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How can I remove the flasher from the military transport?

How to make the military go to the patriot?

How can I prevent the helicopter from exploding when I die?

Edited by Dyabda
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How can I remove the flasher from the military transport?

Under [MISC] change ENABLE_EMERGENCY_LIGHTS to 0. SAVE.

 

 

How to make the military go to the patriot?
By default soldiers drive tanks (432) and army trucks (433).Adding patriot to wanted level:- go to the begining of the file,- press left CTRL + R:- in the upper field put VEHICLE3 = 432- in the lower field put VEHICLE3 = 470- press ENTER and click Yes to all,- go to the begining of the file again,- press left CTRL + R:- in the upper field put VEHICLE6 = 433  - in the lower field put VEHICLE6 = 470  - press ENTER and click Yes to all,SAVE!!!Now 3 vehicle models will appear when wanted stars are above 6:- 432   ; MODEL_RHINO,- 433   ; MODEL_BARRACKS,- 470   ; MODEL_PATRIOT.How will it look:VEHICLE1 = 432VEHICLE2 = 433VEHICLE3 = 470VEHICLE4 = 433VEHICLE5 = 432VEHICLE6 = 470

How can I prevent the helicopter from exploding when I die?

 

I don't know (for now).

 

 

eagle152, 18 hours ago said (PM):

 

 

Hi,

I thought maybe you can help me with your Wanted Level Editor (latest version). I can't get it to work it SAxVCxLC.

It always crashes when I am in the Vice City. I changed some stuff from the original SAxVCxLC mod, so now LC&VC are 2 new levels if that matters.

Here is the SCRlog data for this: https://pastebin.com/e1aeeECt

 

Here's the crash log: https://pastebin.com/dVfnqfX7

 

And this is the last executed command

00032999&0: [0A8C] COMMAND_0A8C 50328236 4 0.92 0

 

I slightly edited the .ini file (only changed car, ped and weapon ID's for the Vice City level).

 

The mod was tested on SAxVCxIII as well...

 

I'm not sure what you mean by 'so now LC&VC are 2 new levels'. You mean you increased the level limits? Like in the GTA Underground where we have more then default 4 zones (0 RU, 1 LS, 2 SF, 3 LV, 4 LC, 5 VC, 6 AT, 7BW, 8 MLL)?

 

Try this:

 

Open wl editor ini file with the sanny builder, press left CTRL + R:- in the upper field put: ENABLE_JURI = 1- in the lower field put: ENABLE_JURI = 0    Press ENTER and click yes to all, save the file, start the game.
Edited by Jack
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I'm not sure what you mean by 'so now LC&VC are 2 new levels'. You mean you increased the level limits? Like in the GTA Underground where we have more then default 4 zones (0 RU, 1 LS, 2 SF, 3 LV, 4 LC, 5 VC, 6 AT, 7BW, 8 MLL)?

Yes I increased the level limits. Well, game still crashes as soon as I approach the Vice City. Error is the same as above. It seems that it is related to cars somehow.

I have disabled the ENABLE_GENERAL_SETTINGS option.

Edited by eagle152
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Yes I increased the level limits. Well, game still crashes as soon as I approach the Vice City. Error is the same as above. It seems that it is related to cars somehow.

I have disabled the ENABLE_GENERAL_SETTINGS option.

 

MODEL_HUNTER is crashing the game.

I put it when the player obtains 7 stars. So have you ever reached 7 stars?

If yes then:

- Open ini with Sanny,

- go to the begining,

- left CTRL + R,

- in the upper field put = 425

- in the lower field put = 497

- ENTER and click Yes to all,

 

Save the file!!!

 

EDIT:

This is probably the real problem:

0A8D: 7@ = read_memory 0x4C64ED size 4 virtual_protect 0    //  ModelCarsData0A8D: 7@ = read_memory 0x4C6518 size 4 virtual_protect 0    //    ModelPedsData

And here's a solution:

0A8D: 7@ = read_memory 0x403DA7 size 4 virtual_protect 0  //  ; CModelInfo::ms_modelInfoPtrs7@ += 0x640 //  ;   CVehicleModelInfo0A8D: 7@ = read_memory 7@ size 4 virtual_protect 07@ -= 4     //  ;   ModelCarsData0A8D: 7@ = read_memory 0x403DA7 size 4 virtual_protect 0    //  ; CModelInfo::ms_modelInfoPtrs7@ += 0 //  ;   CPedModelInfo0A8D: 7@ = read_memory 7@ size 4 virtual_protect 07@ -= 4     //  ;   ModelPedsData
Edited by Jack
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Richie Makyura

Hi Jack i have a little unkwon problem, i added tue Police Bikers and works, but i want to add a beta swats in a custom id and the bets Contry Sheriff too and the game crashes, what i doing wrong with the ids?

 

Here is:

 

Works:

3247, lapdm2, lapdm2, COP, STAT_COP, swat, 1FFF, 0, null, 9, 9, PED_TYPE_EMG, VOICE_EMG_MCOP1, VOICE_EMG_MCOP6
3248, sfpdm1, sfpdm1, COP, STAT_COP, swat, 1FFF, 0, null, 9, 9, PED_TYPE_EMG, VOICE_EMG_MCOP1, VOICE_EMG_MCOP6
3251, lvpdm1, lvpdm1, COP, STAT_COP, swat, 1FFF, 0, null, 9, 9, PED_TYPE_EMG, VOICE_EMG_MCOP1, VOICE_EMG_MCOP6
Crash the game:
3230, cdeput, cdeput, COP, STAT_COP, swat, 1FFF, 0, null, 9, 9, PED_TYPE_EMG, VOICE_EMG_RCOP1, VOICE_EMG_RCOP4
3252, swat2, swat2, COP, STAT_COP, swat, 1FFF, 0, null, 9, 9, PED_TYPE_EMG, VOICE_EMG_SWAT1, VOICE_EMG_SWAT6
In the Game i can spawn them
Edited by Richie Makyura
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Yes I increased the level limits. Well, game still crashes as soon as I approach the Vice City. Error is the same as above. It seems that it is related to cars somehow.

I have disabled the ENABLE_GENERAL_SETTINGS option.

 

 

Hi Jack i have a little unkwon problem, i added tue Police Bikers and works, but i want to add a beta swats in a custom id and the bets Contry Sheriff too and the game crashes, what i doing wrong with the ids?

 

I've just made some changes - unofficial release:

Wanted Level Editor 9.0

 

Previous version works with the default models.

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  • 1 month later...

HELP! I've already installed the WLE but when i start the game nothing changes. There's no 7 stars, 8 stars or 9 stars. The maximum wanted level remains as 6 stars.

¿Did i do something wrong? ¿How do i activate it?

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HELP! I've already installed the WLE but when i start the game nothing changes. There's no 7 stars, 8 stars or 9 stars. The maximum wanted level remains as 6 stars.

¿Did i do something wrong? ¿How do i activate it?

 

You haven't done anything wrong. You need STAR7 code:

https://pastebin.com/TtKXhRuF

 

Open Sanny Builder, create new text document, paste the code from above in it, press F6 to compile, name the document, click OK, close.

(or extract STAR7 code ONLY from the previous versions of wanted level editor).

 

*****************************************************

WLE for the GTA Underground Snapshot 3:

WLE Snapshot 3

Only Model Ids for Vehicles and Peds has been finished (weapons and the rest of the stuff will be done later...).

****************************************************

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HELP! I've already installed the WLE but when i start the game nothing changes. There's no 7 stars, 8 stars or 9 stars. The maximum wanted level remains as 6 stars.

¿Did i do something wrong? ¿How do i activate it?

 

You haven't done anything wrong. You need STAR7 code:

https://pastebin.com/TtKXhRuF

 

Open Sanny Builder, create new text document, paste the code from above in it, press F6 to compile, name the document, click OK, close.

(or extract STAR7 code ONLY from the previous versions of wanted level editor).

 

*****************************************************

WLE for the GTA Underground Snapshot 3:

WLE Snapshot 3

Only Model Ids for Vehicles and Peds has been finished (weapons and the rest of the stuff will be done later...).

****************************************************

 

 

Thank you. Now i have a question: i know that we can attach actors to the army vehicles and i know that the mod has attached 1 actor by default. If i want to attach more actors to the same vehicle, how can i do that?

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Thank you. Now i have a question: i know that we can attach actors to the army vehicles and i know that the mod has attached 1 actor by default. If i want to attach more actors to the same vehicle, how can i do that?

 

Wanted level editor doesn't have that option. Only one actor per vehicle for now.

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  • 1 month later...
NormalGTAVCPlayer

I downloaded 9.0 version on GTA VC with CLEO, extracted it in CLEO. Its crashing the game during loading of save games. Old version used to crash the same way even if i`ll change max stars 6 to 9.

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NormalGTAVCPlayer

Not only, check his videos on youtube and you will find a vid about wanted level editor for Vice City.

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I downloaded 9.0 version on GTA VC with CLEO, extracted it in CLEO. Its crashing the game during loading of save games. Old version used to crash the same way even if i`ll change max stars 6 to 9.

WL Editor 1.090 is for GTA SA. For GTA VC download right here.

 

It works for gta vc 1.0. Just make sure you have that version ok?

 

 

Problem with the police helicopter has been resolved as well as same other issues.

Edited by Jack
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  • 2 weeks later...

Would it be possible to add an area where army replace the police? i want to make it so near area 69 and the naval base instead of police you see army and all stars involve army there, similar to fort zancudo in gta v

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Would it be possible to add an area where army replace the police? i want to make it so near area 69 and the naval base instead of police you see army and all stars involve army there, similar to fort zancudo in gta v

Hi and welcome to gtaforums. I'm sorry for the late response.

 

Back to the topic:

I've just added military zone settings:

- soldiers replace cops,

- police helicopters replaced with hunters.

 

for each star when you enter the military zone (click on show):

 

 

[GENERAL_SETTINGS]    ENABLE_GENERAL_SETTINGS = 0 ; if set to 1 the zone settings will be ignored        ZA___ENABLE_SLOT = 1        ;   boolean     0 or 1      if 0 there won't be constant random ModelID replacing, just a single modelID per star as in the actuall game settings             ZA___ENABLE_JURI = 1   ; enablesJurisdiction ; 1 will properly replace foot cops with the skin and weapon model ids from the appropriate star as featured in the gta3 WLE    ZONEA___COPBIKE1 = 523  ; MODEL_COPBIKE motorbike1 Military Zone      ZONEA___COPBIKE2 = 523  ; MODEL_COPBIKE motorbike2 Military Zone    ZONEA___COPBIKE3 = 523  ; MODEL_COPBIKE motorbike3 Military Zone    ZONEA___COPBIKE4 = 523  ; MODEL_COPBIKE motorbike4 Military Zone    ZONEA___COPBIKE5 = 523  ; MODEL_COPBIKE motorbike5 Military Zone    ZONEA___COPBIKE6 = 523  ; MODEL_COPBIKE motorbike6 Military Zone    ZONEA___COPBIKE7 = 523  ; MODEL_COPBIKE motorbike7 Military Zone    ZONEA___BIKEPED1 = 284    ; MODEL_LAPDM1   motorbike cop1 Military Zone    ZONEA___BIKEPED2 = 284    ; MODEL_LAPDM1   motorbike cop2 Military Zone    ZONEA___BIKEPED3 = 284    ; MODEL_LAPDM1   motorbike cop3 Military Zone    ZONEA___BIKEPED4 = 284    ; MODEL_LAPDM1   motorbike cop4 Military Zone    ZONEA___BIKEPED5 = 284    ; MODEL_LAPDM1   motorbike cop5 Military Zone    ZONEA___BIKEPED6 = 284    ; MODEL_LAPDM1   motorbike cop6 Military Zone    ZONEA___BIKEPED7 = 284    ; MODEL_LAPDM1   motorbike cop6 Military Zone    ZONEA___OCCUPAB1 = 1   ; number of occupants for motorbike1 Military Zone       ZONEA___OCCUPAB2 = 1   ; number of occupants for motorbike2 Military Zone    ZONEA___OCCUPAB3 = 1   ; number of occupants for motorbike3 Military Zone    ZONEA___OCCUPAB4 = 1   ; number of occupants for motorbike4 Military Zone       ZONEA___OCCUPAB5 = 1   ; number of occupants for motorbike5 Military Zone    ZONEA___OCCUPAB6 = 1   ; number of occupants for motorbike6 Military Zone    ZONEA___OCCUPAB7 = 1   ; number of occupants for motorbike6 Military Zone    ZONEA___VEHICLE1 = 432 ; MODEL_RHINO model of Army vehicle1 Military Zone    ZONEA___VEHICLE2 = 433 ; MODEL_BARRACKS model of Army vehicle2 Military Zone                  ZONEA___VEHICLE3 = 432 ; MODEL_RHINO model of Army vehicle3 Military Zone    ZONEA___VEHICLE4 = 433 ; MODEL_BARRACKS model of Army vehicle4 Military Zone    ZONEA___VEHICLE5 = 432 ; MODEL_RHINO model of Army vehicle5 Military Zone    ZONEA___VEHICLE6 = 433 ; MODEL_BARRACKS model of Army vehicle6 Military Zone    ZONEA___VEHICLE7 = 432 ; MODEL_RHINO model of Army vehicle6 Military Zone    ZA___RBLCKCHANCE = 24    ; byte    0 to 255  chance of Army roadblock to appear    ZONEA___VEH_TIME = 8000     ; Army Vehicle Respawn Time         timeInMiliSeconds     8000  is  8 seconds    ZA___ENABLE_COLS = 0    ; boolean 0 or 1    number 1 will enable changing the colour of every Army vehicle    ZA___PICK_COLOR1 = 0    ; byte  0 to 255    colour value    ZONEA___MAX_CARS = 3        ; Max Army Vehicles in pursuit      ZONEA____PEDMOD1 = 287 ; MODEL_ARMY  model of soldiers inside the Army vehicle1 Military Zone                       ZONEA____PEDMOD2 = 287 ; MODEL_ARMY  model of soldiers inside the Army vehicle2 Military Zone              ZONEA____PEDMOD3 = 287 ; MODEL_ARMY  model of soldiers inside the Army vehicle3 Military Zone              ZONEA____PEDMOD4 = 287 ; MODEL_ARMY  model of soldiers inside the Army vehicle4 Military Zone              ZONEA____PEDMOD5 = 287 ; MODEL_ARMY  model of soldiers inside the Army vehicle5 Military Zone              ZONEA____PEDMOD6 = 287 ; MODEL_ARMY  model of soldiers inside the Army vehicle6 Military Zone    ZONEA____PEDMOD7 = 287 ; MODEL_ARMY  model of soldiers inside the Army vehicle7 Military Zone    ZA___GUNACCURACY = 84   ; byte    0 to 255  soldiers weapon accuracy    ZA___SHOOT__RATE = 80   ; byte    0 to 255  soldiers weapon Shooting Rate    ZONEA___MAX_PEDS = 10    ; total number of soldiers Military Zone    ZONEA___OCCUPAN1 = 1 ; number of soldiers inside Army vehicle1 Military Zone                          ZONEA___OCCUPAN2 = 2 ; number of soldiers inside Army vehicle2 Military Zone    ZONEA___OCCUPAN3 = 1 ; number of soldiers inside Army vehicle3 Military Zone    ZONEA___OCCUPAN4 = 2 ; number of soldiers inside Army vehicle4 Military Zone    ZONEA___OCCUPAN5 = 1 ; number of soldiers inside Army vehicle5 Military Zone    ZONEA___OCCUPAN6 = 2 ; number of soldiers inside Army vehicle6 Military Zone    ZA___W_NITESTICK = 3   ; WEAPON_NITESTICK   weapon for all policemen        ZA___COP_SHOTGUN = 25  ; WEAPON_SHOTGUN     delayed random weapon for all police passengers    ZONEA___PED_GUN1 = 31  ; WEAPON_M4  weapon for soldiers inside the Army vehicle1    ZONEA___PED_GUN2 = 31  ; WEAPON_M4  weapon for soldiers inside the Army vehicle2    ZONEA___PED_GUN3 = 31  ; WEAPON_M4  weapon for soldiers inside the Army vehicle3    ZONEA___PED_GUN4 = 31  ; WEAPON_M4  weapon for soldiers inside the Army vehicle4    ZONEA___PED_GUN5 = 31  ; WEAPON_M4  weapon for soldiers inside the Army vehicle5    ZONEA___PED_GUN6 = 31  ; WEAPON_M4  weapon for soldiers inside the Army vehicle6    ZONEA___PED_GUN7 = 31  ; WEAPON_M4  weapon for soldiers inside the Army vehicle7         ZONEA___CHOPPER1 = 425      ; MODEL_HUNTER   model of Army helicopter1 Military Zone    ZONEA___CHOPPER2 = 425      ; MODEL_HUNTER   model of Army helicopter2 Military Zone    ZONEA___CHOPPER3 = 425      ; MODEL_HUNTER   model of Army helicopter3 Military Zone    ZONEA___CHOPPER4 = 425      ; MODEL_HUNTER   model of Army helicopter4 Military Zone    ZONEA___CHOPPER5 = 425      ; MODEL_HUNTER   model of Army helicopter5 Military Zone    ZONEA___CHOPPER6 = 425      ; MODEL_HUNTER   model of Army helicopter6 Military Zone    ZONEA___CHOPPER7 = 425      ; MODEL_HUNTER   model of Army helicopter6 Military Zone    ZONEA___OCUPANH1 = 1        ; number of soldiers inside Army helicopter1 Military Zone       ZONEA___HELITIME = 2000    ; Army Helicopter Arrival Time     timeInMiliSeconds    3500 is 3.5 seconds    ZA___HELIRSPTIME = 15000    ; Army Helicopter Respawn Time     timeInMiliSeconds    15000  is  15 seconds    ZONEA___MAXHELIS = 2        ; Number of Army Helicopters following the player      ZONEA___BOAT_ID1 = 430  ; MODEL_PREDATOR model of Army boat1 Military Zone    ZONEA___OCCUPANB = 3    ; number of soldiers occupying the boats   number three means driver and one gunman    ZONEA___BOATTIME = 8000 ; Army Boat Arrival Time                 timeInMiliSeconds     8000  is  8 seconds    ZONEA___MAXBOATS = 3    ; number of Army boats    ZONEA___HYDRA_01 = 520      ; MODEL_HYDRA   model of military plane1    ZONEA___HYDRA_02 = 520      ; MODEL_HYDRA   model of military plane2    ZONEA___HYDRA_03 = 520      ; MODEL_HYDRA   model of military plane3    ZONEA___HYDRA_04 = 520      ; MODEL_HYDRA   model of military plane4    ZONEA___HYDRA_05 = 520      ; MODEL_HYDRA   model of military plane5    ZONEA___HYDRA_06 = 520      ; MODEL_HYDRA   model of military plane6    ZONEA___HYDRA_07 = 520      ; MODEL_HYDRA   model of military plane7    ZONEA___OCCUPANP = 1        ; number of pilots for military plane       ZA___HYDRA_TIMER = 60000    ; Plane Respawn Time                  timeInMiliSeconds    60000   is  1 minute        ZA___JETATACKTYP = 0        ; boolean       MilitaryPlaneAttackType         0 airborne attack       1 ground or airborne attack    ZONEA___MAXPLANE = 2        ; number of military planes in air

 

 

 

Future versions of this mod will enable wanted level editing during a gameplay also:

https://imgur.com/a/h49zg

https://imgur.com/a/BhzXD

https://imgur.com/a/QawFD

 

Download:

WLE 10.0 [GTA SA]

 

Edited by Jack
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Another question, how do you add "zones" like for example if i entered say the las ventarus strip i'd get a wanted level that involes the italian mob but if i went out of that area it would return to normal

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Another question, how do you add "zones" like for example if i entered say the las ventarus strip i'd get a wanted level that involes the italian mob but if i went out of that area it would return to normal

Adding a zone inside wanted level code is simple but due to extreme number of settings that this mod provides I rather not add anything else.

However you could try some scm tutorials. If you decide to do it then this might help you:

 

while true    wait 0    if 0583:   player $PLAYER_CHAR in_zone 'OVS'    //  Old Venturas Strip    then        // the player is inside Old Venturas Strip area    else        // the player is outside Old Venturas Strip area    endend //  while

Stuff you're going to need:

Sanny Builder

CLEO setup

CLEO script tutorial

opcode database with descriptions

Zone List

 

You can start a topic here if you need some help with your script:

Edited by Jack
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I have two questions:
1. Why do ordinary cops appear at police barricades (with 4 stars, and higher), and not SWAT, FBI, etc. members?
2. Why do Hydra planes now behave so aggressively, and attack CJ directly on the ground?
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I have two questions:
1. Why do ordinary cops appear at police barricades (with 4 stars, and higher), and not SWAT, FBI, etc. members?

2. Why do Hydra planes now behave so aggressively, and attack CJ directly on the ground?

 

1. That problem is partially solved and ready for the next version.

2. The Hydra plane settings are not set to default. Open WantedLevelEditor.ini and replace:

 

JETATACKTYP = 1
with:

 

JETATACKTYP = 0

You can use sanny builder to replace all with only 1 click.

Let me know if you have any more problems with the mod.

 

WLE Cheat menu still in progress (roughly 75% finished).

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Hey Jack I have a few questions/ideas/problems,

1. Is there a way to put less stars like a disable option for each star? Or do you plan on updating STAR 7? I really only want 7 stars but the default right now is 9.

2 .Can you put more than 1 ped. model in a vehicle? I would like to put WMOMIB and BMYMIB in the same vehicle.

3. Car color options and S7___W_NITESTICK aren't working for me; I want to have all vehicles black (e.g. Black Patriot) and would like for on foot polices officers to carry Micro SMGs

4. Hunter Chopper and Hydras wont spawn for me, even though everything is set correctly

5. Maybe consider adding drive by shootings while in vehicle when Officers are given SMGs

6. Different weapon for each officer in a vehicle?

 

Sorry for the long list, but thank you so much for the mod, it is a lot of fun to mess around with.

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1. It will be available in the next version.

 

2. Unfortunately no. I would have to build up an external script with totaly diferent approach (although that would solve the problem but my primary objective is to avoid creating new vehicles and peds through WLE). I'll let WLE cooperate with the executable as much as possible.

But I think there's a way to change NPC models after their creation though.

 

3.

a) Under [GENERAL_SETTINGS] change ENABLE_GENERAL_SETTINGS to 1 ; if 1 - zone settings will be ignored

b) Under the "#STAR_7_ALL_AREAS" change

S7___ENABLE_COLS to 1

S7___PICK_COLOR1 to 0 (0 is black)

 

Some vehicles (like patriot) can not change their colour at all. I know one mod which bypasses that:

recolorable cars

 

4. Again "ENABLE_GENERAL_SETTINGS" to 1 ; if 1 - zone settings will be ignored.

Also it might be possible that you attained more then 7 stars which leads to default settings so set the same for 8th and 9th star.

And don't forget that Hydra and Police helicopter have their own "arrival time" so change that too if you want them to spawn rapidly.

That might also increase their number more effectively (Hydra needs 1 minute to arrive and police helicopter 15 seconds).

 

5. I think there's already a mod called Police Drive By or something like that.

 

6. It's possible and it will be done in the future. In the meanwhile you could use this mod I made a few centuries ago:

Police Weapons

 

 

 

 

UVMgIGv.jpg

 

 

 

Edited by Jack
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When I put "3" for occupants like for a rhino, the soldier that spawns as a gunner isn't positioned well. How do I fix this? I have the SetTurretOffset.cs and it still doesn't fix this. Do I have to change something in the .ini file? like in this line?

 

TARGET_PRIORITY = 0 ; used for gunmen attached to a vehicle ---> opcode_0770 SET_CHAR_IS_TARGET_PRIORITY

Edited by Foxter Diaz
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When I put "3" for occupants like for a rhino, the soldier that spawns as a gunner isn't positioned well. How do I fix this? I have the SetTurretOffset.cs and it still doesn't fix this. Do I have to change something in the .ini file? like in this line?

 

TARGET_PRIORITY = 0 ; used for gunmen attached to a vehicle ---> opcode_0770 SET_CHAR_IS_TARGET_PRIORITY

 

MODEL_RHINO is included in the SetTurretOffset code and it works. Maybe you don't like how I personaly attach soldier to a tank:

yPlCcGm.jpg

 

 

if 7@ == #RHINOthen    1@ = 0.65   //  x    2@ = 0.15   //  y    3@ = 1.75   //  z    gosub @SetTurretOffsetend

Other then that it might be possible that you changed number of occupants in the wrong way like for example:

 

 

ENABLE_GENERAL_SETTINGS = 0STAR7___OCCUPAN1 = 3 ; number of soldiers inside Army vehicle1 All Areas      STAR7___OCCUPAN2 = 2 ; number of soldiers inside Army vehicle2 All Areas   STAR7___OCCUPAN3 = 3 ; number of soldiers inside Army vehicle3 All Areas   STAR7___OCCUPAN4 = 2 ; number of soldiers inside Army vehicle4 All Areas   STAR7___OCCUPAN5 = 3 ; number of soldiers inside Army vehicle5 All Areas   STAR7___OCCUPAN6 = 2 ; number of soldiers inside Army vehicle6 All Areas   STAR7___OCCUPAN7 = 3 ; number of soldiers inside Army vehicle7 All Areas

 

This won't work since "ENABLE_GENERAL_SETTINGS" is not set to 1

 

or if "ENABLE_GENERAL_SETTINGS" IS set to 1 then you probably changed the occupants value for the specific town which won't work also.

 

 

Remember that ENABLE_GENERAL_SETTINGS is some sort of switch - it turns on 1 of the mod features but turns off another.

If it's set to 1, the ini file settings will work only from the top to this line:

 

#WARNING THE SETTINGS BELLOW WILL WORK ONLY IF "ENABLE_GENERAL_SETTINGS" IS_SET TO 0
Those are settings for stars only.

 

If it's set to 0, the ini file settings will work from the mentioned line to the end (that would be settings by town and stars).

 

I know this might be confusing but when I finish WLE menu, things will become a lot understandable and fun.

 

The opcode_0770 SET_CHAR_IS_TARGET_PRIORITY effects the way the attached characters shoot.

If set to 1 they choose their target more rapidly and shoot from the higher distances.

 

More funy stuff about the 0770:

 

 

The opcode was used in the main.scm during the missions:Mission 18  "Sweet's Girl" ------------ the rival Grove Street Families with the pistols,Mission 22  "Burning Desire" ---------- gangs around the house with the pistols,Mission 25  "Catalyst" ---------------- gangsMission 31  "Reuniting The Families" -- SWAT team with the MP5Mission 52  "Snail Trail" ------------- Train MissionMission 61  "Ice Cold Killa" ---------- San Fierro - Killing Jizzy missionMission 62  "Toreno's Last Flight" ---- San Fierro - Police Station helipad guards with pistols and rocketLauncher, Helicopter crew with the DESERT_EAGLE,Mission 63  "Yay Ka-Boom-Boom" -------- San Fierro - Crack Factory Guards with the pistolsMission 88  "Don Peyote" -------------- The Desert - Snake Farm characters with the pistolsMission 102 "A Home In The Hills" ----- Los Santos - Vagos gang with the MP5Mission 103 "Vertical Bird" ----------- San Fierro - Soldiers with M4       Mission 106 "Beat Down on B Dup" ------ Los Santos - Ballas gang with AK47Mission 127 "Pimping Sub-Mission" -----

 

 

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Nah, you did a good job with the positioning, but for me soldiers don't spawn in the hatch on top of the rhino's turret, they spawn on top of the hatch where the rhino driver goes (not on top of the rhino's turret where it's supposed to go). This would happen with Patriots as well. It spawns in front of the car, on top of the patriot's hood and not in the roof of the patriot. I'm using original SA Rhino and patriot models by the way, so I doubt it has to do with that.

 

Yes I know and understand this, thanks anyway. I used the Zone settings. I did put a 0 in general settings and I can see the zone settings are working because the other stuff I modified for the zone settings are working in game. The gunners do spawn with rhinos and patriots but their positioning is just weird, even when using the cleo file that fixes it (It's like they are using the position of the boats for land vehicles as well).

 

It sometimes is confusing when there's not enough information but I did understand most of the .ini file, like I didn't know what the TARGET PRIORITY was for. And that menu would be awesome! I love this mod, it's one of the best mods I've ever used. Sadly there's a bug with helicopters where they would take too long to come (even when I reduced the time of arrival to like 5 secs "5000") and when they arrive, they would leave after a bit, like Ignoring the player or like if i had activated the "AEZAKMI" cheat (No wanted level). This would happen even if I didn't loose a star. Example: A helicopter comes at 6 stars, and leaves, still at 6 stars, after a bit. I hope you could fix this.

And I would like to give a suggestion. It would be cool if you added an option for changing the vehicles in a road block. This would be super cool and realistic. I would like to change the roadblock vehicles to heavy non pursuit vehicles like the swat tank but without including it as a pursuit vehicle.

 

Thanks for replying and for the help! :D:lol:

Edited by Foxter Diaz
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I also noticed that when adding to the wanted level some vehicles, such as the FBI Truck, they spawn with a wheels, few sunk in the ground.

The same goes for Barracks. (Yes, I have replaced the cars, but all settings are spelled correctly).

Without a script, there is no such thing.

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  • 3 weeks later...

Cheat Menu is now available at the original post.

About the previous questions:
- roadblocks - fixed,
- stars on the interface - available (you can define number of stars on hud now),
- "wheels sunk in the ground" not fixed,
- helicopters leave the airspace too early - partially fixed.

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  • 4 weeks later...

got some questions here since i didn't want to crowd the other post.

first , i managed to assign different cars(original game models) to the pursuit and the emergency lights and sirens work , but they do nothing, they just spawn and drive around with cops in them , they don't really join in on the pursuit

second , added models seem to work just fine and chase me but they have no emergency lights/sirens at all.

third, is there anyway through the ini where i can change the default menu activation key to something else ? i use Rshift for sprint and other Mod Binds and it's really inconvenient

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