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Claude_Lib

GTA IV Patch 1.0.8.0/EfLC Patch 1.1.3.0

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zanesix

Well in that case, does anyone have the earlier patch exe's for EFLC and IV?

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Karls

This might be the nail in the coffin for IV modding then.

If none of them are active, we might be f*cked unless someone else takes up the torch, which seems unlikely.

Edited by Karls

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PhillBellic

I don't think so. If 3D Era Modding is still going strong, comparatively speaking, IV/EFLC Modding should still keep going.

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_CP_

I left some 1.0.7.0 files on my HDD, so downgrade is gonna be easy.

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65536

I left some 1.0.7.0 files on my HDD, so downgrade is gonna be easy.

Actually here R* still stores the previous update patch: https://support.rockstargames.com/hc/en-us/articles/200145406-Grand-Theft-Auto-IV-Patch-7-Title-Update-v-1-0-7-0-English-1-0-6-1-Russian-1-0-5-2-Japanese- if someone need it. :r*: Sadly this doesn't seems possible on the Steam version, only on retail one. :facedesk:

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zanesix

Damn. Anyone know a way to get around that?

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El Dorado

I dunno how well I captured it, but something I just noticed

 

cJcMOZw.jpg

 

R* used a "pre rendered" (?) shadow for trees... meaning all trees will cast the same type of shadow. Even pine trees will show a regular "street tree" shadow

 

About the z-fighting, it's somewhat less visible, but still there

Edited by El Dorado

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65536

There's two positive fixes from new patch:

 

1. Seems game is more smooth now with less shutters (I didn't tested it yet);

2. R* also finally fixed the incorrect detecting videomemory on videocards with more than 2 GB VRAM where the game could not allow you crank up graphics with videocards with 3 / 4 / 6 / 8 GB VRAM which now becomes common nowadays.

Edited by 65536

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robi29
R* used a "pre rendered" (?) shadow for trees... meaning all trees will cast the same type of shadow. Even pine trees will show a regular "street tree" shadow

 

Yeah, since release, but after patch 1.0.6.0 it's more visible.

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Mr. Leisurewear

There's two positive fixes from new patch:

 

1. Seems game is more smooth now with less shutters (I didn't tested it yet);

2. R* also finally fixed the incorrect detecting videomemory on videocards with more than 2 GB VRAM where the could not allow you crank up graphics with videocards with 3 / 4 / 6 / 8 GB VRAM which now becomes common nowadays.

 

My RX 480 has 8 gigs , still IV detects only 3800 MB of VRAM

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BobFromReboot

Any thought's on why they are doing this now?

 

My first thought is that GTA V might get that surprise Liberty City DLC we've all been half expecting for a year now. They could include IV/EFLC as a pre-order bonus, or just include it with the game or something... If they were to do a promo like that, they would want to make sure the game (IV) works for all the new users.

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Coolstream

Any thought's on why they are doing this now?

 

My first thought is that GTA V might get that surprise Liberty City DLC we've all been half expecting for a year now. They could include IV/EFLC as a pre-order bonus, or just include it with the game or something... If they were to do a promo like that, they would want to make sure the game (IV) works for all the new users.

Is it really that hard to believe they just wanted to fix some outlying issues with the game?

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Jimbatron

 

Any thought's on why they are doing this now?

 

My first thought is that GTA V might get that surprise Liberty City DLC we've all been half expecting for a year now. They could include IV/EFLC as a pre-order bonus, or just include it with the game or something... If they were to do a promo like that, they would want to make sure the game (IV) works for all the new users.

Is it really that hard to believe they just wanted to fix some outlying issues with the game?

 

 

They are a business though, and to patch a game they haven't touched for 5 years means there must be some money in it somewhere, else the resource to do it wouldn't get signed off. It could be as simple though they got complaints with steam sales people couldn't access mp - so it's either fix it, or give people their money back.

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MasterVampire

Does the TAXI bug still happen ????

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Jasewolf

Does the TAXI bug still happen ????

It's still GTA IV, it's still a 32bit game, so yes it will still happen.

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Claude_Lib

Okay, here's the downgrade patch for Steam version of IV. Yeah, I know, it contains the game executables, but what else can I do? These are official files, so they're useless on their own and they still require you to own the game, so it's not like I'm spreading piracy here.

So, it includes full \Installers\ and \GTAIV\common\ folders, as well as all the files from \GTAIV\ folder, because I don't fell like sorting them out. Also helpful in case you lost or broke your own files. I didn't include anything from \GTAIV\pc\ folder, because there are only two menu backgrounds updated, and I never even saw them used.

Edited by Claude_Lib

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gts.

What about for those who have the retail DVD like me? We can get the update from somewhere or it's a Steam exclusive?

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RM76

Does the TAXI bug still happen ????

Stop using cancerous high poly car mods.

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zanesix

I'm pretty sure the taxi bug happens on vanilla too IIRC.

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Claude_Lib

I guess it can happen even with low-poly lore-friendly vanilla-like vehicles if you add too much of them, but I don't think FLA will work on 1.0.8.0/1.1.3.0. I need to check it, though.

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PhillBellic

Didn't 'RIL.Budgeted' supposedly correct that?

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Claude_Lib

But does it work on this version?

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googleplex2010

New script hook being worked on atm

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Claude_Lib

Good news everyone! XLiveLess still works! Well, partially. It does allow you to load any savefiles, which is good, however the path is different. Now it is "%LOCALAPPDATA%\Rockstar Games\GTA IV\savegames\user_1000100010001000" if you never logged into XLive before. If you did, then the game saves into the latest user's folder. Haven't tried loading ASIs, though, but it should work.

I was wrong here. Just rechecked and it seems that the game uses \user_1000100010001000\ folder even if you did log into XLive before. Also, isn't it the way it worked on 1.0.7.0 as well? GTAModding.com says it is, but I'm pretty sure the game loaded saves from the user's Documents folder, not Local AppData.

 

EDIT:

1.0.7.0 with XLiveLess saves the game into \%USERPROFILE%\Documents\Rockstar Games\GTA IV\, but stores the settings in \%LOCALAPPDATA%\Rockstar Games\GTA IV\.

1.0.8.0 with XLiveLess keeps all its stuff within \%LOCALAPPDATA%\Rockstar Games\GTA IV\, including savefiles in \savegames\user_1000100010001000\ folder.

Haven't checked without XLiveLess.

 

I also tried launching benchmark on my main PC. 1.0.7.0 always crashed before showing any results, and it didn't save them either. It also didn't render peds at all, only empty Faggios and MP5's hovering in the air were seen. However, this was the problem only in benchmark, everything was fine during normal gameplay. 1.0.8.0 renders everything correctly and does not crash. On another machine both versions render peds and save reports, so now I can compare them:

 

1.0.7.0:

Statistics

Average FPS: 26.45

Duration: 37.12 sec

CPU Usage: 46%

System memory usage: 61%

Video memory usage: 78%

Graphics Settings

Video Mode: 1440 x 900 (60 Hz)

Texture Quality: High

Shadow Quality: High

Reflection Resolution: High

Water Quality: Very High

Texture Filter Quality: Anisotropic x4

Night Shadows: Off

View Distance: 25

Detail Distance: 31

Hardware

Microsoft Windows 7 >@?>@0B82=0O

Service Pack 1

Video Adapter: NVIDIA GeForce GT 630

Video Driver version: 375.63

Audio Adapter: 8=0<8:8 (Realtek High Definition Audio)

Intel® Core i5-4440 CPU @ 3.10GHz

File ID: Benchmark.cli

 

 

1.0.8.0:

Statistics

Average FPS: 25.31

Duration: 37.30 sec

CPU Usage: 52%

System memory usage: 64%

Video memory usage: 34%

Graphics Settings

Video Mode: 1440 x 900 (60 Hz)

Texture Quality: High

Shadow Quality: High

Reflection Resolution: High

Water Quality: Very High

Texture Filter Quality: Anisotropic x4

Night Shadows: Off

View Distance: 25

Detail Distance: 31

Hardware

Microsoft Windows 7 >@?>@0B82=0O

Service Pack 1

Video Adapter: NVIDIA GeForce GT 630

Video Driver version: 375.63

Audio Adapter: 8=0<8:8 (Realtek High Definition Audio)

Intel® Core i5-4440 CPU @ 3.10GHz

File ID: Benchmark.cli

 

 

Framerate is mostly the same, but the video memory usage is twice lower.

Edited by Claude_Lib

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Niobium

i'm perplexed to how this patch fixed some bugs and created others.

 

i am disappointed that people are reporting that the game still runs like sh*t for them. it's a shame tbh. GTA IV and EFLC deserve a good port.

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PTRACER

i'm perplexed to how this patch fixed some bugs and created others.

 

i am disappointed that people are reporting that the game still runs like sh*t for them. it's a shame tbh. GTA IV and EFLC deserve a good port.

 

Dunno, I get a solid 40-50fps+ almost constantly on my ancient 1GB HD5850 with everything turned up to high and on ENB series. It seems my 4GHz i7-4970K, 8GB RAM and SSD are doing most of the work.

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ikt

Patch 9: Removes GfWL from IV/EFLC Completely.

Patch 10: Completely redoes the underlying Game Engine, making the Game 100% more Optimised.

 

One can dream. :santa:

Patch 10: Gave up on old RAGE engine and just use GTA V's new engine, but with all old gameplay features from IV kept in.

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Swervz

Cryenb seems to still be working for me.

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NTAuthority

Patch 10: Gave up on old RAGE engine and just use GTA V's new engine, but with all old gameplay features from IV kept in.

as if that'll help with performance at all

 

well, only slightly. most issues are in game code and the assets themselves.

 

as above, save games being in Documents was a patch done by xliveless, not the game itself, also the PS3 port was even more abysmal than the PC port, stop disillusioning yourself.

Edited by NTAuthority

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PhillBellic

well, only slightly. most issues are in game code and the assets themselves.

 

How so. What went wrong there?

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