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How CEO / MC should be in free roam session


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Lets just assume we are Rockstar and we could create something like CEO/MC mission like we want with 3 conditions:

 

1) Have to be in public session (obvious one of the design goals of those missions)

2) Should not be easy to exploit

3) The payout stays roughly the same (keeping in mind we are rockstar and want to sell some shark cards)

 

My problem with the current design: It is obviously designed to played as team, but the payout for those who do not own the Office/Club get screwed over so if you do not have friends to help you out (and you help out them) you more or less doing it "lone wolf" style, which pretty much sucks.

 

Since I don't want invent something completely new, this is how I would change the CEO and MC style missions:

 

CEO:

 

A CEO can just by a crate from Rockstar ("NPC") for a fix price without a mission (somewhat like the MC can do) and can set a buying price for one crate player can just steal by dooing a mission in free roam (either they spawn automatically by a timer if a wearhouse is offering to buy some, or player can start it somehow). The set able price max out at 90 % the price he has to pay Rockstar for a crate and has a minimum of 1/3 of that price.

 

If he decides to do the mission for himself, he is paying himself and his associates for the crates delivered (means if he is doing it on his own, he gets them for free, if he has associates, they get a cut).

 

There are still delivery missions (an idea for that below) but he must share a part of the profit (not payout) with his associates. Since we now how much he spend on those crates, it is pretty easy to calculate. The sharing can be set by the CEO in a fix range (lets say between 10 and 50%). That means, if the sale mission fails before the income is higher than the costs the associates get nothing, if they deliver everything they do could get a fair cut.

 

MC:

 

Pretty much the same as above: You can set a buying price for supplies of players or buy them from an NPC, if you decide to steal them, your prospects get paid like the associates get payed for the crates. The same for the delivery.

 

The difference between those types would mainly be, that the businesses need to produce the goods, while the CEO stuff would be ready to go right away. Here we could do adjustments with the payout and price of the crates/supplies.

 

For the sales missions, I would like to change them so the player decides how it is delivered - the game just gives you some tools for free to do so (Aircraft if the points are in the mountains, boats if they are on the water etc) but I get why could that be hard to implement.

 

---

I think that would change the gameplay way more suitable for a sandbox game and does feel more realistic. It changes a lot of the gameplay to give more strategy to the game (do I offer a low price for my crates, making a huge profit but taking the risk, that the player deliver them to another ceo instead?) Guys chasing after crates/supplies could think about if is worth the extra time to drive to a sandy shores for the 5k they get more for a supply.

 

It also somewhat reflects the lower/higher ranks in criminal operations, the "lower ranks" do the dirty work, the higher ranks the more riskier things with a higher profit. This gameplay style would also give a good reason for joining full public sessions (sorry to the PC guys) because your profit there could be higher due to the fact, that there are more people are willing to do the missions for you, lower the price for buying stuff.

 

 

Would you enjoy such a gameplay, do you have different Ideas or is the current game play just fine and you think there is nothing to optimize?

Edited by feiaschdada
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Nope. I'm the CEO. If you don't like what you're getting paid, start yer own business! I pay for the crates and the business. All you are is a hired gun to move things from A to B you didn't pay for any of it. No profit for you!

Nope. I'm the CEO. If you don't like what you're getting paid, start yer own business! I pay for the crates and the business. All you are is a hired gun to move things from A to B you didn't pay for any of it. No profit for you!

If your where the CEO you could 1). decide what your employee actual get paid. 2.) The money would come from your profits.

 

Neither of both is true. Some magical other company pays your employee without charging your anything for it. On the MC mission the Prospects get paid also from some magical hand. Somehow it does not make sense what so ever. And yeah, i don't like the payment so I don't do it as nearly 95% of the others gamers. So what if I am a CEO who actually wants some employee? I am screwed, because you don't want some?

Edited by feiaschdada
  • Like 2

Best Idea I've seen is being able to steal other people's stocks and crates during delivery missions. It would make all those pointless security upgrades worth it.

Example: Player A is doing the delivery mission, Player B and Player C are random players

A gets ready to do a delivery mission, after the visibility timer has finished, B and C are now able to see the packages (Just like now). B decides to steal the truck from A. B then steals the truck from A. B needs to delivery the trucks to the marked destination before the time runs out. B delivers 1 to a marked destination. A catches up to B and steals their truck back. A delivers 2 crates to the marked location. C sees A and B fighting for the truck and also joins in. C then takes the truck from A. There are 2 more delivery missions left and C delivers them to the marked location.

A: 2 Crates delivered = $10,000 - $80,000
B: 1 Crate delivered = $5,000 - $40,000
C: 2 Crates delivered = $10,000 - $80,000

It would also give other players the motivation to steal the crates instead of just blowing them up. If your crates get stolen during a delivery you have the chance of getting them back as long as the other player doesn't get to the delivery destinations. this way no one keeps the crates (this is done because people will just do nothing and just wait for people to go on delivery missions and keep the crates.)

It's a win/win/win

- Crates don't get blown up
- anyone can make money from it
- Rockstar get their daily dose of PvP.

I hope R* add it in the next DLC but stealing cars instead of crates.

Edited by eyman
  • Like 2

Best Idea I've seen is being able to steal other people's stocks and crates during delivery missions. It would make all those pointless security upgrades worth it.

 

Example: Player A is doing the delivery mission, Player B and Player C are random players

 

A gets ready to do a delivery mission, after the visibility timer has finished, B and C are now able to see the packages (Just like now). B decides to steal the truck from A. B then steals the truck from A. B needs to delivery the trucks to the marked destination before the time runs out. B delivers 1 to a marked destination. A catches up to B and steals their truck back. A delivers 2 crates to the marked location. C sees A and B fighting for the truck and also joins in. C then takes the truck from A. There are 2 more delivery missions left and C delivers them to the marked location.

 

A: 2 Crates delivered = $10,000 - $80,000

B: 1 Crate delivered = $5,000 - $40,000

C: 2 Crates delivered = $10,000 - $80,000

 

1. Math class is tough.

2. Party dresses are fun!

3. I'll always be here to help you!

4. Do you have a crush on anyone?

5. Math class is tough.

 

 

 

(sorry m8, I couldn't resist! lol!)

Edited by fw3
  • Like 3

Best Idea I've seen is being able to steal other people's stocks and crates during delivery missions. It would make all those pointless security upgrades worth it.

 

Example: Player A is doing the delivery mission, Player B and Player C are random players

 

A gets ready to do a delivery mission, after the visibility timer has finished B and C are able to see the packages (Just like now). B decides to steal the truck from A. B then gets the truck from A, B then needs to delivery the trucks to the marked destination before the time runs out. B delivers 1 to a marked destination. A catches up to B and steals their truck back. A delivers 2 crates to the marked location. C sees A and B fighting for the truck and also joins in. C then takes the truck from A. there are 2 more delivery missions left and C delivers them to the marked location.

 

A: 2 Crates delivered = $10,000 - $80,000

B: 1 Crate delivered = $5,000 - $40,000

C: 2 Crates delivered = $10,000 - $80,000

 

It would also give other players the motivation to steal the crates instead of just blowing them up. If your crates get stolen during a delivery you have the chance of getting them back as long as the other player doesn't get to the delivery destinations. this way no one keeps the crates (this is done because people will just do nothing and just wait for people to go on delivery missions and keep the crates.)

 

It's a win/win/win

 

- Crates don't get blown up

- anyone can make money from it

- Rockstar get their daily dose of PvP.

It is a nice idea but there i have twoproblem with it:

 

1) Why would somebody wants to be on your MC/your associate on a sale mission? They could clearly making more money with stealing it.

2) Everybody would just try to steal when your brought the ting near the destination, giving you not really a chance of stealing it back. (There is a game mode on the MC biker club, that has this gameplay and actually that result)

 

Edit: 3) The stealer didn't invest any money, so stealing it is always more profitable than actually achieving the sell out mission. It is realistic but a slightly broken gameplay design,

 

But yeah, it would be a hell lot of fun ;)

Edited by feiaschdada

@ fw3
I have never been so confused in my life.

@feiaschdada
It probably has some issues. It's just an Idea. I'm pretty sure Rockstar will come up with something better, since this organis(z)ation thing they have going on is getting better with every update. I still would like to steal other peoples crates/stock, which is better than blowing them up. Also, you don't have to buy your stock as the owner you can just steal them.

Edited by eyman
  • Like 1

@feiaschdada

It probably has some issues. It's just an Idea. I'm pretty sure Rockstar will come up with something better, since this organisation thing they have going on is getting better with every update. I still would like to steal other peoples crates/stock, which is better than blowing them up. Also, you don't have to buy your stock as the owner you can just steal them.

Actually I have one Idea that makes sense: The CEO basically "launder" stolen goods so he can sell it at a higher price. Since the player stealing from him did not "launder" it, they can not sell it to the actual buyer, he sells it to a other ceo for his buying price - so the stealing player can make a decent profit but not at much as the CEO selling.

 

For the MC nearly the same thing: He is selling it a other MC or other dealer (other waypoints) since he does not have the contact to the dealer the mc selling to and gets a lower price for the product. There you go, the gameplay is fixed an makes sense and the stealer has a higher obstical since he needs to go in a other direction.

Nope. I'm the CEO. If you don't like what you're getting paid, start yer own business! I pay for the crates and the business. All you are is a hired gun to move things from A to B you didn't pay for any of it. No profit for you!

I'm not surprised someone who brags about killing people trying to do their own crate missions would also be against other players getting paid a decent amount for their work.

It's not like it comes out of your wallet or your potential profits like heist cuts do - literally what reason is there to be against associates being rewarded for other players?

 

@feiaschdada

It probably has some issues. It's just an Idea. I'm pretty sure Rockstar will come up with something better, since this organisation thing they have going on is getting better with every update. I still would like to steal other peoples crates/stock, which is better than blowing them up. Also, you don't have to buy your stock as the owner you can just steal them.

Actually I have one Idea that makes sense: The CEO basically "launder" stolen goods so he can sell it at a higher price. Since the player stealing from him did not "launder" it, they can not sell it to the actual buyer, he sells it to a other ceo for his buying price - so the stealing player can make a decent profit but not at much as the CEO selling.

 

For the MC nearly the same thing: He is selling it a other MC or other dealer (other waypoints) since he does not have the contact to the dealer the mc selling to and gets a lower price for the product. There you go, the gameplay is fixed an makes sense and the stealer has a higher obstical since he needs to go in a other direction.

 

Yeah, that could work well. putting a selling price lock on the robber would help make it balanced. Anyway, Rockstar will give us new business ventures next and I would like to see how they will improve this feature. I hope they fix any concerns people are having with the current business ventures.

I have no problem with CEO work as it is and I'm mainly solo lonewolf. I buy three crates at a time and sell 240k every hour...I don't need a change.

 

Mc work You can do what you want with that because I don't hang with cliques.

@ fw3

I have never been so confused in my life.

lol! sorry, @eyman. I read your excellent reply, but thought, "man, that's like, math right there!" My coffee hasn't kicked in, but I immediately thought of the "Math is Tough" Barbie that was banned a few years ago. My goofy humor, is all! Cheers! :)

  • Like 2

Associates are usually randoms. It takes awhile to fill a warehouse, sometimes weeks. So forgive me if I don't wanna share all that hard work and money I spend on some idiot from one session. I don't care what the associates get paid.

I literally said that it would not come out of your pocket. Associates would get paid separately to you and it would not affect your money making.

I don't see how you could have an issue with this.

  • Like 3

That being said they still don't deserve more. Why, because I made a sale? For them it's the same- protect three items, whether it's a pickup or delivery. They are paid to be hired guns. None of them own any stock in the business or product.

Because they're spending their time helping you out. If everybody had your attitude of 'f*ck them I got mine, they should work for their own organization if they want cash' you wouldn't have any associates to help you out.

Why don't associates deserved to get paid a decent rate for helping out? It's not like GTA$ is some limited currency, it is fake video game money.

  • Like 2

I literally said that it would not come out of your pocket. Associates would get paid separately to you and it would not affect your money making.

I don't see how you could have an issue with this.

In my system it would get out of your pockets, but you decide how much it is (and the assosiate or other player can decide: Is it worth it, or do I go to the other CEO who just pays more). Hay, it is captialism at its best! :)

  • Like 1

Associates are usually randoms. It takes awhile to fill a warehouse, sometimes weeks. So forgive me if I don't wanna share all that hard work and money I spend on some idiot from one session. I don't care what the associates get paid.

You really didn't read the concept at all it seams. Either you pay them for a crate and have not to work for it (like now) or you pay them for successull delivery and you decide how much it is. If you say, you could do it on your own, you set it to lets say 5% cut and if somebody helps you for that it is his desiscion.

 

For me, a sell mission on my own is a pain in the f*cking ass, I want some help and can't get any good (I don't need a level 5 with just a gun), because it pays crap. You I should't do it my way, because you don't want to do it the same way. But since you can decide how much they are paid, you just can pay crappy, getting the low levels who need any cash, I set a good payout so a level 200 has an actual reason to help me. Why shouldn't that be fine?

Because they're spending their time helping you out. If everybody had your attitude of 'f*ck them I got mine, they should work for their own organization if they want cash' you wouldn't have any associates to help you out.

Why don't associates deserved to get paid a decent rate for helping out? It's not like GTA$ is some limited currency, it is fake video game money.

They get paid for spending their time every few minutes and when I run VIP work and challenges. Seriously, what are the odds that they helped me get all 111 crates? No, I'm not paying them any extra. That's why McDonalds makes millions but the burger cook only makes a few bucks. That's how it works.

askinnywhitedildo

 

Because they're spending their time helping you out. If everybody had your attitude of 'f*ck them I got mine, they should work for their own organization if they want cash' you wouldn't have any associates to help you out.

Why don't associates deserved to get paid a decent rate for helping out? It's not like GTA$ is some limited currency, it is fake video game money.

They get paid for spending their time every few minutes and when I run VIP work and challenges. Seriously, what are the odds that they helped me get all 111 crates? No, I'm not paying them any extra. That's why McDonalds makes millions but the burger cook only makes a few bucks. That's how it works.

 

This is the reason I don't even help people anymore.

 

Greed

  • Like 3
KornbreadMaf1a

Set it up like heist where you are able to set the percentage that each player gets or have it were members can pitch in on the cost of supplies which allows them to get a piece of the pie whenever it's sold.

 

 

Because they're spending their time helping you out. If everybody had your attitude of 'f*ck them I got mine, they should work for their own organization if they want cash' you wouldn't have any associates to help you out.

Why don't associates deserved to get paid a decent rate for helping out? It's not like GTA$ is some limited currency, it is fake video game money.

They get paid for spending their time every few minutes and when I run VIP work and challenges. Seriously, what are the odds that they helped me get all 111 crates? No, I'm not paying them any extra. That's why McDonalds makes millions but the burger cook only makes a few bucks. That's how it works.

 

This is the reason I don't even help people anymore.

 

Greed

I don't see it as greed at all- I'm the one who bought the business, the warehouse, and the crates. Associates are paid every few minutes and for accomplishing things. They get paid for crate pickups while the CEO PAYS FOR THEM. Also, NO ONE forces anyone to be an associate, it's your call to be one or not. There is no reason to share the profit from a sale at all, the associates are deliverymen and have no monetary investment. If you beleieve it's greed after realizing all that, go beg your mommy for a shark card.

That being said they still don't deserve more. Why, because I made a sale? For them it's the same- protect three items, whether it's a pickup or delivery. They are paid to be hired guns. None of them own any stock in the business or product.

a friends of mine made me feel bad about blowing up random CEO crates just for fun, but after reading your post I no longer feel bad about it and will actively seek out creates and destroy them now. Thanks now i have me a goal.

 

So I hope those low paid goons (if any) you hire help protect your

Sh*t, cuz I'm coming for it.

Edited by Revoemag
  • Like 1

Risks of running crates in a public lobby. So you're upset that the business owner who fronts ALL COSTS gets paid more?

 

Okay, here's an experiment for you: go get a job at a fast food restaurant, then a week later complain to your boss that you don't make as much as them and you demand a raise

 

I know what I'm saying may sound cold, but it's a business, that's how they're run

 

 

 

Because they're spending their time helping you out. If everybody had your attitude of 'f*ck them I got mine, they should work for their own organization if they want cash' you wouldn't have any associates to help you out.

Why don't associates deserved to get paid a decent rate for helping out? It's not like GTA$ is some limited currency, it is fake video game money.

They get paid for spending their time every few minutes and when I run VIP work and challenges. Seriously, what are the odds that they helped me get all 111 crates? No, I'm not paying them any extra. That's why McDonalds makes millions but the burger cook only makes a few bucks. That's how it works.

 

This is the reason I don't even help people anymore.

 

Greed

I don't see it as greed at all- I'm the one who bought the business, the warehouse, and the crates. Associates are paid every few minutes and for accomplishing things. They get paid for crate pickups while the CEO PAYS FOR THEM. Also, NO ONE forces anyone to be an associate, it's your call to be one or not. There is no reason to share the profit from a sale at all, the associates are deliverymen and have no monetary investment. If you beleieve it's greed after realizing all that, go beg your mommy for a shark card.

 

 

No offence, but it's this type of mentality that has more or less f*cked up the world in regards to how we treat each other. It may be a business; I get that they are supposed to make profits, but no one is saying they should be making as much as you (the CEO/owner). It is about the option to pay your associates a proper, somewhat liveable wage/cut (if you choose to do so) and give individuals an incentive to work for or help you out in the first place. Whether it comes directly from you or R's wage paying account, 10% is definitely a good start (in my opinion). Associates pretty much make nothing unless you're doing VIP missions and if all you're expecting them to do is crate work for you, they could easily do their own (which could be secretly R's plan all along to sell more Offices and Businesses) or find other ways to make money. The way it is set up now only appeals to people who either don't need money and are bored or people that you know really well who don't mind helping out or alternating being CEO/Associate for more of the social aspect.

 

I'm sorry, but greed sucks and has ruined us as a species. Why would anyone want to work for someone like this; you pretty much think those helping you out here are just suckers, idiots, and easily exploited. God forbid they actually receive proper compensation for helping you; especially so if it isn't coming out of your own pocket!

As a CEO if I have associates I always do ex. search, piracy, and another search for a decent what, 80k? I mean they have to keep me alive and protect the ship obviously but I help them make more money but I also see those activities as paying them higher because they were there for the whole activity- why would I want a rando getting 10% of 111 crates if they've only helped with two? Not interested in setting it or liveable wage as you put it

askinnywhitedildo

 

 

 

Because they're spending their time helping you out. If everybody had your attitude of 'f*ck them I got mine, they should work for their own organization if they want cash' you wouldn't have any associates to help you out.

Why don't associates deserved to get paid a decent rate for helping out? It's not like GTA$ is some limited currency, it is fake video game money.

They get paid for spending their time every few minutes and when I run VIP work and challenges. Seriously, what are the odds that they helped me get all 111 crates? No, I'm not paying them any extra. That's why McDonalds makes millions but the burger cook only makes a few bucks. That's how it works.

 

This is the reason I don't even help people anymore.

 

Greed

I don't see it as greed at all- I'm the one who bought the business, the warehouse, and the crates. Associates are paid every few minutes and for accomplishing things. They get paid for crate pickups while the CEO PAYS FOR THEM. Also, NO ONE forces anyone to be an associate, it's your call to be one or not. There is no reason to share the profit from a sale at all, the associates are deliverymen and have no monetary investment. If you beleieve it's greed after realizing all that, go beg your mommy for a shark card.

 

Dude, half these little missions suck ass.

 

I can't expect to have a group of randoms help me bring back of a bunch of crates to my warehouse. It's a sh*tty job, and people don't get payed enough to do it. If I could personally pay people to help me, it would make my life a f*ck ton easier. Because isn't that what a crime boss would do? Would a millionaire go do his own dirty work? No.

 

I want to be able to sit in my office and control the jobs I send my guys out on, and back them up with sh*t if they need it, while paying them extra money to do it. THAT'S what I want.

  • Like 2

The only things I would change with CEO.

 

1. The game can pay my associates a bit more every 10 minutes or so. Not sure exactly how it works because I run my own business and don't play with friends often, so I've only had a few instances where I was an associate and the one time recently when I was apart of an MC for about an hour. I do know the game does pay them every so often if I don't die, which I don't often. That pay can be increased.

 

2. I don't think we should lose everything if we fail a sell, maybe half or maybe what we failed to deliver. All seems a bit harsh and is why I think twice and usally leave other players sell missions alone now. (Although I'm sure there will be another sell i sabotage in the future. 😈)

 

That's about it, if your not making money as an associate then you have a bad boss. I've had guys thank me for the work and ask me for more because they actually make money working for a successful boss who doesn't only run crates. If you only run crates as a CEO and you have associates you are the problem. Yeah maybe they could make a bit more from the game but split my crate profits? No thanks, if you don't like it go run some missions. If anything the game can pay them a few grand for buys and up to 30k for sells but I don't think it should come from the CEO.

 

 

 

 

 

Because they're spending their time helping you out. If everybody had your attitude of 'f*ck them I got mine, they should work for their own organization if they want cash' you wouldn't have any associates to help you out.

Why don't associates deserved to get paid a decent rate for helping out? It's not like GTA$ is some limited currency, it is fake video game money.

They get paid for spending their time every few minutes and when I run VIP work and challenges. Seriously, what are the odds that they helped me get all 111 crates? No, I'm not paying them any extra. That's why McDonalds makes millions but the burger cook only makes a few bucks. That's how it works.

 

This is the reason I don't even help people anymore.

 

Greed

I don't see it as greed at all- I'm the one who bought the business, the warehouse, and the crates. Associates are paid every few minutes and for accomplishing things. They get paid for crate pickups while the CEO PAYS FOR THEM. Also, NO ONE forces anyone to be an associate, it's your call to be one or not. There is no reason to share the profit from a sale at all, the associates are deliverymen and have no monetary investment. If you beleieve it's greed after realizing all that, go beg your mommy for a shark card.

 

Dude, half these little missions suck ass.

 

I can't expect to have a group of randoms help me bring back of a bunch of crates to my warehouse. It's a sh*tty job, and people don't get payed enough to do it. If I could personally pay people to help me, it would make my life a f*ck ton easier. Because isn't that what a crime boss would do? Would a millionaire go do his own dirty work? No.

 

I want to be able to sit in my office and control the jobs I send my guys out on, and back them up with sh*t if they need it, while paying them extra money to do it. THAT'S what I want.

 

 

Then run a job in between crates and give them your winnings. Let them win point to point even.

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