Vills SkyTerror Posted November 8, 2016 Share Posted November 8, 2016 I was hoping to replace some customs RGB colours into carcols.dat but noticed that there are total of 126 ID entries and only 64 colours are used in modshops. So wondering which one of those are under use? list maybe Also what does below mean?: #1-10 service colours - careful with these#126 hot pink - do not use#street, 9,73 Link to comment https://gtaforums.com/topic/873062-about-carcols-entries/ Share on other sites More sharing options...
B Dawg Posted November 8, 2016 Share Posted November 8, 2016 (edited) Color 65 is one of the used Transfender colors. It's a horrible dark yellow-ish color which I replaced myself with a nice looking light yellow. If you wanna try it out, the RGB is 202,160,74 Screenshot Edited November 8, 2016 by B Dawg Link to comment https://gtaforums.com/topic/873062-about-carcols-entries/#findComment-1069199836 Share on other sites More sharing options...
Vills SkyTerror Posted November 8, 2016 Author Share Posted November 8, 2016 Yes, but is there a list of all original colors IDs used in modshop? all 64 of them out of 126 Link to comment https://gtaforums.com/topic/873062-about-carcols-entries/#findComment-1069199852 Share on other sites More sharing options...
ZAZ Posted November 8, 2016 Share Posted November 8, 2016 (edited) the colors seems to be the first 64 colors 0,0,0 # 0 black black245,245,245 # 1 white white42,119,161 # 2 police car blue blue132,4,16 # 3 cherry red red38,55,57 # 4 midnight blue dark blue134,68,110 # 5 temple curtain purple purple215,142,16 # 6 taxi yellow yellow76,117,183 # 7 striking blue bright blue189,190,198 # 8 light blue grey light blue grey94,112,114 # 9 hoods light# maibatsu70,89,122 # 10 saxony blue poly blue101,106,121 # 11 concord blue poly grey93,126,141 # 12 jasper green poly blue88,89,90 # 13 pewter gray poly grey214,218,214 # 14 frost white light156,161,163 # 15 silver stone poly grey51,95,63 # 16 rio red green115,14,26 # 17 torino red pearl red123,10,42 # 18 formula red red159,157,148 # 19 honey beige poly light# sh*tsu and nioka59,78,120 # 20 mariner blue blue115,46,62 # 21 blaze red red105,30,59 # 22 classic red red150,145,140 # 23 winning silver poly grey81,84,89 # 24 steel gray poly grey63,62,69 # 25 shadow silver poly dark165,169,167 # 26 silver stone poly grey99,92,90 # 27 warm grey mica grey61,74,104 # 28 harbor blue poly blue151,149,146 # 29 porcelain silver poly grey66,31,33 # 30 mellow burgundy dark95,39,43 # 31 graceful red mica red132,148,171 # 32 currant blue poly blue# kunst118,123,124 # 33 gray poly grey100,100,100 # 34 arctic white light90,87,82 # 35 anthracite gray poly grey37,37,39 # 36 black poly dark45,58,53 # 37 dark green poly green147,163,150 # 38 seafoam poly light109,122,136 # 39 diamond blue poly blue34,25,24 # 40 biston brown poly dark111,103,95 # 41 desert taupe poly dark124,28,42 # 42 garnet red poly red95,10,21 # 43 desert red red25,56,38 # 44 green green93,27,32 # 45 cabernet red poly red157,152,114 # 46 light ivory light122,117,96 # 47 pueblo beige green152,149,134 # 48 smoke silver poly light173,176,176 # 49 astra silver poly grey132,137,136 # 50 ascot gray grey48,79,69 # 51 agate green green77,98,104 # 52 petrol blue green poly green22,34,72 # 53 surf blue blue39,47,75 # 54 nautical blue poly blue# stuff125,98,86 # 55 woodrose poly dark158,164,171 # 56 crystal blue poly blue156,141,113 # 57 bisque frost poly light109,24,34 # 58 currant red solid red78,104,129 # 59 lt.crystal blue poly blue156,156,152 # 60 lt.titanium poly light145,115,71 # 61 race yellow solid yellow102,28,38 # 62 brt.currant red poly red148,157,159 # 63 clear crystal blue frost poly grey first row in panel is black, white, police car blue, cherry red, midnight blue, temple curtain purple, taxi yellow, striking blue second row: light blue grey, hoods, saxony blue poly, concord blue poly, jasper green poly, pewter gray poly, frost white, silver stone poly but something is wrong, i changed 15 silver stone poly(8. of second row), but ingame 14 frost white was changed (7. of second row) find it out by yourself, use the script below get in a car then press "YES" key to show color panel use up, down, left, right to move to color squares and change color press enter to quit {$CLEO .cs} :Menue_COLOR_HighLevel 03A4: name_thread 'MENUCOL' const L_PANEL_VAR = 0@ L_ACTIVE_ROW_VAR = 1@ L_PANEL_IS_SHOWN_VAR = 2@ end while true wait 0 if 0256: player $PLAYER_CHAR defined then if L_PANEL_IS_SHOWN_VAR == 0 then if and 00E1: key_pressed 0 11//--- key = YES 00DF: actor $PLAYER_ACTOR driving then gosub @MENU_1 end else// if menue is shown, if L_PANEL_IS_SHOWN_VAR == 1 if or 00E1: key_pressed 0 0//--- key = left/right 00E1: key_pressed 0 1//--- key = forward/backward then gosub @Selection_1 end if 00E1: key_pressed 0 15//--- key = Enter/Exit then gosub @Remove_panel end end else//if player dies or gets arrested if L_PANEL_IS_SHOWN_VAR == 1 then gosub @Remove_panel//if player dies or gets arrested while meue is shown end end end :MENU_1 03C0: 13@ = actor $PLAYER_ACTOR car 01B4: set_player $PLAYER_CHAR frozen_state 0 (frozen) 0826: toggle_hud 0 0964: create_square_color_panel 'CARM1' position 400.0 20.0 width 25.7 columns 8 interactive 1 background 1 alignment 1 panelID L_PANEL_VAR // Colors L_PANEL_IS_SHOWN_VAR = 1 return :Remove_panel 08DA: remove_panel L_PANEL_VAR L_PANEL_IS_SHOWN_VAR = 0 0826: toggle_hud 1 wait 500 01B4: set_player $PLAYER_CHAR frozen_state 1 (unfrozen) return :Selection_1 08D7: L_ACTIVE_ROW_VAR = panel L_PANEL_VAR active_row 0A22: set_car_color_to_panel_color_panelID L_PANEL_VAR car 13@ colorslot 1 active_row L_ACTIVE_ROW_VAR return Edited October 23, 2018 by ZAZ Link to comment https://gtaforums.com/topic/873062-about-carcols-entries/#findComment-1069200136 Share on other sites More sharing options...
Vills SkyTerror Posted November 9, 2016 Author Share Posted November 9, 2016 Did some digging and experiments and this is my find.. <<<image credits to Midnightz from documenting gtasa memory addresses forum/pg.43 It can be seen that top two rows are in sequence 0-7 (top row) and 8-15 (2nd row) of #entries ,remaining 6 rows are a mess (some are skipped and some are not in ascending order) first row in panel isblack, white, police car blue, cherry red, midnight blue, temple curtain purple, taxi yellow, striking bluesecond row:light blue grey, hoods, saxony blue poly, concord blue poly, jasper green poly, pewter gray poly, frost white, silver stone polybut something is wrong, i changed 15 silver stone poly(8. of second row), but ingame 14 frost white was changed (7. of second row) I tried doing the same with same entry 15, but replaced with more noticeable color (orangered rgb 255,69,0) and it actually changed correctly #15 only; not #14. Also found that #1-10 service colours - careful with these are common service vehicle colors which have only one color scheme everywhere; like #6 is for taxi, #0 & #1 are police, #1 is firetruck, etc. Messing with them will make them all change into weird schemes #126 hot pink - do not use Above is Venturas GF's car color. don't know why warn not to use... Finally, #street, 9,73 still no idea what this is and where its used. No vehicle use it. Link to comment https://gtaforums.com/topic/873062-about-carcols-entries/#findComment-1069202045 Share on other sites More sharing options...
ZAZ Posted November 9, 2016 Share Posted November 9, 2016 Did some digging and experiments and this is my find.. <<<image credits to Midnightz from documenting gtasa memory addresses forum/pg.43 I tried doing the same with same entry 15, but replaced with more noticeable color (orangered rgb 255,69,0) and it actually changed correctly #15 only; not #14. 11 is missing in your grafic, 15 should be 16, but i think you mean 11 is missing in the game color panel, so 15 goes to slot 14, right? #126 hot pink - do not useAbove is Venturas GF's car color. don't know why warn not to use... i also see no problem with 126 works for me {$CLEO .cs}thread 'cleo4text'while true wait 0 if 0256: player $PLAYER_CHAR defined then if and 00DF: actor $PLAYER_ACTOR driving 0AB0: key_pressed 8// backspace then 03C0: 0@ = actor $PLAYER_ACTOR car 0229: set_car 0@ primary_color_to 126 secondary_color_to 3 00BA: text_styled 'fem_ok' 1000 ms 4//ok wait 2000 end endend Finally, #street, 9,73still no idea what this is and where its used. No vehicle use it. looks invalid, i think, RGB requires 3 values Link to comment https://gtaforums.com/topic/873062-about-carcols-entries/#findComment-1069202584 Share on other sites More sharing options...
Vills SkyTerror Posted November 10, 2016 Author Share Posted November 10, 2016 11 is missing in your grafic, 15 should be 16, but i think you mean 11 is missing in the game color panel, so 15 goes to slot 14, right? My bad didn't notice 2nd row skips 11. And yes #15 goes to #14 slot. Also seems like all my queries have been cleared thank you! Link to comment https://gtaforums.com/topic/873062-about-carcols-entries/#findComment-1069203707 Share on other sites More sharing options...
mad4gtasa Posted November 18, 2016 Share Posted November 18, 2016 i tried all and everything experimentally and i wud like to tell u that those numbers dont work what i mean is i took a wierd unique color of mine and replaced its rgb value entry with each line from start to end serially and tried to checked for what entry number the colors are shown in the color pallet i found that for many entries my color appeared on the same position in pallet i.e. For just an example if u put rgb entry of your color in 13th, 15th and 19th place it appeared on same square....... So i took my 64 colors which i wanted in pallet and put them serially from beginning of file to see what happens and voila ! I got all those colors serially in pallet now..... The old colors are still there but shifted forward by 64 colors..... Just the problem now is that all vehicles have their colors messed up as i put my entry in their color's place..... Adding 64 to original number for car color entry can solve this easy..... Link to comment https://gtaforums.com/topic/873062-about-carcols-entries/#findComment-1069217132 Share on other sites More sharing options...
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