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The Wishlist Thread!


Ciaran
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Do you want more Jets?  

485 members have voted

  1. 1. Do you want more jets?

    • Yes just like the ones described in this post.
      73
    • No it's to OP.
      263
    • Yes but no exploding cannon on the besra.
      39
    • Yes with an exploding cannon on the besra.
      28
    • Yes but they should be more expensive.
      23
    • Yes but they should be more expensive with an exploding cannon on the besra.
      34
    • Yes but they should be more expensive without an exploding cannon on the besra.
      25


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With everything being triple expensive lately, how about a new Mastermind Bonus award. I was thinking the Criminal Kingpin Bonus. Basically run through all the Heists like mastermind, only you can't use Heavy Vest, or any Armored vehicles. Doing that would net a $15 million bonus. I'm sure with a decent team, it would be quite possible.

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weeginge1234

Being able to have your own organisation in GTA Online is pretty cool. Being a VIP, having bodyguards. But aside from Piracy Prevention and hunting for the VIP, it's merely a novelty.

 

I'm guessing that Rockstar will expand the idea, and may possibly merge it with crews. Here I'm going to suggest some good ideas for where Organisations and Crews can go from here. These ideas are mainly towards the GTA 6 version of GTA Online, as my ideas centre around an in-game economy; something GTA Online doesn't really have. I talk as if GTA 6 won't let you buy money, you HAVE to make it.

 

Straight off, I think Organisations should be merged with crews, or at least reflect off of them. Because really, by now if you're a regular GTAO player, you've most likely got a Social Club account. It means everything is all in the one place, gives Crews more off a purpose and gives Organisations a backbone. (I'm going to refer to the Organisations as if they are now merged with Crews).

 

I also think that there should be two types of lobbies. Fun lobbies (for killing people for fun and messing around for a laugh) and work lobbies (where Organisation moves are made, like transporting drugs or taking a hit).

 

Now to what we should do with this new interpretation of Organisations. Trading should be the backbone of it. Dealing drugs, property, selling off cars, fencing dodgy goods. Not only to NOC Contacts, but to other players. This allows alliances to be actually have a benefit and a true purpose.

 

Using drugs as an example:

I see the GTA 6 map being big, possibly even multiple cities. If so, each area of the map should have a different drug economy. So a certain drug will sell low in one place, but high in the other. But the economy will be controlled by the players actions. If Organisations are at war with each other, it may effect the economy. Other crews can use it to their advantage, like an economy in real life. Organisations will have a live inventory of illegal goods, and will have to be stored somewhere. They can own a HQ, can rent out say a factory, or could store them somewhere they don't control (if they can't afford property or use it as a tactic). If drugs need to be moved, they can be carried by satchel on the player, but if they need to be moved by bulk, vehicles can be used. Obviously, they will need security to protect the product, and keep it unsuspicious so the cops won't find out.

 

Organisations can do many different lines of work, not just trade. Such as hitmen, security or even being plain mercy for higher. True, that can already be done. But it would be ideal if the game was designed with mechanics for all these different lines of work for Organisations.

 

Is the idea good? Can you expand upon it? What can be better? Thanks for reading.

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El-Gaddafii

Being able to have your own organisation in GTA Online is pretty cool. Being a VIP, having bodyguards. But aside from Piracy Prevention and hunting for the VIP, it's merely a novelty.

I'm guessing that Rockstar will expand the idea, and may possibly merge it with crews. Here I'm going to suggest some good ideas for where Organisations and Crews can go from here. These ideas are mainly towards the GTA 6 version of GTA Online, as my ideas centre around an in-game economy; something GTA Online doesn't really have. I talk as if GTA 6 won't let you buy money, you HAVE to make it.

Straight off, I think Organisations should be merged with crews, or at least reflect off of them. Because really, by now if you're a regular GTAO player, you've most likely got a Social Club account. It means everything is all in the one place, gives Crews more off a purpose and gives Organisations a backbone. (I'm going to refer to the Organisations as if they are now merged with Crews).

I also think that there should be two types of lobbies. Fun lobbies (for killing people for fun and messing around for a laugh) and work lobbies (where Organisation moves are made, like transporting drugs or taking a hit).

Now to what we should do with this new interpretation of Organisations. Trading should be the backbone of it. Dealing drugs, property, selling off cars, fencing dodgy goods. Not only to NOC Contacts, but to other players. This allows alliances to be actually have a benefit and a true purpose.

Using drugs as an example:

I see the GTA 6 map being big, possibly even multiple cities. If so, each area of the map should have a different drug economy. So a certain drug will sell low in one place, but high in the other. But the economy will be controlled by the players actions. If Organisations are at war with each other, it may effect the economy. Other crews can use it to their advantage, like an economy in real life. Organisations will have a live inventory of illegal goods, and will have to be stored somewhere. They can own a HQ, can rent out say a factory, or could store them somewhere they don't control (if they can't afford property or use it as a tactic). If drugs need to be moved, they can be carried by satchel on the player, but if they need to be moved by bulk, vehicles can be used. Obviously, they will need security to protect the product, and keep it unsuspicious so the cops won't find out.

Organisations can do many different lines of work, not just trade. Such as hitmen, security or even being plain mercy for higher. True, that can already be done. But it would be ideal if the game was designed with mechanics for all these different lines of work for Organisations.

Is the idea good? Can you expand upon it? What can be better? Thanks for reading.

I've always thought the same and one can only wish these type of features get implemented in the next installment of the series.

 

To expand on your idea what if crew founders had to choose a crew/organisation type when starting up a crew which would have unique characters, jobs and maybe even properties etc. only available to that type of crew/organisation I'll give you an example:

 

Player creates "cocaine cowboys" and sets crew type to 'smugglers' the leader/s of this crew will now receive specific work from contacts regarding smuggling jobs, naturally players will have to start at the very bottom (street level deals) before progressing with their respective 'faction' which in turn unlocks better jobs with the grand finale being a heist-type multi-tier mission which if completed sees you become a kingpin of your respected criminal career.

 

Maybe smuggling isnt your thing? So start a crew who dedicate their lives to robbing and stealing, again starting at the bottom (say robbing liquor stores or home invasions) progressing again until ultimately rising through the ranks to pull off the 'big one'

 

The possibilities really are endless the same concept could be used for practically every job there is, yes even legal ones.

 

Would be interesting to see something like this implemented but as I said, one can only hope

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HeatproofLemur

Everyday I'm just craving for this:

gta_world_big.jpg

 

I know this is probably the oldest thing discussed here, but I just can't let go of something this beautiful lol

If only this was a reality, then i could just lose myself cruising around in my tornado custom makin my own road trip with the top down and k-dst on the radio

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I wish they fixed the burnout mechanics for FWDs. Like when I floor the accelerator while holding the handbrake, I expect the front wheels to spin out, dragging the car forward, like it did in all previous GTAs. As well as when I press both gas and brakes, it should just rev up while standing still.

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HeatproofLemur

Everyday I'm just craving for this:

gta_world_big.jpg

 

I know this is probably the oldest thing discussed here, but I just can't let go of something this beautiful lol

If only this was a reality, then i could just lose myself cruising around in my tornado custom making my own road trip with the top down and k-dst on the radio

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Could you imagine getting stuck without a car in one of the really empty looking areas and your mechanic is on a cooldown? Not even suicide would help you out.

 

Speaking of suicides, I'm pretty sure a lot of you would appreciate if taking the easy way out would count towards your deaths in your K/D ratio.

 

Especially if it was retroactive when implemented.

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Would you like the AK 47 in the game?
AK+47.jpg

 

If you would like it, please suggest this weapon to R* sending an email here: [email protected]
Please help me to bring the real AK to the game.

Obviously, due to copyright issues, if the weapon will be added in the game, it would have a different name. I named it "AK-47" as a reference in terms of model and colors.

 

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Working windscreen wipers with decent water effects on the widows, it may not sound like much but it will make a hell of a difference for the game. imagine driving and drifting in you're Sultan RS though the little tracks around Mount Chiliad with working wipers... It would be so much more realistic.

6T4iZ5T.jpg

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I'm still desperately hoping for drug dealing to be put in the game. It would definitely get some players to come back. Casino and VIP work being expanded would help too.

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A Paradox from 94

You know this would be everyone if there were an I'm not a Hipster part Deux.

okpkfGLl.jpg

And oolah lah if I get this in my garage I'll become a King of Shangri-La.

0bz0xc7h.jpg

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-Open up pre-existing interiors. There's literally no reason to close them off.
- Give us the ability to sit down, even if it's just on the ground.
- Would be cool if we could use the gym equipment to increase stamina/strength, make an update about fitness since LS is so body-conscious. New gym clothes.
- Make it possible for us to listen to the radio on foot. I'd love to be able to listen to music/talkshows without having to be in a vehicle/at home.
- We need some kind of DLC that focuses on the city's night-life. Open up the clubs, we should be able to go inside them and get drunk/dance/do drugs. It's kind of sh*t that we're placed inside clubs/pubs for end-of-heist cutscenes but that's it. R* did a good job w/ this for TBoGT, they can do it again for GTAV/GTA:O. This would give us more clothing options too.
- R*, just recycle the Burger Shot and Cluckin' Bell interiors from GTA IV and put them in GTA V. Seriously, I wouldn't even be mad.
- More varied hairstyles, we should be able to have long hair. I don't think anyone could really give a sh*t about clipping just as long as we get more variety.
- More make-up, I'd like to have winged eye-liner without having super-shiny eye-shadow attached to it.
- More clothes and accessories, especially for female characters. It's really sad that pedestrians are better dressed than us. I want to have more things to spend my money on:
Spoilered because I took so many pictures. It's just annoying to see the nice stuff pedestrians can wear that we don't have:
- Designer vest tops
- Miniskirts
- Dresses that aren't frumpy as f*ck
- Cowboy boots that actually look cute
- Ankle boots
- Flat shoes that aren't pumps/trainers
- Chunky heels
- Leggings and tights
- More jewellery - the necklace the brunette prostitute is wearing is something that is available Online. I want them to port more of those meshes over to our characters
- Knee and arm pads for skaters/bikers

 

nJMACmj.jpg
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NhpNBV7.jpg
4yCseyo.jpg

 

 

 

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My 3 dream updates:

-80's update. 80's sports/super cars like a Cheetah classic(Ferrari Testarossa), Infernus classic(Lamborghini Countach) and Turismo classic(Ferrari F40) with actual functioning hidden headlights. 80's clothing like Scarface style suits, Hawaii shirts, Terminator 1 leather clothing and sunglasses etc. Maybe even add 80's gym wear for sh*ts and giggles. Also add some crazy 80's hairstyles. As for weapons, hmmm.. not sure maybe something from some 80's action movies. They probably should add a chainsaw like seen in that one scene in Scarface(it was also in Vice City). Also I doubt this would happen, but I still want that Night Ride FM radio station with synthwave music. Actually thinking about it now, a lot of that stuff maybe wouldn't be so expensive to license since many of the artists aren't super rich and popular. Not sure if it's a bit too niche of a genre for the game tho.

 

-Post-apocalypse update. Finally brings the Duke O' Death online and also adds new post-apocalyptic cars with a bunch of spikes and sh*t added to them that can damage other vehicles when ramming. Maybe we could even have a Benny's style modshop for these vehicles, you could add a bunch of decorative skulls and sh*t. One of the new vehicles could maybe be an armored version of the Phantom which could be ordered from Pegasus, it could have a huge triangular plow in the front that can push vehicles out of its way. There could also be an adversary mode where you have to escort the truck to a location and the other team tries to stop it. Clothing would include a lot of leathery stuff and shoulder pads. They could also add a new mohawk hairstyle. Weapons could be a lot of sort of cheap and improvisational weaponry. A crossbow and a flamethrower would kinda fit this update. I guess this would be a pretty over the top and unrealistic update for GTA Online, but I don't really care, it would be fun. The game is already kind of a clusterf*ck tbh.

 

-Sea update. Big military boat with a lot of weaponry, Dinghy with a machine gun, the Tug from IV, some other boats idk, sea-based activities for free mode like underwater crate drops, swim fins for faster swimming, speargun as the first underwater ranged weapon, octopus mask etc.

 

Oh where do I sign? Also it would be amazing to travel by boat or yacht to Vice city and have yacht meets there.

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Dragon_Of_Tragedy

I wish you would get more than $1,000 for delivering the briefcase in hostile takeover after you stole it from a rival organization and they leave the session.

 

Guess it's a good way to get them to leave.haha

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fakebasedjo

An aim setting that prevents you from auto-locking onto cops unless you have a wanted level

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I know we got some already like the granger old gen stainer and the first gen buffalo with that ugly body kit, so why doesn't rockstar give us the current police vehicles and just strip the emergency lighting and decals? for example it would look like the unmarked stainer from Barry's drug pickup missions minus emergency equipment so basicly a decommissioned cop car, this could be implemented exactly like the sultan rs and banshee 900 were all that rockstar needs to do is strip the car of lights and decals and leave rambar police steelies and external communication antennas as LSC options ...and don't forget the spotlights. it's as simple as that, they have the models in game already and In turn that would exterminate the moans and complaints most people have over these cars but for people who want the lights sirens and decals there are already forums topics on why and why not we should receive them. all I want is a 2nd gen stainer a civilian interceptor and civilian fib buffalo

You're welcome ;)

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TankedPiano711

I know we got some already like the granger old gen stainer and the first gen buffalo with that ugly body kit so why doesn't rockstar give us the current police vehicles and just strip the emergency lighting and decals for example it would look like the unmarked stainer from Barry's drug pickup missions minus emergency equipment so basicly a decommissioned cop car this could be implemented exactly like the sultan rs and banshee 900 were all that rockstar needs to do is strip the car of lights and decals and leave rambar police steelies and external communication antennas as LSC options and don't forget the spotlights it's as simple as that they have the models in game already and In turn that would exterminate the moans and complaints most people have over these cars but for people who want the lights sirens and decals there are already forums topics on why and why not we should receive them all I want is a 2nd gen stainer a civilian interceptor and civilian fib buffalo

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8 to 10 new missions, a 6th property, VIP activities, tuners/ricers at Benny's and a few other new cars. I don't even think that's wishing for a lot. Spread across two updates, that'd be reasonably modest after months of nothing.

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I'd love to have the pause menu song in the Rockstar Editor. Would fit perfectly for atmospheric, sad machinimas.

 

 

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Chief theef

I wish we get the rat loader custom.

And another donk, a topless or convertible one... maybe sabre or stallion. And albany virgo custom/donk.

 

And please fix the armored baller so it can go through traffic better. Sold that rubbish.

 

AND a friggin old school lifted truck. Why does this game not have one? And no, the rebel doesnt count at all. I talking about like an old lifted f150. Or a chevy scottsdale. A steel frame 4x4 real mans truck.

 

the bobcat is kind of in that ballpark. We should get a bobcat custom. And be able to make it a lifted version and also possibly a lowrider version. I still think they should add something new.

Edited by Chief theef
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littlexcrow

We need more Chopper style motorcycles, piercings, more face tattoos, we also need better variety beards such as length and such. I would also like to see more enterable buildings and a casino be added to the game as well.

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How about some kind of mortar?

 

CIriwMZ.gif

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Could never see that being used to troll /s

Sure, but what doesn't get used to troll?

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BobFromReboot

 

Could never see that being used to troll /s

Sure, but what doesn't get used to troll?

 

 

Lot's of things are not used to troll, you can't just say "what doesn't get used to troll" and that means people troll using every vehicle and weapon in the game lol. It would be more likely than other things to be used for trolling because you don't need to actually see your target.

 

Getting blown up by a jet is one thing because you can see it on the map, but being blown up by mortar would be much more annoying.. think about it. You see a white dot several blocks away, then boom you blow up unexpectedly because they were using mortar. That isn't fun.

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CrysisAverted

lightsabers :I

 

Je21zXj.gif

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I just want horses like in RDR. I know there is no way they'd add them but can you imagine the badassness?

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If Rockstar does continue the pattern of adding mostly vehicles and such, here's what I think would be (mostly) reasonable to see, with everything slightly restyled and renamed as appropriate:

 

 

Ground vehicles

Noble M600

Jeep Wrangler

Bowler Nemesis/Wildcat

Mercedes CLK GTR

Saleen S7

1980s Range Rover

Porsche 918

BMWs (that actually look good and drive well in-game)
Mercedes 600 Grosser (with an appropriately loud horn as standard)

 

Aircraft

Cargobob (to purchase)

AH-1 Cobra (as an alternative to an Apache)

WWII-era warbird (eg a P-51 or Spitfire)

Annihilator Mk. II (twin cannons vs miniguns, reduced seating)

Bell 47

 

Watercraft

PBR (Patrol Boat, River)

Hydroplane racer

Edited by Skeve613
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STARLORD-1480

 

Being able to have your own organisation in GTA Online is pretty cool. Being a VIP, having bodyguards. But aside from Piracy Prevention and hunting for the VIP, it's merely a novelty.

I'm guessing that Rockstar will expand the idea, and may possibly merge it with crews. Here I'm going to suggest some good ideas for where Organisations and Crews can go from here. These ideas are mainly towards the GTA 6 version of GTA Online, as my ideas centre around an in-game economy; something GTA Online doesn't really have. I talk as if GTA 6 won't let you buy money, you HAVE to make it.

Straight off, I think Organisations should be merged with crews, or at least reflect off of them. Because really, by now if you're a regular GTAO player, you've most likely got a Social Club account. It means everything is all in the one place, gives Crews more off a purpose and gives Organisations a backbone. (I'm going to refer to the Organisations as if they are now merged with Crews).

I also think that there should be two types of lobbies. Fun lobbies (for killing people for fun and messing around for a laugh) and work lobbies (where Organisation moves are made, like transporting drugs or taking a hit).

Now to what we should do with this new interpretation of Organisations. Trading should be the backbone of it. Dealing drugs, property, selling off cars, fencing dodgy goods. Not only to NOC Contacts, but to other players. This allows alliances to be actually have a benefit and a true purpose.

Using drugs as an example:

I see the GTA 6 map being big, possibly even multiple cities. If so, each area of the map should have a different drug economy. So a certain drug will sell low in one place, but high in the other. But the economy will be controlled by the players actions. If Organisations are at war with each other, it may effect the economy. Other crews can use it to their advantage, like an economy in real life. Organisations will have a live inventory of illegal goods, and will have to be stored somewhere. They can own a HQ, can rent out say a factory, or could store them somewhere they don't control (if they can't afford property or use it as a tactic). If drugs need to be moved, they can be carried by satchel on the player, but if they need to be moved by bulk, vehicles can be used. Obviously, they will need security to protect the product, and keep it unsuspicious so the cops won't find out.

Organisations can do many different lines of work, not just trade. Such as hitmen, security or even being plain mercy for higher. True, that can already be done. But it would be ideal if the game was designed with mechanics for all these different lines of work for Organisations.

Is the idea good? Can you expand upon it? What can be better? Thanks for reading.

I've always thought the same and one can only wish these type of features get implemented in the next installment of the series.

 

To expand on your idea what if crew founders had to choose a crew/organisation type when starting up a crew which would have unique characters, jobs and maybe even properties etc. only available to that type of crew/organisation I'll give you an example:

 

Player creates "cocaine cowboys" and sets crew type to 'smugglers' the leader/s of this crew will now receive specific work from contacts regarding smuggling jobs, naturally players will have to start at the very bottom (street level deals) before progressing with their respective 'faction' which in turn unlocks better jobs with the grand finale being a heist-type multi-tier mission which if completed sees you become a kingpin of your respected criminal career.

 

Maybe smuggling isnt your thing? So start a crew who dedicate their lives to robbing and stealing, again starting at the bottom (say robbing liquor stores or home invasions) progressing again until ultimately rising through the ranks to pull off the 'big one'

 

The possibilities really are endless the same concept could be used for practically every job there is, yes even legal ones.

 

Would be interesting to see something like this implemented but as I said, one can only hope

Maybe a bit of an add on to this idea. As well as choosing what criminal trait you'd like to specialize in, you also choose what kind of gang/crew/org it is. Such as:

 

Street Gangs (Ballas, Vagos etc) specialize in Carjacking, and low cost drugs.

 

Motorcycle Clubs specialize in weapons (carbines, Pistols, SMGs etc) and Low cost drugs

 

Mercenaries (military types) specialize in explosives (bombs, rockets, grenades) and sniper rifles

 

Mafia types specialize in high cost drugs and high end vehicle theft

 

And so on...

 

Each different faction would be set speciality assigned missions and rewards but sometimes these missions overlap with other factions and a turf war becomes the final mission.

 

Plus, each faction would get different clothing, vehicles, and HQs assigned to them.

 

I hope that made sense!

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