Lexyz. 320 Posted September 25, 2017 Author Share Posted September 25, 2017 @Jinx. Then you should be in VCS PC Development team and try to remake just one model to see. Many buildings have almost twice more polys than VC box-like buildings. Less repetitive textures in some cases too. The other fact is they are low res. Just wtf people? Talking about models however, there could be some improvements. Some vegetation models are still from VC, which are pretty unfitting with the other new vegetation models and HQ textures. Like the bushes in one of the pics above.What can I say, to each their own.This is a mod that aims to keep the atmosphere from the original game, after all. Link to post Share on other sites
Jinx. 8,013 Posted September 25, 2017 Share Posted September 25, 2017 @Jinx. Then you should be in VCS PC Development team and try to remake just one model to see. Many buildings have almost twice more polys than VC box-like buildings. Less repetitive textures in some cases too. The other fact is they are low res. Just wtf people? Talking about models however, there could be some improvements. Some vegetation models are still from VC, which are pretty unfitting with the other new vegetation models and HQ textures. Like the bushes in one of the pics above. What can I say, to each their own.This is a mod that aims to keep the atmosphere from the original game, after all. Why is there a HQ Palm then? Unless it's a normal VC tree which I can't see properly. Link to post Share on other sites
Lexyz. 320 Posted September 25, 2017 Author Share Posted September 25, 2017 It's a high-textured version of the original palm tree. 1 Link to post Share on other sites
luizfilipeRN 29 Posted September 25, 2017 Share Posted September 25, 2017 hey man this is cool the multiplayer test you did is also cool but wont you need to have the permision from the iv-mp devs if you planning into making vice city rage mp? Link to post Share on other sites
Lexyz. 320 Posted September 26, 2017 Author Share Posted September 26, 2017 The IV:MP team hasn't been active for ages now, and the client itself is semi open-source, so that shouldn't be an issue. Either way, I haven't completely decided whether I'm going to release it or not. 1 Link to post Share on other sites
Lexyz. 320 Posted September 30, 2017 Author Share Posted September 30, 2017 Fort Baxter can now be accessed without the game crashing 90% of the time. 3 Link to post Share on other sites
Hullian111 233 Posted September 30, 2017 Share Posted September 30, 2017 (edited) So the cop cars...did you use templates? Because I'd love to get my hands on those cars, and make some sweet, sweet retextures. EDIT: Got a feeling that you didn't. Would be nice if someone made them, though. Will you be working on the lights and dirt maps for the cars? Edited September 30, 2017 by Hullian111 Link to post Share on other sites
Lexyz. 320 Posted September 30, 2017 Author Share Posted September 30, 2017 So the cop cars...did you use templates? Because I'd love to get my hands on those cars, and make some sweet, sweet retextures. EDIT: Got a feeling that you didn't. Would be nice if someone made them, though. Will you be working on the lights and dirt maps for the cars? Are you referring to the police car model?If yes, then I'd be glad to give it to you. As for the lights, they're already there.So are the dirt textures. Link to post Share on other sites
.Bach 196 Posted September 30, 2017 Share Posted September 30, 2017 (edited) Fort Baxter can now be accessed without the game crashing 90% of the time. Dude, that looks great! Good work. Edited September 30, 2017 by .Bach 1 Link to post Share on other sites
Lexyz. 320 Posted October 3, 2017 Author Share Posted October 3, 2017 (edited) Some timecyc tweaks, HQ weapons and 10th anniversary HUD, which I think fits the mod perfectly but I could release the original HUD as an add-on. Edited October 3, 2017 by Lexyz. 7 Link to post Share on other sites
luizfilipeRN 29 Posted October 3, 2017 Share Posted October 3, 2017 honestly you should make that HD tommy and the HQ weapons as addons since it looks kinda out of place with the low-poly peds Link to post Share on other sites
Lexyz. 320 Posted October 3, 2017 Author Share Posted October 3, 2017 honestly you should make that HD tommy and the HQ weapons as addons since it looks kinda out of place with the low-poly pedsI don't know - I'm only seeing a slight difference.I'll be releasing the original Tommy and weapons as add-ons, though. Link to post Share on other sites
luizfilipeRN 29 Posted October 4, 2017 Share Posted October 4, 2017 (edited) honestly you should make that HD tommy and the HQ weapons as addons since it looks kinda out of place with the low-poly peds I don't know - I'm only seeing a slight difference.I'll be releasing the original Tommy and weapons as add-ons, though. ok but make sure for original tommy be the ones from the cutscenes(he has HQ face) and the ps2 weapons(pc weapons are kinda odd) Edited October 4, 2017 by luizfilipeRN Link to post Share on other sites
Jinx. 8,013 Posted October 4, 2017 Share Posted October 4, 2017 That sudden road texture change in the third pic, though. 1 Link to post Share on other sites
Lexyz. 320 Posted October 5, 2017 Author Share Posted October 5, 2017 (edited) Vice City RAGE 1.0 will be released on Vice City's 15th anniversary Edited October 5, 2017 by Lexyz. 11 Link to post Share on other sites
Lexyz. 320 Posted October 8, 2017 Author Share Posted October 8, 2017 (edited) Don't you guys forget to sub this channel for future VCR dev videos or other projects: https://www.youtube.com/user/AlexMrShot ...and while you're at it, check out Balazs' long-awaited, freshly released cover of Crockett's Theme, which he has used in some of his Vice City animation projects: Edited October 8, 2017 by Lexyz. 3 Link to post Share on other sites
TheKvothe 14 Posted October 17, 2017 Share Posted October 17, 2017 Oh god that timecyc. I feel it! I'm waiting for this. Please keep going and i'll play this till my eyes bleed. 2 Link to post Share on other sites
Lexyz. 320 Posted October 18, 2017 Author Share Posted October 18, 2017 Reminder for next week: you need a clean copy of GTA IV, patch 1.0.7.0. In case you want me to send you the full game(which does NOT require GTA IV or any other application in order to play the mod), you can PM me and I'll get back to you with a link. Link to post Share on other sites
AztecaEh 192 Posted October 18, 2017 Share Posted October 18, 2017 Problem is, us Steam owners are forced to patch 1.0.8.0 , unless there is a downgrader available that i didn't know of 1 Link to post Share on other sites
Lexyz. 320 Posted October 18, 2017 Author Share Posted October 18, 2017 Problem is, us Steam owners are forced to patch 1.0.8.0 , unless there is a downgrader available that i didn't know of You should try this method: https://steamcommunity.com/app/12210/discussions/0/154644519326553001/ 2 Link to post Share on other sites
cryptorelic 1,003 Posted October 21, 2017 Share Posted October 21, 2017 Damn this looks pretty cool, cant wait to try it out ! 2 Link to post Share on other sites
Skwaraczek 42 Posted October 22, 2017 Share Posted October 22, 2017 I can play with EFLC or I need a normal GTA IV? Ps: Sorry for bad english Link to post Share on other sites
Lexyz. 320 Posted October 22, 2017 Author Share Posted October 22, 2017 I can play with EFLC or I need a normal GTA IV? Ps: Sorry for bad english For this version you're going to need GTA IV 1.0.7.0 Link to post Share on other sites
TheKvothe 14 Posted October 23, 2017 Share Posted October 23, 2017 Only 4 days for release right? Link to post Share on other sites
Lexyz. 320 Posted October 23, 2017 Author Share Posted October 23, 2017 (edited) Yes Edited October 23, 2017 by Lexyz. Link to post Share on other sites
Yuvalino 17 Posted October 26, 2017 Share Posted October 26, 2017 Counting the seconds for release. Link to post Share on other sites
Lexyz. 320 Posted October 27, 2017 Author Share Posted October 27, 2017 Check out the main page. 2 Link to post Share on other sites
Yuvalino 17 Posted October 27, 2017 Share Posted October 27, 2017 (edited) Do note for these problems: I have installed it on a clean GTAIV with 1.0.7.0 For starter the game was loading indefinitely. After a restart, all objects were invisible except light lamps. Currently unplayable. Edited October 27, 2017 by Yuvalino Link to post Share on other sites
Lexyz. 320 Posted October 27, 2017 Author Share Posted October 27, 2017 (edited) Do note for these problems: I have installed it on a clean GTAIV with 1.0.7.0 For starter the game was loading indefinitely. After a restart, all objects were invisible except light lamps. Currently unplayable. Check your graphics settings. The mod files were tested on a clean copy of GTA IV 1.0.7.0 and they worked without any issues. Edited October 27, 2017 by Lexyz. Link to post Share on other sites
Yuvalino 17 Posted October 27, 2017 Share Posted October 27, 2017 Well there aren't no AI peds either. This is not a Graphics problem. Link to post Share on other sites