Jack Posted May 17, 2019 Author Share Posted May 17, 2019 (edited) On 5/10/2019 at 7:49 AM, Akiri said: in fact I uninstalled Renderhook and then this mod worked There're too many problems. I'm sorry but there won't be support for the render hook. On 5/12/2019 at 5:40 AM, AngelD7 said: the crash still there Hey one one have that bug were all the police officers are csher's with M4? And i use cops_incar_fire, but it seems like that mod don't work along with WLE, i have it but the cops don't do any drive by I didn't have any crash after the last update. Are you sure you used the updated version? And "cops in car fire" work for the default police models only. On 5/10/2019 at 5:45 PM, adrien48cb said: Cool, but can i modify the NPC's weapons with this mod? Nice work man, waiting for GTA 3's WLE release. WL editor for gta3 will be finished in a week. 12 hours ago, Quincy Hill said: Hello. I was wondering if you could delete your comment on the video Life Ending (HD) where it has over 135 replies. There are some people on there that keep bothering me under your comment and no matter how much I block or ignore them, they keep coming back under your comment. You could copy the comment and paste it again. I just want the argument to stop Your comment is completly off topic and I won't bother replying. This forum section is a mod showroom for gta games - not a useless spam with 10 year olds about the scientific bs. Edited May 17, 2019 by Jack edit Wanted Level Editor (SAxVCxLC support) End Phone Call For VC My YouTube Channel Link to comment Share on other sites More sharing options...
Striker02 Posted May 17, 2019 Share Posted May 17, 2019 3's veraion will be finished soon? You make us so happy, Jack Link to comment Share on other sites More sharing options...
Leinad Posted May 27, 2019 Share Posted May 27, 2019 But, how to do this?, on the menu don't appera my added cars. OR I have to do it manually On 11/16/2016 at 12:01 PM, Jack said: Note: Please remember that this mod puts already added vehicles in the police pursuit (it can not be used to add the new vehicles to the game itself), To add the new vehicles to the game you need fastman92-limit-adjuster . Once the vehicle is added - first you need to check if it works by using some car spawner and then use the Wanted Level Editor. To make the already added vehicle present in the police pursuit and have vigilante mission - use Wanted Level Editor. Link to comment Share on other sites More sharing options...
thalilmythos Posted May 27, 2019 Share Posted May 27, 2019 what about added peds? Link to comment Share on other sites More sharing options...
Jack Posted May 29, 2019 Author Share Posted May 29, 2019 On 5/27/2019 at 5:26 AM, Leinad said: But, how to do this?, on the menu don't appera my added cars. OR I have to do it manually They should appear. Do the following: - activate the menu, - select the wanted star you want the car to appear, - select the city (if you chose zone settings), - if you press number 7 on the left side of the keyboard it will activate the menu for the current wanted star (and zone), - now select the 1st row (cars, peds, guns, occupants), - a menu will appear with 6 lines for models so pick one of them, - the next step is to choose between vehicle, ped or a weapon so select the vehicle Once you select the vehicle it will lead you to a vehicle models list. On 5/27/2019 at 7:11 AM, thalilmythos said: what about added peds? The same goes for peds except for the last step where you need to choose the ped instead of the vehicle and also which ped (driver, passenger0...) which will lead you to the ped models list. To find your vehicle or a ped you need to know its ID since the wl editor can not recognize its name. Use right and left keys to navigate (if you want to navigate faster then use lctrl + right or lctrl + left). Note: The mod is updated - there was a problem with the menu. Wanted Level Editor (SAxVCxLC support) End Phone Call For VC My YouTube Channel Link to comment Share on other sites More sharing options...
Fenton Posted May 29, 2019 Share Posted May 29, 2019 (edited) Apparently this mod automatically disables invincibility, do you know the reason of it? Also, random crashes are also common after installing this, I also installed the mod properly. Edited May 29, 2019 by Fenton Link to comment Share on other sites More sharing options...
Nicky10193 Posted June 2, 2019 Share Posted June 2, 2019 I found a few issues with the cheat menu, the text overlaps with each other and some options, such as color, don't appear in the menu. Oh yeah, and everytime I try and go to general settings, it just sends me to the countryside settings. Link to comment Share on other sites More sharing options...
Striker02 Posted June 3, 2019 Share Posted June 3, 2019 When 3's version will be finished? Can't wait Link to comment Share on other sites More sharing options...
sergio1030 Posted July 10, 2019 Share Posted July 10, 2019 Hey sorry if this was asked before, but is there a way for npcs rope down from an helicopter added with fastman's limit adjuster, just like the swat do on vanilla lvl 4? Link to comment Share on other sites More sharing options...
Jack Posted July 12, 2019 Author Share Posted July 12, 2019 (edited) On 5/29/2019 at 9:49 AM, Fenton said: Apparently this mod automatically disables invincibility, do you know the reason of it? Also, random crashes are also common after installing this, I also installed the mod properly. About the crashes - probably mod incompability. Try on the clean game. If the problem continuous - start disabling some parts of the wanted level like boats, planes, helicopters, roadblocks... Start with the helicopters - they were always causing problems in the previous mod versions. About the invincibility - just use some other invincibility mod... On 6/2/2019 at 10:04 AM, Nicky10193 said: I found a few issues with the cheat menu, the text overlaps with each other and some options, such as color, don't appear in the menu. Oh yeah, and everytime I try and go to general settings, it just sends me to the countryside settings. When the menu send you to the contryside settings - go back and select again. That should bypass the problem. I'll deal with the menu details later. On 6/3/2019 at 7:45 PM, adrien48cb said: When 3's version will be finished? Can't wait 80% is done. It took longer then I expected - gta3 is a very limited game. I could give you the incomplete mod if you still want to use it. On 7/10/2019 at 6:28 AM, sergio1030 said: Hey sorry if this was asked before, but is there a way for npcs rope down from an helicopter added with fastman's limit adjuster, just like the swat do on vanilla lvl 4? That's easy - just put the added helicopter to the wanted level with this mod (make sure it spawns normally before you do anything). Edited July 12, 2019 by Jack .. Wanted Level Editor (SAxVCxLC support) End Phone Call For VC My YouTube Channel Link to comment Share on other sites More sharing options...
Striker02 Posted July 12, 2019 Share Posted July 12, 2019 80% done? I can try. Link to comment Share on other sites More sharing options...
Jack Posted July 12, 2019 Author Share Posted July 12, 2019 (edited) On 7/12/2019 at 3:36 PM, adrien48cb said: 80% done? I can try. Here you go: (the link has been relocated to the original post of this topic). Some mod options are not functional but most of them are. Also the mod is not tested for the added vehicles, peds or weapons but I'm pretty sure it will work just fine. There are 12 wanted stars. The 3rd one is heavily modified. Other then that everything is set to default (stars above 6 have the same settings as the 6th star). Edited August 23, 2019 by Jack .. AustinJSSS and Striker02 2 Wanted Level Editor (SAxVCxLC support) End Phone Call For VC My YouTube Channel Link to comment Share on other sites More sharing options...
Striker02 Posted July 12, 2019 Share Posted July 12, 2019 (edited) Suggestion: any chances to modify all stars above the 3rd star? To make them more challenging, like adding more people in the chase along with giving more powerful weapons and increasing the accuracy of the people, while the player gets more stars. I don't have time to test right now. Thank you. Edited July 12, 2019 by adrien48cb AustinJSSS 1 Link to comment Share on other sites More sharing options...
Leinad Posted August 1, 2019 Share Posted August 1, 2019 I have installed like 200 cars in a clean gta sa, i just have insttaled fatsman92limitadjuster, open limit adjuster and modloader when I get out of save house my gta sa crash, here´s the logs fastman92limitAdjuster.log Spoiler Starting fastman92 limit adjuster 4.3 for WIN_X86, compilation time: Jun 19 2017 19:00:46 Please visit http://fastman92.com Solution platform: WIN_X86 Game detected: GTA SA 1.0 HOODLUM 14383616 bytes Global exception handler has been registered. --------------------------------------------- None of ID limits is changed. Nothing to do. --------------------------------------------- Modified count of killable model IDs: 20000 --------------------------------------------- Applied patch to make car generator accept any vehicle ID that meets a condition (ID == -1 || ID >= 10). --------------------------------------------- --------------------------------------------- Enabling handling.cfg limit adjuster. New limits: Number of standard lines = 351 Number of bike lines = 19 Number of flying lines = 31 Number of boat lines = 14 Number of animation group lines = 30 &mod_HandlingManager = 0x19AC228, sizeof(mod_HandlingManager) = 0x17218 sizeof_cHandlingDataMgr_header = 0x68 sizeof(tHandlingData_extended) = 0x100 --------------------------------------------- Modified limit of DYNAMIC LIMITS: VehicleStructs to: 80 --------------------------------------------- Modified limit of cargrp.dat, number of groups: 34 number of members per group to: 60 --------------------------------------------- Streaming memory available limit set to 2147483648 bytes (2048 MB) --------------------------------------------- Modified limit of OTHER LIMITS: Vehicle colors to: 130 --------------------------------------------- Vehicle special features are enabled Number of hydra vehicles = 2 Hydra 0 = 520 Hydra 1 = 4770 Number of ZR350 vehicles = 2 ZR350 0 = 477 --------------------------------------------- SPECIAL: Make paintjobs work for any ID applied. --------------------------------------------- Error reporting going to be applied. GTA_ERROR_ATTEMPT_TO_LOAD_OBJECT_INSTANCE_WITH_UNDEFINED_ID enabled. GTA_ERROR_MODEL_DOES_NOT_HAVE_COLLISION_LOADED enabled. GTA_ERROR_CAR_GENERATOR_WITH_INVALID_MODEL_ID_IS_GETTING_REGISTERED enabled. GTA_ERROR_IMG_ARCHIVE_NEEDS_REBUILDING enabled. GTA_ERROR_STREAM_HANDLES_LIMIT_EXCEEDED enabled. Error reporting is applied now. --------------------------------------------- --------------------------------------------- Vehicle audio loader is enabled --------------------------------------------- Train type carriages loader is enabled. ms_numberOfTypeIDs = 16, ms_maxNumberOfVehiclesForType = 15. --------------------------------------------- Number of memory changes made: 381 --------------------------------------------- Game crashed unfortunately, here's a crash log: Current process ID: 6408 Current thread ID: 5320 Last file to be loaded: D:\Juegos\GTAS\GTA San Andreas V\modloader\autos\cars_add\blimp3.dff Last library loaded: kernel32 Exception address: 0x006A55C7 ("gta_sa.exe"+0x2A55C7) Exception code: 0xC000001D Exception name: EXCEPTION_ILLEGAL_INSTRUCTION modloader.log Spoiler Game version: GTA SA 1.0 US Unhandled exception at 0x006A55C7 in gta_sa.exe (+0x2a55c7): 0xC000001D: Illegal instruction.. Register dump: EAX: 0x000012AC EBX: 0x00000000 ECX: 0x0D456E70 EDX: 0x3F7FF28A EDI: 0x385F78F5 ESI: 0x0D456E70 EBP: 0x0177ED00 EIP: 0x006A55C7 ESP: 0x0177EBB4 EFL: 0x00010202 CS: 0x00000023 SS: 0x0000002B GS: 0x0000002B FS: 0x00000053 ES: 0x0000002B DS: 0x0000002B Stack dump: 0x0177EBB4: BF542BF1 3FE60E02 BC228580 006B0284 3F800000 3F800000 0x0177EBCC: 00000000 0177EC78 0D456E70 3F800000 0D456E70 00080000 0x0177EBE4: 00100000 3D23D70A 3BA3D70A 0D456FA8 004F87B1 0177ECC4 0x0177EBFC: 3F4CCCCD 0D45765C 80000000 80000000 BF800000 3FE66800 0x0177EC14: 3F542000 BF149DE0 41911111 006A95C8 00000000 3F19999A 0x0177EC2C: 3F389D90 3F182742 3F3A3E44 3F1A21B8 3C100000 BAC00000 0x0177EC44: BF7FF000 0D457768 00000000 0D457798 BFD5BD00 BF54E800 0x0177EC5C: BF1BCD98 3FE66800 BF544800 BF13FEB0 BFD5C100 3F545000 0x0177EC74: BF1C6D28 3FE66800 3F542000 2B800000 3F7FF28A BAC001E8 0x0177EC8C: B8A20000 37580000 3C0FF700 417E3775 40E3AFA7 41795FA3 base: 0x01580000 top: 0x0177EBB4 bottom: 0x01780000 Backtrace (may be wrong): =>0x006A55C7 in gta_sa.exe (+0x2a55c7) (0x0177ED00) 0x006B2A90 in gta_sa.exe (+0x2b2a90) 0x006A55C7 = Illegal instruction ? Link to comment Share on other sites More sharing options...
Nicky10193 Posted September 12, 2019 Share Posted September 12, 2019 On 7/12/2019 at 6:28 PM, Jack said: Here you go: (the link has been relocated to the original post of this topic). Some mod options are not functional but most of them are. Also the mod is not tested for the added vehicles, peds or weapons but I'm pretty sure it will work just fine. There are 12 wanted stars. The 3rd one is heavily modified. Other then that everything is set to default (stars above 6 have the same settings as the 6th star). Can I change the stars limit for gta 3? Link to comment Share on other sites More sharing options...
Jack Posted September 13, 2019 Author Share Posted September 13, 2019 (edited) On 7/13/2019 at 12:00 AM, adrien48cb said: Suggestion: any chances to modify all stars above the 3rd star? To make them more challenging, like adding more people in the chase along with giving more powerful weapons and increasing the accuracy of the people, while the player gets more stars. I don't have time to test right now. Thank you. That's totaly up tou you. That's why I called it the editor - so everyone can use it to edit the wanted level. Changing the 3rd star was just a showcase of what the mod can actually do. On 8/1/2019 at 3:50 AM, Leinad said: I have installed like 200 cars in a clean gta sa, i just have insttaled fatsman92limitadjuster, open limit adjuster and modloader when I get out of save house my gta sa crash, here´s the logs I don't know - sorry. It might be that the crash is not related with the wl editor at all. 16 hours ago, Nicky10193 said: Can I change the stars limit for gta 3? It looks like I forgot to add that option into the xml file. It's added now - the link for gta3 has been updated... Open the xml - change the number of stars and save. Also - source code for gta3 is now available at github: WantedLevelEditorLC source code Mod compatibility with GTA Underground currently in progress. Edited September 13, 2019 by Jack . Wanted Level Editor (SAxVCxLC support) End Phone Call For VC My YouTube Channel Link to comment Share on other sites More sharing options...
AshGamer007 Posted September 13, 2019 Share Posted September 13, 2019 2 hours ago, Jack said: Mod compatibility with GTA Underground currently in progress. Doesn't GTA UG use WLE for it's wanted level editing? Link to comment Share on other sites More sharing options...
twojastaragtahuj Posted September 29, 2019 Share Posted September 29, 2019 This mod does not work for me, i'm running gta sa 1.0(hoodlum) + silent asi loader and cleo 4.3.22 Its weird because I can run any asi mod just fine from game directory (right now I'm using SilentPatchSA.asi and GInputSA.asi) No menu can show up when pressing ~ and changing gameplay settings in xml does nothing, wtf? Link to comment Share on other sites More sharing options...
Jack Posted September 29, 2019 Author Share Posted September 29, 2019 (edited) On 9/13/2019 at 6:00 PM, AshGamer007 said: Doesn't GTA UG use WLE for it's wanted level editing? No - not that I know about. But I hope it will when I make it fully compatible. 6 hours ago, twojastaragtahuj said: This mod does not work for me, i'm running gta sa 1.0(hoodlum) + silent asi loader and cleo 4.3.22 Its weird because I can run any asi mod just fine from game directory (right now I'm using SilentPatchSA.asi and GInputSA.asi) No menu can show up when pressing ~ and changing gameplay settings in xml does nothing, wtf? Hi! I have to ask these: - Did you put the fxt file inside the cleo_text folder (it's necessary for the menu)? - Are the xml and asi files inside the game directory? - Did you save the xml file when you changed the data? - Which settings did you change exactly? And "LeaveTownChaos" option was working only if a player's wanted is above 1 star (2, 3, 4...). Now it works for all stars (the link for gta sa has been updated). Also, I use SilentPatch but not ginput because I don't need it so I've never tested it before. Therefor - it might be possible that wle have some conflict with ginput. Edited September 29, 2019 by Jack . Wanted Level Editor (SAxVCxLC support) End Phone Call For VC My YouTube Channel Link to comment Share on other sites More sharing options...
twojastaragtahuj Posted September 29, 2019 Share Posted September 29, 2019 (edited) 47 minutes ago, Jack said: - Did you put the fxt file inside the cleo_text folder (it's necessary for the menu)? Yes, GTA San Andreas\cleo\cleo_text\WLE_Cheat_Table.fxt Quote - Are the xml and asi files inside the game directory? - Did you save the xml file when you changed the data? Yes, both .asi and .xml are in same place as gta_sa.exe and Yes I did and also I've enabled : <enable_general_settings>true</enable_general_settings> Quote - Which settings did you change exactly? wanted level for killing a cop "KillCopLevel" (for testing puproses) and "LeaveTownChaos" (I know that this one will take effect only if wanted level is > 0) I've removed other asi mods and still nothing, what game exe version are you using?? Edited September 29, 2019 by twojastaragtahuj Link to comment Share on other sites More sharing options...
Jack Posted September 30, 2019 Author Share Posted September 30, 2019 (edited) 15 hours ago, twojastaragtahuj said: Yes, GTA San Andreas\cleo\cleo_text\WLE_Cheat_Table.fxt Yes, both .asi and .xml are in same place as gta_sa.exe and Yes I did and also I've enabled : <enable_general_settings>true</enable_general_settings> wanted level for killing a cop "KillCopLevel" (for testing puproses) and "LeaveTownChaos" (I know that this one will take effect only if wanted level is > 0) I've removed other asi mods and still nothing, what game exe version are you using?? Very odd. Lets make some tests: - Is the country sheriff present in all police cars? - Do police helicopters have pilots with skins of cop bikers? - Is the cop biker present on police roadblocks? If any of these is true - that means the code is functional but it's not reading the data from the xml file. Also do you have some cleo mods? EDIT: And I use gta sa 1.0 us hoodlum. And use "MaxStarsLimit" option for testing. It should change the number of stars on hud instantly. Edited September 30, 2019 by Jack . Wanted Level Editor (SAxVCxLC support) End Phone Call For VC My YouTube Channel Link to comment Share on other sites More sharing options...
twojastaragtahuj Posted September 30, 2019 Share Posted September 30, 2019 (edited) Quote Very odd. Lets make some tests: - Is the country sheriff present in all police cars? - Do police helicopters have pilots with skins of cop bikers? - Is the cop biker present on police roadblocks? If any of these is true - that means the code is functional but it's not reading the data from the xml file. Also do you have some cleo mods? EDIT: And I use gta sa 1.0 us hoodlum. And use "MaxStarsLimit" option for testing. It should change the number of stars on hud instantly. no new stars limit or cops and no menus, here is a proof that I did everything correct : (screens) https://pasteboard.co/IzPjOYK.jpg https://pasteboard.co/IzPkGjY.jpg https://pasteboard.co/IzPkWzD.png https://pasteboard.co/IzPleRW.jpg https://pasteboard.co/IzPlszS.jpg i have: <MaxStarsLimit>12</MaxStarsLimit> my hoodlum exe size is 14 386 176 no other cleo mods. new game, no old saves. Edited September 30, 2019 by twojastaragtahuj Link to comment Share on other sites More sharing options...
Jack Posted September 30, 2019 Author Share Posted September 30, 2019 16 minutes ago, twojastaragtahuj said: my hoodlum exe size is 14 386 176 That's the problem. Your gta sa is "1.0 eu". It should be 14,383,616 bytes which is "1.0 US Hoodlum". Wanted Level Editor (SAxVCxLC support) End Phone Call For VC My YouTube Channel Link to comment Share on other sites More sharing options...
twojastaragtahuj Posted September 30, 2019 Share Posted September 30, 2019 Quote That's the problem. Your gta sa is "1.0 eu". It should be 14,383,616 bytes which is "1.0 US Hoodlum". oh, that's interesting, strange because other asi mods run fine, I will find us hoodlum and report back. Link to comment Share on other sites More sharing options...
twojastaragtahuj Posted October 1, 2019 Share Posted October 1, 2019 Ok now on us hoodlum mod is working! however mod menus still wont show up Link to comment Share on other sites More sharing options...
Jack Posted October 1, 2019 Author Share Posted October 1, 2019 (edited) 6 hours ago, twojastaragtahuj said: Ok now on us hoodlum mod is working! however mod menus still wont show up Have you tried to activate the current menu status (number 7 on the left side of the keyboard)? Also see this image (in case you missed it): Those are default keys for the mod. You can alter them within the xml file (under <keys>). You need key numbers. Don't forget to save changes. Edited October 1, 2019 by Jack . AshGamer007 1 Wanted Level Editor (SAxVCxLC support) End Phone Call For VC My YouTube Channel Link to comment Share on other sites More sharing options...
twojastaragtahuj Posted October 3, 2019 Share Posted October 3, 2019 Quote Have you tried to activate the current menu status (number 7 on the left side of the keyboard)? Yes I did and nothing, however I've noticed that when I press and hold 7 the game lags, but no stats are showing. Not a big deal because tweaking things in xml file is working, anyways thanks for support! Link to comment Share on other sites More sharing options...
twojastaragtahuj Posted October 5, 2019 Share Posted October 5, 2019 (edited) Ok I just downloaded lastest version and now key 7 for "current stats" works! but still nothing for keys 3 and ~ Jack, can you upload xml without any changes? only default vanilla behavior (no cops with assault rifles, changed models, money counter etc) Edited October 5, 2019 by twojastaragtahuj Link to comment Share on other sites More sharing options...
Jack Posted October 6, 2019 Author Share Posted October 6, 2019 On 10/3/2019 at 7:03 PM, twojastaragtahuj said: I've noticed that when I press and hold 7 the game lags, It reads the xml data while the key is pressed - that's normal. 21 hours ago, twojastaragtahuj said: Ok I just downloaded lastest version and now key 7 for "current stats" works! but still nothing for keys 3 and ~ Press both keys simultaneously. If it doesn't help - alter them within the xml. 21 hours ago, twojastaragtahuj said: Jack, can you upload xml without any changes? only default vanilla behavior (no cops with assault rifles, changed models, money counter etc) Cops with assault riffles was an error which has just been fixed so download again - all of the other default settings are inside the default folder of the mod - so extract the mod from there. What do you mean by money counter? AshGamer007 and AustinJSSS 2 Wanted Level Editor (SAxVCxLC support) End Phone Call For VC My YouTube Channel Link to comment Share on other sites More sharing options...
AngelD7 Posted October 7, 2019 Share Posted October 7, 2019 (edited) jack can you make the mod work with cops in car fire, and can you make the cops on the roadblocks not act like gangbangers.. cops on roadblock don't behaviour like normal cops with this mod.. and the siren doesn't work Edited October 7, 2019 by AngelD7 AustinJSSS 1 Link to comment Share on other sites More sharing options...
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