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NikosUncle

Why do people hate online?

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DangerZ0neX

Sorry, can't hear you over my millions of dollars.

Are you a child? What kind of bragging is that, you're bragging about having millions of virtual dollars????

 

You've said enough in this thread. Made your point. It's time for you to stop.

It's time for you to stop being ignorant, all you've done is do these weird passive-aggressive comments that are out of context and didn't feel like properly debating about this issue.

 

Since you're repeating yourself so often, I suggest that you stop since you're such a broken record.

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chris_4130

 

online is pretty amazing.

I blame the Benz.

This is officially the most ignorant comment in the entire forum.

 

If The Benz wasn't around then your precious Online wouldn't have existed in the first place, can any of you Online fanboys stop having your heads stuck far up your ass for once your life?

Yaaay! I won!

 

Although, I think the joke may have escaped you somewhat. The point of my post was that Online is a pretty impressive technical achievement.

 

I don't agree with the microtransactions, but compared to the way nearly all other companies implement them, they're fairly unobtrusive.

 

Annoying yes, but in a world with EA and other publishers able to release a £50 game and on the same day announce a £50 season pass to their DLC, it's the way of the world unfortunately.

 

I just hope they cherry pick from Online and use it to make multiplayer a better experience.

Edited by chris_4130

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Mister Pink

Yeah I accept that that Online is around for the future. I'll really try to enjoy it as much as I can. However I'm not 100% convinced yet. As I said, when it works, it's great, just most of the time you are stuck in lobbies or getting kicked out because someone quit.

 

If they can fix loading times, make 4 player games where everyone has an important role but if one quits, the game can carry on, then that will be a leap forward. They can also make 2 player games that are challenging rewarding too. 2 player bank heists would be nice.

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9i OTD

Because if V is anything to go by, there's a very real chance R* will focus 90% of its effort towards Online, and as a result the single player and every aspect of it will suffer tremendously.

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MosquitoSmasher

I can't speak for others but i don't hate online. I didn't hate it for GTA IV, RDR, MP3 and GTA V. I however don't really enjoy it all that much though. What i do hate is when a company completely ignores any additional stuff for the singleplayer to focus solely on the online part, that is pretty damn f*cked up in my book. I do start to hate it when future games are even put on hold for it and of course i can't prove this, but i do believe we would have had RDR2 for our consoles now if GTAO had not been this insane success. Because of GTAO i am afraid RDR2 will have the same faith. A nice and meaty SP story (hopefully MP/Online is its own thing...don't mix this with SP please) but after that there will be only updates for RDR Online and zero for singleplayer. Which is a shame because i buy story DLC if it happens. And then we wait another 4 or 5 years for the next game, lol.

 

But Rockstar, please make the story mode just singleplayer and leave Online out of it, in that regard please do it similar to GTA V.

Edited by MosquitoSmasher

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Maibatsu545

 

 

Nobody said you had to grind.

Do some CEO work. So some biker work. Do some custom deathmatches, stunt races, custom races, collect bounties. There's literally HUNDREDS of ways to make money. I fail to see the issue at hand.

CEO work where you get griefed nonstop by others and one sticky bomb = 100% of your profit lost. You better be in a calm lobby otherwise don't even bother trying CEO work. Custom deathmatches? You mean the parkour fests that are essentially a race to the 100 miniguns hidden away and dying over and over for 20 minutes? Yeah sounds fun.

You say there's hundreds of ways to make cash. You're right, there are hundreds of ways. The same way there's hundreds of ways to put cereal in a bowl, some methods are worthless and some are excellent. Bounties are worthless, the most you'll get is 10k in a game where most things cost seven digits worth of cash at least.

Oh stop whining. Nut up and get a shark card then. Or stick to the single player experience you're given. Don't want it? Then go play Undead Nightmare or go play TBOGT or TLAD.

f*cking gamers think they're entitled to everything.

What a delightful and reasoned response to valid criticisms of the game.

 

With fans like these, how COULDN'T you love GTA Online?

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OfficialTwiggz

 

 

 

Nobody said you had to grind.

Do some CEO work. So some biker work. Do some custom deathmatches, stunt races, custom races, collect bounties. There's literally HUNDREDS of ways to make money. I fail to see the issue at hand.

CEO work where you get griefed nonstop by others and one sticky bomb = 100% of your profit lost. You better be in a calm lobby otherwise don't even bother trying CEO work. Custom deathmatches? You mean the parkour fests that are essentially a race to the 100 miniguns hidden away and dying over and over for 20 minutes? Yeah sounds fun.

You say there's hundreds of ways to make cash. You're right, there are hundreds of ways. The same way there's hundreds of ways to put cereal in a bowl, some methods are worthless and some are excellent. Bounties are worthless, the most you'll get is 10k in a game where most things cost seven digits worth of cash at least.

Oh stop whining. Nut up and get a shark card then. Or stick to the single player experience you're given. Don't want it? Then go play Undead Nightmare or go play TBOGT or TLAD.

f*cking gamers think they're entitled to everything.

What a delightful and reasoned response to valid criticisms of the game.

 

With fans like these, how COULDN'T you love GTA Online?

He complained about the f*cking game. That's all. I tried giving him options on how to make money instead of 'grinding the same heist over and over'

 

He didn't like that option, so I told him to shut up and buy a shark card since he hates online so much.

 

Sorry if I'm being blunt, but he wasn't too keen himself.

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Maibatsu545

People shouldn't be forced to either go through an overly-long amount of grinding or buy fictional currency via microtransactions. Those are not great options. Maybe some of the jobs should pay a little bit more, maybe ripped up biker clothing shouldnt cost $10,000. Maybe a broken bottle shouldn't cost $300. This over-inflation of prices combined with the low rate of pay and amount makes some people feel like theyre funneling the player towards buying shark cards, which I think to be a valid criticism. That's all I'm saying.

Edited by Maibatsu545

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D9fred95

He complained about the f*cking game. That's all. I tried giving him options on how to make money instead of 'grinding the same heist over and over'

He didn't like that option, so I told him to shut up and buy a shark card since he hates online so much.

Sorry if I'm being blunt, but he wasn't too keen himself.

One, I wasn't the one complaining to "grind the same heist over and over", that was someone else. So you can toss that out the window.

 

Second, telling someone to shut up and give in to microtransactions are TERRIBLE advice when the main complaint about the multiplayer portion is money management.

Edited by D9fred95

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Independiente

I love the online. The SP ends when i finish the last mission and i make the 100% list. The fact that holds a game alive along a few years is the Multiplayer.

 

The people that hate this is the same that can't progress in MP because they are ineffective. And of course, a rule: the same people that do glitches and hacks the game at his first chance to have a minmum chance of success.

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MosquitoSmasher

I love the online. The SP ends when i finish the last mission and i make the 100% list. The fact that holds a game alive along a few years is the Multiplayer.

 

The people that hate this is the same that can't progress in MP because they are ineffective. And of course, a rule: the same people that do glitches and hacks the game at his first chance to have a minmum chance of success.

Or maybe those people just want the promised story DLC. DLC that would add new missions for all the characters. It has nothing to do with hate and also nothing to do with not being able to progress. Speaking for myself here of course. GTAO in the long run just isn't really fun to me, simple as that.

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Independiente

 

I love the online. The SP ends when i finish the last mission and i make the 100% list. The fact that holds a game alive along a few years is the Multiplayer.

 

The people that hate this is the same that can't progress in MP because they are ineffective. And of course, a rule: the same people that do glitches and hacks the game at his first chance to have a minmum chance of success.

Or maybe those people just want the promised story DLC. DLC that would add new missions for all the characters. It has nothing to do with hate and also nothing to do with not being able to progress. Speaking for myself here of course. GTAO in the long run just isn't really fun to me, simple as that.

 

 

Of course. The fact that i love the online doesn't means that i think that the attention given to the Multiplayer by Rockstar was disproportionate with respect to the Single Player. Fortunately, i'm one of the persons who this fact did not upset.

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Affalterbach

I rather have a nice a long story mode than online. I always enjoyed story more than online. Maybe cuz i grew up with games that didnt have online at all.

 

Damn, that sounded like im a old f*ck.

Edited by Affalterbach

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OfficialTwiggz

Yes the story was short lived. I beat it twice in the two-three weeks we had before Online came out.

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TheSauce2323

 

 

People are acting as if the story mode lacked in some way...it didn't...if there was no online you wouldn't know the difference.

Exactly

 

 

bullsh*t. plenty of people pretty much act as if Online does not exist and notice that GTA V was smaller than any other entry in the series in terms of SP campaign.

 

it has a few big missions, like each heist climax but the TRUTH is that it pretends to have 69 campaign missions when 3 or 4 of each heist, which count as one each of those 69 missions are stupid f*cking chores like "buy a mask" - that's a mission! "buy the work suits" is a MISSION ON ITS OWN.

 

GTA V really only has like 45 missions, and most of those are short, too.

 

Seriously, it was a small ass game and Online is where the majority of things to do was, and San Andreas had 90+ missions not including all the side quests...

 

GTA V was a let down, pure and simple.

 

YES, it was a good game.

 

NO, it did NOT stand up to what the series gave in the past. It was a smaller, cheaper experience because of how many missions weren't even really missions. Heist Setups should not have been missions, and neither should the heists themselves, really. The cheap ass way all those little chores and tasks counted as missions was stupid as sh*t.

 

What are you talking about? First of all, the map was obviously bigger than any previous Rockstar game. Maybe not bigger than GTA IV, Red Dead Redemption and San Andreas big, but still big. Second of all, the game clearly was more detailed than San andreas.

 

Thirdly the game was LONGER than GTA IV and Red Dead Redemption. Proof:

https://howlongtobeat.com/game.php?id=4064

https://howlongtobeat.com/game.php?id=7676

https://howlongtobeat.com/game.php?id=4062

And the game was almost as long as San Andreas:

https://howlongtobeat.com/game.php?id=4073.

 

My point is, I'm tired of people forgetting about how rich the singleplayer of GTA V really was. People pretend like it's call of duty singleplayer or some sh*t. Pisses me off.

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Oldsport

Theres a question like this in the gta online section, you should have read that one.

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Switch

There is one thing i noticed and i hope stays the same in RDR 2. The deathmatch and PVP modes in rdr 1 multiplayer were so much fun and well made. Deatmatches in GTA Online just don't feel that way at all.. I dont what it is, the guns or the maps or something else that is the cause of this feeling.

Edited by Switch__

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Gtaman_92

I don't personally hate online but I can see why others may do. R* have shift all of they're focus away from single player for the 1st time in this series history which has left most of they're long time fans feeling alienated. Not to mention everything cost's an arm and a leg to get and you either have to grind the same heists or missions for hours or just simply buy shark cards.

Edited by Gtaman_92

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Failure

It's because of the massive cuts the single player game has to have due to an Online mode. Everyone can agree that GTA IV and RDRed had a beautiful world with great stories, content, gameplay elements, physics and a fun multiplayer mode.

 

This isn't the same with V. While the graphics are stunning, everything else is a regression compared to IV/RDR. The story is short (and poorly written), Euphoria was dumbed down, the map was designed for an Online experience with pointless mountains which do nothing in the story, the shooting and vehicle handling have all been 'pussyfied' down to make Online easier, and every decision taken by R* favours Online.

 

And things got worse after the CG versions dropped out. R* stopped caring about SP. They don't even bother to address the SP bugs and issues like broken slidey cars cheat, property missions, character model bugs etc., while GTA Online receives monthly updates adding more pointless features (Yachts, Lowriders, Bikers etc.)

 

I've played GTA Online, both the LG and PC version, and I have no desire to get back into it. The reasons are obvious.

 

Seeing that RDR2 is most likely to be similar to V, than RDRed or IV, I have no interest for Red Dead Online.

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Jabalous

 

Seeing that RDR2 is most likely to be similar to V, than RDRed or IV, I have no interest for Red Dead Online.

 

I'm sure we both agree that it's too early to judge whether it will follow the steps of its predecessor or V's. It's healthy to share some little doubts now, but the details are very lacking to have a complete picture of how R* is approaching the development of the game. Let's hope for something that builds upon the success of RDR's SP and MP.

Edited by Jabalous

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tonko

There is one thing i noticed and i hope stays the same in RDR 2. The deathmatch and PVP modes in rdr 1 multiplayer were so much fun and well made. Deatmatches in GTA Online just don't feel that way at all.. I dont what it is, the guns or the maps or something else that is the cause of this feeling.

Agree

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Son of Zeus

Rockstar's reason for people to love them is great, epic single player campaigns. GTA IV felt less epic than SA, and V pales in comparison to both of them.

 

For me, GTAOnline is just fun to race in once in a great while, and that wears out quickly.

 

I like multiplayer gaming, but that is not what I play Rockstar games for.

 

San Andreas was the best game they ever made. VC and III were excellent, so was IV, and V was, too, but none of them felt as good as SA. As epic. As fleshed out. this was okay for III then VC because they got bigger and led up to the biggest most complete experience in SA. IV was okay because it was their first nextgen (at the time) gta, and it was a wonderful successor to III. There hasn't yet been a VC successor, and V, pretty it may be, does not succeed SA.

 

I would prefer Rockstar return to single player centric gameplay for future open world titles from them, but that all depends on which segments do better, and unfortunately, too many people didn't even finish GTA V, and went straight to Online part way through the first part of the game - you can fact check this just by looking at the achievement stats.

 

Everyone gets certain achievements, just by playing the story. Go on your PS4 or Xbox1 or Steam and look at the stats for who has these automatically attained achievements - less than half of people have them.

 

Much like how CoD is not CoD anymore, and that space is ripe for a "spiritual modern warfare 2 successor", the same is true about Rockstar's games at this point, including GTA - someone to do what people love and buy the games for, because rockstar just really isn't doing that at this point in time. We feel let down, it'll probably take someone else to lift up the open world crime crowd, and none of the competition that currently exists comes even close to V. So, underwhelming as it was, it worked, and we can only "hope" for something SP better than SA one day from them, but so far, NOTHING has come close.

 

I realize RDR is not GTA, but people know what to expect from any game based on what comes out before it with Rockstar, and the people who are against online know that RDR is just going to be a horses-instead-of-cars GTAOnline with train heists instead of humane labs.

 

It's boring for many, but not enough to send the message. The "online noobs", as they pretty much are, and know not much about the older games, and so on, they are who they pander to now. They want to extend the life of the game, and as few people that finish it shows, SP won't live long enough for the kind of money they need to and seek to make. It really never did. SO what we love about it, those of us who loved those epic single player experiences, just isn't the main event anymore. It's glorified tutorials.

Well said. Games like SA are on another level, a complete package, an incredible experience that sets the bar high and proves very difficult to top. It's been more than a decade since SA came out and a ton of games have come out...but only RDR came close to providing that special experience. R* now focusses more on Online, following companies like EA, forgetting that SP is what made them great in the first place: the SP campaigns.

 

I only hate Online when it hurts the SP campaign like it did to V. I played SAMP and enjoyed it...pure sandbox fun without any microtransaction thing. Yes, SAMP was fun, but it did not match the SA SP campaign in terms of quality. GTA was always SP focussed... giving more importance to Online is smart money-wise, but can it match the SP quality that made GTA great? No. I really hope they don't ruin RDR 2 with a similar Online...there already have been rumours.

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Mister Pink

GTA Online is a bit like a music act. I'll use Aphex Twin as a example. He's widely popular like GTA. His music is so varied and there's so much of it that it can appeal to people in many ways like GTA. There's his more hardcore music and hardcore following and what made Aphex Twin a legend was his pioneering music and creation of sub genres and originality. He won't be the richest musician in the grand scale of the pop world monetairily but he's rich in legendary status and will go down in history and will be studied by future generations to come. He's like a Bowie or a Chopin in electronic music. A bit like what Rockstar are with GTA and gaming. GTA Online feels a bit like Aphex Twin doing and EDM album like David Guetta or teaming up with Rihanna or One Direction for cash.

While it appeals to the masses and rakes in the cash, I'm not sure it's left with any substance. Im not sure people will look back and think of it as revolutionary.

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Fuzzknuckles

 

stuck up lonely prick who fear social interaction

That's a generous way of describing yourself.

 

Go online and experience all the content you're missing out on.

You mean the content that costs hundreds of thousands or even millions of dollars?

 

You do realize that grinding the same heist 20 times for 40 straight hours just to afford two cars and their upgrades isn't considered fun, right?

 

I was referring to the missions themselves. There's tons of them, you can play each one once and make a ton of money, so... pretty much the same as playing SP or even a co-op mode, and you can afford to buy some property, cars, get them modded. No one says you have to grind, you just... play the f*cking game. That's enough to experience all of the "exclusive content" isn't it?

 

Who cares about having all the cars, etc? Just play the game and make your mind up as to whether it's worth mithering like an old man over it. Most of the content in Online is much more like the stuff we had in previous, pre-V games. Repetitive, dull, samey, not that exciting. And yet people still worry about missing out on it... even though it's not particular great content.

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Jimmy

The other day I was in a lobby and this kid on the county mountains used a sniper to take out everyone. I tried taking him down but all my character had with it was a handgun during the spawn. Now, that's the issue. The players who play a lot longer get rewarded with items compared to those who don't play everyday. Seems a bit unfair to me if you ask.

 

This is something I would like to see, NOT happening in RDR2. This is the most annoying thing I've seen in GTA V Multiplayer.

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Fuzzknuckles

The other day I was in a lobby and this kid on the county mountains used a sniper to take out everyone. I tried taking him down but all my character had with it was a handgun during the spawn. Now, that's the issue. The players who play a lot longer get rewarded with items compared to those who don't play everyday. Seems a bit unfair to me if you ask.

 

This is something I would like to see, NOT happening in RDR2. This is the most annoying thing I've seen in GTA V Multiplayer.

This is why the only really fun way to play Online is in private lobbies with a large group of friends. So at least if something like this does happen, it's more likely to be good-spirited fun. And you can kick the f*cker.

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DoctorMike

To be honest I kinda like to have an Online mode. But the fact that they just focus on Online is just bad. They should focus on Single Player more, so they could some story mode DLCs and Expansions.

Shark Cards or whatever they are gonna name it, will ruin the online experience because They will make it harder for us to make money. Because they want the Dollars.

I don't hate Online but Rockstar will definitely include the Shark Cards after all the money that they made by the GTA Online's Shark Cards.

The game will be just bad. SP and Online.

 

Conclusion: Online isn't bad, it's actually fun. But shark Cards will totally ruin both the SP and Online.

I guess shark cards are the main reason that people hate online

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Deji

Much like how CoD is not CoD anymore, and that space is ripe for a "spiritual modern warfare 2 successor", the same is true about Rockstar's games at this point, including GTA - someone to do what people love and buy the games for, because rockstar just really isn't doing that at this point in time. We feel let down, it'll probably take someone else to lift up the open world crime crowd, and none of the competition that currently exists comes even close to V. So, underwhelming as it was, it worked, and we can only "hope" for something SP better than SA one day from them, but so far, NOTHING has come close.

 

I realize RDR is not GTA, but people know what to expect from any game based on what comes out before it with Rockstar, and the people who are against online know that RDR is just going to be a horses-instead-of-cars GTAOnline with train heists instead of humane labs.

 

It's boring for many, but not enough to send the message. The "online noobs", as they pretty much are, and know not much about the older games, and so on, they are who they pander to now. They want to extend the life of the game, and as few people that finish it shows, SP won't live long enough for the kind of money they need to and seek to make. It really never did. SO what we love about it, those of us who loved those epic single player experiences, just isn't the main event anymore. It's glorified tutorials.

 

Personally RDR does not interest me much as I tend not to associate much with historical settings and scenarios, but I am actually interested in seeing how RDR Online turns out just to see how it serves R* - whether like they expect, it can become as huge a success as GTA Online. I am kind of dubious, as GTA already had a much larger fan base (including as you say, the COD playing type that are more likely to stop SP half way through to start playing MP) and I imagine appeals to a wider audience in similar ways it does to me. I never completed whatever "Red Dead" game I played (as I believe there are already 2 and they've screwed up their damn numbering in this series again?) but I'm not sure how much an "Online" on that could be milked for. The genius of how GTA Online makes so much money is that consumerism is a major emphasis of the game itself... it's a game about possession and theft, and most of the target items are things we lust after in real life too. Don't reckon as many people will care as much what breed of horse they're straddling as they try to shoot some other people on horses.

 

I think one thing you forget about SA in terms of it's standing in the GTA series though is that it's continued appreciation was largely carried by the PC crowd who ended up modding and playing the original 3rd party multiplayers, which all-in-all were quite similar to GTA Online now. There was already a sort of pre-generated calling for a GTA MP experience exactly like GTA Online's. I think it has definitely ruined GTA in terms of what it was and what it still could have been (though to be fair the GTA series has had a long and well lived life so if it must morph into something new and totally lame, now is a good enough time - not that I think GTAO is lame, it's addictive as hell), so since RDR seems to my untrained knowledge like it has always been a more story-oriented game than an RPG, I'm not sure what to expect. I'm actually kind of hoping it will fail - that R* will make an average RDR SP, make a lavish RDR MP, and have it fail, so that they're forced to withdraw a little from their new fondness of creating World of Warcraft type games and try to draw more of a balance between SP and MP in all their games in future... that's very unlikely to happen and would devastate some RDR fans, but it would surely be much better news for GTA and future R* projects, lol. I like GTA:O very much but I do think it's pretty much the death of GTA.

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Smoov_Operator

because it ruins potential for a better story, more attentions being spent on single player, and ruins dlc for single player. Many online games focus less on team work and more on competition. Online can easily ruin the entire gaming experience. Some people like it, but if a single player game is good enough, they won't care.

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gpcguy1

There are certain features such as vehicle trackers, insurance, CEO missions, Biker gangs, and many other Online only features would work way better in single player. The fans of GTA and games in general play for quality = good single player. This new generation has gotten pretty crappy multiplayer games. Plus they are only made for micro transactions not for a good experience, thats why Rockstar sells money cheats, which imo should only be available in private games. Single player can be an amazing and immersive experience and I prefer that than to go Online and kill little kids or get hacked. Online has no story, the missions are fun I can admit that. But there is no story and you have no personality for your character, its just not fun for me. Nothing you can do is really rewarding nor interesting in Online. Its just get money and pay for a virtual car. I despise Online because it detracts time spent creating the single player eexperience. If they could balance it like Red Dead and GTA IV then itd be fine.

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