B1ack_Wh1te Posted August 11, 2017 Share Posted August 11, 2017 (edited) How can I remove the flasher from the military transport? How to make the military go to the patriot? How can I prevent the helicopter from exploding when I die? Edited August 12, 2017 by Dyabda Link to comment Share on other sites More sharing options...
Jack Posted August 13, 2017 Author Share Posted August 13, 2017 (edited) How can I remove the flasher from the military transport? Under [MISC] change ENABLE_EMERGENCY_LIGHTS to 0. SAVE. How to make the military go to the patriot? By default soldiers drive tanks (432) and army trucks (433).Adding patriot to wanted level:- go to the begining of the file,- press left CTRL + R:- in the upper field put VEHICLE3 = 432- in the lower field put VEHICLE3 = 470- press ENTER and click Yes to all,- go to the begining of the file again,- press left CTRL + R:- in the upper field put VEHICLE6 = 433 - in the lower field put VEHICLE6 = 470 - press ENTER and click Yes to all,SAVE!!!Now 3 vehicle models will appear when wanted stars are above 6:- 432 ; MODEL_RHINO,- 433 ; MODEL_BARRACKS,- 470 ; MODEL_PATRIOT.How will it look:VEHICLE1 = 432VEHICLE2 = 433VEHICLE3 = 470VEHICLE4 = 433VEHICLE5 = 432VEHICLE6 = 470 How can I prevent the helicopter from exploding when I die? I don't know (for now). eagle152, 18 hours ago said (PM): Hi,I thought maybe you can help me with your Wanted Level Editor (latest version). I can't get it to work it SAxVCxLC. It always crashes when I am in the Vice City. I changed some stuff from the original SAxVCxLC mod, so now LC&VC are 2 new levels if that matters. Here is the SCRlog data for this: https://pastebin.com/e1aeeECt Here's the crash log: https://pastebin.com/dVfnqfX7 And this is the last executed command 00032999&0: [0A8C] COMMAND_0A8C 50328236 4 0.92 0 I slightly edited the .ini file (only changed car, ped and weapon ID's for the Vice City level). The mod was tested on SAxVCxIII as well... I'm not sure what you mean by 'so now LC&VC are 2 new levels'. You mean you increased the level limits? Like in the GTA Underground where we have more then default 4 zones (0 RU, 1 LS, 2 SF, 3 LV, 4 LC, 5 VC, 6 AT, 7BW, 8 MLL)? Try this: Open wl editor ini file with the sanny builder, press left CTRL + R:- in the upper field put: ENABLE_JURI = 1- in the lower field put: ENABLE_JURI = 0 Press ENTER and click yes to all, save the file, start the game. Edited August 13, 2017 by Jack Wanted Level Editor (SAxVCxLC support) End Phone Call For VC My YouTube Channel Link to comment Share on other sites More sharing options...
eagle152 Posted August 13, 2017 Share Posted August 13, 2017 (edited) I'm not sure what you mean by 'so now LC&VC are 2 new levels'. You mean you increased the level limits? Like in the GTA Underground where we have more then default 4 zones (0 RU, 1 LS, 2 SF, 3 LV, 4 LC, 5 VC, 6 AT, 7BW, 8 MLL)? Yes I increased the level limits. Well, game still crashes as soon as I approach the Vice City. Error is the same as above. It seems that it is related to cars somehow. I have disabled the ENABLE_GENERAL_SETTINGS option. Edited August 13, 2017 by eagle152 Link to comment Share on other sites More sharing options...
Jack Posted August 13, 2017 Author Share Posted August 13, 2017 (edited) Yes I increased the level limits. Well, game still crashes as soon as I approach the Vice City. Error is the same as above. It seems that it is related to cars somehow. I have disabled the ENABLE_GENERAL_SETTINGS option. MODEL_HUNTER is crashing the game. I put it when the player obtains 7 stars. So have you ever reached 7 stars? If yes then: - Open ini with Sanny, - go to the begining, - left CTRL + R, - in the upper field put = 425 - in the lower field put = 497 - ENTER and click Yes to all, Save the file!!! EDIT: This is probably the real problem: 0A8D: 7@ = read_memory 0x4C64ED size 4 virtual_protect 0 // ModelCarsData0A8D: 7@ = read_memory 0x4C6518 size 4 virtual_protect 0 // ModelPedsData And here's a solution: 0A8D: 7@ = read_memory 0x403DA7 size 4 virtual_protect 0 // ; CModelInfo::ms_modelInfoPtrs7@ += 0x640 // ; CVehicleModelInfo0A8D: 7@ = read_memory 7@ size 4 virtual_protect 07@ -= 4 // ; ModelCarsData0A8D: 7@ = read_memory 0x403DA7 size 4 virtual_protect 0 // ; CModelInfo::ms_modelInfoPtrs7@ += 0 // ; CPedModelInfo0A8D: 7@ = read_memory 7@ size 4 virtual_protect 07@ -= 4 // ; ModelPedsData Edited August 15, 2017 by Jack Wanted Level Editor (SAxVCxLC support) End Phone Call For VC My YouTube Channel Link to comment Share on other sites More sharing options...
Richie Makyura Posted August 17, 2017 Share Posted August 17, 2017 (edited) Hi Jack i have a little unkwon problem, i added tue Police Bikers and works, but i want to add a beta swats in a custom id and the bets Contry Sheriff too and the game crashes, what i doing wrong with the ids? Here is: Works: 3247, lapdm2, lapdm2, COP, STAT_COP, swat, 1FFF, 0, null, 9, 9, PED_TYPE_EMG, VOICE_EMG_MCOP1, VOICE_EMG_MCOP6 3248, sfpdm1, sfpdm1, COP, STAT_COP, swat, 1FFF, 0, null, 9, 9, PED_TYPE_EMG, VOICE_EMG_MCOP1, VOICE_EMG_MCOP6 3251, lvpdm1, lvpdm1, COP, STAT_COP, swat, 1FFF, 0, null, 9, 9, PED_TYPE_EMG, VOICE_EMG_MCOP1, VOICE_EMG_MCOP6 Crash the game: 3230, cdeput, cdeput, COP, STAT_COP, swat, 1FFF, 0, null, 9, 9, PED_TYPE_EMG, VOICE_EMG_RCOP1, VOICE_EMG_RCOP4 3252, swat2, swat2, COP, STAT_COP, swat, 1FFF, 0, null, 9, 9, PED_TYPE_EMG, VOICE_EMG_SWAT1, VOICE_EMG_SWAT6 In the Game i can spawn them Edited August 17, 2017 by Richie Makyura Link to comment Share on other sites More sharing options...
Jack Posted August 17, 2017 Author Share Posted August 17, 2017 Yes I increased the level limits. Well, game still crashes as soon as I approach the Vice City. Error is the same as above. It seems that it is related to cars somehow. I have disabled the ENABLE_GENERAL_SETTINGS option. Hi Jack i have a little unkwon problem, i added tue Police Bikers and works, but i want to add a beta swats in a custom id and the bets Contry Sheriff too and the game crashes, what i doing wrong with the ids? I've just made some changes - unofficial release: Wanted Level Editor 9.0 Previous version works with the default models. Wanted Level Editor (SAxVCxLC support) End Phone Call For VC My YouTube Channel Link to comment Share on other sites More sharing options...
SpecterGTA Posted September 18, 2017 Share Posted September 18, 2017 HELP! I've already installed the WLE but when i start the game nothing changes. There's no 7 stars, 8 stars or 9 stars. The maximum wanted level remains as 6 stars. ¿Did i do something wrong? ¿How do i activate it? AustinJSSS 1 Link to comment Share on other sites More sharing options...
Jack Posted September 20, 2017 Author Share Posted September 20, 2017 HELP! I've already installed the WLE but when i start the game nothing changes. There's no 7 stars, 8 stars or 9 stars. The maximum wanted level remains as 6 stars. ¿Did i do something wrong? ¿How do i activate it? You haven't done anything wrong. You need STAR7 code: https://pastebin.com/TtKXhRuF Open Sanny Builder, create new text document, paste the code from above in it, press F6 to compile, name the document, click OK, close. (or extract STAR7 code ONLY from the previous versions of wanted level editor). ***************************************************** WLE for the GTA Underground Snapshot 3: WLE Snapshot 3 Only Model Ids for Vehicles and Peds has been finished (weapons and the rest of the stuff will be done later...). **************************************************** Wanted Level Editor (SAxVCxLC support) End Phone Call For VC My YouTube Channel Link to comment Share on other sites More sharing options...
SpecterGTA Posted September 20, 2017 Share Posted September 20, 2017 HELP! I've already installed the WLE but when i start the game nothing changes. There's no 7 stars, 8 stars or 9 stars. The maximum wanted level remains as 6 stars. ¿Did i do something wrong? ¿How do i activate it? You haven't done anything wrong. You need STAR7 code: https://pastebin.com/TtKXhRuF Open Sanny Builder, create new text document, paste the code from above in it, press F6 to compile, name the document, click OK, close. (or extract STAR7 code ONLY from the previous versions of wanted level editor). ***************************************************** WLE for the GTA Underground Snapshot 3: WLE Snapshot 3 Only Model Ids for Vehicles and Peds has been finished (weapons and the rest of the stuff will be done later...). **************************************************** Thank you. Now i have a question: i know that we can attach actors to the army vehicles and i know that the mod has attached 1 actor by default. If i want to attach more actors to the same vehicle, how can i do that? Link to comment Share on other sites More sharing options...
Jack Posted September 21, 2017 Author Share Posted September 21, 2017 Thank you. Now i have a question: i know that we can attach actors to the army vehicles and i know that the mod has attached 1 actor by default. If i want to attach more actors to the same vehicle, how can i do that? Wanted level editor doesn't have that option. Only one actor per vehicle for now. Wanted Level Editor (SAxVCxLC support) End Phone Call For VC My YouTube Channel Link to comment Share on other sites More sharing options...
NormalGTAVCPlayer Posted October 25, 2017 Share Posted October 25, 2017 I downloaded 9.0 version on GTA VC with CLEO, extracted it in CLEO. Its crashing the game during loading of save games. Old version used to crash the same way even if i`ll change max stars 6 to 9. Link to comment Share on other sites More sharing options...
Brooklynzsmac Posted October 25, 2017 Share Posted October 25, 2017 But it's San Andreas mod lol Link to comment Share on other sites More sharing options...
NormalGTAVCPlayer Posted October 25, 2017 Share Posted October 25, 2017 Not only, check his videos on youtube and you will find a vid about wanted level editor for Vice City. Link to comment Share on other sites More sharing options...
Jack Posted October 25, 2017 Author Share Posted October 25, 2017 (edited) I downloaded 9.0 version on GTA VC with CLEO, extracted it in CLEO. Its crashing the game during loading of save games. Old version used to crash the same way even if i`ll change max stars 6 to 9. WL Editor 1.090 is for GTA SA. For GTA VC download right here. It works for gta vc 1.0. Just make sure you have that version ok? Problem with the police helicopter has been resolved as well as same other issues. Edited October 25, 2017 by Jack Wanted Level Editor (SAxVCxLC support) End Phone Call For VC My YouTube Channel Link to comment Share on other sites More sharing options...
mangy Posted November 4, 2017 Share Posted November 4, 2017 Would it be possible to add an area where army replace the police? i want to make it so near area 69 and the naval base instead of police you see army and all stars involve army there, similar to fort zancudo in gta v Link to comment Share on other sites More sharing options...
Jack Posted November 6, 2017 Author Share Posted November 6, 2017 (edited) Would it be possible to add an area where army replace the police? i want to make it so near area 69 and the naval base instead of police you see army and all stars involve army there, similar to fort zancudo in gta v Hi and welcome to gtaforums. I'm sorry for the late response. Back to the topic: I've just added military zone settings: - soldiers replace cops, - police helicopters replaced with hunters. for each star when you enter the military zone (click on show): [GENERAL_SETTINGS] ENABLE_GENERAL_SETTINGS = 0 ; if set to 1 the zone settings will be ignored ZA___ENABLE_SLOT = 1 ; boolean 0 or 1 if 0 there won't be constant random ModelID replacing, just a single modelID per star as in the actuall game settings ZA___ENABLE_JURI = 1 ; enablesJurisdiction ; 1 will properly replace foot cops with the skin and weapon model ids from the appropriate star as featured in the gta3 WLE ZONEA___COPBIKE1 = 523 ; MODEL_COPBIKE motorbike1 Military Zone ZONEA___COPBIKE2 = 523 ; MODEL_COPBIKE motorbike2 Military Zone ZONEA___COPBIKE3 = 523 ; MODEL_COPBIKE motorbike3 Military Zone ZONEA___COPBIKE4 = 523 ; MODEL_COPBIKE motorbike4 Military Zone ZONEA___COPBIKE5 = 523 ; MODEL_COPBIKE motorbike5 Military Zone ZONEA___COPBIKE6 = 523 ; MODEL_COPBIKE motorbike6 Military Zone ZONEA___COPBIKE7 = 523 ; MODEL_COPBIKE motorbike7 Military Zone ZONEA___BIKEPED1 = 284 ; MODEL_LAPDM1 motorbike cop1 Military Zone ZONEA___BIKEPED2 = 284 ; MODEL_LAPDM1 motorbike cop2 Military Zone ZONEA___BIKEPED3 = 284 ; MODEL_LAPDM1 motorbike cop3 Military Zone ZONEA___BIKEPED4 = 284 ; MODEL_LAPDM1 motorbike cop4 Military Zone ZONEA___BIKEPED5 = 284 ; MODEL_LAPDM1 motorbike cop5 Military Zone ZONEA___BIKEPED6 = 284 ; MODEL_LAPDM1 motorbike cop6 Military Zone ZONEA___BIKEPED7 = 284 ; MODEL_LAPDM1 motorbike cop6 Military Zone ZONEA___OCCUPAB1 = 1 ; number of occupants for motorbike1 Military Zone ZONEA___OCCUPAB2 = 1 ; number of occupants for motorbike2 Military Zone ZONEA___OCCUPAB3 = 1 ; number of occupants for motorbike3 Military Zone ZONEA___OCCUPAB4 = 1 ; number of occupants for motorbike4 Military Zone ZONEA___OCCUPAB5 = 1 ; number of occupants for motorbike5 Military Zone ZONEA___OCCUPAB6 = 1 ; number of occupants for motorbike6 Military Zone ZONEA___OCCUPAB7 = 1 ; number of occupants for motorbike6 Military Zone ZONEA___VEHICLE1 = 432 ; MODEL_RHINO model of Army vehicle1 Military Zone ZONEA___VEHICLE2 = 433 ; MODEL_BARRACKS model of Army vehicle2 Military Zone ZONEA___VEHICLE3 = 432 ; MODEL_RHINO model of Army vehicle3 Military Zone ZONEA___VEHICLE4 = 433 ; MODEL_BARRACKS model of Army vehicle4 Military Zone ZONEA___VEHICLE5 = 432 ; MODEL_RHINO model of Army vehicle5 Military Zone ZONEA___VEHICLE6 = 433 ; MODEL_BARRACKS model of Army vehicle6 Military Zone ZONEA___VEHICLE7 = 432 ; MODEL_RHINO model of Army vehicle6 Military Zone ZA___RBLCKCHANCE = 24 ; byte 0 to 255 chance of Army roadblock to appear ZONEA___VEH_TIME = 8000 ; Army Vehicle Respawn Time timeInMiliSeconds 8000 is 8 seconds ZA___ENABLE_COLS = 0 ; boolean 0 or 1 number 1 will enable changing the colour of every Army vehicle ZA___PICK_COLOR1 = 0 ; byte 0 to 255 colour value ZONEA___MAX_CARS = 3 ; Max Army Vehicles in pursuit ZONEA____PEDMOD1 = 287 ; MODEL_ARMY model of soldiers inside the Army vehicle1 Military Zone ZONEA____PEDMOD2 = 287 ; MODEL_ARMY model of soldiers inside the Army vehicle2 Military Zone ZONEA____PEDMOD3 = 287 ; MODEL_ARMY model of soldiers inside the Army vehicle3 Military Zone ZONEA____PEDMOD4 = 287 ; MODEL_ARMY model of soldiers inside the Army vehicle4 Military Zone ZONEA____PEDMOD5 = 287 ; MODEL_ARMY model of soldiers inside the Army vehicle5 Military Zone ZONEA____PEDMOD6 = 287 ; MODEL_ARMY model of soldiers inside the Army vehicle6 Military Zone ZONEA____PEDMOD7 = 287 ; MODEL_ARMY model of soldiers inside the Army vehicle7 Military Zone ZA___GUNACCURACY = 84 ; byte 0 to 255 soldiers weapon accuracy ZA___SHOOT__RATE = 80 ; byte 0 to 255 soldiers weapon Shooting Rate ZONEA___MAX_PEDS = 10 ; total number of soldiers Military Zone ZONEA___OCCUPAN1 = 1 ; number of soldiers inside Army vehicle1 Military Zone ZONEA___OCCUPAN2 = 2 ; number of soldiers inside Army vehicle2 Military Zone ZONEA___OCCUPAN3 = 1 ; number of soldiers inside Army vehicle3 Military Zone ZONEA___OCCUPAN4 = 2 ; number of soldiers inside Army vehicle4 Military Zone ZONEA___OCCUPAN5 = 1 ; number of soldiers inside Army vehicle5 Military Zone ZONEA___OCCUPAN6 = 2 ; number of soldiers inside Army vehicle6 Military Zone ZA___W_NITESTICK = 3 ; WEAPON_NITESTICK weapon for all policemen ZA___COP_SHOTGUN = 25 ; WEAPON_SHOTGUN delayed random weapon for all police passengers ZONEA___PED_GUN1 = 31 ; WEAPON_M4 weapon for soldiers inside the Army vehicle1 ZONEA___PED_GUN2 = 31 ; WEAPON_M4 weapon for soldiers inside the Army vehicle2 ZONEA___PED_GUN3 = 31 ; WEAPON_M4 weapon for soldiers inside the Army vehicle3 ZONEA___PED_GUN4 = 31 ; WEAPON_M4 weapon for soldiers inside the Army vehicle4 ZONEA___PED_GUN5 = 31 ; WEAPON_M4 weapon for soldiers inside the Army vehicle5 ZONEA___PED_GUN6 = 31 ; WEAPON_M4 weapon for soldiers inside the Army vehicle6 ZONEA___PED_GUN7 = 31 ; WEAPON_M4 weapon for soldiers inside the Army vehicle7 ZONEA___CHOPPER1 = 425 ; MODEL_HUNTER model of Army helicopter1 Military Zone ZONEA___CHOPPER2 = 425 ; MODEL_HUNTER model of Army helicopter2 Military Zone ZONEA___CHOPPER3 = 425 ; MODEL_HUNTER model of Army helicopter3 Military Zone ZONEA___CHOPPER4 = 425 ; MODEL_HUNTER model of Army helicopter4 Military Zone ZONEA___CHOPPER5 = 425 ; MODEL_HUNTER model of Army helicopter5 Military Zone ZONEA___CHOPPER6 = 425 ; MODEL_HUNTER model of Army helicopter6 Military Zone ZONEA___CHOPPER7 = 425 ; MODEL_HUNTER model of Army helicopter6 Military Zone ZONEA___OCUPANH1 = 1 ; number of soldiers inside Army helicopter1 Military Zone ZONEA___HELITIME = 2000 ; Army Helicopter Arrival Time timeInMiliSeconds 3500 is 3.5 seconds ZA___HELIRSPTIME = 15000 ; Army Helicopter Respawn Time timeInMiliSeconds 15000 is 15 seconds ZONEA___MAXHELIS = 2 ; Number of Army Helicopters following the player ZONEA___BOAT_ID1 = 430 ; MODEL_PREDATOR model of Army boat1 Military Zone ZONEA___OCCUPANB = 3 ; number of soldiers occupying the boats number three means driver and one gunman ZONEA___BOATTIME = 8000 ; Army Boat Arrival Time timeInMiliSeconds 8000 is 8 seconds ZONEA___MAXBOATS = 3 ; number of Army boats ZONEA___HYDRA_01 = 520 ; MODEL_HYDRA model of military plane1 ZONEA___HYDRA_02 = 520 ; MODEL_HYDRA model of military plane2 ZONEA___HYDRA_03 = 520 ; MODEL_HYDRA model of military plane3 ZONEA___HYDRA_04 = 520 ; MODEL_HYDRA model of military plane4 ZONEA___HYDRA_05 = 520 ; MODEL_HYDRA model of military plane5 ZONEA___HYDRA_06 = 520 ; MODEL_HYDRA model of military plane6 ZONEA___HYDRA_07 = 520 ; MODEL_HYDRA model of military plane7 ZONEA___OCCUPANP = 1 ; number of pilots for military plane ZA___HYDRA_TIMER = 60000 ; Plane Respawn Time timeInMiliSeconds 60000 is 1 minute ZA___JETATACKTYP = 0 ; boolean MilitaryPlaneAttackType 0 airborne attack 1 ground or airborne attack ZONEA___MAXPLANE = 2 ; number of military planes in air Future versions of this mod will enable wanted level editing during a gameplay also: https://imgur.com/a/h49zg https://imgur.com/a/BhzXD https://imgur.com/a/QawFD Download: WLE 10.0 [GTA SA] Edited November 6, 2017 by Jack Fenton 1 Wanted Level Editor (SAxVCxLC support) End Phone Call For VC My YouTube Channel Link to comment Share on other sites More sharing options...
mangy Posted November 11, 2017 Share Posted November 11, 2017 Another question, how do you add "zones" like for example if i entered say the las ventarus strip i'd get a wanted level that involes the italian mob but if i went out of that area it would return to normal Link to comment Share on other sites More sharing options...
Jack Posted November 12, 2017 Author Share Posted November 12, 2017 (edited) Another question, how do you add "zones" like for example if i entered say the las ventarus strip i'd get a wanted level that involes the italian mob but if i went out of that area it would return to normal Adding a zone inside wanted level code is simple but due to extreme number of settings that this mod provides I rather not add anything else. However you could try some scm tutorials. If you decide to do it then this might help you: while true wait 0 if 0583: player $PLAYER_CHAR in_zone 'OVS' // Old Venturas Strip then // the player is inside Old Venturas Strip area else // the player is outside Old Venturas Strip area endend // while Stuff you're going to need: Sanny Builder CLEO setup CLEO script tutorial opcode database with descriptions Zone List You can start a topic here if you need some help with your script: Edited November 12, 2017 by Jack Wanted Level Editor (SAxVCxLC support) End Phone Call For VC My YouTube Channel Link to comment Share on other sites More sharing options...
SLON1936 Posted November 17, 2017 Share Posted November 17, 2017 I have two questions: 1. Why do ordinary cops appear at police barricades (with 4 stars, and higher), and not SWAT, FBI, etc. members?2. Why do Hydra planes now behave so aggressively, and attack CJ directly on the ground? Link to comment Share on other sites More sharing options...
Jack Posted November 18, 2017 Author Share Posted November 18, 2017 I have two questions: 1. Why do ordinary cops appear at police barricades (with 4 stars, and higher), and not SWAT, FBI, etc. members?2. Why do Hydra planes now behave so aggressively, and attack CJ directly on the ground? 1. That problem is partially solved and ready for the next version. 2. The Hydra plane settings are not set to default. Open WantedLevelEditor.ini and replace: JETATACKTYP = 1with: JETATACKTYP = 0 You can use sanny builder to replace all with only 1 click. Let me know if you have any more problems with the mod. WLE Cheat menu still in progress (roughly 75% finished). Wanted Level Editor (SAxVCxLC support) End Phone Call For VC My YouTube Channel Link to comment Share on other sites More sharing options...
OGLuigi Posted November 19, 2017 Share Posted November 19, 2017 Hey Jack I have a few questions/ideas/problems, 1. Is there a way to put less stars like a disable option for each star? Or do you plan on updating STAR 7? I really only want 7 stars but the default right now is 9. 2 .Can you put more than 1 ped. model in a vehicle? I would like to put WMOMIB and BMYMIB in the same vehicle. 3. Car color options and S7___W_NITESTICK aren't working for me; I want to have all vehicles black (e.g. Black Patriot) and would like for on foot polices officers to carry Micro SMGs 4. Hunter Chopper and Hydras wont spawn for me, even though everything is set correctly 5. Maybe consider adding drive by shootings while in vehicle when Officers are given SMGs 6. Different weapon for each officer in a vehicle? Sorry for the long list, but thank you so much for the mod, it is a lot of fun to mess around with. SLON1936 1 Link to comment Share on other sites More sharing options...
Jack Posted November 19, 2017 Author Share Posted November 19, 2017 (edited) 1. It will be available in the next version. 2. Unfortunately no. I would have to build up an external script with totaly diferent approach (although that would solve the problem but my primary objective is to avoid creating new vehicles and peds through WLE). I'll let WLE cooperate with the executable as much as possible. But I think there's a way to change NPC models after their creation though. 3. a) Under [GENERAL_SETTINGS] change ENABLE_GENERAL_SETTINGS to 1 ; if 1 - zone settings will be ignored b) Under the "#STAR_7_ALL_AREAS" change S7___ENABLE_COLS to 1 S7___PICK_COLOR1 to 0 (0 is black) Some vehicles (like patriot) can not change their colour at all. I know one mod which bypasses that: recolorable cars 4. Again "ENABLE_GENERAL_SETTINGS" to 1 ; if 1 - zone settings will be ignored. Also it might be possible that you attained more then 7 stars which leads to default settings so set the same for 8th and 9th star. And don't forget that Hydra and Police helicopter have their own "arrival time" so change that too if you want them to spawn rapidly. That might also increase their number more effectively (Hydra needs 1 minute to arrive and police helicopter 15 seconds). 5. I think there's already a mod called Police Drive By or something like that. 6. It's possible and it will be done in the future. In the meanwhile you could use this mod I made a few centuries ago: Police Weapons Edited November 19, 2017 by Jack Wanted Level Editor (SAxVCxLC support) End Phone Call For VC My YouTube Channel Link to comment Share on other sites More sharing options...
Foxter Diaz Posted November 21, 2017 Share Posted November 21, 2017 (edited) When I put "3" for occupants like for a rhino, the soldier that spawns as a gunner isn't positioned well. How do I fix this? I have the SetTurretOffset.cs and it still doesn't fix this. Do I have to change something in the .ini file? like in this line? TARGET_PRIORITY = 0 ; used for gunmen attached to a vehicle ---> opcode_0770 SET_CHAR_IS_TARGET_PRIORITY Edited November 21, 2017 by Foxter Diaz Link to comment Share on other sites More sharing options...
Jack Posted November 21, 2017 Author Share Posted November 21, 2017 When I put "3" for occupants like for a rhino, the soldier that spawns as a gunner isn't positioned well. How do I fix this? I have the SetTurretOffset.cs and it still doesn't fix this. Do I have to change something in the .ini file? like in this line? TARGET_PRIORITY = 0 ; used for gunmen attached to a vehicle ---> opcode_0770 SET_CHAR_IS_TARGET_PRIORITY MODEL_RHINO is included in the SetTurretOffset code and it works. Maybe you don't like how I personaly attach soldier to a tank: if 7@ == #RHINOthen 1@ = 0.65 // x 2@ = 0.15 // y 3@ = 1.75 // z gosub @SetTurretOffsetend Other then that it might be possible that you changed number of occupants in the wrong way like for example: ENABLE_GENERAL_SETTINGS = 0STAR7___OCCUPAN1 = 3 ; number of soldiers inside Army vehicle1 All Areas STAR7___OCCUPAN2 = 2 ; number of soldiers inside Army vehicle2 All Areas STAR7___OCCUPAN3 = 3 ; number of soldiers inside Army vehicle3 All Areas STAR7___OCCUPAN4 = 2 ; number of soldiers inside Army vehicle4 All Areas STAR7___OCCUPAN5 = 3 ; number of soldiers inside Army vehicle5 All Areas STAR7___OCCUPAN6 = 2 ; number of soldiers inside Army vehicle6 All Areas STAR7___OCCUPAN7 = 3 ; number of soldiers inside Army vehicle7 All Areas This won't work since "ENABLE_GENERAL_SETTINGS" is not set to 1 or if "ENABLE_GENERAL_SETTINGS" IS set to 1 then you probably changed the occupants value for the specific town which won't work also. Remember that ENABLE_GENERAL_SETTINGS is some sort of switch - it turns on 1 of the mod features but turns off another. If it's set to 1, the ini file settings will work only from the top to this line: #WARNING THE SETTINGS BELLOW WILL WORK ONLY IF "ENABLE_GENERAL_SETTINGS" IS_SET TO 0Those are settings for stars only. If it's set to 0, the ini file settings will work from the mentioned line to the end (that would be settings by town and stars). I know this might be confusing but when I finish WLE menu, things will become a lot understandable and fun. The opcode_0770 SET_CHAR_IS_TARGET_PRIORITY effects the way the attached characters shoot. If set to 1 they choose their target more rapidly and shoot from the higher distances. More funy stuff about the 0770: The opcode was used in the main.scm during the missions:Mission 18 "Sweet's Girl" ------------ the rival Grove Street Families with the pistols,Mission 22 "Burning Desire" ---------- gangs around the house with the pistols,Mission 25 "Catalyst" ---------------- gangsMission 31 "Reuniting The Families" -- SWAT team with the MP5Mission 52 "Snail Trail" ------------- Train MissionMission 61 "Ice Cold Killa" ---------- San Fierro - Killing Jizzy missionMission 62 "Toreno's Last Flight" ---- San Fierro - Police Station helipad guards with pistols and rocketLauncher, Helicopter crew with the DESERT_EAGLE,Mission 63 "Yay Ka-Boom-Boom" -------- San Fierro - Crack Factory Guards with the pistolsMission 88 "Don Peyote" -------------- The Desert - Snake Farm characters with the pistolsMission 102 "A Home In The Hills" ----- Los Santos - Vagos gang with the MP5Mission 103 "Vertical Bird" ----------- San Fierro - Soldiers with M4 Mission 106 "Beat Down on B Dup" ------ Los Santos - Ballas gang with AK47Mission 127 "Pimping Sub-Mission" ----- Foxter Diaz 1 Wanted Level Editor (SAxVCxLC support) End Phone Call For VC My YouTube Channel Link to comment Share on other sites More sharing options...
Foxter Diaz Posted November 21, 2017 Share Posted November 21, 2017 (edited) Nah, you did a good job with the positioning, but for me soldiers don't spawn in the hatch on top of the rhino's turret, they spawn on top of the hatch where the rhino driver goes (not on top of the rhino's turret where it's supposed to go). This would happen with Patriots as well. It spawns in front of the car, on top of the patriot's hood and not in the roof of the patriot. I'm using original SA Rhino and patriot models by the way, so I doubt it has to do with that. Yes I know and understand this, thanks anyway. I used the Zone settings. I did put a 0 in general settings and I can see the zone settings are working because the other stuff I modified for the zone settings are working in game. The gunners do spawn with rhinos and patriots but their positioning is just weird, even when using the cleo file that fixes it (It's like they are using the position of the boats for land vehicles as well). It sometimes is confusing when there's not enough information but I did understand most of the .ini file, like I didn't know what the TARGET PRIORITY was for. And that menu would be awesome! I love this mod, it's one of the best mods I've ever used. Sadly there's a bug with helicopters where they would take too long to come (even when I reduced the time of arrival to like 5 secs "5000") and when they arrive, they would leave after a bit, like Ignoring the player or like if i had activated the "AEZAKMI" cheat (No wanted level). This would happen even if I didn't loose a star. Example: A helicopter comes at 6 stars, and leaves, still at 6 stars, after a bit. I hope you could fix this. And I would like to give a suggestion. It would be cool if you added an option for changing the vehicles in a road block. This would be super cool and realistic. I would like to change the roadblock vehicles to heavy non pursuit vehicles like the swat tank but without including it as a pursuit vehicle. Thanks for replying and for the help! Edited November 21, 2017 by Foxter Diaz SLON1936 1 Link to comment Share on other sites More sharing options...
SLON1936 Posted November 23, 2017 Share Posted November 23, 2017 I also noticed that when adding to the wanted level some vehicles, such as the FBI Truck, they spawn with a wheels, few sunk in the ground. The same goes for Barracks. (Yes, I have replaced the cars, but all settings are spelled correctly). Without a script, there is no such thing. Link to comment Share on other sites More sharing options...
Jack Posted December 10, 2017 Author Share Posted December 10, 2017 Cheat Menu is now available at the original post. About the previous questions: - roadblocks - fixed, - stars on the interface - available (you can define number of stars on hud now), - "wheels sunk in the ground" not fixed, - helicopters leave the airspace too early - partially fixed. Wanted Level Editor (SAxVCxLC support) End Phone Call For VC My YouTube Channel Link to comment Share on other sites More sharing options...
Jack Posted January 1, 2018 Author Share Posted January 1, 2018 New mod improvements. Description at the first page:http://gtaforums.com/topic/873592-wanted-level-editor/ Happy New Year and all of the upcoming holidays. eagle152 1 Wanted Level Editor (SAxVCxLC support) End Phone Call For VC My YouTube Channel Link to comment Share on other sites More sharing options...
MisterMo Posted January 3, 2018 Share Posted January 3, 2018 got some questions here since i didn't want to crowd the other post. first , i managed to assign different cars(original game models) to the pursuit and the emergency lights and sirens work , but they do nothing, they just spawn and drive around with cops in them , they don't really join in on the pursuit second , added models seem to work just fine and chase me but they have no emergency lights/sirens at all. third, is there anyway through the ini where i can change the default menu activation key to something else ? i use Rshift for sprint and other Mod Binds and it's really inconvenient Link to comment Share on other sites More sharing options...
frankandbeans Posted January 3, 2018 Share Posted January 3, 2018 Hi Jack, is the ini file included in this editor, the default settings of the vanilla game? I've also enjoyed your helicopter mod. AustinJSSS 1 Link to comment Share on other sites More sharing options...
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