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Aliasing


Swervz
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Does anyone know why the Aliasing is so bad in GTAV for me? I'm Playing with all settings maxed and even with 2.500x Frame Scaling [1080P native res], 4x MSAA & TXAA plus 8x Reflection MSAA I still notice pretty bad aliasing. 8x MSAA seems to look worse than 4x MSAA and TXAA.

 

x8lB8gX.png

 

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Edited by Swervz
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GTA V's MSAA implementation is quite bad. Try forcing it in Nvidia Control Panel and check how it looks.

Edited by Spider-Vice

image.png

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oCrapaCreeper

No matter what you do, there's always going to be eye-sore jaggies in this game. I don't get why that is but we have to deal with it unfortunately.

Edited by oCrapaCreeper
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GTA V's MSAA implementation is quite bad. Try forcing it in Nvidia Control Panel and check how it looks.

 

I don't see MSAA In Nvidia control panel only MFAA and FXAA.

 

Force DSR via control panel at 2.0 your native res, looks nice and is efficient.

 

Also force FXAA

 

I'll try forcing DSR, thought the game was already at 4k though seems as I have frame scaling active ingame. Also FXAA just makes everything blurry so I always avoid it.

Thanks for everyone helping.

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GTA V's MSAA implementation is quite bad. Try forcing it in Nvidia Control Panel and check how it looks.

I don't see MSAA In Nvidia control panel only MFAA and FXAA.

It's the option that says "Antialiasing - Mode", set it to either Override or Enhance Application Setting, then set "Antialasing - Setting" to the desired antialiasing level.

image.png

GTANet | Red Dead Network | 🌲

black lives matter | stop Asian hate | trans lives = human lives

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GTA V's MSAA implementation is quite bad. Try forcing it in Nvidia Control Panel and check how it looks.

I don't see MSAA In Nvidia control panel only MFAA and FXAA.

It's the option that says "Antialiasing - Mode", set it to either Override or Enhance Application Setting, then set "Antialasing - Setting" to the desired antialiasing level.

 

 

Is that actually MSAA? It does not say what type it is in the settings so I assumed its FXAA or something.

 

ZMMyV6X.png

Edited by Swervz
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FXAA is a different setting. Notice it can be enabled without setting "Antialiasing - Mode." ;) "Generic" antialiasing is MSAA.

image.png

GTANet | Red Dead Network | 🌲

black lives matter | stop Asian hate | trans lives = human lives

the beginning is moments ago, the end is moments away

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FXAA is a different setting. Notice it can be enabled without setting "Antialiasing - Mode." ;) "Generic" antialiasing is MSAA.

 

Great thanks! Do you know if having MSAA and MFAA on together works and if It will improve it over just MSAA?

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I'm actually not sure, you can try it, but I think MFAA makes things blurry.

image.png

GTANet | Red Dead Network | 🌲

black lives matter | stop Asian hate | trans lives = human lives

the beginning is moments ago, the end is moments away

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why so big pictures, it loaded longer than whole page full of snaps in screens and snaps topic

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TheHumanIsland

The thing is, AA is a give/take or hit/miss thing. If you overdo it with certain algorithms, the downscale is going to get crunchy every time.

 

The frame scaling feature, use that by itself without any other aa. But use FXAA in nvidia forced and yet have it disabled in the game - then turn it on and off in game and see how that looks before introducing the other AA algo's into the mix.

 

What I would really suggest, and what I find gives me the best performance + best downscale results for me at 1080p is to add a custom resolution directly in the control panel, gpu accelerated. 2560x1440 looks really good for me combined with FXAA, I don't need anything else and let's me max nearly everything out this way (completely and with ease if I use half vsync, but I prefer 60fps, so I compromise ultra grass for very high and use softest shadows instead of Nv kind at very high no problem, gtx 960 here)

 

Now, you can definitely find other ways, but this is the bare-minimum that works really good for me, it looks the best this way to me, a slight little blur introduced from the gpu downscale - it looks in most cases like a high setting msaa to me, and only appox 500 bigger pixels used.

 

I'd show you some screens but I have uninstalled GTA V for PC, opting that I would rather just play it on my PS4 now, and really bored of it now anyhow. rather reclaim the 65gb :p

Edited by TheHumanIsland
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No matter what you do, there's always going to be eye-sore jaggies in this game. I don't get why that is but we have to deal with it unfortunately.

 

i play at 3440x1440 with 4x AA's and i dont see any jags, at least not anything close to that.

 

 

Does anyone know why the Aliasing is so bad in GTAV for me? I'm Playing with all settings maxed and even with 2.500x Frame Scaling [1080P native res], 4x MSAA & TXAA plus 8x Reflection MSAA I still notice pretty bad aliasing. 8x MSAA seems to look worse than 4x MSAA and TXAA.

 

 

when i played in my 24" 1080p instead of framescalling i used a custom (non-native resolution) in nvidia control panel to force the 2560x1440 resolution and it look better and more smooth ingame then trying to frame scale

 

idk if the PPI (pixels per inch) of your monitor will have something to do with that, perhaps it cannot display better quality images. i dont know mutch about that but it seems that you are already pushing the gpu alot with 1080p + 2,5 frame scale + 4xMSAA and it still look like that

Edited by HaRdSTyLe_83
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