trwygon Posted November 5, 2016 Share Posted November 5, 2016 (edited) Hello, can someone tell me how do you make the player run faster i have tried using SET_PED_MOVE_RATE_OVERRIDE, _SET_MOVE_SPEED_MULTIPLIER and SET_PED_DESIRED_MOVE_BLEND_RATIO but none of them perform at least any noticable changes. I know it is possible because there are lots of mods that do that for example: http://gtaxscripting.blogspot.pt/2016/04/gta-v-flash-script-mod-nibstyle.html(FLASH SCRIPT MOD) And in this guy's site you will find more. OBS: I'm using ScriptHookVDotNet. Thank you. Edited November 5, 2016 by trwygon Link to comment https://gtaforums.com/topic/872879-net-make-the-playerped-run-faster/ Share on other sites More sharing options...
Jitnaught Posted November 7, 2016 Share Posted November 7, 2016 (edited) The Fast Run mod by yeahhmonkey changes the player's speed like this: Function.Call(Hash.SET_RUN_SPRINT_MULTIPLIER_FOR_PLAYER, Game.Player.Handle, 1.49f); Oh and I think the FlashV mod increases speed by applying force to the player. Edited November 7, 2016 by Jitnaught trwygon 1 Link to comment https://gtaforums.com/topic/872879-net-make-the-playerped-run-faster/#findComment-1069197779 Share on other sites More sharing options...
trwygon Posted November 10, 2016 Author Share Posted November 10, 2016 (edited) The Fast Run mod by yeahhmonkey changes the player's speed like this: Function.Call(Hash.SET_RUN_SPRINT_MULTIPLIER_FOR_PLAYER, Game.Player.Handle, 1.49f); Oh and I think the FlashV mod increases speed by applying force to the player. Thanks for your answer, can you please provide me an example of how to use apply force to increase players speed? Edited November 10, 2016 by trwygon Link to comment https://gtaforums.com/topic/872879-net-make-the-playerped-run-faster/#findComment-1069204753 Share on other sites More sharing options...
Jitnaught Posted November 21, 2016 Share Posted November 21, 2016 (edited) Game.Player.Character.ApplyForceRelative(new Vector3(0f, 5f, 0f), new Vector3(0f, 0f, 0f));//pushes player forward 5 units. put in tick to push continually Sorry for the late response. Edited November 21, 2016 by Jitnaught trwygon and Pentine 2 Link to comment https://gtaforums.com/topic/872879-net-make-the-playerped-run-faster/#findComment-1069223100 Share on other sites More sharing options...
trwygon Posted November 28, 2016 Author Share Posted November 28, 2016 Game.Player.Character.ApplyForceRelative(new Vector3(0f, 5f, 0f), new Vector3(0f, 0f, 0f));//pushes player forward 5 units. put in tick to push continually Sorry for the late response. no problem, thanks. And sorry for late "thanks" (i guess lol) Link to comment https://gtaforums.com/topic/872879-net-make-the-playerped-run-faster/#findComment-1069234674 Share on other sites More sharing options...
Pentine Posted January 16, 2017 Share Posted January 16, 2017 (edited) Game.Player.Character.ApplyForceRelative(new Vector3(0f, 5f, 0f), new Vector3(0f, 0f, 0f)); How exactly would we apply the above to only happen when the character is sprinting and in the direction they are facing? I cannot seem to get the run-sprint multiplier to work, seems force pushing the player forward would work better anyway. I KNOW Julio could help us out Edited January 16, 2017 by Pentine trwygon 1 Link to comment https://gtaforums.com/topic/872879-net-make-the-playerped-run-faster/#findComment-1069350588 Share on other sites More sharing options...
trwygon Posted January 16, 2017 Author Share Posted January 16, 2017 Game.Player.Character.ApplyForceRelative(new Vector3(0f, 5f, 0f), new Vector3(0f, 0f, 0f)); How exactly would we apply the above to only happen when the character is sprinting and in the direction they are facing? I cannot seem to get the run-sprint multiplier to work, seems force pushing the player forward would work better anyway. I KNOW Julio could help us out Try checking if the player is clicking LSHIFT key, most of the people don't change the sprint key. You can also make a mode like super-sprint mode and it would do that. On the direction you are looking I think that is what it does but I'm not sure i dont remember I'll try it when I can and then i'll update this post. Anyways if you want to get the forward vector or direction just do: Vector3 forward_vector = Game.Player.Character.ForwardVector;//And for 5 blocks in front of the player for eg.Vector3 forward_vector5 = Game.Player.Character.ForwardVector * 5; And then maybe something like this: Game.Player.Character.ApplyForceRelative(forward_vector5, new Vector3(0f, 0f, 0f)); One thing I noticed is that it kind of makes you fly (when using Game.Player.Character.ApplyForceRelative(new Vector3(0f, 5f, 0f), new Vector3(0f, 0f, 0f));) because if you are going down on a road it doesn't stick to the ground if anyone knows how to fix that please tell me. Pentine and Jitnaught 2 Link to comment https://gtaforums.com/topic/872879-net-make-the-playerped-run-faster/#findComment-1069351459 Share on other sites More sharing options...
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