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Jack

Wanted Level Editor

Recommended Posts

Jack
On 9/4/2020 at 10:22 AM, Nicky10193 said:

Could you also fix the problem for III and VC?

Describe which problems you have and I'll fix it as soon as I can.

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Nicky10193

The broken max stars limit (Still gain 7 or more stars even if i set the limit to 6.)

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Jack
20 hours ago, Nicky10193 said:

The broken max stars limit (Still gain 7 or more stars even if i set the limit to 6.)

It's fixed for both games.

 

Also for gta SA players:

- error causing the invisible player in some vehicle models is now removed (this was present only in the previous mod release - 2.14).

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Cypher05

Greetings,
I was testing out the WLE on GTA SAXLCXVC with the proper version, i have encountered a crash, every time i trigger the first police star by for example tackling one of their cars, this happens both when i'm VC and both when i'm LC and SA.

I have put the crash log on this pastebin link, if someone can help me it would be great.

https://pastebin.com/jpm86bu4

 

Note: i have not modified the .xml yet

Edited by Cypher05
Missing link

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Jack
1 hour ago, Cypher05 said:

Greetings,
I was testing out the WLE on GTA SAXLCXVC with the proper version, i have encountered a crash, every time i trigger the first police star by for example tackling one of their cars, this happens both when i'm VC and both when i'm LC and SA.

I have put the crash log on this pastebin link, if someone can help me it would be great.

https://pastebin.com/jpm86bu4

 

Note: i have not modified the .xml yet

I confirm. It crashed when I start kicking the police car.

I posted the 2nd link for SAxVCxIII. (Wanted Level Editor v1.01 for SAxVCxIII)

It didn't crash for me.

Let me know what happened?

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Cypher05
34 minutes ago, Jack said:

I confirm. It crashed when I start kicking the police car.

I posted the 2nd link for SAxVCxIII. (Wanted Level Editor v1.01 for SAxVCxIII)

It didn't crash for me.

Let me know what happened?

Okay with this new link it seems to work, there is no crash, i will test a bit more to confirm this but it's a good sign. 
Thank you for the help.

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Nicky10193

I have a few potential ideas to help develop your mod.

 

1- Have more than 6 vehicles and 6 peds (only achieved via limit adjuster obviously)

2- Able to set individual color between each vehicle

3- In III and VC, able to change police helicopters like in SA (and in VC, have a hunter chase you)

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Jack

1) I didn't want to put more then 6 for a reason. Here's why:
- number of vehicles is defined per star. So we can put for example 6 vehicles at 6th star and 6 in 5th star - that's already 12 diferent vehicle models.
If we choose all 6 vehicles to be the ones with the 4 seats there can be 24 diferent ped models per star (that's 24 models plus 6 vehicle models per star).
If we choose all vehicle occupants to have diferent weapons that's 24 diferent weapon models per star.
6 vehicles + 6 vehicles * 4 occupants + 6 vehicles * 4 weapon models = 54 diferent models per star.
So I'm not planing to increase that limit - sorry.
I even left the option to choose between 1 or 6 vehicles for each star ("Enable Multiple Models" - disabled by default).

 

2) The colour options are present but it's for all vehicles per star - not for each vehicle (not available through the menu - xml only).

 

3) Currently not possible through wle but:

for VC I have a hunter attack mod:
Star7
If you want to use it with WL Editor then extract only "heli code" and "missile code" without "STAR 7" to avoid conflicts.
The hunter will attack you at 7th star or above.

 

I also made the New Police Helicopter for VC - it replaces the original.

 

III by default can only accept MODEL_ESCAPE as a diferent cop heli model.
I'm not sure I even left the option for III helicopters in the xml.

Edited by Jack
.
  • Like 1

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the kuruma driver

Jack is there anyway to edit cop car driving speed 

5 hours ago, Jack said:

1) I didn't want to put more then 6 for a reason. Here's why:
- number of vehicles is defined per star. So we can put for example 6 vehicles at 6th star and 6 in 5th star - that's already 12 diferent vehicle models.
If we choose all 6 vehicles to be the ones with the 4 seats there can be 24 diferent ped models per star (that's 24 models plus 6 vehicle models per star).
If we choose all vehicle occupants to have diferent weapons that's 24 diferent weapon models per star.
6 vehicles + 6 vehicles * 4 occupants + 6 vehicles * 4 weapon models = 54 diferent models per star.
So I'm not planing to increase that limit - sorry.
I even left the option to choose between 1 or 6 vehicles for each star ("Enable Multiple Models" - disabled by default).

 

2) The colour options are present but it's for all vehicles per star - not for each vehicle (not available through the menu - xml only).

 

3) Currently not possible through wle but:

for VC I have a hunter attack mod:
Star7
If you want to use it with WL Editor then extract only "heli code" and "missile code" without "STAR 7" to avoid conflicts.
The hunter will attack you at 7th star or above.

 

I also made the New Police Helicopter for VC - it replaces the original.

 

III by default can only accept MODEL_ESCAPE as a diferent cop heli model.
I'm not sure I even left the option for III helicopters in the xml.

Hey Jack im really a big fan of your mods, but i have a question. Is there any way to edit cop cars driving speed per level? For example :at 3 stars they drive faster than 2 stars,at 5 stars faster than 4 stars .it's possible to make this feature editable by the xml file ? (forgive my english)

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Jack
17 hours ago, the kuruma driver said:

Jack is there anyway to edit cop car driving speed

Currently there isn't such option. I might add it in the future releases.

  • Like 1

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the kuruma driver

Okay, thank you for replying.

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mrlico

how to increase health and armor for specific ped in GTA 3? for example - SWAT/ FBI/ ARMY. 

Edited by mrlico

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Jack
20 hours ago, mrlico said:

how to increase health and armor for specific ped in GTA 3? for example - SWAT/ FBI/ ARMY. 

Open the WantedLevelEditorForGTA3.xml,
search for:

<cop_health>100.0</cop_health>


and

<cop_armour>


- for swat:
    Under <star_4>
- for fbi:
    Under <star_5>
- for army:
    Under <star_6>

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mrlico

it doesn't work for me. and even more so, this function from the name applies to all police officers, and not to a specific model.

 

can I change it with reference to the model? for example

 

 

<swat_health>125.0</swat_health>

     <fbi_health>150.0</fbi_health>

 

    <army_health>200.0</army_health>

 

and so

armour

 

 

 

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Jack
On 9/28/2020 at 7:50 PM, mrlico said:

it doesn't work for me. and even more so, this function from the name applies to all police officers, and not to a specific model.

 

can I change it with reference to the model? for example

 

It works now. Download Wanted Level Editor for gta3 v2.1.

And no - do not touch the xml entry names, only values. For example Army health from 100.0 to 1000.0 like this:

<star_6>
  <cop_health>1000.0</cop_health>

"cop_health" represents the health for all law enforcement peds. It's a setting which works per stars. If you change "cop_health" value bellow <star_5>  then FBI health will be changed since FBI arrives at star 5.

Edited by Jack
.

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mrlico

and you can not be lazy and do for each ped*s your health?....

  • excuseme 2

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Junior_Djjr

Have you ever stopped to think that it would be a better idea to focus on the mod's stability before its size?

 

I have been following the project for years and even today I'm not satisfied.

 

While testing the cheats, I typed STAR7, where 7 is the key that opens the menu (seriously? Didn't you stop to think that other mods could use this same key? For example, typing some in-game text should use all letters, even your own mod uses the same key), thus, typing STAR7 cheat opens the mod menu, cool, I press Enter to close, as is usual in all game menus, but Enter is to select (why did you reversed the game logic??), it was muscle memory because I had read in the Readme, so I used the correct key, Backspace. Do not close. I pressed 7 again, and also the command to open the menu, I just can't close the menu anymore, I'm unable to play and all I did was press the 7 key.

I know it is possible to change the keys in the xml file, but you need to think about the user friendly, you are releasing your mod to hundreds if not thousands of people, the mod needs to be ready to be used. Apparently you didn't even teach how to change commands in readme, a lay person reading this "<CurrentStatsKey1>55</CurrentStatsKey1>" will not understand anything.

 

And, worse, neither the menu works correctly, you did not coded to release the key before selecting the next item, at 60 FPS it is practically impossible to use the menu, you have to press the keys VERY quickly to be able to select what you want.

 

I've always thought that the worst thing about the mod is getting people out of cars at high wanted level, what's the point of this idea? Chaos is going on and instead of people locking themselves in their cars and running away, they get out of the car and keeps stopped. ?

 

There are 2 .asi files in the download, all the documentation seems out of date, the mod includes a 1 MB .fxt file of texts that can be generated and used directly in programming instead of GXT entries. It's really necessary to include a configuration file with 1 MB of texts? Who needs to configure it? To make matters worse, you used common entry names, like "DRIVE", which causes conflicts with other mods. There are even GXT entries "_1_" with the text "-1-", why the need for that in a configuration file and conflicting with other mods? This is just a number, just use the number directly in the code instead of configurable GXT entry.

 

The configuration file is another thing that you should have thought of in a more automated way instead of literally every option.

Even the way that the xml was organized is not optimized, it is organized exactly like an .ini file, that is, a section and several keys below, the optimization, and even the organization, of the xml, is precisely to have subsections, like "<star6>".

 

Now I entered the game again to find how to close the menu, cleared the wanted level thinking that the menu would close, since it is the current wanted level menu, but no, I pressed Enter (again, muscle memory) and the game just crashed (wantedleveleditor.sa.asi (+0x93b6) reading 0x0000001C).

And everything I said here I only tested the mod for about 1 minute. Literally everything I tested doesn't work, I increased the stars to 9, typed STAR9 and it created 9 empty stars, 6 were activated. You created a very complex mod, you have a lot of experience, you should think more about stability than size, and I know it’s not just a “early beta” version because I’ve had several problems since ever, years waiting for some stable version, testing each X months, and this recreation in asi has been for 4 months and it still doesn't work even the basics.

Edited by Junior_Djjr
  • Like 4
  • KEKW 2

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Strs

i agree with Junior_Djjr why need to use STAR7 make it like command ("warmup" 3 to 4 stars wanted level and "Trial" 5 to 7 stars wanted level and "nightmare" is 8 to 10 stars level) 3 phases that way it makes sense  Junior_Djjr 👍

Edited by Strs
forgot
  • KEKW 1

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Nicky10193
On 10/13/2020 at 8:53 AM, Junior_Djjr said:

Have you ever stopped to think that it would be a better idea to focus on the mod's stability before its size?

 

I have been following the project for years and even today I'm not satisfied.

 

While testing the cheats, I typed STAR7, where 7 is the key that opens the menu (seriously? Didn't you stop to think that other mods could use this same key? For example, typing some in-game text should use all letters, even your own mod uses the same key), thus, typing STAR7 cheat opens the mod menu, cool, I press Enter to close, as is usual in all game menus, but Enter is to select (why did you reversed the game logic??), it was muscle memory because I had read in the Readme, so I used the correct key, Backspace. Do not close. I pressed 7 again, and also the command to open the menu, I just can't close the menu anymore, I'm unable to play and all I did was press the 7 key.

I know it is possible to change the keys in the xml file, but you need to think about the user friendly, you are releasing your mod to hundreds if not thousands of people, the mod needs to be ready to be used. Apparently you didn't even teach how to change commands in readme, a lay person reading this "<CurrentStatsKey1>55</CurrentStatsKey1>" will not understand anything.

 

And, worse, neither the menu works correctly, you did not coded to release the key before selecting the next item, at 60 FPS it is practically impossible to use the menu, you have to press the keys VERY quickly to be able to select what you want.

 

I've always thought that the worst thing about the mod is getting people out of cars at high wanted level, what's the point of this idea? Chaos is going on and instead of people locking themselves in their cars and running away, they get out of the car and keeps stopped. ?

 

There are 2 .asi files in the download, all the documentation seems out of date, the mod includes a 1 MB .fxt file of texts that can be generated and used directly in programming instead of GXT entries. It's really necessary to include a configuration file with 1 MB of texts? Who needs to configure it? To make matters worse, you used common entry names, like "DRIVE", which causes conflicts with other mods. There are even GXT entries "_1_" with the text "-1-", why the need for that in a configuration file and conflicting with other mods? This is just a number, just use the number directly in the code instead of configurable GXT entry.

 

The configuration file is another thing that you should have thought of in a more automated way instead of literally every option.

Even the way that the xml was organized is not optimized, it is organized exactly like an .ini file, that is, a section and several keys below, the optimization, and even the organization, of the xml, is precisely to have subsections, like "<star6>".

 

Now I entered the game again to find how to close the menu, cleared the wanted level thinking that the menu would close, since it is the current wanted level menu, but no, I pressed Enter (again, muscle memory) and the game just crashed (wantedleveleditor.sa.asi (+0x93b6) reading 0x0000001C).

And everything I said here I only tested the mod for about 1 minute. Literally everything I tested doesn't work, I increased the stars to 9, typed STAR9 and it created 9 empty stars, 6 were activated. You created a very complex mod, you have a lot of experience, you should think more about stability than size, and I know it’s not just a “early beta” version because I’ve had several problems since ever, years waiting for some stable version, testing each X months, and this recreation in asi has been for 4 months and it still doesn't work even the basics.

Jack, I'm really hoping you listen to this.

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artginPL

I also have explained it to him once, but the conversation with him is very difficult ...

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Learn To Fly Carl

jack can you please remake the swat helicopter mod, but without using libertycity helicopter audios, and without the helicopter been bullet proof, and also, can you please make the mod use the original sound files, not any external sound in a cleo folder

Edited by Learn To Fly Carl

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RAmedina

Hi Just want to ask if i can add MODEL ID for peds for police walking on the street? For example, i have custom PEDS (FLAPDF1.dff) Can i add it as a walking peds on the street? and lastly, what is the enable multiple skin and how to use it?

 

sorry i forgot that my game is gta san andreas. thanks

 

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Jack
Quote

I just can't close the menu anymore,
I'm unable to play and all I did was press the 7 key.

Use RMB to force the menu closing.

 

Quote

why did you reversed the game logic?

Irrelevant.

 

Quote

a lay person reading this "<CurrentStatsKey1>55</CurrentStatsKey1>" will not understand anything.

Work in progress. Status: Importing key altering option to the menu. Almost done.

 

Quote

And, worse, neither the menu works correctly, you did not coded to release the key before selecting the next item, at 60 FPS it is practically impossible to use the menu, you have to press the keys VERY quickly to be able to select what you want.

Solved. Also at some points of the menu - I make the key press to be synchronized with the FPS.

 

Quote

I've always thought that the worst thing about the mod is getting people out of cars at high wanted level, what's the point of this idea? Chaos is going on and instead of people locking themselves in their cars and running away, they get out of the car and keeps stopped.

Work in progress. Status: not yet started.

 

Quote

texts that can be generated and used  directly in programming instead of GXT entries.

It's done - the fxt file will be history.

 

Quote

The configuration file is another thing that you should have thought of in a more automated way instead of literally every option.
Even the way that the xml was organized is not optimized, it is organized exactly like an .ini file, that is, a section and several keys below,
the optimization, and even the organization, of the xml, is precisely to have subsections, like "<star6>".

Completely irrelevant. The mod reads the configuration file data in a specific moment in a very short amount of time (less then a second to be more precise). So why would I bother changing the xml?

 

Quote

I increased the stars to 9, typed STAR9 and it created 9 empty stars, 6 were activated.

Mod conflict probably. However I made some changes just in case.

 

On 11/15/2020 at 12:56 PM, Learn To Fly Carl said:

jack can you please remake the swat helicopter mod, but without using libertycity helicopter audios, and without the helicopter been bullet proof, and also, can you please make the mod use the original sound files, not any external sound in a cleo folder

I'll see what I can do. In case I made some changes I will be uploade it on the New Police Helicopter topic.
If you want helicopter without the liberty voices then simply remove them from the cleo folder.    
Also that's off topic. Next time either ask in the appropriate mod topic or contact me directly.

 

On 11/15/2020 at 1:36 PM, RAmedina said:

Hi Just want to ask if i can add MODEL ID for peds for police walking on the street? For example, i have custom PEDS (FLAPDF1.dff) Can i add it as a walking peds on the street? and lastly, what is the enable multiple skin and how to use it?

sorry i forgot that my game is gta san andreas. thanks

Simple adding dff and txd files to the gta3.img won't do anything. You need limit adjuster. Once the ped is added to the game - use WL Editor to make them behave like cops.
"Enable multiple models" provides the option to use 6 diferent models per wanted star.

 

EDIT: Mod update is not yet uploaded. Hopefullt in a few days it will.

Edited by Jack
.

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Learn To Fly Carl
On 11/17/2020 at 2:47 AM, Jack said:

remove them from the cleo folder.    
Also that's off topic

all right i know i can remove them from the audio folder.. but what i mean is that, can you make the mod use just the original audios from the game, and not that any external audios, because as far as i remember, if you remove the audios from the cleo folder, then the helicopter doesn't make any quotes sound from what is supposed to be the orginal game heclicopter quotes

 
On 11/17/2020 at 2:47 AM, Jack said:

I will be uploade it on the New Police Helicopter topic

can you share the link of that topic, because i can't see it

Edited by Learn To Fly Carl

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