Helegad Posted November 8, 2016 Share Posted November 8, 2016 Since Skyrim SE has been released, the general consensus is that it's a pretty below-average remaster, but its engine and mod support are stronger and more stable than ever. What would you like to see from a GTA III Special Edition? My picks: LCS police cars; I think they are a retcon in some ways, as they seem to return closer to NYPD cars (the stripes) than III's cars. Top-notch Renderware engine rebuild that will be used for VC SE and SA SE as well. New locations for hidden packages and rampages Increased traffic and ped density Remastered textures from the original base pictures Expanded radio Mr.ClaudeFan, Ivan1997GTA and Chase2002 3 Link to comment Share on other sites More sharing options...
spaceeinstein Posted November 8, 2016 Share Posted November 8, 2016 SilentPatch + GInput + Widescreen Fix + SkyGfx. I would be happy enough for any edition if R* fixed most of the glaring bugs without breaking anything. Agem, thehambone and Mr.ClaudeFan 3 Link to comment Share on other sites More sharing options...
gts. Posted November 8, 2016 Share Posted November 8, 2016 Blue police cars (seriously they looked a lot better than final ones) and almost all bugs fixed. Link to comment Share on other sites More sharing options...
Mr.ClaudeFan Posted November 8, 2016 Share Posted November 8, 2016 More rewards for getting 100% completion. Easier Paramedic side-mission. More story/payphone missions. Link to comment Share on other sites More sharing options...
Helegad Posted November 8, 2016 Author Share Posted November 8, 2016 More rewards for getting 100% completion. Easier Paramedic side-mission. More story/payphone missions. Gotta disagree on Paramedic. I think it should retain its difficulty, but it should become completable on all three islands even after the gangs hate you; whether hostilities are suspended or the ambulance is bulletproof is up to the designer. Link to comment Share on other sites More sharing options...
crashoverride93 Posted November 12, 2016 Share Posted November 12, 2016 More rewards for getting 100% completion. Easier Paramedic side-mission. More story/payphone missions. Gotta disagree on Paramedic. I think it should retain its difficulty, but it should become completable on all three islands even after the gangs hate you; whether hostilities are suspended or the ambulance is bulletproof is up to the designer. Suspend hostile sounds better to me. Link to comment Share on other sites More sharing options...
stef_92 Posted November 14, 2016 Share Posted November 14, 2016 The funny thing is that R* had the opportunity to remaster the game for one last time when they were about to release it for PS4 but instead they just pushed the same version as the PS2 one Link to comment Share on other sites More sharing options...
crashoverride93 Posted November 27, 2016 Share Posted November 27, 2016 The ability to hide from police Link to comment Share on other sites More sharing options...
Helegad Posted November 28, 2016 Author Share Posted November 28, 2016 The ability to hide from police That'd be nice but the III era AI is dumb as dog sh*t as the best of times, so it'd be an easy matter to lose them. However, in the spirit of the topic, how about remade AI?! Link to comment Share on other sites More sharing options...
crashoverride93 Posted November 28, 2016 Share Posted November 28, 2016 Maybe it could be done Link to comment Share on other sites More sharing options...
zmudziak32 Posted November 28, 2016 Share Posted November 28, 2016 I would like to get GTA III with Xbox Models + Widescreen Fix + GTA IV/GTA V Gamepad Controls(Ginput mod) + Skygfx and atleast game bugs fixed. Also it should run Vice City Renderware. Like Helegad said 3d AI is very dumb and escaping Police is hell lot easier than in post 2008 GTAs. Link to comment Share on other sites More sharing options...
thehambone Posted November 29, 2016 Share Posted November 29, 2016 Basically what spaceeinstein mentioned -- assorted bugfixes and visual improvements (but no shiny and "cartoonish" models like in the GTA SA remaster). I'd also like to see the sound quality improved on the PC version of the game. Meet the GTA 3 players who've spent a decade playing pass-the-pad to 100% the game - GamesRadar GTA:LCS Save Editor - Supports Android, iOS, PS2, and PSP saves! GTA3 Save Editor - Big update in the works! Link to comment Share on other sites More sharing options...
Helegad Posted November 29, 2016 Author Share Posted November 29, 2016 (edited) Can you imagine if R* North put a team of 100 on this? We'd have III SE, VC SE, and SA SE within a month... How about full draw? No between-island loading, and no LODs. That'd be ultra sweet. Edited November 29, 2016 by Helegad Ivan1997GTA 1 Link to comment Share on other sites More sharing options...
G.T. Posted November 29, 2016 Share Posted November 29, 2016 They should add helicopters and modify DoDo airplane with full-wings. Better yet, they should make ghost town tangible for us to explore it closely. Link to comment Share on other sites More sharing options...
Helegad Posted November 29, 2016 Author Share Posted November 29, 2016 That'd be fundamentally changing the game, it was never designed to have flyable aircraft. Some missions would become pretty moot. Link to comment Share on other sites More sharing options...
stef_92 Posted December 1, 2016 Share Posted December 1, 2016 I'd also like to see the sound quality improved on the PC version of the game.True that! Everybody here talks mostly about the graphics and forgets about the audio. The audio quality of the SFX in 3D era is pretty bad mostly because the recordings were encoded in ridiculously low sample rates. Radio stations also should be in better quality. I understand that they made it that way to make the files smaller but now it's 2016 and storage is not a problem anymore, even on consoles. New remastered effects encoded in 44.1 KHz (or higher) would be awesome. Most of the radio stations on the PC version are in 44.1 KHz but they have 4 bit depth which makes files smaller (and quality bad). Even 320kbps mp3s would be much better than that. But that's only if they still have the original sources. thehambone and The Rockstar Gamer 108 2 Link to comment Share on other sites More sharing options...
Helegad Posted December 2, 2016 Author Share Posted December 2, 2016 ADPCM audio is still a Rockstar staple, I wouldn't expect it to change. It sounds okay too, regardless of bit depth, and it's much easier to decode than some encrypted proprietary bullsh*t. No release of GTA III ever had 44.1KHz audio for radio stations, it was 32KHz at most, even on Xbox, even on the CD audio samplers sent out before release. Do you have a soundcard that supports EAX? The low quality takes a back seat to those terrific algorithms. GTA III sounds fantastic with EAX enabled. Link to comment Share on other sites More sharing options...
stef_92 Posted December 2, 2016 Share Posted December 2, 2016 ADPCM audio is still a Rockstar staple, I wouldn't expect it to change. It sounds okay too, regardless of bit depth, and it's much easier to decode than some encrypted proprietary bullsh*t. No release of GTA III ever had 44.1KHz audio for radio stations, it was 32KHz at most, even on Xbox, even on the CD audio samplers sent out before release. Do you have a soundcard that supports EAX? The low quality takes a back seat to those terrific algorithms. GTA III sounds fantastic with EAX enabled. I did a second check and actually you are 87,5% right. All radio stations except Game FM are in 32 KHz. Only Game FM is 44.1 KHz (and I don't know what's the reason. Rise (and all others): GeneralComplete name : G:\stuff\GTA3_test_2\audio\RISE.wavFormat : WaveFile size : 48.2 MiBDuration : 26 min 8 sOverall bit rate mode : ConstantOverall bit rate : 258 kb/sAudioFormat : ADPCMCodec ID : 11Codec ID/Hint : IntelDuration : 26 min 8 sBit rate mode : ConstantBit rate : 256 kb/sChannel(s) : 2 channelsSampling rate : 32.0 kHzBit depth : 4 bitsStream size : 48.2 MiB (100%) Game: GeneralComplete name : G:\stuff\GTA3_test_2\audio\GAME.wavFormat : WaveFile size : 39.9 MiBDuration : 15 min 44 sOverall bit rate mode : ConstantOverall bit rate : 354 kb/sAudioFormat : ADPCMCodec ID : 11Codec ID/Hint : IntelDuration : 15 min 44 sBit rate mode : ConstantBit rate : 352.8 kb/sChannel(s) : 2 channelsSampling rate : 44.1 kHzBit depth : 4 bitsStream size : 39.9 MiB (100%) About EAX - I tried it once but it didn't seem to work... where did you download the EAX drivers from? MrsRackman, The Rockstar Gamer 108 and thehambone 3 Link to comment Share on other sites More sharing options...
Helegad Posted December 4, 2016 Author Share Posted December 4, 2016 (edited) That's interesting, I never noticed that! Could have been a licensing stipulation from Game Recordings or for quality reasons. You'll need a Creative soundcard that supports EAX + ALchemy for OSes over Vista (no direct hardware access, blah blah; ALchemy pretends to be the hardware layer but instead passes calls to OpenAL as a work around). I found an $30 brand new X-Fi card in the corner of a computer store down the road. Have a look next time you pass one. Make sure you do your research though, Creative has some amazingly deceptive marketing practices. Get your drivers from here. Creative has a history of terrible drivers that blue screen and crash your computer. Edited December 4, 2016 by Helegad Link to comment Share on other sites More sharing options...
Paisan™ Posted December 4, 2016 Share Posted December 4, 2016 (edited) Bullet and other sports cars from San Andreas Edited December 4, 2016 by ClaudeIzABadAzz Link to comment Share on other sites More sharing options...
thehambone Posted December 4, 2016 Share Posted December 4, 2016 Do you have a soundcard that supports EAX? The low quality takes a back seat to those terrific algorithms. GTA III sounds fantastic with EAX enabled. You'll need a Creative soundcard that supports EAX + ALchemy for OSes over Vista (no direct hardware access, blah blah; ALchemy pretends to be the hardware layer but instead passes calls to OpenAL as a work around). I found an $30 brand new X-Fi card in the corner of a computer store down the road. Have a look next time you pass one. Make sure you do your research though, Creative has some amazingly deceptive marketing practices.Hm, I was wondering if there's a way to emulate the EAX sound card without having the physical card. Probably can't be done (or hasn't been done yet) based on what you said.I don't have a desktop PC at the moment so I can't purchase one to use, sadly. Meet the GTA 3 players who've spent a decade playing pass-the-pad to 100% the game - GamesRadar GTA:LCS Save Editor - Supports Android, iOS, PS2, and PSP saves! GTA3 Save Editor - Big update in the works! Link to comment Share on other sites More sharing options...
Helegad Posted December 4, 2016 Author Share Posted December 4, 2016 (edited) I'm a scabby-ass prick at the best of times, so I've already done all the work for you, and no, there's really no way to emulate EAX on a software level. ALchemy passes calls to OpenAL for transport to the hardware, that's all it does. On topic, the native sound system should be reworked to include all the EAX effects without a hardware requirement. Nowadays extra sound settings are all about surround, not FX. All the FX are built in with the engine. Edited December 4, 2016 by Helegad thehambone 1 Link to comment Share on other sites More sharing options...
gtafaninwest Posted December 4, 2016 Share Posted December 4, 2016 The funny thing is that R* had the opportunity to remaster the game for one last time when they were about to release it for PS4 but instead they just pushed the same version as the PS2 oneRockstar was just lazy. That's all. Link to comment Share on other sites More sharing options...
stef_92 Posted December 4, 2016 Share Posted December 4, 2016 I have a laptop and my sound card is not Creative so I have no chance. Link to comment Share on other sites More sharing options...
Helegad Posted December 4, 2016 Author Share Posted December 4, 2016 I have a laptop and my sound card is not Creative so I have no chance. You can get laptop versions. Link to comment Share on other sites More sharing options...
Jimmy Posted December 5, 2016 Share Posted December 5, 2016 Ever since GTA III was available on PS4 or the new was out or the same, I was expecting that Rockstar would atleast improve the textures and make them HQ/HD or somewhat detailed in the least. But they just made it direct port. No improved engine or features. PS4 with all the possibilities and features yet, nothing to use those on. It felt such a limited game. So much improve, yet nothing was added. Ofcourse it does bring the old memories on an updated platform but misses some great aspect of the enjoy the game on PS4. That was the closest idea I had for a GTA III Special Edition. i5 10400F • MSI Z490-A PRO • XPG 16GB DDR4 3000MHz • MSI RX 570 4GB • NZXT H510 • Cooler Master MWE 650 V2 Link to comment Share on other sites More sharing options...
MrEWhite Posted December 5, 2016 Share Posted December 5, 2016 That's interesting, I never noticed that! Could have been a licensing stipulation from Game Recordings or for quality reasons. You'll need a Creative soundcard that supports EAX + ALchemy for OSes over Vista (no direct hardware access, blah blah; ALchemy pretends to be the hardware layer but instead passes calls to OpenAL as a work around). I found an $30 brand new X-Fi card in the corner of a computer store down the road. Have a look next time you pass one. Make sure you do your research though, Creative has some amazingly deceptive marketing practices. Get your drivers from here. Creative has a history of terrible drivers that blue screen and crash your computer. Or you could use X-Fi MB3 which allows you to use EAX and ALchemy without a Creative card. Link to comment Share on other sites More sharing options...
Helegad Posted December 5, 2016 Author Share Posted December 5, 2016 (edited) Huh, well I'll start eating my foot then I guess. Still, I doubt it's superior to having the actual hardware. Edited December 5, 2016 by Helegad Link to comment Share on other sites More sharing options...
MrEWhite Posted December 7, 2016 Share Posted December 7, 2016 (edited) Huh, well I'll start eating my foot then I guess. Still, I doubt it's superior to having the actual hardware. ALchemy is completely software anyways, so it doesn't use the card. Edited December 7, 2016 by MrEWhite Link to comment Share on other sites More sharing options...
Helegad Posted December 7, 2016 Author Share Posted December 7, 2016 (edited) Huh, well I'll start eating my foot then I guess. Still, I doubt it's superior to having the actual hardware. ALchemy is completely software anyways, so it doesn't use the card. Like I said before, ALchemy is just a middle-man between software and hardware, it does absolutely nothing but pass calls. Edited December 7, 2016 by Helegad Link to comment Share on other sites More sharing options...
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