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gta3 small code question


crashoverride93
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crashoverride93

What is the gta3 alternative of

 

0ab5: store_actor $PLAYER_ACTOR closest_vehicle_to [email protected]

 

This is GTA SA code

 

What is the the same code for GTA3 Liberty City

Edited by crashoverride93
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There isn't one.

Alternative:

05EF: [email protected] = random_actor_near_point [email protected] [email protected] [email protected] in_radius 10.0 find_next 1 pass_deads 005F0: [email protected] = random_vehicle_near_point [email protected] [email protected] [email protected] in_radius 10.0 find_next 1 pass_wrecked 0

If you installed CLEO v2.0 for GTA III and Vice City you can also use GTA SA opcodes:

0AE1: $actor = random_actor_near_point [email protected] [email protected] [email protected] in_radius 10.0 find_next 1 pass_deads 10AE2: $car = random_vehicle_near_point [email protected] [email protected] [email protected] in_radius 10.0 find_next 1 pass_wrecked 1

0AE1

0AE2

WHILE TRUE    wait 0    0054: store_player $PLAYER_CHAR position_to [email protected] [email protected] [email protected]    IF 05F0: [email protected] = random_vehicle_near_point [email protected] [email protected] [email protected] in_radius 10.0 find_next 0 pass_wrecked 0    THEN        REPEAT            //  [email protected] is a vehicle handle        UNTIL 85F0:   NOT   [email protected] = random_vehicle_near_point [email protected] [email protected] [email protected] in_radius 10.0 find_next 1 pass_wrecked 0    ENDEND //  WHILE

More alternatives:

III 1.00x8F2C60 _ZN6CPools11ms_pPedPoolE0x9430DC _ZN6CPools15ms_pVehiclePoolE

DK22Pac's method:

CONST    veh = [email protected] TRUE    wait 0    05E5: [email protected] = game_version    IF [email protected] == 0      THEN    [email protected] = 0x9430DC  //   CVehPool    ELSE          IF [email protected] == 1        THEN                                      // [email protected] = ???        END    END        05E0: [email protected] = read_memory [email protected] size 4 virtual_protect 0    [email protected] += 0x4    05E0: [email protected] = read_memory 1[email protected] size 4 virtual_protect 0    FOR [email protected] = 0 to 27904 step 0x100 //  CVehPool + 0x08 = CVehPoolSize (110)    (110-1) * 0x100 = 27904        05E0: veh = read_memory [email protected] size 1 virtual_protect 0        000A: [email protected] += 0x1        IF AND            0029: veh >= 0x00            001B: 0x80 > veh        THEN            005A: veh += [email protected]        END    ENDEND

Wesser's method:

WHILE TRUE    wait 0    00A0: store_actor $PLAYER_ACTOR position_to [email protected] [email protected] [email protected]    0AB1: call_func @getActorInSphere 4 [email protected] [email protected] [email protected] radius 20.0 handle_as [email protected]    IF [email protected] <> -1    THEN        IF 8118:   NOT   actor [email protected] dead        THEN        //  [email protected] is the actor's handle        END    ENDEND:[email protected] = falseFOR [email protected] = 0 to 30000    IF 056D:  actor [email protected] defined    THEN        IF AND            803B:  not $PLAYER_ACTOR == [email protected]            00FE:  actor [email protected] sphere 0 in_sphere [email protected] [email protected] [email protected] radius [email protected] [email protected] [email protected]        THEN        [email protected] = true    BREAK        END    ENDEND //  FORIF [email protected] == [email protected] = -1END0AB2: ret 1 [email protected]
Edited by Jack
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crashoverride93

I don't know if its possible but what I was hoping to accomplishes was grabbing the vehicle closest to the player and storing it in a variable regardless whether anyone is in the car or not regardless the type of vehicle.

Edited by crashoverride93
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