Rachel Amber Posted October 23, 2016 Share Posted October 23, 2016 (edited) Hello i need cleo script for railgun model for gta sa to get it work like in gta 5 i mean that when you shoot from railgun the car or anything immediately blow up. any help? or maybe its possible with weapon.dat editing? Edited October 23, 2016 by NOskillx Link to comment Share on other sites More sharing options...
ZAZ Posted October 24, 2016 Share Posted October 24, 2016 (edited) something like this?GTA IV Rocketlauncher instead gun_cane or this?Grenade Flower Launcher Edited October 24, 2016 by ZAZ RyanDri3957V and Rachel Amber 2 CLEO MODS CLEO Script Tutorial Link to comment Share on other sites More sharing options...
HeySlickThatsMe Posted October 24, 2016 Share Posted October 24, 2016 "maybe its possible with weapon.dat editing? " change damage stat to 9999 Rachel Amber 1 Link to comment Share on other sites More sharing options...
ZAZ Posted October 24, 2016 Share Posted October 24, 2016 maybe, this works for me to give Combat Shotgun the power to blow up cars with one or two shots $ SPAS12 INSTANT_HIT 85.0 80.0 351 -1 3 buddy 7 135 0.75 -0.06 0.22 0 0 1.4 1.0 6 18 7 6 18 7 35 7021$ SPAS12 INSTANT_HIT 80.0 80.0 351 -1 3 buddy 7 135 0.75 -0.06 0.22 1 200 1.8 1.0 6 16 7 6 16 7 35 7031$ SPAS12 INSTANT_HIT 80.0 80.0 351 -1 3 buddy 7 135 0.75 -0.06 0.22 2 999 2.0 1.2 6 16 7 6 16 7 35 7031NPC's using this weapon in gangwar or missions have then also this power RyanDri3957V and Rachel Amber 2 CLEO MODS CLEO Script Tutorial Link to comment Share on other sites More sharing options...
Rachel Amber Posted October 25, 2016 Author Share Posted October 25, 2016 (edited) Thanks Zaz and Heyslickthatsme for help . Anyway i was messing with this railgun and i did this well its still not perfect and need fixing missing hud icon (i wonna do in the feathure sa styled one) police is not interested with it and it can shoot like 2 times in 1 ammo i have sound file from railgun even but i don't know how to implement it in cleo ;/ also another bug is that in real gta 5 railgun cars like right away after shoot explode this script make them burn firist not explode instantly also when i shoot from it a normal weapon also in the same time end of bugs... anyway i edited a little script from explosive shogun (Thanks to ThirteenAG) Here is my little result If you want help me with those bugs post a help here https://www.youtube.com/watch?v=E13CJ651rKY&feature=youtu.be Edited October 25, 2016 by NOskillx Link to comment Share on other sites More sharing options...
HeySlickThatsMe Posted October 25, 2016 Share Posted October 25, 2016 i don't know how to apply weapon sounds with cleo too (that would be great.. i could recreate my old gta v sounds mod) anyways here's the icon if you want you can use some image editing program if you want to make it fit to gta sa hud Rachel Amber and RyanDri3957V 2 Link to comment Share on other sites More sharing options...
Rachel Amber Posted October 25, 2016 Author Share Posted October 25, 2016 (edited) Thanks i will do icon in gimp and post screenshot from it here and yes i need a guy who know how to add sounds with cleo and mute m4 sound.. also i need some guy to help with bug fixing listed in that video post Edited October 25, 2016 by NOskillx Link to comment Share on other sites More sharing options...
ZAZ Posted October 25, 2016 Share Posted October 25, 2016 (edited) so you installed the railgun as gun_dildo2? Edited October 25, 2016 by ZAZ CLEO MODS CLEO Script Tutorial Link to comment Share on other sites More sharing options...
Rachel Amber Posted October 25, 2016 Author Share Posted October 25, 2016 no its added with fla.. i edited cleo script to get it working with this fla weapon Link to comment Share on other sites More sharing options...
ZAZ Posted October 26, 2016 Share Posted October 26, 2016 (edited) ...railgun cars like right away after shoot explode this script make them burn firist not explodei modified ThirteenAGs autoshotgun_w_expl_shells with a random_car check and had successi added 0AB1: call_scm_func @explodecar there, where the explosioncodes are done, at 2 positions: 0AB1: call_scm_func @explodecar_0 3 [email protected] [email protected] [email protected] 0948: create_explosion_at [email protected] [email protected] [email protected] type 12 camera_shake 0.0 020C: create_explosion_with_radius 0.3 at [email protected] [email protected] [email protected] 0565: create_soundless_explosion_at [email protected] [email protected] [email protected] type 4 0AB1: call_scm_func @explodecar_1 3 [email protected] [email protected] [email protected] wait 300 0AB1: call_scm_func @explodecar_1 3 [email protected] [email protected] [email protected] goto @end 0AB1: call_scm_func @explodecar_0 3 [email protected] [email protected] [email protected] 0948: create_explosion_at [email protected] [email protected] [email protected] type 12 camera_shake 0.0 020C: create_explosion_with_radius 0.3 at [email protected] [email protected] [email protected] 0565: create_soundless_explosion_at [email protected] [email protected] [email protected] type 4 0AB1: call_scm_func @explodecar_1 3 [email protected] [email protected] [email protected] wait 300 0AB1: call_scm_func @explodecar_1 3 [email protected] [email protected] [email protected] endand the explodecar block at end of script :[email protected] = -10087: [email protected] = [email protected] // (float)0087: [email protected] = [email protected] // (float)0087: [email protected] = [email protected] // (float)0087: [email protected] = [email protected] // (float)0087: [email protected] = [email protected] // (float)0087: [email protected] = [email protected] // (float) [email protected] -= [email protected] -= [email protected] += [email protected] += 5.0053E: [email protected] = get_random_car_with_model -1 in_rectangle_cornerA [email protected] [email protected] cornerB [email protected] [email protected] jump @explodecar_3:[email protected] = -10087: [email protected] = [email protected] // (float)0087: [email protected] = [email protected] // (float)0087: [email protected] = [email protected] // (float) 0087: [email protected] = [email protected] // (float)0087: [email protected] = [email protected] // (float)0087: [email protected] = [email protected] // (float) [email protected] -= [email protected] -= [email protected] += [email protected] += 5.0053E: [email protected] = get_random_car_with_model -1 in_rectangle_cornerA [email protected] [email protected] cornerB [email protected] [email protected] wait 50jump @explodecar_3:explodecar_3if8039: not [email protected] == -1thenif01AF: car [email protected] sphere 0 in_sphere [email protected] [email protected] [email protected] radius 3.2 3.2 3.0then020B: explode_car [email protected] 001C3: remove_references_to_car [email protected] 0AB2: ret 0I used rockstars opcode 053E: [email protected] = get_random_car, instead cleo4 code 0AE2:, because i wrote the script on cleo 3053E have the disadvantage that it often won't find police cars, gangcars, mission cars, other script cars but in my tests i had much fun with this upgrade, most cars on street were blowing up Edited October 26, 2016 by ZAZ Rachel Amber 1 CLEO MODS CLEO Script Tutorial Link to comment Share on other sites More sharing options...
Rachel Amber Posted October 26, 2016 Author Share Posted October 26, 2016 Ok i was trying that and for some reason that not work for me, can you give me that your edited decompiled cleo script in text so i can edit it to get it work with fla weapon and try if it work. ;/ Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now