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We need....the property cap removed.


DarkSavageDeathlyCloud

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R* on day 1: "Here's a garage that will hold 10 cars!"

GTA Community: "We need another garage!"

R* "OK, Here's 2 garages that will hold 10 cars each!"

GTA Community: "We need another garage!"

R* "OK, Here's 3 garages that will hold 10 cars each!"

GTA Community: "We need another garage!"

R* "OK, here's 4 garages that will...!"

GTA Community: "We need another garage!"

R* "OK, here's 5 garages that will hold 10 cars each..."

GTA Community: "We need another garage!"

R* "OK, here's 5 garages that will hold 10 cars each, aaaaaand a clubhouse that will hold 10 bikes!"

GTA Community: "We need another garage!"

R* "OK, here's 6 garages that will hold 10 cars each, and a clubhouse that will hold 10 bikes!

GTA Community: "WE NEED ALL OF THE GARAGES."

R* ...

64360319.jpg

 

 

"-Why these motherf*ckers keep asking for garage space?"

 

"-Dunno. Do you have finished the 37 new cars and 12 reskins we'll include in the next dlc?"

 

"-Sure boss"

 

R* guys are more like this:

 

40055348.jpg

Edited by Perez84
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Black-Dragon96

Possible, yes. Incredibly bad idea? Absolutely. Keep in mind that these developers can't flip a switch and say "no more property cap". The more data that has to be saved and loaded in the background of the game, the less stable your experience will be in terms of server connectivity and load times. We have the ability to hold 60 cars and 10 motorcycles which is plenty in my opinion, and that's a massive improvement compared to the start of GTA Online. There are more important issues that should be addressed first.

Im sorry to crush your party, but that is bulls***. The car itself is saved on your console and not on Rockstars Servers. On Rockstars Servers only a "recipe" of the car is saved, as basic textcode (uses very little memory). Also as i said countless times, there are at max 10 cars loaded in per player because the max garage size is 10 and because a player can only be in one garage at a time.

 

That means no matter how many garages a player has, there is maximal the data of 10 cars that needs to be tranferd at a time. Since this works since day one it will work for 6 or 100 garages with zero problems.

Edited by Black-Dragon96
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DarkSavageDeathlyCloud

R* on day 1: "Here's a garage that will hold 10 cars!"

GTA Community: "We need another garage!"

R* "OK, Here's 2 garages that will hold 10 cars each!"

GTA Community: "We need another garage!"

R* "OK, Here's 3 garages that will hold 10 cars each!"

GTA Community: "We need another garage!"

R* "OK, here's 4 garages that will...!"

GTA Community: "We need another garage!"

R* "OK, here's 5 garages that will hold 10 cars each..."

GTA Community: "We need another garage!"

R* "OK, here's 5 garages that will hold 10 cars each, aaaaaand a clubhouse that will hold 10 bikes!"

GTA Community: "We need another garage!"

R* "OK, here's 6 garages that will hold 10 cars each, and a clubhouse that will hold 10 bikes!

GTA Community: "WE NEED ALL OF THE GARAGES."

R* ...

64360319.jpg

Well i would personally also be ok if they just gave us like 10(or more) and then "confirm" that is the last there is because of certain limitations.

 

I am just tired of them stretching this sh*t over such a period;...it might have been forgiven them on old gen, but new gen ?

 

If there is a true limit, i like to know were it is at.

 

edit: also this:

 

Property cap wouldn't be such a problem if the sell price of a bought car were more fair, not that 40% of the price+upgrades sh*t. You simply can't replace cars this way without feeling like an idiot. That's why most of us here don't do that.

 

But kids and casuals do, off course they do.

Edited by Darth Absentis
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R* on day 1: "Here's a garage that will hold 10 cars!"

GTA Community: "We need another garage!"

R* "OK, Here's 2 garages that will hold 10 cars each!"

GTA Community: "We need another garage!"

R* "OK, Here's 3 garages that will hold 10 cars each!"

GTA Community: "We need another garage!"

R* "OK, here's 4 garages that will...!"

GTA Community: "We need another garage!"

R* "OK, here's 5 garages that will hold 10 cars each..."

GTA Community: "We need another garage!"

R* "OK, here's 5 garages that will hold 10 cars each, aaaaaand a clubhouse that will hold 10 bikes!"

GTA Community: "We need another garage!"

R* "OK, here's 6 garages that will hold 10 cars each, and a clubhouse that will hold 10 bikes!

GTA Community: "WE NEED ALL OF THE GARAGES."

R* ...

64360319.jpg

I paid $120 to r* so i deserve as many cars as i want. I used to play gran turismo and had over 1000 cars and that was PS2!! No excuse for r*. I could easily store 1000000 cars on my hdd, so the only excuse is r* caters to shark buyers who cant afford to fill up 6 garages using sharks as primary income, so no need for more garages. The ppl with the time to makey $ and fill garages dont buy sharks, so our needs are swept to the side. Then theres the ppl with 2 garages and 50mill who think only their needs should be addressed becuz they're too self-centered to care about what others want, as long as they have what they want. R* has grown very greedy lately. $40 worth of sharks to buy a shotaro, thats just stupid. I remember when ppl called ea greedy for charging $2.99 for a dlc car smh. So called "free to play" games/dlc are ruining gaming, unless you're a squeeker with a 5 min attention span. The only reason dlcs are free to download is becuz the accountants at r* know they're making more from microtransactions, than regular paid dlc. So they cater the game experience to encourage more revenue while the day 1 gamers are forgotten. R* used to be the company who went the extra mile to make the best game possible for their fans, now they make the most money possible for their investors.

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Possible, yes. Incredibly bad idea? Absolutely. Keep in mind that these developers can't flip a switch and say "no more property cap". The more data that has to be saved and loaded in the background of the game, the less stable your experience will be in terms of server connectivity and load times. We have the ability to hold 60 cars and 10 motorcycles which is plenty in my opinion, and that's a massive improvement compared to the start of GTA Online. There are more important issues that should be addressed first.

Im sorry to crush your party, but that is bulls***. The car itself is saved on your console and not on Rockstars Servers. On Rockstars Servers only a "recipe" of the car is saved, as basic textcode (uses very little memory). Also as i said countless times, there are at max 10 cars loaded in per player because the max garage size is 10 and because a player can only be in one garage at a time.

That means no matter how many garages a player has, there is maximal the data of 10 cars that needs to be tranferd at a time. Since this works since day one it will work for 6 or 100 garages with zero problems.

You aren't crushing any party, as there never was one lol, but man am I about to crush yours. Network limitations are a thing you know. So, you're telling me those vehicles are saved directly to your consoles hard drive, which in truth they are since they have models and assets, and that if you were to uninstall and reinstall the game due to an issue that would require reinstalling the game, you would come back to all character data, including your cars, missing/deleted? You don't, as it's all saved in the background of the cloud network that Rockstar provides for GTA Online.

 

Here's a great example of network issues which limits certain improvements that the community over at Tom Clancy's the Divison would love to have. We will be using the stash size in this game as an example. Currently, the stash size in the game is 70, which is a large improvement from the 40 that it used to be when the game released back in March, yet the players still don't believe that's enough. As the developers have stated multiple times on their State of the Game streams, adding more stash space isn't just something they can do at the push of a button, as it strains the games network more and more the higher they raise the stash size. Now, you're probably wondering "Oh, it's just a gun or weapon attachment in that stash, there's no way it could be straining the network much since it isn't loading the model, only the text saying that it's within your inventory", and that's where a lot of people go wrong.

 

You're thinking about it in a very simple way by saying it's just text in the background of the game that's waiting to be triggered so it can spawn those assets. It runs much, much deeper than that. You buy a Sultan RS and you've modified the hell out of it with every possible customization piece from armor all the way down to window tint, cool right? Now let's put that vehicle into a Garage that you own along side 9 other vehicles within that same garage. You leave the garage and all those vehicles despawn and go into a state of hibernation so to speak. The game now has to recall every single detail about all 10 of those vehicles, such as paint, engine mods, turbo, bumpers, everything that you've applied to that vehicle. Now imagine the game doing this for 70 vehicles in total, that's a lot of information that the network needs to keep saved. All of this data is saved on the games network, not your hard drive as you stated.

 

Why do you think we don't have animals in online? That's due to the fact that the network would have to process more spawns and details for those animals throughout your lobby, which adds even more strain to the network, hence their non-existence in GTA Online. The argument of "oh, it's just a simple code rework to allow us access to more garage space and Rockstar are just lazy as f*ck" is the most simple minded thing I've ever heard. As a company that loves to make money, especially through shark cards, don't you think they would up the garage space immensely if it were possible so players would upgrade endless amounts of vehicles and spend money doing so?

 

My work here is done. *drops mic*

Edited by Viper-Venom
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If there was a way to pick the best post on a thread, I'd say Viper-Venom is the one.

 

On the memory of the PC/Console there is all the files regarding each vehicle: the different LODs of the 3D model, all the different modifications' 3D models, it's textures, sounds and so on. When you buy a car in-game, the servers save, in text format on a kind of a form, the reference of the car and all the stock stuff it comes with. When you modify it, you edit those entries on the list, and so on the servers of R*, your car is nothing more than a line on a list, stating it's basename and every customization you made to it. When you enter your garage for example, the server will quickly communicate to your device the lines corresponding to all the vehicles you have stored there, corresponding to all the different files saved on your device, so it can load them accordingly.

 

Allarently there's few memory occupying on the servers: just a list with references, it shouldn't store that many space right? Well, if it was unlimited, and considering a lot of people rely on cheated money (the money wipe thread and all the "ur salty" guys give a clear idea of the matter *cough cough*), everyone could have thousands, if not millions of cars. It would lead to much more reading time for the server to locate all the data and send to the client, could easily lead to corrupt files for so many data in a single file and, knowing how easily people can exploit glitches on this game, it could lead to some game breaking, ugly ones.

 

Things are not as simple as everyone thinks. Stop complaining about everything and saying it's because shark cards even if there's no relation between them (what's next, Simeon still texts asking for cars and that's because shark cards? Ugh), just because you guys want and feel the absolute need to own every single vehicle in game, it doesn't mean that's achievable.

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Black-Dragon96

1.

You aren't crushing any party, as there never was one lol, but man am I about to crush yours. Network limitations are a thing you know. So, you're telling me those vehicles are saved directly to your consoles hard drive, which in truth they are since they have models and assets, and that if you were to uninstall and reinstall the game due to an issue that would require reinstalling the game, you would come back to all character data, including your cars, missing/deleted? You don't, as it's all saved in the background of the cloud network that Rockstar provides for GTA Online.

 

2.

Here's a great example of network issues which limits certain improvements that the community over at Tom Clancy's the Divison would love to have. We will be using the stash size in this game as an example. Currently, the stash size in the game is 70, which is a large improvement from the 40 that it used to be when the game released back in March, yet the players still don't believe that's enough. As the developers have stated multiple times on their State of the Game streams, adding more stash space isn't just something they can do at the push of a button, as it strains the games network more and more the higher they raise the stash size. Now, you're probably wondering "Oh, it's just a gun or weapon attachment in that stash, there's no way it could be straining the network much since it isn't loading the model, only the text saying that it's within your inventory", and that's where a lot of people go wrong.

 

3.

You're thinking about it in a very simple way by saying it's just text in the background of the game that's waiting to be triggered so it can spawn those assets. It runs much, much deeper than that. You buy a Sultan RS and you've modified the hell out of it with every possible customization piece from armor all the way down to window tint, cool right? Now let's put that vehicle into a Garage that you own along side 9 other vehicles within that same garage. You leave the garage and all those vehicles despawn and go into a state of hibernation so to speak. The game now has to recall every single detail about all 10 of those vehicles, such as paint, engine mods, turbo, bumpers, everything that you've applied to that vehicle. Now imagine the game doing this for 70 vehicles in total, that's a lot of information that the network needs to keep saved. All of this data is saved on the games network, not your hard drive as you stated.

 

4.

Why do you think we don't have animals in online? That's due to the fact that the network would have to process more spawns and details for those animals throughout your lobby, which adds even more strain to the network, hence their non-existence in GTA Online. The argument of "oh, it's just a simple code rework to allow us access to more garage space and Rockstar are just lazy as f*ck" is the most simple minded thing I've ever heard. As a company that loves to make money, especially through shark cards, don't you think they would up the garage space immensely if it were possible so players would upgrade endless amounts of vehicles and spend money doing so?

 

My work here is done. *drops mic*

 

*Picks up mic*

 

I added numbers to your post to make my answer more organized.

 

OK.

1. Yes you are right your character info, including what you own like cars, weapons, propertys, is saved on Rockstars Servers (as textcode). It gets saved everytime you do something in online (evertime the yellow circle appears). If you now uninstall the game and reinstall it, you can "download" your progress to play with your character again. Simple as that. The modell of your character is saved in the gamefiles, since it is just a modell of diffrent headoptions and two bodyoptions (male and female). These Options get put together everytime you log on. The get put togehter like the recipe that is saved on rockstars servers says. An example: fm30485 is your character info that is saved on rockstars servers( i know it is longer and a bit diffrent but we use this as example). fm standsfor female, 3 is headoption 3, skintone 0, hairoption 85 and so on. This does not use that much memory like a full charactermodell would need.

 

2. The division is a different game with diffrent problems.

 

3. Lets take your example of the modiefied sultan rs. We create a fictional textcode for it that is saved on rockstars servers: surs051224. surs= sultan rs, 05 means brakeoption 5, 12 means engine mod 2, 24 means bumperoption 4. Yes in the game its definitly longer and a bit diffrent but as i said its just an example. This code, like the characters code does not use much memory to be saved. (I mean the whole game takes about 70 GB to 100 GB to be stored on your PC and that includes modells, scripts, textures and so on. Not much memoryusage if you think about it).

For the transfer part: Only this textcode needs to be transfered. You can send the whole code of a garage as a package to save time and space. If another player gets into your garage or meets your car on the street he gets the same data to "build" the car to a visible modell of your car. And the interesting thing is that the needed datatransfer is the same thats needed since day one, just 10 cars at a time. If you go into a garage it loads only the 10 cars in said garage and only transfers the data of said 10 cars. The other 20, 30 or 60 vehicles need no data transfered becuase there is no need to load them in. So no matter how many garages a player owns the game only needs to transfer the data of maximal 10 cars per player at a time.

 

So in conclusion we can say that datatransfer and memoryusage to save the cardata are no issue for adding more ownable propertys.

 

4. Animals are diffrent than cars. They not only need to be loaded in but if they move, they have to move for everyone do the same stuff for everyone. Thats not possible because it would take to much bandwith to syncronise the movement of the animal for every player together with the movement of players and npcs. A good example for that are the big orange balls. If you shoot them, they start moving for you but they stay one the top of the building for every other player. Because of that they left them out of online. It would use too much bandwith to be playable with sh*tty internet and matchmaking servers.

 

For the sharkcards bit at the end of your post. There was a good example a few posts up.

Imangine you have all garageslots full. Then a bunch of new cars come out and you want to buy all of them. So in order to buy them you sell your old cars. A few days later you dont like your new cars and want your old cars back. So you sell your new bought cars at a 50% loss and buy your old cars back. But hile you are doing this you find out that you do not have enough money to do so, so you buy a sharkcard to get the needed money.

I know that not everyone does that, but a lot of the limpatient players do that and there are many impatient peole on this game. Its a simple bussiness strategy that gets them enough money, to continue it.

 

So thats all i have to say about that. If you want to continue this discusion please send me a PM (i do not want to derail this thread).

 

*Puts mic on the table*

Edited by Black-Dragon96
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Never argue with an idiot. They will just drag you down to their level n beat you with experience lol.

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SaltyGTAFMember

 

1.

You aren't crushing any party, as there never was one lol, but man am I about to crush yours. Network limitations are a thing you know. So, you're telling me those vehicles are saved directly to your consoles hard drive, which in truth they are since they have models and assets, and that if you were to uninstall and reinstall the game due to an issue that would require reinstalling the game, you would come back to all character data, including your cars, missing/deleted? You don't, as it's all saved in the background of the cloud network that Rockstar provides for GTA Online.

 

2.

Here's a great example of network issues which limits certain improvements that the community over at Tom Clancy's the Divison would love to have. We will be using the stash size in this game as an example. Currently, the stash size in the game is 70, which is a large improvement from the 40 that it used to be when the game released back in March, yet the players still don't believe that's enough. As the developers have stated multiple times on their State of the Game streams, adding more stash space isn't just something they can do at the push of a button, as it strains the games network more and more the higher they raise the stash size. Now, you're probably wondering "Oh, it's just a gun or weapon attachment in that stash, there's no way it could be straining the network much since it isn't loading the model, only the text saying that it's within your inventory", and that's where a lot of people go wrong.

 

3.

You're thinking about it in a very simple way by saying it's just text in the background of the game that's waiting to be triggered so it can spawn those assets. It runs much, much deeper than that. You buy a Sultan RS and you've modified the hell out of it with every possible customization piece from armor all the way down to window tint, cool right? Now let's put that vehicle into a Garage that you own along side 9 other vehicles within that same garage. You leave the garage and all those vehicles despawn and go into a state of hibernation so to speak. The game now has to recall every single detail about all 10 of those vehicles, such as paint, engine mods, turbo, bumpers, everything that you've applied to that vehicle. Now imagine the game doing this for 70 vehicles in total, that's a lot of information that the network needs to keep saved. All of this data is saved on the games network, not your hard drive as you stated.

 

4.

Why do you think we don't have animals in online? That's due to the fact that the network would have to process more spawns and details for those animals throughout your lobby, which adds even more strain to the network, hence their non-existence in GTA Online. The argument of "oh, it's just a simple code rework to allow us access to more garage space and Rockstar are just lazy as f*ck" is the most simple minded thing I've ever heard. As a company that loves to make money, especially through shark cards, don't you think they would up the garage space immensely if it were possible so players would upgrade endless amounts of vehicles and spend money doing so?

 

My work here is done. *drops mic*

 

*Picks up mic*

 

I added numbers to your post to make my answer more organized.

 

OK.

1. Yes you are right your character info, including what you own like cars, weapons, propertys, is saved on Rockstars Servers (as textcode). It gets saved everytime you do something in online (evertime the yellow circle appears). If you now uninstall the game and reinstall it, you can "download" your progress to play with your character again. Simple as that. The modell of your character is saved in the gamefiles, since it is just a modell of diffrent headoptions and two bodyoptions (male and female). These Options get put together everytime you log on. The get put togehter like the recipe that is saved on rockstars servers says. An example: fm30485 is your character info that is saved on rockstars servers( i know it is longer and a bit diffrent but we use this as example). fm standsfor female, 3 is headoption 3, skintone 0, hairoption 85 and so on. This does not use that much memory like a full charactermodell would need.

 

2. The division is a different game with diffrent problems.

 

3. Lets take your example of the modiefied sultan rs. We create a fictional textcode for it that is saved on rockstars servers: surs051224. surs= sultan rs, 05 means brakeoption 5, 12 means engine mod 2, 24 means bumperoption 4. Yes in the game its definitly longer and a bit diffrent but as i said its just an example. This code, like the characters code does not use much memory to be saved. (I mean the whole game takes about 70 GB to 100 GB to be stored on your PC and that includes modells, scripts, textures and so on. Not much memoryusage if you think about it).

For the transfer part: Only this textcode needs to be transfered. You can send the whole code of a garage as a package to save time and space. If another player gets into your garage or meets your car on the street he gets the same data to "build" the car to a visible modell of your car. And the interesting thing is that the needed datatransfer is the same thats needed since day one, just 10 cars at a time. If you go into a garage it loads only the 10 cars in said garage and only transfers the data of said 10 cars. The other 20, 30 or 60 vehicles need no data transfered becuase there is no need to load them in. So no matter how many garages a player owns the game only needs to transfer the data of maximal 10 cars per player at a time.

 

So in conclusion we can say that datatransfer and memoryusage to save the cardata are no issue for adding more ownable propertys.

 

4. Animals are diffrent than cars. They not only need to be loaded in but if they move, they have to move for everyone do the same stuff for everyone. Thats not possible because it would take to much bandwith to syncronise the movement of the animal for every player together with the movement of players and npcs. A good example for that are the big orange balls. If you shoot them, they start moving for you but they stay one the top of the building for every other player. Because of that they left them out of online. It would use too much bandwith to be playable with sh*tty internet and matchmaking servers.

 

For the sharkcards bit at the end of your post. There was a good example a few posts up.

Imangine you have all garageslots full. Then a bunch of new cars come out and you want to buy all of them. So in order to buy them you sell your old cars. A few days later you dont like your new cars and want your old cars back. So you sell your new bought cars at a 50% loss and buy your old cars back. But hile you are doing this you find out that you do not have enough money to do so, so you buy a sharkcard to get the needed money.

I know that not everyone does that, but a lot of the limpatient players do that and there are many impatient peole on this game. Its a simple bussiness strategy that gets them enough money, to continue it.

 

So thats all i have to say about that. If you want to continue this discusion please send me a PM (i do not want to derail this thread).

 

*Puts mic on the table*

 

*Pick mic up

 

*Put mic away

#miclivesmatter

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DarkSavageDeathlyCloud

Lets put the sh*ttalking away indeed.

We do not want this thread to become a mess(or get locked)

 

Personally i might even be able to do with this amount of properties...but rockstar really should confirm then thats the limit instead of doing this awfull drip feeding.

 

Also is it technicaly possible to just have each character have access to all properties ? If so that would be a nice mechanic to.

 

O yea..if this is the last time they are gonna raise the property cap they should stop making overpowered vehicles(aka sabre turbo/dominator racecar, slx armored/contender, brioso) or start giving us a 100 percent refund on every vehicle we ever bought.

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Black-Dragon96

Lets put the sh*ttalking away indeed.

We do not want this thread to become a mess(or get locked)

 

Personally i might even be able to do with this amount of properties...but rockstar really should confirm then thats the limit instead of doing this awfull drip feeding.

 

Also is it technicaly possible to just have each character have access to all properties ? If so that would be a nice mechanic to.

 

O yea..if this is the last time they are gonna raise the property cap they should stop making overpowered vehicles(aka sabre turbo/dominator racecar, slx armored/contender, brioso) or start giving us a 100 percent refund on every vehicle we ever bought.

What do you mean with: "Also is it technicaly possible to just have each character have access to all properties ?"

 

If you mean to be technical able to buy all propertys, the answer is yes. As long as they did not f***ed up something in the code that should be possible.

If you mean that a character could acess both characters garages the answer is: Yes that could be possible. I mean they share the bankaccount and because of the way the cars get saved they could unlock the acess of garages. The only problem cthat i can see: What if both characters own the same garage/apartment? But well the cars get loaded in the same interior for everyone so it would only be a logical problem, not a coding or gameproblem.

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I don't know what the latest arguments in this thread have been, but I just want to restate that I agree with lifting the garage limit. Just be gone with it.

 

If you want this sponsored in the heli thread I'd do it. Not that it's likely to do much, but it's something.

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DarkSavageDeathlyCloud

 

Lets put the sh*ttalking away indeed.

We do not want this thread to become a mess(or get locked)

 

Personally i might even be able to do with this amount of properties...but rockstar really should confirm then thats the limit instead of doing this awfull drip feeding.

 

Also is it technicaly possible to just have each character have access to all properties ? If so that would be a nice mechanic to.

 

O yea..if this is the last time they are gonna raise the property cap they should stop making overpowered vehicles(aka sabre turbo/dominator racecar, slx armored/contender, brioso) or start giving us a 100 percent refund on every vehicle we ever bought.

What do you mean with: "Also is it technicaly possible to just have each character have access to all properties ?"

 

If you mean to be technical able to buy all propertys, the answer is yes. As long as they did not f***ed up something in the code that should be possible.

If you mean that a character could acess both characters garages the answer is: Yes that could be possible. I mean they share the bankaccount and because of the way the cars get saved they could unlock the acess of garages. The only problem cthat i can see: What if both characters own the same garage/apartment? But well the cars get loaded in the same interior for everyone so it would only be a logical problem, not a coding or gameproblem.

 

with that you did not understand, i was talking about each character being able to access all cars/properties you have spread over both characters.

I don't know what the latest arguments in this thread have been, but I just want to restate that I agree with lifting the garage limit. Just be gone with it.

 

If you want this sponsored in the heli thread I'd do it. Not that it's likely to do much, but it's something.

well feel free to do so, but indeed, i doubt it will do anything.
It is not that rockstar is NOT reading this forum in general, but yea, they only seem to implement things that can make them shark cards....and pretty much everything i propose simply would not help at that unless its implemented at the very last update gtao would ever get.
Edited by Darth Absentis
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I wish you could sell your properties without having to replace them as well. I have no need for my apartment now that I live in the hills with the rich white folk. :colgate::lol:

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Black-Dragon96

 

What do you mean with: "Also is it technicaly possible to just have each character have access to all properties ?"

 

If you mean to be technical able to buy all propertys, the answer is yes. As long as they did not f***ed up something in the code that should be possible.

 

If you mean that a character could acess both characters garages the answer is: Yes that could be possible. I mean they share the bankaccount and because of the way the cars get saved they could unlock the acess of garages. The only problem that i can see: What if both characters own the same garage/apartment? But well the cars get loaded in the same interior for everyone so it would only be a logical problem, not a coding or gameproblem.

 

with that you did not understand, i was talking about each character being able to access all cars/properties you have spread over both characters.Well then i did understand it right (there were two options in my post. I changed the layout a bit to make it better seeable.)

But as i said, yes that should be possible since both characters share the bankaccount.

I do not know how much coding would be needed for that but it should work.

Edited by Black-Dragon96
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E•MO•TION

All these people begging for more vehicle slots and I just want a few more outfit slots.

 

:*(

L8m1zfV.png

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I'm not a programmer or a developer, but I'd imagine that there's a legit reason that we can't own every single property. The more garage space we have, the more cars we can buy. The more cars we can buy, the more money we'll blow. The more money we blow, the broker we are. The broker we are, the more Shark Cards they can sell. If it were an option, I'd think they'd be all for it...

Edited by We Are Ninja
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I'm not a programmer or a developer, but I'd imagine that there's a legit reason that we can't own every single property. The more garage space we, the more cars we can buy. The more cars we can buy, the more money we'll blow. The more money we blow, the broker we are. The broker we are, the more Shark Cards they can sell. If it were an option, I'd think they'd be all for it...

Could be yeah. And I'm sure people would stop asking if Rockstar just told us directly "this or that simply cannot be done". But instead they're not saying anything about it and for a few years they've slowly been adding one property slot at a time.

 

As long as that is the case, threads like these will keep happening. Either more or unlimited properties, or some other simpler storage system that allows people to store a lot more vehicles per garage OR accessing vehicles across characters.

And speaking of unlimited properties, there will undoubtedly be people who will buy all the properties. I probably wouldn't, and I think many people would just buy enough to store all the vehicles they want and a couple of nice locations.

 

Personally I'd buy enough for all the interesting vehicles and get at least one place also in Paleto Bay (again), Grapeseed and Sandy Shores as well. GS has houses, right? Oh well, we can dream. I'd be happier if they told us what the possibilities are and what we're going to get.

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People will always say another property is impossible until they give us another property slot.

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I'm not a programmer or a developer, but I'd imagine that there's a legit reason that we can't own every single property. The more garage space we, the more cars we can buy. The more cars we can buy, the more money we'll blow. The more money we blow, the broker we are. The broker we are, the more Shark Cards they can sell. If it were an option, I'd think they'd be all for it...

Could be yeah. And I'm sure people would stop asking if Rockstar just told us directly "this or that simply cannot be done". But instead they're not saying anything about it and for a few years they've slowly been adding one property slot at a time.

 

As long as that is the case, threads like these will keep happening. Either more or unlimited properties, or some other simpler storage system that allows people to store a lot more vehicles per garage OR accessing vehicles across characters.

And speaking of unlimited properties, there will undoubtedly be people who will buy all the properties. I probably wouldn't, and I think many people would just buy enough to store all the vehicles they want and a couple of nice locations.

 

Personally I'd buy enough for all the interesting vehicles and get at least one place also in Paleto Bay (again), Grapeseed and Sandy Shores as well. GS has houses, right? Oh well, we can dream. I'd be happier if they told us what the possibilities are and what we're going to get.

 

 

That would work for me. Even if it was an answer I didn't like, I could still accept it and leave the issue alone.

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DarkSavageDeathlyCloud

I'm not a programmer or a developer, but I'd imagine that there's a legit reason that we can't own every single property. The more garage space we, the more cars we can buy. The more cars we can buy, the more money we'll blow. The more money we blow, the broker we are. The broker we are, the more Shark Cards they can sell. If it were an option, I'd think they'd be all for it...

Has kinda been discussed already.

With the drip feeding of new properties people end up selling more vehicles, thus selling loads of cars for less then half of what they costed...thus wasting money.

 

If there was a legit technical reason for any limit on properties...i like to know where it is and them setting it at that limit imediatly

Edited by Darth Absentis
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People will always say another property is impossible until they give us another property slot.

 

Remember, 5 is the limit. They cannot possibly add more! They even told us to use our second character to store extra cars in our face when Cunning Stunts dropped! :lol:

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I would be happy if they added one new slot for every 20 new dlc pv's they add. If their was a technical problem they wouldnt of given us 2 new slots in 1 update, but nothing in CS. The clubhouse holds 17 bikes (10 of ours and 1 temp spot for each mc member). Go figure. Ppl wanted 20 spot wharehouses with a 6 car feel. They give it to us, but its only for bikes, and we cant access 7 of the slots . R* is troll lvl 9000.

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BronxBombers79

 

People will always say another property is impossible until they give us another property slot.

Remember, 5 is the limit. They cannot possibly add more! They even told us to use our second character to store extra cars in our face when Cunning Stunts dropped! :lol:

Lol yeah. Then we got the clubhouse garage, and then one week later, property #6. In eight days, we received 20 extra vehicle slots after going ten months since receiving property #5 last December, which wasn't officially announced. Property #4 was announced with Lowriders when it dropped in the beginning of October '15.

 

So hopefully Rockstar is feeling generous and will drop either property #7 next month OR this new import/export update will reveal a new type of property used for storing vehicles which could mean more big money duplication glitches like we saw with the MC clubhouse.

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No we really don't wtf, ya'll act like ya'll need to buy every f*cking car in the game, like use your damn brains for once and just sell the ones you don't want anymore. You can't expect R* to hold hundreds of cars for each of the millions of players currently playing GTAO it's unrealistic and will slow everything down. It's like every week people complain about wanting more space, damn hoarders.

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BronxBombers79

No we really don't wtf, ya'll act like ya'll need to buy every f*cking car in the game, like use your damn brains for once and just sell the ones you don't want anymore. You can't expect R* to hold hundreds of cars for each of the millions of players currently playing GTAO it's unrealistic and will slow everything down. It's like every week people complain about wanting more space, damn hoarders.

Lol. Boo. Frickety. Hoo.

 

I have money to spend and I want more vehicles.

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No we really don't wtf, ya'll act like ya'll need to buy every f*cking car in the game, like use your damn brains for once and just sell the ones you don't want anymore. You can't expect R* to hold hundreds of cars for each of the millions of players currently playing GTAO it's unrealistic and will slow everything down. It's like every week people complain about wanting more space, damn hoarders.

Yeah, who the f*ck wants to drive cars in a game NAMED AFTER A f*ckING CAR RELATED CRIME.

 

Twat.

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No we really don't wtf, ya'll act like ya'll need to buy every f*cking car in the game, like use your damn brains for once and just sell the ones you don't want anymore. You can't expect R* to hold hundreds of cars for each of the millions of players currently playing GTAO it's unrealistic and will slow everything down. It's like every week people complain about wanting more space, damn hoarders.

Yeah, who the f*ck wants to drive cars in a game NAMED AFTER A f*ckING CAR RELATED CRIME.

 

Twat.

 

Who said anything about driving cars? Boy i just said you don't need 200 damn parking spaces. If i remember correctly your cars are saved into R*'s crap cloud storage. The more pointless car spaces you have the crappier the game will get.

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No we really don't wtf, ya'll act like ya'll need to buy every f*cking car in the game, like use your damn brains for once and just sell the ones you don't want anymore. You can't expect R* to hold hundreds of cars for each of the millions of players currently playing GTAO it's unrealistic and will slow everything down. It's like every week people complain about wanting more space, damn hoarders.

Yeah, who the f*ck wants to drive cars in a game NAMED AFTER A f*ckING CAR RELATED CRIME.

 

Twat.

 

Who said anything about driving cars? Boy i just said you don't need 200 damn parking spaces. If i remember correctly your cars are saved into R*'s crap cloud storage. The more pointless car spaces you have the crappier the game will get.

 

There are plenty of games that give you the ability to store thousands of cars. And they are A LOT more customizable than anything in GTA. And guess what? There are absolutely no problems with it. This is just a case of R* being lazy developers. Again. Like almost everything they do these days.

 

That, or it's to get sharkcards. Limit space so people have to sell cars at a loss. Then when they decide they want the old cars back, sell the NEW cars at a loss. Then they buy sharkcards because they ran out of money.

 

There is nothing stopping them from giving unlimited garage space. The cars are a line of text as far as the R* servers are concerned. You could store millions and there would be no difference.

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