found "CDKey" @ VA: 0x00BEF43D / Offset: 0x00BEF43D[CdKeySerial] found "CDKey" @ VA: 0x00BEF45B / Offset: 0x00BEF45B[CdKeySerial] found "CDKey" @ VA: 0x00BF1C14 / Offset: 0x00BF1C14[CdKeySerial] found "CDKey" @ VA: 0x00BF1CB8 / Offset: 0x00BF1CB8[CdKeySerial] found "Invalid code" @ VA: 0x00C960D8 / Offset: 0x00C960D8[CompilerDetect] -> Visual C++ 8.0 (Visual Studio 2005)- Scan Took : 2.750 Second(s) [0000008CAh (2250) tick(s)] [497 of 569 scan(s) done]

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Maksim45

Ничего не изменилось. :catloaf:

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Claude_Lib

Ничего не изменилось. :catloaf:

Translation: Nothing changed.

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Njale

Multiplayer does work, me and theNGclan tested it today. I didn't even need to install anything myself. Actually, the only problem before was that the game was shipped with an outdated GfWL client which needed to be updated manually, after which it did work. Still, that doesn't change the fact that GfWL sucks.

 

No the problem was not outdated gfwl, the problem was that you couldn't sign in to social club and it wouldn't let you access multiplayer because of that

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B Dawg

So I play a mission in singleplayer, go to Multiplayer, find a free mode game with 3 people, and after 2-3 minutes it disconnects me from Windows Live. Wtf? Now it keeps doing so every time I connect back. FFS game.

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Sam Lake

I also thought about one thing. Not many people knew about the linking SC with GFWL. Maybe this patch is trying to force as many ppl as possible to link their accounts to migrate their stats to SC for future complete ditching GFWL.

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Claude_Lib

I surely hope so. GfWL is obvious crap, and there's no doubt about it, and I'd like to think that Rockstar realizes it. In fact, in hopes that maybe they'll release more patches, I'm gonna report some bugs and wait for their reply.

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Jasewolf

2kmu9.png:panic:

 

Now that is a HUGE improvement

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_CP_

What's unusual there?

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Jasewolf

What's unusual there?

 

The lights never had flare like that if I can remember

Edited by Jasewolf

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