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[C++] Trouble with IS_PLAYER_PRESSING_HORN


Galois
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Hello,

I have lately gotten the hang of writing c++ scripts for GTA V as I already had some basic knowledge of the language, but I have been having some issues with the "IS_PLAYER_PRESSING_HORN" from the natives list. I had the intent to create an explosion at the player's coordinates when the horn is pressed on the car. This is my main function:

void main(){		while (1)	{		if (is_pressed())		{			instantiate_sound();			Player player = PLAYER::PLAYER_ID();			PLAYER::SET_PLAYER_INVINCIBLE(player, TRUE);									Vector3 coords = ENTITY::GET_ENTITY_COORDS(PLAYER::PLAYER_PED_ID(), 1);			Ped playerPed = PLAYER::PLAYER_PED_ID();									if (PLAYER::IS_PLAYER_PRESSING_HORN(PLAYER::PLAYER_ID()) == TRUE)			{				float first = 10;				float second = 10;				FIRE::ADD_EXPLOSION(coords.x, coords.y, coords.z, 1, first, true, false, second);				}					}				WAIT(0);	}}

The set invincible works fine, and so does the explosion when it is used without the IS_PLAYER_PRESSING_HORN check. I would appreciate any help, thank you.

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bhavinbhai2707

I never used the native. . .I have to experiment with it then I can tell anything about it. . . . but u can use a alternate way u can just check if the player is in a vehicle and if he is pressing E then u can activate the code. . . .E is the default key. . .in case someone changed their horn key then u can provide them to change key in INI file also. . .not the best way but it can work :) give it a try. . .if I get any info about native I will soon reply

With regards

Bhavin

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I never used the native. . .I have to experiment with it then I can tell anything about it. . . . but u can use a alternate way u can just check if the player is in a vehicle and if he is pressing E then u can activate the code. . . .E is the default key. . .in case someone changed their horn key then u can provide them to change key in INI file also. . .not the best way but it can work :) give it a try. . .if I get any info about native I will soon reply

With regards

Bhavin

Yes, that was my last resort and it works great. It'd be real neat if that native worked though.

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You can also check if the game control is pressed.

 

http://www.dev-c.com/nativedb/func/info/f3a21bcd95725a4a

 

for control you can use the enums scripthookv provides: ControlVehicleHorn

 

No need for manual .ini configuration or using the keyboard callback thing.

 

Also natively compatible with controllers or any other mods tooting the horn natively.

Edited by ikt
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