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Jack

Wanted Level Editor

Recommended Posts

smmysk8r
14 hours ago, Flitbed said:

Yea, that happened to me, the problem is that model special features is incompatible with this mod, i disabled this and now there is not crash.

thank you so much!!! :)))

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Jack
Posted (edited)
On 6/25/2020 at 9:59 PM, Waltor said:

Here it is

www.mediafire.com/file/2r1jc19b2x2rkpe/WantedLevelEditorVC.xml/file

 

On each star lvl, including 0. On 0 only one type of the vehicle (6105) has peds. There are no peds in regular VC police too.

Good news! After examing the file we did not speak about I found the error and fix it. Link updated.

 

On 6/25/2020 at 5:43 PM, Flitbed said:

- Cj moves when i scroll through the menu of car spawner (small detail but uncomfortable).

- For some reason everytime i press enter when playing there is a fps drop.

- idk if this a bug but the menu keys options in the menu is not working.

It should work fine now. Download the latest (WLE 2.13)

 

On 6/26/2020 at 9:55 AM, smmysk8r said:

Hi, I installed the latest version of your mod for GTA SA and the game crashes as soon as I exit my safehouse. I also tried earlier versions of this mod and i get the same results.

 

The game only crashes with this mod, and runs just fine without any crashes without it.

My gta_sa.exe is the correct version (13.7 MB (14,383,616 bytes)

 

I have also tried installing it two different ways and it results in the same crash.

1. I've tried placing the XML and ASI files in the root folder, with the FXT file in the cleo/cleo_text folder. Still crashes.

2. I've tried using modloader, it still crashes.

 

I've tried removing my ASI mods and it still crashes, So i don't know whats up. (I don't have any CLEO mods installed)

List of ASI mods I have installed:

$fastman92limitAdjuster

CLEO

ExGangWars

SilentPatchSA

21 hours ago, Flitbed said:

Yea, that happened to me, the problem is that model special features is incompatible with this mod, i disabled this and now there is not crash.

I'll look into it.

Edited by Jack
  • Like 1

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Waltor

I tested mod again and it was mutch better than before, however there are still cars that are spawned without driver. I tried to edit XML file of MVL cars and put police car flags to be drieved by none so I hoped that will stop MVL to spawn cars in game, but I had the same issue again. Same thing is for original VC police cars.

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Flitbed

Nice! I am wondering if you can fix (at least in fastman car spawner) that cj moves when he dont have to move, for example in all mods that includes a menu, because when i press the arrows to navigate throuht the menu cj moves and this is umconfortable. Idk if this is possible but cold be great. Thanks ^^

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Jack
Posted (edited)
On 6/27/2020 at 5:34 PM, Waltor said:

I tested mod again and it was mutch better than before, however there are still cars that are spawned without driver. I tried to edit XML file of MVL cars and put police car flags to be drieved by none so I hoped that will stop MVL to spawn cars in game, but I had the same issue again. Same thing is for original VC police cars.

Try again. This update worked for me in all kinds of cases (new vehicles, old vehicles, mix of both, 6 models per stars...).

I tested it for a half an hour (on your file) - there were no empty cop cars.

In case you experience similar problems as described before, it would be good to test it on a clean game.

 

On 6/28/2020 at 3:35 PM, Flitbed said:

Nice! I am wondering if you can fix (at least in fastman car spawner) that cj moves when he dont have to move, for example in all mods that includes a menu, because when i press the arrows to navigate throuht the menu cj moves and this is umconfortable. Idk if this is possible but cold be great. Thanks ^^

It appears that fastman car spawner menu 2.1 has that problem too because when I tested it without wle - the player moves laft and right.

I updated WLE again (2.13) so the player stop moving while any menu is activated.

But this car spawner menu uses wait command while moving left or right so i couldn't prevent player to move in those cases.

    Oh and WLE menu keys can be altered within the XML file only (menu does not have that option for now).

Edited by Jack
.
  • Like 1

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Jack
15 hours ago, Waltor said:

I really tried everything that came to my mind, but I still have the same problem 

 

 

It's okay. I believe you. No need for images.

Lets do some tests. Download this file:

FunctionHooks

and follow instructions from the readme file.

Load some saved game before you do anything.

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Waltor

This is what I got:

 

 

WantedLevelEditorVC.asi+9AC0 - push ebx
WantedLevelEditorVC.asi+9AC1 - mov ebx,[esp+08]
WantedLevelEditorVC.asi+9AC5 - mov al,[ebx+000001FC]
WantedLevelEditorVC.asi+9ACB - and al,01
WantedLevelEditorVC.asi+9ACD - je WantedLevelEditorVC.asi+9AD1
WantedLevelEditorVC.asi+9ACF - pop ebx
WantedLevelEditorVC.asi+9AD0 - ret 
WantedLevelEditorVC.asi+9AD1 - mov al,[ebx+000001FC]
WantedLevelEditorVC.asi+9AD7 - and al,-02
WantedLevelEditorVC.asi+9AD9 - or al,01
WantedLevelEditorVC.asi+9ADB - mov [ebx+000001FC],al
WantedLevelEditorVC.asi+9AE1 - movsx eax,word ptr [ebx+5C]
WantedLevelEditorVC.asi+9AE5 - cmp eax,0000009C
WantedLevelEditorVC.asi+9AEA - je WantedLevelEditorVC.asi+9B0F
WantedLevelEditorVC.asi+9AEC - cmp eax,000000A0
WantedLevelEditorVC.asi+9AF1 - je WantedLevelEditorVC.asi+9BC3
WantedLevelEditorVC.asi+9AF7 - cmp eax,0000009C
WantedLevelEditorVC.asi+9AFC - je WantedLevelEditorVC.asi+9B0F
WantedLevelEditorVC.asi+9AFE - jmp WantedLevelEditorVC.asi+9BCA
WantedLevelEditorVC.asi+9B03 - mov ecx,ebx
WantedLevelEditorVC.asi+9B05 - call WantedLevelEditorVC.asi+98A0
WantedLevelEditorVC.asi+9B0A - jmp WantedLevelEditorVC.asi+9BCA
WantedLevelEditorVC.asi+9B0F - mov ecx,ebx
WantedLevelEditorVC.asi+9B11 - call WantedLevelEditorVC.asi+98A0
WantedLevelEditorVC.asi+9B16 - mov ecx,ebx
WantedLevelEditorVC.asi+9B18 - push 00
WantedLevelEditorVC.asi+9B1A - call WantedLevelEditorVC.asi+9950
WantedLevelEditorVC.asi+9B1F - jmp WantedLevelEditorVC.asi+9BCA
WantedLevelEditorVC.asi+9B24 - mov ecx,ebx
WantedLevelEditorVC.asi+9B26 - call WantedLevelEditorVC.asi+98A0
WantedLevelEditorVC.asi+9B2B - mov ecx,ebx
WantedLevelEditorVC.asi+9B2D - push 00
WantedLevelEditorVC.asi+9B2F - call WantedLevelEditorVC.asi+9950
WantedLevelEditorVC.asi+9B34 - mov ecx,ebx
WantedLevelEditorVC.asi+9B36 - push 01
WantedLevelEditorVC.asi+9B38 - call WantedLevelEditorVC.asi+9950
WantedLevelEditorVC.asi+9B3D - jmp WantedLevelEditorVC.asi+9BCA
WantedLevelEditorVC.asi+9B42 - mov ecx,ebx
WantedLevelEditorVC.asi+9B44 - call WantedLevelEditorVC.asi+98A0
WantedLevelEditorVC.asi+9B49 - mov ecx,ebx
WantedLevelEditorVC.asi+9B4B - push 00
WantedLevelEditorVC.asi+9B4D - call WantedLevelEditorVC.asi+9950
WantedLevelEditorVC.asi+9B52 - mov ecx,ebx
WantedLevelEditorVC.asi+9B54 - push 01
WantedLevelEditorVC.asi+9B56 - call WantedLevelEditorVC.asi+9950
WantedLevelEditorVC.asi+9B5B - mov ecx,ebx
WantedLevelEditorVC.asi+9B5D - push 02
WantedLevelEditorVC.asi+9B5F - call WantedLevelEditorVC.asi+9950
WantedLevelEditorVC.asi+9B64 - jmp WantedLevelEditorVC.asi+9BCA
WantedLevelEditorVC.asi+9B66 - mov ecx,ebx
WantedLevelEditorVC.asi+9B68 - call WantedLevelEditorVC.asi+98A0
WantedLevelEditorVC.asi+9B6D - mov cl,[eax+00000155]
WantedLevelEditorVC.asi+9B73 - and cl,-21
WantedLevelEditorVC.asi+9B76 - or cl,20
WantedLevelEditorVC.asi+9B79 - mov [eax+00000155],cl
WantedLevelEditorVC.asi+9B7F - mov ecx,ebx
WantedLevelEditorVC.asi+9B81 - push 00
WantedLevelEditorVC.asi+9B83 - call WantedLevelEditorVC.asi+9950
WantedLevelEditorVC.asi+9B88 - mov dl,[eax+00000155]
WantedLevelEditorVC.asi+9B8E - and dl,-21
WantedLevelEditorVC.asi+9B91 - or dl,20
WantedLevelEditorVC.asi+9B94 - mov [eax+00000155],dl
WantedLevelEditorVC.asi+9B9A - mov eax,[WantedLevelEditorVC.asi+9A3F4]
WantedLevelEditorVC.asi+9B9F - inc eax
WantedLevelEditorVC.asi+9BA0 - add dword ptr [WantedLevelEditorVC.asi+9A40C],02
WantedLevelEditorVC.asi+9BA7 - cdq 
WantedLevelEditorVC.asi+9BA8 - and edx,03
WantedLevelEditorVC.asi+9BAB - add eax,edx
WantedLevelEditorVC.asi+9BAD - and eax,03
WantedLevelEditorVC.asi+9BB0 - sub eax,edx
WantedLevelEditorVC.asi+9BB2 - mov [WantedLevelEditorVC.asi+9A3F4],eax
WantedLevelEditorVC.asi+9BB7 - mov eax,[WantedLevelEditorVC.asi+9A3F8]
WantedLevelEditorVC.asi+9BBC - mov [WantedLevelEditorVC.asi+9A3F4],eax
WantedLevelEditorVC.asi+9BC1 - jmp WantedLevelEditorVC.asi+9BCA
WantedLevelEditorVC.asi+9BC3 - mov ecx,ebx
WantedLevelEditorVC.asi+9BC5 - call WantedLevelEditorVC.asi+98A0
WantedLevelEditorVC.asi+9BCA - pop ebx
WantedLevelEditorVC.asi+9BCB - ret 
 

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Jack

The function looks fine. I think the code on your PC doesn't read the XML data for some reason.
Increase number of stars on the interface and tell me if it works:

<misc>
    <enable_general_settings>1</enable_general_settings>
    <MaxStarsLimit>6</MaxStarsLimit>    //  in here from 6 to some other value
    <enableOnMission>true</enableOnMission>
    <enableInterface>true</enableInterface>
    <enable_stingers>true</enable_stingers>
</misc>


Don't forget to save the XML.

If it works then post the rest of 2 functions like you did with this one:
AddDriverHook and AddPedInVehHook (use the code embading - the icon with a sign <>).

Also you didn't tell me abouut the last 3 addresses. What are their values?

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Waltor
Quote

The function looks fine. I think the code on your PC doesn't read the XML data for some reason.
Increase number of stars on the interface and tell me if it works:the interface and tell me if it works:

It didn't work

Quote

Also you didn't tell me abouut the last 3 addresses. What are their values?

That's all that I copied, I didn't left anything behind

 

AddDriverHook:

 

WantedLevelEditorVC.asi+98A0 - push ebx
WantedLevelEditorVC.asi+98A1 - mov ebx,ecx
WantedLevelEditorVC.asi+98A3 - mov eax,[ebx+000001A8]
WantedLevelEditorVC.asi+98A9 - push ebp
WantedLevelEditorVC.asi+98AA - test eax,eax
WantedLevelEditorVC.asi+98AC - je WantedLevelEditorVC.asi+98B1
WantedLevelEditorVC.asi+98AE - pop ebp
WantedLevelEditorVC.asi+98AF - pop ebx
WantedLevelEditorVC.asi+98B0 - ret 
WantedLevelEditorVC.asi+98B1 - cmp byte ptr [ebx+000001F8],01
WantedLevelEditorVC.asi+98B8 - jne WantedLevelEditorVC.asi+9942
WantedLevelEditorVC.asi+98BE - push 01
WantedLevelEditorVC.asi+98C0 - push ebx
WantedLevelEditorVC.asi+98C1 - call WantedLevelEditorVC.asi+97B0
WantedLevelEditorVC.asi+98C6 - mov [ebx+000001A8],eax
WantedLevelEditorVC.asi+98CC - mov eax,[ebx+000001A8]
WantedLevelEditorVC.asi+98D2 - mov [eax+000003A8],ebx
WantedLevelEditorVC.asi+98D8 - mov eax,[ebx+000001A8]
WantedLevelEditorVC.asi+98DE - add eax,000003A8
WantedLevelEditorVC.asi+98E3 - pop ecx
WantedLevelEditorVC.asi+98E4 - pop ecx
WantedLevelEditorVC.asi+98E5 - push eax
WantedLevelEditorVC.asi+98E6 - mov ecx,ebx
WantedLevelEditorVC.asi+98E8 - call dword ptr [WantedLevelEditorVC.asi+3A96C]
WantedLevelEditorVC.asi+98EE - mov eax,[ebx+000001A8]
WantedLevelEditorVC.asi+98F4 - mov byte ptr [eax+000003AC],01
WantedLevelEditorVC.asi+98FB - mov ebp,[ebx+000001A8]
WantedLevelEditorVC.asi+9901 - cmp dword ptr [ebp+00000244],0B
WantedLevelEditorVC.asi+9908 - jne WantedLevelEditorVC.asi+9912
WantedLevelEditorVC.asi+990A - mov ecx,ebp
WantedLevelEditorVC.asi+990C - call dword ptr [WantedLevelEditorVC.asi+3A978]
WantedLevelEditorVC.asi+9912 - mov byte ptr [ebp+00000244],32
WantedLevelEditorVC.asi+9919 - mov al,[ebx+000001FA]
WantedLevelEditorVC.asi+991F - shr al,1
WantedLevelEditorVC.asi+9921 - and al,01
WantedLevelEditorVC.asi+9923 - je WantedLevelEditorVC.asi+9939
WantedLevelEditorVC.asi+9925 - mov edx,[ebx+000001A8]
WantedLevelEditorVC.asi+992B - mov al,[edx+0000014E]
WantedLevelEditorVC.asi+9931 - and al,-05
WantedLevelEditorVC.asi+9933 - mov [edx+0000014E],al
WantedLevelEditorVC.asi+9939 - pop ebp
WantedLevelEditorVC.asi+993A - mov eax,[ebx+000001A8]
WantedLevelEditorVC.asi+9940 - pop ebx
WantedLevelEditorVC.asi+9941 - ret 
WantedLevelEditorVC.asi+9942 - xor eax,eax
WantedLevelEditorVC.asi+9944 - pop ebp
WantedLevelEditorVC.asi+9945 - pop ebx
WantedLevelEditorVC.asi+9946 - ret 
 

AddPedInVehHook:

 

WantedLevelEditorVC.asi+97B0 - push ebx
WantedLevelEditorVC.asi+97B1 - push esi
WantedLevelEditorVC.asi+97B2 - push edi
WantedLevelEditorVC.asi+97B3 - push ebp
WantedLevelEditorVC.asi+97B4 - sub esp,00000088
WantedLevelEditorVC.asi+97BA - lea eax,[esp+7C]
WantedLevelEditorVC.asi+97BE - push eax
WantedLevelEditorVC.asi+97BF - mov byte ptr [esp+14],01
WantedLevelEditorVC.asi+97C4 - mov byte ptr [esp+10],00
WantedLevelEditorVC.asi+97C9 - call dword ptr [WantedLevelEditorVC.asi+3A974]
WantedLevelEditorVC.asi+97CF - lea esi,[esp+00000080]
WantedLevelEditorVC.asi+97D6 - pop ecx
WantedLevelEditorVC.asi+97D7 - lea edi,[esp+70]
WantedLevelEditorVC.asi+97DB - movsd 
WantedLevelEditorVC.asi+97DC - movsd 
WantedLevelEditorVC.asi+97DD - movsd 
WantedLevelEditorVC.asi+97DE - mov eax,[esp+0000009C]
WantedLevelEditorVC.asi+97E5 - lea esi,[esp+2C]
WantedLevelEditorVC.asi+97E9 - add eax,34
WantedLevelEditorVC.asi+97EC - push esi
WantedLevelEditorVC.asi+97ED - fld dword ptr [eax]
WantedLevelEditorVC.asi+97EF - fstp dword ptr [esp+24]
WantedLevelEditorVC.asi+97F3 - fld dword ptr [eax+04]
WantedLevelEditorVC.asi+97F6 - fstp dword ptr [esp+28]
WantedLevelEditorVC.asi+97FA - fld dword ptr [eax+08]
WantedLevelEditorVC.asi+97FD - lea eax,[esp+74]
WantedLevelEditorVC.asi+9801 - push eax
WantedLevelEditorVC.asi+9802 - fstp dword ptr [esp+30]
WantedLevelEditorVC.asi+9806 - call dword ptr [WantedLevelEditorVC.asi+3A970]
WantedLevelEditorVC.asi+980C - mov eax,[esp+000000A4]
WantedLevelEditorVC.asi+9813 - pop ecx
WantedLevelEditorVC.asi+9814 - movsx edx,word ptr [eax+5C]
WantedLevelEditorVC.asi+9818 - pop ecx
WantedLevelEditorVC.asi+9819 - mov eax,edx
WantedLevelEditorVC.asi+981B - mov edi,edx
WantedLevelEditorVC.asi+981D - mov eax,00000089
WantedLevelEditorVC.asi+9822 - cmp eax,edx
WantedLevelEditorVC.asi+9824 - je WantedLevelEditorVC.asi+9862
WantedLevelEditorVC.asi+9826 - mov eax,00000092
WantedLevelEditorVC.asi+982B - cmp eax,edx
WantedLevelEditorVC.asi+982D - je WantedLevelEditorVC.asi+9868
WantedLevelEditorVC.asi+982F - mov eax,00000096
WantedLevelEditorVC.asi+9834 - cmp eax,edx
WantedLevelEditorVC.asi+9836 - je WantedLevelEditorVC.asi+988C
WantedLevelEditorVC.asi+9838 - mov eax,0000009C
WantedLevelEditorVC.asi+983D - cmp eax,edx
WantedLevelEditorVC.asi+983F - je WantedLevelEditorVC.asi+986E
WantedLevelEditorVC.asi+9841 - mov eax,000000A8
WantedLevelEditorVC.asi+9846 - cmp eax,edx
WantedLevelEditorVC.asi+9848 - je WantedLevelEditorVC.asi+988C
WantedLevelEditorVC.asi+984A - mov eax,000000BC
WantedLevelEditorVC.asi+984F - cmp eax,edx
WantedLevelEditorVC.asi+9851 - je WantedLevelEditorVC.asi+988C
WantedLevelEditorVC.asi+9853 - mov eax,0000009C
WantedLevelEditorVC.asi+9858 - cmp eax,edx
WantedLevelEditorVC.asi+985A - je WantedLevelEditorVC.asi+986E
WantedLevelEditorVC.asi+985C - jmp dword ptr [WantedLevelEditorVC.asi+3A8B4]
WantedLevelEditorVC.asi+9862 - jmp dword ptr [WantedLevelEditorVC.asi+3A8C8]
WantedLevelEditorVC.asi+9868 - jmp dword ptr [WantedLevelEditorVC.asi+3A8B0]
WantedLevelEditorVC.asi+986E - jmp dword ptr [WantedLevelEditorVC.asi+3A90C]
WantedLevelEditorVC.asi+9874 - jmp dword ptr [WantedLevelEditorVC.asi+3A958]
WantedLevelEditorVC.asi+987A - jmp dword ptr [WantedLevelEditorVC.asi+3A8F8]
WantedLevelEditorVC.asi+9880 - jmp dword ptr [WantedLevelEditorVC.asi+3A928]
WantedLevelEditorVC.asi+9886 - jmp dword ptr [WantedLevelEditorVC.asi+3A8D4]
WantedLevelEditorVC.asi+988C - jmp dword ptr [WantedLevelEditorVC.asi+3A92C]
WantedLevelEditorVC.asi+9892 - int 3 
 

 

 

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Jack
16 hours ago, Waltor said:

It didn't work

Try now (WLE VC 2.2). Check the interface and the vehicle occupants first.

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Waltor
Quote

Check the interface and the vehicle occupants first.

Checked, but it's same thing again, I don't know why.

 

Quote

I think the code on your PC doesn't read the XML data for some reason.

I tried it on clean version on my laptop and it's same thing agan

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Jack
On 7/3/2020 at 4:23 PM, Waltor said:

Checked, but it's same thing again, I don't know why.

 

I tried it on clean version on my laptop and it's same thing agan

I put the link for a test version of a mod - it should print out the status of XML document on the game display every time the wanted star changes (or by pressing the Escape key).

I also made some changes to the XML document itself.

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Waltor

Just tested it, then star lvl goes up to 3 game crashes. Untill that point I got 'XML SUCCESS' message with every star up. There were still vehicles without driver but not that often as before.

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Jack
Posted (edited)
On 7/6/2020 at 12:44 PM, Waltor said:

Just tested it, then star lvl goes up to 3 game crashes. Untill that point I got 'XML SUCCESS' message with every star up. There were still vehicles without driver but not that often as before.

Hi again. New link available (version 2.4).
Since you have so much trouble with this mod I suggest to always start your testing by changing the number of stars on the interface.
If that does not work out - stop testing, ignore further instructions and report back.
I hope you still have the Ultimate Asi Loader - extract files to the scripts folder.

 

In case you can edit number of stars:
The XML data reading is fine.
You said there are still emty vehicle but less then before - put one vehicle per star to see what will happen (enable_six_models to false).
And try to edit the vehicle occupants - their skins, weapons...
By disabling it only the first vehicle and its occupants should be editable.

 

NOTE:
The nex mod option have been enabled:
- disable cop stingers,
- disable tank explode other vehicles when collided,
- max number of helicopters,
- disable helicopters.

 

I'm sorry for the terrible late reply...


New mod video recording by a player called Zuman:


https://www.youtube.com/watch?v=ElqdOfQJDg8

Edited by Jack
.

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Waltor

Hey buddy, just tested it again for 20 mins. I did everything as you said, but the problem is still there. There is one more peoblem now, when my star lvl reach 3, my game quits to desktop.

 

My guess is that these empty cars are cars that are generated by MVL. Is there any way to try to turn that off?

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Jack
Posted (edited)
On 7/10/2020 at 8:49 PM, Waltor said:

Hey buddy, just tested it again for 20 mins. I did everything as you said, but the problem is still there. There is one more peoblem now, when my star lvl reach 3, my game quits to desktop.

 

My guess is that these empty cars are cars that are generated by MVL. Is there any way to try to turn that off?

Ok. The crash is gone, it should not happen again. Also I put the option "ForceDriverSpawn" in the XML file. Change it to true and save in case empty vehicles appear again.

This option uses diferent method to add cops in vehicles so it might solve the problem.

Make sure you replace both mod files since the XML file is changed now.

O and the next mod options have been activated:

- colour of stars at each star,
- time needed for stars to blink and flash,

- time needed for a police helicopter to arrive at the scene.

 

As always start testing the code with the number of stars.

(Link updated - v2.5)

Edited by Jack

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Waltor

I spent mutch time testing it and I'm affraied situation is still same. There is still crash when wanted lvl reach 4 star

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Ragutheone

Hey, is there a configuration available for the latest version of GTA Underground?

  • Like 1

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Jack
15 hours ago, Ragutheone said:

Hey, is there a configuration available for the latest version of GTA Underground?

Unfortunately no. The mod is still not compatible with GTA Underground.

There were some ancient scm versions of this mod which worked along with some ancient GTA UG versions but like I said - it's ancient.

 

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thalilmythos

Hey, how would i go about having a global configuration?

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Jack
On 7/28/2020 at 9:42 PM, Ragutheone said:

Hey, is there a configuration available for the latest version of GTA Underground?

Support for the latest version of GTA Underground (snapshot 3.3.11) available for download at the main mod post.
Many mod features are not functional yet (although they are present in the menu). Here's the list of settings that do work:
- ground vehicles and their occupants can be completely edited (including occupant weapons),
- number of stars on the interface.

This mod version is for testing purposes, unfinished and therefor unstable. Use it at your own risk.
However it has been tested on GTA Underground snapshot 3.3.10.4.
Please report issues or bugs so I can speed up the work on the mod version.

 

23 hours ago, thalilmythos said:

Hey, how would i go about having a global configuration?

Hi!

You probably mean "Zone Settings". If so, then select it from the menu and then start making changes per city/star. Or open the XML file and change:

<misc>
    <enable_general_settings>true</enable_general_settings>
</misc>


to false (if it's not changed already).

Never use the menu and the XML file simultaneously.

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thalilmythos

SA Latest version is crashing upon exiting an interior, after loading the game (it's crashing for me exiting Cj's house)

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Flitbed
4 hours ago, thalilmythos said:

SA Latest version is crashing upon exiting an interior, after loading the game (it's crashing for me exiting Cj's house)

Maybe you have activated model special features loader from fastman limit adjuster, if yes just deactivate this, seems to be imcompatible with this mod.

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Jack
Posted (edited)
On 8/24/2020 at 12:35 AM, thalilmythos said:

SA Latest version is crashing upon exiting an interior, after loading the game (it's crashing for me exiting Cj's house)

Can I see the list of mods you're using please (asi, cleo ...)? And it's really hard to say what's the problem without the crash report.

 

On 8/24/2020 at 5:17 AM, Flitbed said:

Maybe you have activated model special features loader from fastman limit adjuster, if yes just deactivate this, seems to be imcompatible with this mod.

It's compatible now. The crash is removed. WLE 2.14 is out. Link placed at the original mod post.

Edited by Jack
.

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Fenton

After causing trouble for some time during 6 star wanted levels, the stars flash suddenly, indicating the stars have increased to 7, but I didn't increase the star limit at all, because of this, the designed vehicles that spawn at 6 star wanted levels does not spawn anymore. I also noticed an old bug which isn't fixed yet, CJ isn't invincible anymore, even cheats that make him invincible does not work at all.

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Jack
On 8/25/2020 at 7:21 PM, Fenton said:

After causing trouble for some time during 6 star wanted levels, the stars flash suddenly, indicating the stars have increased to 7, but I didn't increase the star limit at all, because of this, the designed vehicles that spawn at 6 star wanted levels does not spawn anymore.

It's fixed. Link updated (wle 2.14.2).

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Fenton
2 minutes ago, Jack said:

It's fixed. Link updated (wle 2.14.2).

Thank you, I've also noticed the S.W.A.T doesn't have its sirens anymore and the security guard ped having "COP" pedtype, is it possible to disable it?

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Jack
On 8/27/2020 at 4:27 PM, Fenton said:

Thank you, I've also noticed the S.W.A.T doesn't have its sirens anymore and the security guard ped having "COP" pedtype, is it possible to disable it?

It's done.

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Nicky10193
On 8/27/2020 at 4:25 PM, Jack said:

It's fixed. Link updated (wle 2.14.2).

Could you also fix the problem for III and VC?

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