Jack Posted January 4, 2018 Author Share Posted January 4, 2018 (edited) first , i managed to assign different cars(original game models) to the pursuit and the emergency lights and sirens work , but they do nothing, they just spawn and drive around with cops in them , they don't really join in on the pursuit Corrected. second , added models seem to work just fine and chase me but they have no emergency lights/sirens at all. Can added models activate the vigilante mission? third, is there anyway through the ini where i can change the default menu activation key to something else ? i use Rshift for sprint and other Mod Binds and it's really inconvenient Keys can now be altered through menu (or the ini). Download link at gtagarage is updated (last mod version is WLE [GTA SA] 10.16) Hi Jack, is the ini file included in this editor, the default settings of the vanilla game? No, all settings are set to default. Menu can help you. Just close the ini before you use the menu. I've also enjoyed your helicopter mod. I had so much fun creating that mod. Good old times. Btw you can set the heli speed through wanted level editor menu now. EDIT: The menu had some problems (corrected). Download link is updated. Edited January 6, 2018 by Jack AustinJSSS 1 Wanted Level Editor (SAxVCxLC support) End Phone Call For VC My YouTube Channel Link to comment Share on other sites More sharing options...
Foxter Diaz Posted January 20, 2018 Share Posted January 20, 2018 Hello, I got some questions, sorry. Whenever I put hunters on military zone (at 5 stars) they appear but drive really badly, even crash their helicopter and explode. I guess this could be changed with the hunter handling right? and besides that, the Hunters don't attack with their missiles or machine guns, they act like police helicopters (with megaphone sounds, etc). Do you know how I can make them use their weapons instead? Link to comment Share on other sites More sharing options...
ohnep Posted February 11, 2018 Share Posted February 11, 2018 I tried installing this mod but it appears to conflict with fastman92's limit adjuster. Added vehicles will no longer spawn and attempting to spawn them will cause the game to crash. Why is this? Link to comment Share on other sites More sharing options...
Foxter Diaz Posted February 11, 2018 Share Posted February 11, 2018 (edited) I tried installing this mod but it appears to conflict with fastman92's limit adjuster. Added vehicles will no longer spawn and attempting to spawn them will cause the game to crash. Why is this?Ah, yes, it's happened to me as well. I added police cars with IVF functions and the police vehicles wouldn't spawn. Some did spawn but they would crash the game almost immediately and their IVF lights wouldn't work either. Try replacing vehicles that aren't in use in the game, like the Fbitruck. I've replaced the Fbitruck for a GTA V stanier (IVF) and it worked without errors. I had to change the .eml file for the emergency to work on the Fbitruck tho(it works on copcarla by default). I also had to replace the Fbitruck sounds for the copcarla sounds (with vehiclesounds option in the new Fastman limit adjuster versions) but it all work perfectly I wouldn't recommend to replace a car with sirens tho, because the sirens would still be there even when the vehicle is replaced. I replaced the Enforcer for the Police Buffalo and the enforcer lights were still working and since it's a truck, the lights were floating in the air on top of the Buffalo police car xD (The Fbitruck doesn't have emergency lights). Edited February 11, 2018 by Foxter Diaz Link to comment Share on other sites More sharing options...
Jack Posted March 8, 2018 Author Share Posted March 8, 2018 (edited) Another update - Wanted Level Editor 2.01. More details (plus the download link and the new video) at the 1st page. Hello, I got some questions, sorry.Whenever I put hunters on military zone (at 5 stars) they appear but drive really badly, even crash their helicopter and explode. I guess this could be changed with the hunter handling right? and besides that, the Hunters don't attack with their missiles or machine guns, they act like police helicopters (with megaphone sounds, etc). Do you know how I can make them use their weapons instead? Hunter attacks with the missiles now. I tried installing this mod but it appears to conflict with fastman92's limit adjuster. Added vehicles will no longer spawn and attempting to spawn them will cause the game to crash. Why is this? I was adding new vehicles with fastman92 limit adjuster in the past. They all worked fine when I puted them in the police pursuit with the WL Editor ...EDIT:Wanted Level Editor 2.02 last update - 09.03.2018 - check the first page.The drop of fames per second aka FPS was caused by the ini file size.In this version I drasticly decreased the ini file contents there for its size (from 900 kb to 124 kb).This should decrease the negative mod effect on the gameplay much better then the previous mod versions.If you however still notice a frame drop you should increase the stream memory by using fastman92 limit adjuster. Edited March 18, 2018 by Jack frankandbeans 1 Wanted Level Editor (SAxVCxLC support) End Phone Call For VC My YouTube Channel Link to comment Share on other sites More sharing options...
ural Posted March 18, 2018 Share Posted March 18, 2018 (edited) I tested «WLE» and me do not like this picture with the policeman sticking out in the roof. another thing is scripts like "cops_incars_fire" Unfortunately, when scripts like "cops_incars_fire" used together with "WLE", there are frequent game crashes. How make setting "WLE" for full compatibility with such scripts?, also I would like to have light version "WLE" only with the main settings. Well, finally I do not like the complete disabling of the player's immunity. Edited March 18, 2018 by ural Link to comment Share on other sites More sharing options...
Jack Posted March 18, 2018 Author Share Posted March 18, 2018 (edited) I tested «WLE» and me do not like this picture with the policeman sticking out in the roof. Go this way: Zone Settings -> select the city -> select the star -> cars, peds, guns, occupant(s) -> remove "DriverAndGunman" and select "2 occupants" -> return to General Settings. another thing is scripts like "cops_incars_fire" Strange. I was using "cops_incars_fire.cs" and I still use it so I'm pretty sure that this mod is actually compatible with the wl editor. So I don't know what's the problem. It's something else you have - crash report might help. Unfortunately, when scripts like "cops_incars_fire" used together with "WLE", there are frequent game crashes. How make setting "WLE" for full compatibility with such scripts?, also I would like to have light version "WLE" only with the main settings. Well, finally I do not like the complete disabling of the player's immunity. Sadly since there're a lot of mods, the option to make all of them compatible does not exist and it never will (I'm not talking just about these mods). main settings are General Settings. Police stars (STAR1, STAR2 and STAR3) can be modified only in Zone Settings. However settings for those stars will work even if you reselect General Settings and start modifying higher stars (STAR4, STAR5...). In short - Zone Settings for the 1st 3 stars can not be effected by General Settings (All Areas). The fastest way to modify all stars: After you finish with modifying the Police stars (STAR1, STAR2 and STAR3) by selecting the Zone Settings, you should return to General Settings and start modifying higher stars (STAR4, STAR5...). To make things even faster I left the option called "Enable Multiple Models" for each wanted star (and/or zone). If you disable that option, WL Editor will use only the 1st row in the main panel: However this is not recomeded if you decide to use multiple vehicles/peds/weapons. In that case you should leave "Enable Multiple Models" as is (enabled). Edited March 18, 2018 by Jack Wanted Level Editor (SAxVCxLC support) End Phone Call For VC My YouTube Channel Link to comment Share on other sites More sharing options...
dkluin Posted March 18, 2018 Share Posted March 18, 2018 Why not just use a XML or JSON file instead of an INI file? Link to comment Share on other sites More sharing options...
ural Posted March 18, 2018 Share Posted March 18, 2018 I tested «WLE» and me do not like this picture with the policeman sticking out in the roof. Go this way: Zone Settings -> select the city -> select the star -> cars, peds, guns, occupant(s) -> remove "DriverAndGunman" and select "2 occupants" -> return to General Settings. But with this all clear because I turn on this option Strange. I was using "cops_incars_fire.cs" and I still use it so I'm pretty sure that this mod is actually compatible with the wl editor. So I don't know what's the problem. It's something else you have - crash report might help. another thing is scripts like "cops_incars_fire" About the crash log, I sent it to you in a PM Link to comment Share on other sites More sharing options...
Jack Posted March 18, 2018 Author Share Posted March 18, 2018 Why not just use a XML or JSON file instead of an INI file? I have no experience. Some mod examples might help though. But with this all clear because I turn on this option If you mean DriverAndGunman option then I don't understand. You said that you don't want the gunman to be attached on the police car right? Or I missunderstood you? Wanted Level Editor (SAxVCxLC support) End Phone Call For VC My YouTube Channel Link to comment Share on other sites More sharing options...
ural Posted March 18, 2018 Share Posted March 18, 2018 (edited) But with this all clear because I turn on this option If you mean DriverAndGunman option then I don't understand. You said that you don't want the gunman to be attached on the police car right? Or I missunderstood you? I just mean that in this particular case this is not the best way to implement the idea of gunning from the car. In the case of using scripts like "cops_incars_fire", there can be crashes of the game because of option veh. occupants? (1 occupants, 2 occupants, DriverAndGunman) For example, the script that I sent you puts into a FBI car strictly 3 shooters and one driver Edited March 18, 2018 by ural Link to comment Share on other sites More sharing options...
Jack Posted March 19, 2018 Author Share Posted March 19, 2018 (edited) I just mean that in this particular case this is not the best way to implement the idea of gunning from the car. In the case of using scripts like "cops_incars_fire", there can be crashes of the game because of option veh. occupants? (1 occupants, 2 occupants, DriverAndGunman) For example, the script that I sent you puts into a FBI car strictly 3 shooters and one driver I use "cops_in_car_fire" from here: http://dk22pac.blogspot.rs/ WL editor is definitely compatible with that mod. I was playing it for quite some time - it works great, I don't know what else to say to you. Edited April 2, 2018 by Jack Wanted Level Editor (SAxVCxLC support) End Phone Call For VC My YouTube Channel Link to comment Share on other sites More sharing options...
Emperix Posted May 17, 2018 Share Posted May 17, 2018 how to activate menu? how to activate menu? i watchet video and i opened it 3 and ` Jack and AustinJSSS 2 Link to comment Share on other sites More sharing options...
viewers Posted May 18, 2018 Share Posted May 18, 2018 How are you, Jack? i hope you're ok there lol. well it's about long time, the last time i used your mod is in the 1.04 version and you've gained to much effort now. yes, love this mod. and this is the point... i've just tested the latest version of your mod, but...i've problem for #rhino occupants now, seem "driverandgunman" not work for me, but for swatvan and fbitruck are just fine. it's look like models are invisible or something but i don't know exactly, any idea..? thank AustinJSSS and Jack 2 Link to comment Share on other sites More sharing options...
Jack Posted May 22, 2018 Author Share Posted May 22, 2018 (edited) how to activate menu? how to activate menu? i watchet video and i opened it 3 and ` Correct. Also keys can be altered either from the menu or the ini. If you choose the ini you need to know key IDs. Here's the list: https://www.indigorose.com/webhelp/ams/Program_Reference/Misc/Virtual_Key_Codes.htm? Current key ID settings: [KEYS] ActivateMenuKey1 = 192 ActivateMenuKey2 = 51 CurrentStatsKey1 = 55 CurrentStatsKey2 = 55 LEFT = 37 UP = 38 RIGHT = 39 DOWN = 40 BACK = 8 FORWARD = 13 EXIT = 20 Decimal Hex Character192 0xC0 ` // ActivateMenuKey151 0x33 3 // ActivateMenuKey2 How are you, Jack? i hope you're ok there lol. well it's about long time, the last time i used your mod is in the 1.04 version and you've gained to much effort now. yes, love this mod. and this is the point... i've just tested the latest version of your mod, but...i've problem for #rhino occupants now, seem "driverandgunman" not work for me, but for swatvan and fbitruck are just fine. it's look like models are invisible or something but i don't know exactly, any idea..? thank if vehicleModel == #RHINOthen // 1 occupantend I forgot about this... Sorry... Here's the fix: http://www.mediafire.com/file/tb1r5y8pff5plfz/WLE+Rhino+Turret+Pos.rar Just overwrite the cs file and it should work fine. Your settings will not be changed. For those who just want to play I've made wanted level in a way I think it should be: 4 wanted stars: - MODEL_RANCHER, - MODEL_DSHER, - WEAPON_PISTOL, 2 OCCUPANTS, - MODEL_COPBIKE, - MODEL_LAPDM1, - WEAPON_PISTOL, 2 OCCUPANTS, - MODEL_COPCARLA, - MODEL_LAPD1, - WEAPON_PISTOL, 4 OCCUPANTS, - MODEL_COPCARSF, - MODEL_SFPD1, - WEAPON_PISTOL, 4 OCCUPANTS, - MODEL_COPCARVG, - MODEL_LVPD1, - WEAPON_PISTOL, 4 OCCUPANTS, - MODEL_COPCARRU, - MODEL_CSHER, - WEAPON_PISTOL, 2 OCCUPANTS,5 wanted stars: - MODEL_ENFORCER, - MODEL_SWAT, - WEAPON_MP5, 4 OCCUPANTS, - MODEL_RUMPO, - MODEL_SWAT, - WEAPON_MP5, 4 OCCUPANTS, - MODEL_COPCARLA, - MODEL_LAPD1, - WEAPON_PISTOL, 4 OCCUPANTS, - MODEL_COPCARSF, - MODEL_SFPD1, - WEAPON_PISTOL, 4 OCCUPANTS, - MODEL_COPCARVG, - MODEL_LVPD1, - WEAPON_PISTOL, 4 OCCUPANTS, - MODEL_SWATVAN, - MODEL_SWAT, - WEAPON_MP5, DRIVER_AND_GUNMAN,6 wanted stars: - MODEL_ENFORCER, - MODEL_SWAT, - WEAPON_MP5, 4 OCCUPANTS, - MODEL_WASHING, - MODEL_FBI, - WEAPON_MP5, 4 OCCUPANTS, - MODEL_RUMPO, - MODEL_SWAT, - WEAPON_MP5, 4 OCCUPANTS, - MODEL_FBIRANCH, - MODEL_FBI, - WEAPON_MP5, 4 OCCUPANTS, - MODEL_SWATVAN, - MODEL_SWAT, - WEAPON_MP5, DRIVER_AND_GUNMAN, - MODEL_FBITRUCK, - MODEL_FBI, - WEAPON_AK47, DRIVER_AND_GUNMAN, 7 wanted stars: - MODEL_ENFORCER, - MODEL_SWAT, - WEAPON_MP5, 4 OCCUPANTS, - MODEL_WASHING, - MODEL_FBI, - WEAPON_MP5, 4 OCCUPANTS, - MODEL_BFINJECT, - MODEL_BMYMIB, - WEAPON_AK47, DRIVER_AND_GUNMAN, - MODEL_SWATVAN, - MODEL_SWAT, - WEAPON_MP5, DRIVER_AND_GUNMAN, - MODEL_FBITRUCK, - MODEL_FBI, - WEAPON_AK47, DRIVER_AND_GUNMAN, - MODEL_HUNTLEY, - MODEL_WMOMIB, - WEAPON_AK47, 4 OCCUPANTS, 8 wanted stars: - MODEL_BFINJECT, - MODEL_BMYMIB, - WEAPON_AK47, DRIVER_AND_GUNMAN, - MODEL_SWATVAN, - MODEL_SWAT, - WEAPON_MP5, DRIVER_AND_GUNMAN, - MODEL_FBITRUCK, - MODEL_FBI, - WEAPON_AK47, DRIVER_AND_GUNMAN, 9 wanted stars: - MODEL_RHINO, - MODEL_ARMY, - WEAPON_M4, DRIVER_AND_GUNMAN, - MODEL_PATRIOT, - MODEL_ARMY, - WEAPON_M4, 4 OCCUPANTS, 10 wanted stars: - MODEL_RHINO, - MODEL_ARMY, - WEAPON_M4, DRIVER_AND_GUNMAN, - MODEL_BARRACKS, - MODEL_ARMY, - WEAPON_M4, 2 OCCUPANTS, - MODEL_PATRIOT, - MODEL_ARMY, - WEAPON_M4, 4 OCCUPANTS, - MODEL_DUNERIDE, - MODEL_ARMY, - WEAPON_M4, 2 OCCUPANTS, - MODEL_DFT30, - MODEL_ARMY, - WEAPON_M4, 2 OCCUPANTS, 11 wanted stars: - MODEL_RHINO, - MODEL_ARMY, - WEAPON_M4, DRIVER_AND_GUNMAN, http://www.mediafire.com/file/h687ovqu6zjh4ga/Wanted+Level+Editor+ini+settings.rar To install simply overwrite the ini file in the cleo folder. I'm switching to c++ so here's some progress I made for this mod: https://pastebin.com/U2KPvC8h Edited May 22, 2018 by Jack AustinJSSS and viewers 2 Wanted Level Editor (SAxVCxLC support) End Phone Call For VC My YouTube Channel Link to comment Share on other sites More sharing options...
viewers Posted June 1, 2018 Share Posted June 1, 2018 Thanks, it worked now. The questions: 1. How to store DSHER to DESERT area? Since the option only the country side. 2. How to spawn HUNTER at star7+? I tried but no success, game always crash when i changed chopper model to HUNTER even i've changed the occupant to 1 too. Link to comment Share on other sites More sharing options...
Jack Posted June 10, 2018 Author Share Posted June 10, 2018 (edited) On 6/1/2018 at 2:35 PM, theviewer said: Thanks, it worked now. The questions: 1. How to store DSHER to DESERT area? Since the option only the country side. 2. How to spawn HUNTER at star7+? I tried but no success, game always crash when i changed chopper model to HUNTER even i've changed the occupant to 1 too. Both done - here's the last mod update (gtagarage refuses to let me log in so here's an alternative link until the issue is resolved):WLE 2.03 Desert settings are separate from any other settings. They're at the begining of the ini file: [THE_DESERT] DESERT_COP_MODEL = 288 ; MODEL_DSHER DESERT_COPCAR_MODEL = 489 ; MODEL_RANCHER DESERT_COP_WEAPON = 24 ; WEAPON_DESERT_EAGLE DESERT_OCCUPANTS = 2 ; two occupants inside the vehicle I didn't make it available through the menu though. I'll do it later if necessary. Edited June 10, 2018 by Jack Foxter Diaz 1 Wanted Level Editor (SAxVCxLC support) End Phone Call For VC My YouTube Channel Link to comment Share on other sites More sharing options...
owlr07 Posted July 27, 2018 Share Posted July 27, 2018 For me it just keeps crashing. Any help? I did everything the installation said. Link to comment Share on other sites More sharing options...
damiann69 Posted July 27, 2018 Share Posted July 27, 2018 (edited) On 3/18/2018 at 9:14 AM, ural said: another thing is scripts like "cops_incars_fire" Could you provide link for mod "cops_incar_fire"? Edited July 27, 2018 by damiann69 Link to comment Share on other sites More sharing options...
Jack Posted July 28, 2018 Author Share Posted July 28, 2018 (edited) On 7/27/2018 at 7:01 AM, owlr07 said: For me it just keeps crashing. Any help? I did everything the installation said. Frequent mod problems: - your gta san andreas game version should be 1.00 US and use the latest mod version. - it might be that some other mods you're using are incompatible with this one. On 7/27/2018 at 8:18 PM, damiann69 said: Could you provide link for mod "cops_incar_fire"? http://dk22pac.blogspot.com/ Current project status: - main code update - rebuilt in c++ enviroment (with the plugin-sdk) - 90% - ini replace with xml file ( tinyxml2) - 100% - compatibility with the gta Underground - 25% - menu update - 0% Edited July 30, 2018 by Jack ... Wanted Level Editor (SAxVCxLC support) End Phone Call For VC My YouTube Channel Link to comment Share on other sites More sharing options...
Foxter Diaz Posted August 3, 2018 Share Posted August 3, 2018 I have a question, why is it buggy when the police helicopter search light is used? and it crashes after a moment so I always need disable it. Also, the police pilot and gunners and the police biker sometimes are buggy and the skins that I put in the ini file don't always appear for some reason. Like the Swat is supposed to be the pilot and gunner of the helicopter but sometimes (not always) a police biker appears in its place and for the police bike, the fbi, swat, or the army can be seen it them after I died at 4, 5, or 6 stars xD That was with WLE 2.01 tho. I don't use 2.02 because the hunters wouldn't attack with missiles in that version, but with the police "ghost gun" and the army would be coming out of the hunter in ropes, like if it was a police maverick haha. Link to comment Share on other sites More sharing options...
damiann69 Posted August 7, 2018 Share Posted August 7, 2018 If I have 6 slots for cars, so if I set, for exaple: Slot1: Cop car Slot2: Cop car Slot3: Mr. Whoopie Slot4: Mr Whoopie Slot5: Mr Whoopie Slot6: Mr Whoopie Does it mean, that Mr Whoopie should spawn two times more frequent than police car or both cars would spawn in the same frequency, and those slots are just for more variations? Link to comment Share on other sites More sharing options...
Jack Posted August 9, 2018 Author Share Posted August 9, 2018 On 8/3/2018 at 10:02 PM, Foxter Diaz said: All of the errors you mentioned are well known to me and they should be removed in the next (asi) version of this mod. On 8/7/2018 at 10:29 PM, damiann69 said: I'm not quite sure since the code chooses a random value between 1 and 6 (probably Mr. Whoopie spawns two times more frequent than police car - it's a biger chance that the random value will be the one with more equal results which is in this case MODEL_MRWHOOP). And yes - you can put more vehicle variations - all of them will appear at the point specified by the menu. Wanted Level Editor (SAxVCxLC support) End Phone Call For VC My YouTube Channel Link to comment Share on other sites More sharing options...
damiann69 Posted August 12, 2018 Share Posted August 12, 2018 (edited) @Jack Do you plan to extend features with 'police attention'. (how player's actions affect wanted level) Edited August 12, 2018 by damiann69 Link to comment Share on other sites More sharing options...
Jack Posted August 14, 2018 Author Share Posted August 14, 2018 (edited) On 8/12/2018 at 9:34 AM, damiann69 said: @Jack Do you plan to extend features with 'police attention'. (how player's actions affect wanted level) R* already did that with the "wanted multiplier" and I already put an option for that in the menu: - Activate the menu, - select Police Opcodes, - choose the opcode 03C7, - click yes to make the opcode controlled by wl editor instead of the main.scm, - select sensivity to crime and confirm. The same effect can be achieved without the wle by using the command: SET_WANTED_MULTIPLIER also known as the opcode: 03C7: set_sensitivity_to_crime 1.0 c++: CPed *playa = FindPlayerPed(); playa->m_pPlayerData->m_pWanted->m_fMultiplier = 1.0; Edited August 14, 2018 by Jack .... damiann69 1 Wanted Level Editor (SAxVCxLC support) End Phone Call For VC My YouTube Channel Link to comment Share on other sites More sharing options...
thalilmythos Posted November 12, 2018 Share Posted November 12, 2018 I'm sorry to bump this topic but i'm in need for help, i keep trying to add new police peds, but the game crashes, why does this happens? i've increased the limit with fastman, and i have a lot of regular pedestrians added to my game, so that won't be the problem, why is it that this only happens with cops? i ask here, because i'm doing this to use them with your mod, and i suppose someone had the same intention. Link to comment Share on other sites More sharing options...
Foxter Diaz Posted January 18, 2019 Share Posted January 18, 2019 Hey! sorry to bother you but is it possible to restore the unused deputy ped to San Fierro rural areas? (Flint County and Whetstone). I saw you made the desert sheriff appear in Las Venturas rural areas (Bone County and Tierra Robada) so I was wondering if you could do the same Flint County and Whetstone. Link to comment Share on other sites More sharing options...
Nicky10193 Posted February 7, 2019 Share Posted February 7, 2019 Is there a way to have more than 6 configurable vehicles, peds, etc. Link to comment Share on other sites More sharing options...
AngelD7 Posted March 2, 2019 Share Posted March 2, 2019 On 6/10/2018 at 10:50 AM, Jack said: Both done - here's the last mod update (gtagarage refuses to let me log in so here's an alternative link until the issue is resolved):WLE 2.03 Desert settings are separate from any other settings. They're at the begining of the ini file: [THE_DESERT] DESERT_COP_MODEL = 288 ; MODEL_DSHER DESERT_COPCAR_MODEL = 489 ; MODEL_RANCHER DESERT_COP_WEAPON = 24 ; WEAPON_DESERT_EAGLE DESERT_OCCUPANTS = 2 ; two occupants inside the vehicle I didn't make it available through the menu though. I'll do it later if necessary. i download and can't see desert settings Link to comment Share on other sites More sharing options...
viewers Posted March 11, 2019 Share Posted March 11, 2019 On 6/10/2018 at 9:50 PM, Jack said: Both done - here's the last mod update (gtagarage refuses to let me log in so here's an alternative link until the issue is resolved):WLE 2.03 Desert settings are separate from any other settings. They're at the begining of the ini file: [THE_DESERT] DESERT_COP_MODEL = 288 ; MODEL_DSHER DESERT_COPCAR_MODEL = 489 ; MODEL_RANCHER DESERT_COP_WEAPON = 24 ; WEAPON_DESERT_EAGLE DESERT_OCCUPANTS = 2 ; two occupants inside the vehicle I didn't make it available through the menu though. I'll do it later if necessary. On 3/2/2019 at 12:20 PM, AngelD7 said: i download and can't see desert settings AFAIK, you should add the lines by yourself those setting into the .ini and the DSHER is look like to spawn at 3 stars and above only. But those version have a problem. There is no pursuits from swat, fbi and army for 4 stars and above in my tested previously. So try this : WLE 2.04 This is the latest script from Jack sent to me. I haven't tried it yet. I posted it here if maybe someone want to test it. Just download it... AustinJSSS, AngelD7 and Foxter Diaz 3 Link to comment Share on other sites More sharing options...
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