Lexyz. 310 Posted June 19, 2017 Of course. I'm going to finish and I'll upload it. Although it would have been great to have the original models of the truck barracks and the Rhino tank. Alright,thank you The Rhino model has already been done,although I don't think the moving canon would work with your script. Quote Share this post Link to post Share on other sites
MvcGyver 9 Posted June 20, 2017 (edited) Of course. I'm going to finish and I'll upload it. Although it would have been great to have the original models of the truck barracks and the Rhino tank. Alright,thank you The Rhino model has already been done,although I don't think the moving canon would work with your script. Through another GTAIV script, I got the tanks to shoot you when you get 6 stars. Now, this works with another tank model. To work with the original tank model, I would need the original cannon model separately along with its textures. They must be 2 models: one of the cannon and another of the turret without cannon along with a texture file like these images: With this, the original Rhino gun turret can shoot. I'm uploading a video of how it works now with the models I have. PD: Also missing the original model of the truck barracks. Edited June 20, 2017 by MvcGyver Quote Share this post Link to post Share on other sites
MauriceGS 11 Posted June 20, 2017 You also gonna "Script" a Multiplayer Mod like the other Vice City Rage Mod and would you like to have a Machinima Trailer or something for the Mod? Quote Share this post Link to post Share on other sites
MvcGyver 9 Posted June 21, 2017 Here I leave a video of what I am making. Script works fine: Quote Share this post Link to post Share on other sites
AdrienSpy 42 Posted June 24, 2017 (edited) I would really enjoy to work with you on this project, before discovering this topic, i was working on some roads and bushes textures I also remastered a lot of cars and fixed some traffic bugs The only thing i can't help with is making/converting models but if you know how to do it, i got excellent vegetation models for GTA SA. Otherwise, we can use those of Vice Cry.. I also have a remastered model of Tommy who works perfectly with other clothes: http://gtaforums.com/topic/653492-hd-tommy-vercetti-for-gtaiv/ Edited June 24, 2017 by adrienspy Quote Share this post Link to post Share on other sites
MvcGyver 9 Posted June 24, 2017 I would really enjoy to work with you on this project, before discovering this topic, i was working on some roads and bushes textures I also remastered a lot of cars and fixed some traffic bugs The only thing i can't help with is making/converting models but if you know how to do it, i got excellent vegetation models for GTA SA. Otherwise, we can use those of Vice Cry.. I also have a remastered model of Tommy who works perfectly with other clothes: http://gtaforums.com/topic/653492-hd-tommy-vercetti-for-gtaiv/ Maybe you could improve the textures of Vice City police models: cops and swat agents. Quote Share this post Link to post Share on other sites
AdrienSpy 42 Posted June 25, 2017 (edited) Yeah of course, i'll also try to change some peds skins.. But i'd like to have converted models from GTA V Actually, i changed pot plants, palms and some textures, the next step is to change every road and every car I remastered every Vice City's car with a real-life model I'll probably make a .exe installer and an optional zip with some carpacks like: "Los Santos CarPack" with GTA IV and GTA V models (in a beach theme of course) and a "HD 80's carpack" with my remastered cars Otherwise, the player will have original VCR models Since i changed some cars, i have a traffic bug that spawns only 3 different cars (Taxi, Police, Esperanto) so i added plugins and script to fix it Edit: If someone knows how to have GTA V peds in GTA IV, reply to this topic ! Edited June 26, 2017 by adrienspy Quote Share this post Link to post Share on other sites
MvcGyver 9 Posted June 26, 2017 Yeah of course, i'll also try to change some peds skins.. But i'd like to have converted models from GTA V Actually, i changed pot plants, palms and some textures, the next step is to change every road and every car I remastered every Vice City's car with a real-life model I'll probably make a .exe installer and an optional zip with some carpacks like: "Los Santos CarPack" with GTA IV and GTA V models (in a beach theme of course) and a "HD 80's carpack" with my remastered cars Otherwise, the player will have original VCR models Since i changed some cars, i have a traffic bug that spawns only 3 different cars (Taxi, Police, Esperanto) so i added plugins and script to fix it Edit: If someone knows how to have GTA V peds in GTA IV, reply to this topic ! It's great. I am now using your Tommy HD mod in the Vice City Rage. I added GTAIV weapons mods that are the original Vice City Rage weapons such as the M4 Model 733 carbine, the Ruger Mini 14 automatic rifle (see picture), the M1911 pistol, the Remington 870 shotgun, the semi-automatic Spas 12, the RPG, Python .357 Revolver and the MP5 and Mac 10: Quote Share this post Link to post Share on other sites
AdrienSpy 42 Posted June 26, 2017 It's great. I am now using your Tommy HD mod in the Vice City Rage. I added GTAIV weapons mods that are the original Vice City Rage weapons such as the M4 Model 733 carbine, the Ruger Mini 14 automatic rifle (see picture), the M1911 pistol, the Remington 870 shotgun, the semi-automatic Spas 12, the RPG, Python .357 Revolver and the MP5 and Mac 10: Can you give me the link of the Ruger model ? I can't find exactly the same Quote Share this post Link to post Share on other sites
AdrienSpy 42 Posted June 26, 2017 (edited) The sand, the bushes and the grass have been improved too Edited June 26, 2017 by adrienspy Quote Share this post Link to post Share on other sites
MvcGyver 9 Posted June 26, 2017 It's great. I am now using your Tommy HD mod in the Vice City Rage. I added GTAIV weapons mods that are the original Vice City Rage weapons such as the M4 Model 733 carbine, the Ruger Mini 14 automatic rifle (see picture), the M1911 pistol, the Remington 870 shotgun, the semi-automatic Spas 12, the RPG, Python .357 Revolver and the MP5 and Mac 10: Can you give me the link of the Ruger model ? I can't find exactly the same https://www.gtaall.net/gta-4/weapons/36710-self-loading-rifle-ruger-mini-14.html Now I find myself creating a mod of realistic sounds for the game. I already have 95% finished. Then I upload a video where I show it. Quote Share this post Link to post Share on other sites
AdrienSpy 42 Posted June 26, 2017 (edited) Okay ^^ I've just finished finding cops, fbi and swat skins that fits with Vice City But for the pedestrians, i need 1 or 2 men models and many girls models (with shirts or light clothes) Edited June 27, 2017 by adrienspy Quote Share this post Link to post Share on other sites
Lexyz. 310 Posted June 28, 2017 (edited) With this, the original Rhino gun turret can shoot. I'm uploading a video of how it works now with the models I have. PD: Also missing the original model of the truck barracks. I've figured that out as well,long ago.I'm having a problem making the turret a separate file You also gonna "Script" a Multiplayer Mod like the other Vice City Rage Mod and would you like to have a Machinima Trailer or something for the Mod? I've tried making the mod work with an edited version of IV:MP,which is supposed to be open-source,and I'm still unaware of certain things(there is a picture of the MP mod on this topic somewhere) Not very sure what a Machinima trailer really looks like,but since no one's offering I guess I'd have to do it myself,whenever I have the time Edited June 28, 2017 by Lexyz. Quote Share this post Link to post Share on other sites
AdrienSpy 42 Posted July 12, 2017 (edited) https://www.youtube.com/watch?v=_KETihyWfrs My actual progress Next Step: Better pavements, Lod Textures, Cover the full map and then, convert everything to EFLC is it's possible Edited July 12, 2017 by adrienspy Quote Share this post Link to post Share on other sites
Alpha Radke 789 Posted August 7, 2017 That Timecyc is FINE Quote Share this post Link to post Share on other sites
Lexyz. 310 Posted September 24, 2017 (edited) I scripted a short gamemode to show that IVMP works with the mod, with some tweaks. I had no one to join me so it wasn't worth making a video. Edited September 24, 2017 by Lexyz. Quote Share this post Link to post Share on other sites
HackMan128 1,879 Posted September 24, 2017 (edited) Vice City is too ugly for IV engine. It should be Vice City Stories instead since it is more detailed with bug fixes. Why not to use XBox textures also, many of them are repetitive. Edited September 24, 2017 by KNN. Quote Share this post Link to post Share on other sites
Lexyz. 310 Posted September 24, 2017 Vice City is too ugly for IV engine. It should be Vice City Stories instead since it is more detailed with bug fixes. Why not to use XBox textures also, many of them are repetitive. Please clarify how it is 'ugly', is it because it doesn't have as many neons as VCS?On top of that, which are the 'bug fixes' in VCS?Last time I checked, it had the most glitches out of any GTA game. Also, why are you here if you don't like the concept of the mod? Quote Share this post Link to post Share on other sites
HackMan128 1,879 Posted September 24, 2017 It's too low poly. Quote Share this post Link to post Share on other sites
MauriceGS 11 Posted September 24, 2017 I scripted a short gamemode to show that IVMP works with the mod, with some tweaks. I had no one to join me so it wasn't worth making a video. Does the Video Editor work resp. do the clip function work in IV:MP? Quote Share this post Link to post Share on other sites
Ash_735 15,185 Posted September 24, 2017 VCS map normally doesn't have bug fixes or decent texture quality at all. Vice City Xbox buildings also use PS2 quality textures for some buildings. Quote Share this post Link to post Share on other sites
Lexyz. 310 Posted September 24, 2017 It's too low poly.They're just as low poly as the VCS ones.Plus, this mod doesn't use the exact same textures as VC, they've been improved quality-wise. I scripted a short gamemode to show that IVMP works with the mod, with some tweaks. I had no one to join me so it wasn't worth making a video. Does the Video Editor work resp. do the clip function work in IV:MP?I was never curious to check that out, but if it works in IV:MP, it should work here as well. Quote Share this post Link to post Share on other sites
HackMan128 1,879 Posted September 24, 2017 But we had a couple of VC mods for IV, why not being original and put the different map? Besides, The vcs models are more detailed and has better vertex colors, the bug fixes I was meant are some textures UV things. Quote Share this post Link to post Share on other sites
Lexyz. 310 Posted September 24, 2017 But we had a couple of VC mods for IV, why not being original and put the different map? Besides, The vcs models are more detailed and has better vertex colors, the bug fixes I was meant are some textures UV things. 1.No, we did not have "a couple of VC mods for IV".Vice City RAGE is, as far as I'm concerned, the only one that has seen the light of the day, but it was never finished.The point of this continuation is to give members of the community an improved version of the previously released version of this mod. 2.That's funny, because I remember getting stuck inside walls A LOT more often in VCS than in VC. 3.The title clearly says " VC RAGE", you want to be "original", then go and make your own VCS mod. If you have any constructive criticism, I'd like to hear it.Comments such as " VC looks ugly on IV engine" don't count as criticism, and comments such as "use VCS textures because they're much higher poly and have bug fixes" are just absurd. Quote Share this post Link to post Share on other sites
Jinx. 7,365 Posted September 25, 2017 I'm curious what VCS models (mostly curious about the existing map parts) are HQer than VC ones. Combining those models with VC textures would be pretty interesting, if there is any. Quote Share this post Link to post Share on other sites
HackMan128 1,879 Posted September 25, 2017 (edited) @Jinx. Then you should be in VCS PC Development team and try to remake just one model to see. Many buildings have almost twice more polys than VC box-like buildings. Less repetitive textures in some cases too. The other fact is they are low res. Just wtf people? I'm not talking about collisions errors. @Lexyz God dammit, why are you so angry? Chill Edited September 25, 2017 by KNN. Quote Share this post Link to post Share on other sites
Lexyz. 310 Posted September 25, 2017 (edited) @Jinx. Then you should be in VCS PC Development team and try to remake just one model to see. Many buildings have almost twice more polys than VC box-like buildings. Less repetitive textures in some cases too. The other fact is they are low res. Just wtf people? I'm not talking about collisions errors. @Lexyz God dammit, why are you so angry? Chill I'm not angry, I just like writing.However, I'd like to ask you to stop replying to this thread, unless you decide to say something relevant. Edited September 25, 2017 by Lexyz. Quote Share this post Link to post Share on other sites
LaDiDa 710 Posted September 25, 2017 I doubt that there's going to be an amazingly huge difference between VC & VCS models and the Vice Cry models are either way higher poly or the same as VC with higher resolution textures. If anything adapting the still on VC quality models to higher poly alternatives could be an option. Even the way shadows are handled on RAGE is a big improvement. Quote Share this post Link to post Share on other sites
Lexyz. 310 Posted September 25, 2017 (edited) There is really no need of improvements for the textures, since the mod is already using HQ textures, as opposed to the previous beta version of this mod. As for the overall visuals, it really doesn't get better than that on the IV engine, if I may say so myself. Anyways, does anybody have any questions regarding the IV:MP adaptation?This mod is using a slightly improved, more stable version of it, and I think it would be a fun addition for the mod.Sadly, it doesn't support .ini scripts of any sort. Edited September 25, 2017 by Lexyz. Quote Share this post Link to post Share on other sites
Jinx. 7,365 Posted September 25, 2017 @Jinx. Then you should be in VCS PC Development team and try to remake just one model to see. Many buildings have almost twice more polys than VC box-like buildings. Less repetitive textures in some cases too. The other fact is they are low res. Just wtf people? I'm not talking about collisions errors. @Lexyz God dammit, why are you so angry? Chill No thanks, I love the Stories Peren. I'm not asking about remaking models, I'm asking about R* Leeds' work on the original VCS, since you keep claiming that. Talking about models however, there could be some improvements. Some vegetation models are still from VC, which are pretty unfitting with the other new vegetation models and HQ textures. Like the bushes in one of the pics above. Quote Share this post Link to post Share on other sites