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Silentland


Silent

Recommended Posts

universetwisters

Will you do something about the old tunnel with hobos or nah?

 

I remember the time Frank and the other guy were working on it a few years ago like I mentioned there was talk of using it to connect to a railyard that would've been replaced with a Supa Save by the events of GTA 3. It'd be cool if that were the case there as well as a rail ferry stop near the ferry terminal that was in LCS, at least if it's still going to be in this map (even if it's just for show). At least with a rail ferry, it would give a reason for those train lines to be on the island.

 

 

 

 

 

wUcCpw2.png

DSC05062.JPG

 

 

Edited by universetwisters
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Silent

Will the other LC islands will be featured too? If not, is Portland going to be larger than in III/LCS (something like in Advance)?

Portland only. It's supposed to play like TLaD/TBoGT, just scaled down for overall-smaller scale of the "base" game. Plus I don't want to force anyone to 1971-ise entire LC. PLUS we don't want to come up with enough missions to cover 3 islands ;)

 

 

 

Silent think about it man. LC needs more darkness.

No solid plans yet but yes, gritty environment will probably be a thing.

 

 

 

Will you do something about the old tunnel with hobos or nah?

Unsure.

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zmudziak32

Silentland will introduce a lot engine fixes that won't be realeased for base game like 60 fps and VCS PC Shadows for GTA San Andreas :D.

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Ash_735

Unsure.

Don't lie ;)

 

Silentland will introduce a lot engine fixes that won't be realeased for base game like 60 fps and VCS PC Shadows for GTA San Andreas :D.

Man, I wish we could sort the framerate thing out, but alas, it's just one of those things where no fix is in sight, and fun fact, one reason VC was chosen was because it means Silent can't go crazy with the engine stuff like he did with VCS PC, so no distractions :p
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Silent

 

Unsure.

Don't lie ;)

Silentland will introduce a lot engine fixes that won't be realeased for base game like 60 fps and VCS PC Shadows for GTA San Andreas :D.

Man, I wish we could sort the framerate thing out, but alas, it's just one of those things where no fix is in sight, and fun fact, one reason VC was chosen was because it means Silent can't go crazy with the engine stuff like he did with VCS PC, so no distractions :p

Actually, VC is just more simple than SA so no messing with tons of gameplay elements we don't need!

 

I only miss SA camera :-(

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sharpie_eastern

Yeah ): if only someone on the forum had the know how to do it...

Edited by sharpie_eastern
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Keith Ward

good work, I shall wait with bated breath :)

You hear that, Silent? This guy is going to hold his breath until you release the mod. Pressure's on.

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  • 4 weeks later...
Daitojo97

Ahh that's a shame. :/

I hope you'll be able to continue this project someday, it looks really interesting and it could seriously be a great hit!

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