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GTA III Special Edition


Helegad
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Since Skyrim SE has been released, the general consensus is that it's a pretty below-average remaster, but its engine and mod support are stronger and more stable than ever.

 

What would you like to see from a GTA III Special Edition?

 

My picks:

 

  • LCS police cars; I think they are a retcon in some ways, as they seem to return closer to NYPD cars (the stripes) than III's cars.
  • Top-notch Renderware engine rebuild that will be used for VC SE and SA SE as well.
  • New locations for hidden packages and rampages
  • Increased traffic and ped density
  • Remastered textures from the original base pictures
  • Expanded radio
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spaceeinstein

SilentPatch + GInput + Widescreen Fix + SkyGfx. I would be happy enough for any edition if R* fixed most of the glaring bugs without breaking anything.

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Blue police cars (seriously they looked a lot better than final ones) and almost all bugs fixed.

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More rewards for getting 100% completion. Easier Paramedic side-mission. More story/payphone missions.

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More rewards for getting 100% completion. Easier Paramedic side-mission. More story/payphone missions.

 

Gotta disagree on Paramedic. I think it should retain its difficulty, but it should become completable on all three islands even after the gangs hate you; whether hostilities are suspended or the ambulance is bulletproof is up to the designer.

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crashoverride93

 

More rewards for getting 100% completion. Easier Paramedic side-mission. More story/payphone missions.

Gotta disagree on Paramedic. I think it should retain its difficulty, but it should become completable on all three islands even after the gangs hate you; whether hostilities are suspended or the ambulance is bulletproof is up to the designer.

Suspend hostile sounds better to me.

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The funny thing is that R* had the opportunity to remaster the game for one last time when they were about to release it for PS4 but instead they just pushed the same version as the PS2 one

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  • 2 weeks later...

The ability to hide from police

 

That'd be nice but the III era AI is dumb as dog sh*t as the best of times, so it'd be an easy matter to lose them. However, in the spirit of the topic, how about remade AI?!

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I would like to get GTA III with Xbox Models + Widescreen Fix + GTA IV/GTA V Gamepad Controls(Ginput mod) + Skygfx and atleast game bugs fixed. Also it should run Vice City Renderware. Like Helegad said 3d AI is very dumb and escaping Police is hell lot easier than in post 2008 GTAs.

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Basically what spaceeinstein mentioned -- assorted bugfixes and visual improvements (but no shiny and "cartoonish" models like in the GTA SA remaster). I'd also like to see the sound quality improved on the PC version of the game.

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Can you imagine if R* North put a team of 100 on this? We'd have III SE, VC SE, and SA SE within a month...

 

How about full draw? No between-island loading, and no LODs. That'd be ultra sweet.

Edited by Helegad
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They should add helicopters and modify DoDo airplane with full-wings. Better yet, they should make ghost town tangible for us to explore it closely.

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That'd be fundamentally changing the game, it was never designed to have flyable aircraft. Some missions would become pretty moot.

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I'd also like to see the sound quality improved on the PC version of the game.

True that! Everybody here talks mostly about the graphics and forgets about the audio. The audio quality of the SFX in 3D era is pretty bad mostly because the recordings were encoded in ridiculously low sample rates. Radio stations also should be in better quality. I understand that they made it that way to make the files smaller but now it's 2016 and storage is not a problem anymore, even on consoles. New remastered effects encoded in 44.1 KHz (or higher) would be awesome. Most of the radio stations on the PC version are in 44.1 KHz but they have 4 bit depth which makes files smaller (and quality bad). Even 320kbps mp3s would be much better than that. But that's only if they still have the original sources.
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ADPCM audio is still a Rockstar staple, I wouldn't expect it to change. It sounds okay too, regardless of bit depth, and it's much easier to decode than some encrypted proprietary bullsh*t. No release of GTA III ever had 44.1KHz audio for radio stations, it was 32KHz at most, even on Xbox, even on the CD audio samplers sent out before release.

 

Do you have a soundcard that supports EAX? The low quality takes a back seat to those terrific algorithms. GTA III sounds fantastic with EAX enabled.

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ADPCM audio is still a Rockstar staple, I wouldn't expect it to change. It sounds okay too, regardless of bit depth, and it's much easier to decode than some encrypted proprietary bullsh*t. No release of GTA III ever had 44.1KHz audio for radio stations, it was 32KHz at most, even on Xbox, even on the CD audio samplers sent out before release.

 

Do you have a soundcard that supports EAX? The low quality takes a back seat to those terrific algorithms. GTA III sounds fantastic with EAX enabled.

I did a second check and actually you are 87,5% right. All radio stations except Game FM are in 32 KHz. Only Game FM is 44.1 KHz (and I don't know what's the reason.

 

Rise (and all others):

GeneralComplete name               : G:\stuff\GTA3_test_2\audio\RISE.wavFormat                      : WaveFile size                   : 48.2 MiBDuration                    : 26 min 8 sOverall bit rate mode       : ConstantOverall bit rate            : 258 kb/sAudioFormat                      : ADPCMCodec ID                    : 11Codec ID/Hint               : IntelDuration                    : 26 min 8 sBit rate mode               : ConstantBit rate                    : 256 kb/sChannel(s)                  : 2 channelsSampling rate               : 32.0 kHzBit depth                   : 4 bitsStream size                 : 48.2 MiB (100%)

Game:

GeneralComplete name               : G:\stuff\GTA3_test_2\audio\GAME.wavFormat                      : WaveFile size                   : 39.9 MiBDuration                    : 15 min 44 sOverall bit rate mode       : ConstantOverall bit rate            : 354 kb/sAudioFormat                      : ADPCMCodec ID                    : 11Codec ID/Hint               : IntelDuration                    : 15 min 44 sBit rate mode               : ConstantBit rate                    : 352.8 kb/sChannel(s)                  : 2 channelsSampling rate               : 44.1 kHzBit depth                   : 4 bitsStream size                 : 39.9 MiB (100%)

About EAX - I tried it once but it didn't seem to work... where did you download the EAX drivers from?

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That's interesting, I never noticed that! Could have been a licensing stipulation from Game Recordings or for quality reasons.

 

You'll need a Creative soundcard that supports EAX + ALchemy for OSes over Vista (no direct hardware access, blah blah; ALchemy pretends to be the hardware layer but instead passes calls to OpenAL as a work around). I found an $30 brand new X-Fi card in the corner of a computer store down the road. Have a look next time you pass one. Make sure you do your research though, Creative has some amazingly deceptive marketing practices.

 

Get your drivers from here. Creative has a history of terrible drivers that blue screen and crash your computer.

Edited by Helegad
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Bullet and other sports cars from San Andreas

Edited by ClaudeIzABadAzz
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Do you have a soundcard that supports EAX? The low quality takes a back seat to those terrific algorithms. GTA III sounds fantastic with EAX enabled.

 

You'll need a Creative soundcard that supports EAX + ALchemy for OSes over Vista (no direct hardware access, blah blah; ALchemy pretends to be the hardware layer but instead passes calls to OpenAL as a work around). I found an $30 brand new X-Fi card in the corner of a computer store down the road. Have a look next time you pass one. Make sure you do your research though, Creative has some amazingly deceptive marketing practices.

Hm, I was wondering if there's a way to emulate the EAX sound card without having the physical card. Probably can't be done (or hasn't been done yet) based on what you said.

I don't have a desktop PC at the moment so I can't purchase one to use, sadly.

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GTA:LCS Save Editor - Supports Android, iOS, PS2, and PSP saves!

GTA3 Save Editor  - Big update in the works!

 

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I'm a scabby-ass prick at the best of times, so I've already done all the work for you, and no, there's really no way to emulate EAX on a software level. ALchemy passes calls to OpenAL for transport to the hardware, that's all it does.

 

On topic, the native sound system should be reworked to include all the EAX effects without a hardware requirement. Nowadays extra sound settings are all about surround, not FX. All the FX are built in with the engine.

Edited by Helegad
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The funny thing is that R* had the opportunity to remaster the game for one last time when they were about to release it for PS4 but instead they just pushed the same version as the PS2 one

Rockstar was just lazy. That's all.
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Ever since GTA III was available on PS4 or the new was out or the same, I was expecting that Rockstar would atleast improve the textures and make them HQ/HD or somewhat detailed in the least. But they just made it direct port. No improved engine or features. PS4 with all the possibilities and features yet, nothing to use those on. It felt such a limited game. So much improve, yet nothing was added. Ofcourse it does bring the old memories on an updated platform but misses some great aspect of the enjoy the game on PS4. That was the closest idea I had for a GTA III Special Edition.

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That's interesting, I never noticed that! Could have been a licensing stipulation from Game Recordings or for quality reasons.

 

You'll need a Creative soundcard that supports EAX + ALchemy for OSes over Vista (no direct hardware access, blah blah; ALchemy pretends to be the hardware layer but instead passes calls to OpenAL as a work around). I found an $30 brand new X-Fi card in the corner of a computer store down the road. Have a look next time you pass one. Make sure you do your research though, Creative has some amazingly deceptive marketing practices.

 

Get your drivers from here. Creative has a history of terrible drivers that blue screen and crash your computer.

Or you could use X-Fi MB3 which allows you to use EAX and ALchemy without a Creative card.

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Huh, well I'll start eating my foot then I guess. Still, I doubt it's superior to having the actual hardware.

Edited by Helegad
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Huh, well I'll start eating my foot then I guess. Still, I doubt it's superior to having the actual hardware.

ALchemy is completely software anyways, so it doesn't use the card.

Edited by MrEWhite
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Huh, well I'll start eating my foot then I guess. Still, I doubt it's superior to having the actual hardware.

ALchemy is completely software anyways, so it doesn't use the card.

 

 

Like I said before, ALchemy is just a middle-man between software and hardware, it does absolutely nothing but pass calls.

Edited by Helegad
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