Wolf_Gamer 343 Posted December 22, 2018 (edited) 20 minutes ago, (sic)#8CoreyTheHeretic said: oh lmao, r* vision then Edited December 22, 2018 by Wolf_Gamer Quote Share this post Link to post Share on other sites
3li0507 197 Posted December 22, 2018 (edited) the reason SAB is dead for good, cuz why would 2 beta SA mods like SAB and BFTP are in progress while there's only good beta SA mod, Rewind. Edited December 22, 2018 by (sic)#8CoreyTheHeretic Quote Share this post Link to post Share on other sites
Wolf_Gamer 343 Posted December 22, 2018 (edited) 3 hours ago, (sic)#8CoreyTheHeretic said: also SAB is dead for good, cuz why would 2 beta SA mods like SAB and BFTP are in progress while there's only good beta SA mod, Rewind I agree. Edited December 22, 2018 by Wolf_Gamer Quote Share this post Link to post Share on other sites
ernestin1 67 Posted December 29, 2018 excellent showcase, though i have some minor suggestions in ''the party'' shouldn't alex shrub be wearing the same clothes as the ones used in the martha's mugshot mission? you plan to reimplement more beta phone calls ? (the ones that actually mean something, not the loan sharks) could you change the text lines that say ''get in the blue marker (with the word marker in pink, to blue)? Quote Share this post Link to post Share on other sites
Kalvin 10,761 Posted December 29, 2018 Yeah, that was shown in one or two screens. It wouldn't make much sense plot-wise for him to be in that outfit as it's supposed to be his hidden kink with Candy, but seeing as he had it temporarily in pre-release, I may include it. Yes, I plan to implement all of them, the ones that audio is still left over, that is. The loan shark phonecall/feature will also hopefully be implemented alongside. They already have been. The only one that hasn't is in the intro & referring to the pink radar blip. However that's going to be given another change in V4: There is a cut help text line along the lines of "follow the green house icon on the radar". However the original train of thought leading to not including this was due to unbought properties already having their own green house icon & so it would cause some confusion. The plan now will be to disable those for the intro/go to the hotel sequence, add that back & hope players don't get confused when the second green house icon appears at unbought properties afterwards. Quote Share this post Link to post Share on other sites
gts. 2,114 Posted December 29, 2018 (edited) On 12/21/2018 at 6:21 PM, (sic)#8CoreyTheHeretic said: the reason SAB is dead for good, cuz why would 2 beta SA mods like SAB and BFTP are in progress while there's only good beta SA mod, Rewind. Dude wtf, I can't tell if Kalvin's SA Beta is dead but the other two projects lmao. About 'Blast From The Past' was cancelled by the author itself in his YouTube channel like two years ago or so, the topic is locked as well so is dead. SA Rewind can be considered dead as well in my opinion. Topic is from December 25 2014, we are almost in 2019 and nothing has been released since then than just a few screenshots in the main page and some videos in YouTube through the years, and those are too old already. Not even GTA3D is in this kind of issues, and it has years of development on it. A build will be released soon while others can't announce anything somewhat solid yet. EDIT: SA Rewind was updated a week ago but yeah, only some new screenshots. Still the same. Edited December 29, 2018 by gts. Quote Share this post Link to post Share on other sites
Wolf_Gamer 343 Posted December 29, 2018 @Kalvin could recreate this secondary mission? Quote Share this post Link to post Share on other sites
3li0507 197 Posted December 29, 2018 idk if kalvo wants to restore that. Quote Share this post Link to post Share on other sites
ernestin1 67 Posted December 30, 2018 there's no model of moffat, there's no information about how his mission would have played, the only leftover is his phonecall, theres simply not enough information to recreate the mission faithfully Quote Share this post Link to post Share on other sites
3li0507 197 Posted January 1 happy new year, im expecting V4 to be released once kalvin's not busy probably along with SOBB's beta VC cars after he finished the cars for GTa3D. Quote Share this post Link to post Share on other sites
Kalvin 10,761 Posted January 2 (edited) Don't expect V4 to be released for half a year or more. Hopefully it will include work such as SOBB's vehicles & recreated/restored cheats by Fire_Head, though. @Wolf_Gamer Nope, this won't be recreated. Things that don't have audio, general mission objectives or even the character model in Moffat's case won't be attempted. The only exception would be the cut Car Chase mission given by Steve, but even then it would be mostly improvisation & I wouldn't be happy with it as a result. Edited January 2 by Kalvin Quote Share this post Link to post Share on other sites
Urban Legends 665 Posted January 3 How freakin cool is this?? Congrats on the work Quote Share this post Link to post Share on other sites
saibot_20194 25 Posted January 7 hello there here's my gameplay exploring missions and almost all the map, I hope that you enjoy the video 😁 Quote Share this post Link to post Share on other sites
Wolf_Gamer 343 Posted January 9 (edited) Is there a door sound? https://youtu.be/Mnb-tmlTSqU?t=38 Edited January 9 by Wolf_Gamer Again. Quote Share this post Link to post Share on other sites
Noskillx 574 Posted January 10 No, its just edited for trailer purpose not actual beta sound. Quote Share this post Link to post Share on other sites
3li0507 197 Posted January 13 (edited) Tommy Vercetti Evolution. EDIT: Edited my Tommy Vercetti Evolution pic. 3rd Beta Tommy is the same with 2nd one but with different eyebrows. 4th Beta tommy is same with 5th Beta tommy but 4th version has pencil eyebrows and 3d necklace. And I founded another VCB gameplay vid. Edited January 13 by 3li0507 Quote Share this post Link to post Share on other sites
=OG4life= 55 Posted January 16 (edited) On 12/29/2018 at 3:18 PM, Kalvin said: This is awesome, the accuracy when it comes to the map changes is wonderful! I just noticed one audio issue you missed - in the mission 'Four Iron'. That "He killed Francois" line is originally from the 'Two Bit Hit' mission where you crash that Haitian funeral dressed as a Cuban (the name Francois even makes more sense considering that the Haitians are an ex-colony of the French and speak French). So you should fix this one. ☺️ Edited January 16 by =OG4life= Quote Share this post Link to post Share on other sites
ernestin1 67 Posted January 19 i don't want to sound racist but the line ''He killed Francois'' doesn't sound like is being said by an Haitian Gang member...sounds too fancy...and white, sounds like something a bodyguard would say Quote Share this post Link to post Share on other sites
Wolf_Gamer 343 Posted January 20 @KalvinDid you add the weapons removed in the game? Quote Share this post Link to post Share on other sites
=OG4life= 55 Posted January 21 On 1/19/2019 at 2:01 PM, ernestin1 said: i don't want to sound racist but the line ''He killed Francois'' doesn't sound like is being said by an Haitian Gang member...sounds too fancy...and white, sounds like something a bodyguard would say Why speculate what it sounds like when the very file name and place where it is listed confirms it was the "Two Bit Hit" mission where you kill the Haitian gang leader?? https://tcrf.net/Grand_Theft_Auto:_Vice_City_(Windows,_PlayStation_2)/Unused_Audio#Two_Bit_Hit Quote Share this post Link to post Share on other sites
KDST 205 Posted January 23 (edited) It would be good in the future if you can add the songs deleted as "Smuggler's Blues" by Glenn Frey the same for "I Wanna Be A Cowboy" by Boys Don't Cry Edited January 23 by lowpolygangster Quote Share this post Link to post Share on other sites
headshot18 1 Posted March 14 Hey guys, been dealing with installing the mod over the past 3 days. Steam release, modloader and OLA. Modloader works fine with other mods (just for testing, normally there is only vcb in modloader folder) I have a problem with radar, it dissapears often. Also, files like hud.txd and fronten2.txd do not open in txdworkshop. Seems like they broken. Dunno why. (i've been using a lot of viewers, such as txdworkshop, G-IMG, VCTXDviever - they all refuse to open these files - original vc files hud.txd and fronten2.txd are opening, so viewers can't be broken). I have done about 5 clear installings of steam gta and modloader, OLA and VCB 3.5 on top of that. Still struggling with dissapering radar. Been through this topic, there was a guy who said that some archives are not opening in viewer programms, seems to be the case. It's very odd, because gameplay vids on youtube are good and all seems to be in place. Please help with this problem. And I would be very very grateful if someone send a full working build of the game with full game and full VCB 3.5 (with v3+v3.5 and scm 2 full), the full folder of the game with mod, i would be very grateful, because the mod is gold. Spoiler Quote Share this post Link to post Share on other sites
Noskillx 574 Posted March 14 Dont use txd works hop its sh*t, use Magic TXD Quote Share this post Link to post Share on other sites
BoubouV12 12 Posted March 19 Until you add the Beta weapons, I won't play your mod! Quote Share this post Link to post Share on other sites
Kalvin 10,761 Posted March 19 On 3/14/2019 at 2:39 PM, headshot18 said: Hey guys, been dealing with installing the mod over the past 3 days. Steam release, modloader and OLA. Modloader works fine with other mods (just for testing, normally there is only vcb in modloader folder) I have a problem with radar, it dissapears often. Also, files like hud.txd and fronten2.txd do not open in txdworkshop. Seems like they broken. Dunno why. (i've been using a lot of viewers, such as txdworkshop, G-IMG, VCTXDviever - they all refuse to open these files - original vc files hud.txd and fronten2.txd are opening, so viewers can't be broken). I have done about 5 clear installings of steam gta and modloader, OLA and VCB 3.5 on top of that. Still struggling with dissapering radar. Been through this topic, there was a guy who said that some archives are not opening in viewer programms, seems to be the case. It's very odd, because gameplay vids on youtube are good and all seems to be in place. Please help with this problem. And I would be very very grateful if someone send a full working build of the game with full game and full VCB 3.5 (with v3+v3.5 and scm 2 full), the full folder of the game with mod, i would be very grateful, because the mod is gold. Hide contents I forgot to leave a lot of textures uncompressed, which may be the problem for the disappearing radar? I've never tested the mod on a non-mod loader build, so if that's the case I'll have to make compressing them a priority for the next release. If you want to open texture archives you'll have to use Magic.TXD, either the uncompressed textures or Magic.TXD's encoding aren't to TXD Workshop's liking. 12 hours ago, BoubouV12 said: Until you add the Beta weapons, I won't play your mod! They're already included as an optional set via MVL as it isn't possible to add new weapons normally. Quote Share this post Link to post Share on other sites
xxnooblyxx(temp ban) 232 Posted March 19 2 minutes ago, Kalvin said: info Just a question. Do you think you could make an installer for this mod to make things quicker? Installing was very messy for me. Quote Share this post Link to post Share on other sites
Kalvin 10,761 Posted March 19 Installing it is fairly simple, somebody a small while back enquired about an installation guide video, which I'll be making when I have the time. Quote Share this post Link to post Share on other sites
"Blonded" 16 Posted March 27 I Can run in Vice City: BETA Edition : *CLEO *III.VC.SA.SaveLoader Quote Share this post Link to post Share on other sites
Kalvin 10,761 Posted March 27 Probably, yeah. Quote Share this post Link to post Share on other sites