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Ceo Vs Mc


Robbie498
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CEO. GTA$180,000 an hour solo in invite only if you're fast grinding Sightseer, Trash Talk then Headhunter in that order. You can normally do Sightseer straight away when you finish Headhunter.

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CEO work can be done easily solo if you can create an empty lobby. The fetch missions are boring. Some delivery missions are hazardous. You have to scout first if you get the Titan mission.

 

But I manage to deliver 2.2 million $ solo.

 

Biker mission can be done solo if you let the stock not grow over 1.5 dashes. Only the coke factory is worthwhile. Maybe the meth lab too.

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I prefer MC over CEO.

 

MC is free, CEO costs a minimum of $2k per crate.

 

MC has better supply missions than CEO's crate missions.

MC Sale missions, provided you sell at the right time or with the right number in your crew, are more interesting than CEO.

 

The risks for MC are a lot lower than with CEO.

 

MC just feels better to me. It's more my thing over CEO.

 

It's personal preference at the end of the day. Making the most money in GTA is always going to be Pacific Standard, $500k an hour with a good crew. So that pretty much makes the money making part of anything else redundant. Besides, there comes a time where the money isn't important. MC, to me is more fun than any others (perhaps because it's still fresh but hundreds of supply runs, sales and wall contracts and it's still fun).

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Im thinking im going to start with the ceo and warehouse and go from there. If I don't like it just wait until I get enough money again and do the mc or do both then. Thats what I really want to do is be able to do both. A few side note questions, How does it work being a ceo and mc I have heard people say they can't do both at the same time and plenty of others say they can. The other question is for one of my friends who has a mc and another friend has one too. If your a president of an mc can you help your biddy with his mc at the same time.

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Cant do both at the same time. You need to retire from being CEO/disband your MC if you want to switch.

 

All that means is you can't enter your MC businesses if CEO or warehouses if MC. Assistant also doesn't work for you if you're an MC.

 

So, while you can be both, you can't be both at the same time. Switching from one to the other isn't difficult though (just don't switch from CEO to MC if you are in a CEO buzzard...)

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CaliMeatWagon

.......Making the most money in GTA is always going to be Pacific Standard, $500k an hour with a good crew.......

 

How do you figure?

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I prefer the MC work. I find CEO work more tedious, I've made 5m from CEO (medium warehouse) and it's a drag to do. After I do a full sell I rarely want to get into filling the warehouse again.

 

I've already made 4m with MC work and still enjoy it. You can do supply missions solo, selling you might need a friend though. If buying a business for MC work I recommend the coke business as it generates more money.

this is my experience. Crate ceo work gets old. the varied supply missions are awesome for mc's.

 

.......Making the most money in GTA is always going to be Pacific Standard, $500k an hour with a good crew.......

 

How do you figure?

alternating repeat glitch

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.......Making the most money in GTA is always going to be Pacific Standard, $500k an hour with a good crew.......

 

How do you figure?

 

 

Pacific Standard takes 1 hour to complete from the first setup to the finale.

 

As leader you get 55% of $1,250,000 on hard which is $687,500 less a few $ if any carrier gets hit. Less $100,000 setup cost, so $587,500.

 

As crew, you get $25k per setup (5 of them), plus 15% of $1,250,000 on hard. That's $125k on setups and $187,500 for the finale, which is $312,500.

 

In 4 hours you would, if switching up the leader each time, get $587,500 + 3 x $312,500 = $1,525,000

 

$1,525,000 / 4 = $381,250 per hour.

 

Perhaps not quite as much as the $500k I previously said but add on the Elite bonus that's easily achievable it's not far off. Without the need for the finale repeat glitch that would net the crew (at 30% cuts) $375,000 every 15-20 minutes or $1,125,000 per hour.

 

Even with the slight miscalculation $350,000k + per hour is still the fastest method of earning money, without using glitches. Hit the elite challenge time and add another $100k per hour to the figure so $481,250.

Edited by Guest
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CaliMeatWagon

 

 

.......Making the most money in GTA is always going to be Pacific Standard, $500k an hour with a good crew.......

 

How do you figure?

alternating repeat glitch

 

 

That makes sense then as there is no way to legitimately make $500K an hour from Heists.

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CaliMeatWagon

 

 

.......Making the most money in GTA is always going to be Pacific Standard, $500k an hour with a good crew.......

 

How do you figure?

 

 

Pacific Standard takes 1 hour to complete from the first setup to the finale.

 

As leader you get 55% of $1,250,000 on hard which is $687,500 less a few $ if any carrier gets hit. Less $100,000 setup cost, so $587,500.

 

As crew, you get $25k per setup (5 of them), plus 15% of $1,250,000 on hard. That's $125k on setups and $187,500 for the finale, which is $312,500.

 

In 4 hours you would, if switching up the leader each time, get $587,500 + 3 x $312,500 = $1,525,000

 

$1,525,000 / 4 = $381,250 per hour.

 

Perhaps not quite as much as the $500k I previously said but add on the Elite bonus that's easily achievable it's not far off. Without the need for the finale repeat glitch that would net the crew (at 30% cuts) $375,000 every 15-20 minutes or $1,125,000 per hour.

 

Even with the slight miscalculation $350,000k + per hour is still the fastest method of earning money, without using glitches.

 

 

I did the math in another post:

 

$47.2K an hour for Weed (252K/5:20)

$55.1K an hour for Counterfeiting (294K/5:20)

$59.5K an hour for Meth (357K/6:00)

$84K an hour for Coke (420K/5:00)

 

$245.8K an hour total

 

$176K an hour for Headhunter/Sightseer (44K every 0:15 x 4)

 

$360K an hour for 2 large warehouses, 3 crates ($3,996,000/8:38)

 

$266K an hour for PacStand (400K/1:30)

 

Now it to run the four business from empty to full, supply every and sell every thing, it will take ~7 hours. Keep in mind, the entire time, the other business will be producing product. You will need to take ~2 hours to sell everything and handle supplies. So that gives you ~5 hours to run other activities.

 

Let's use Headhunter/Sightseer for the example.

 

$880,000 for Headhunter/Sightseer (176K an hour x 5 hours)

$1,474,800 for 4 businesses (245.8K an hour x 6 hours)

 

$336.4K an hour in total ($2,354.800 in total/ 7 hours)

 

Now let's use 3x crates for 2 large warehouses.

 

It takes ~8:38 to fill up two large warehouse. To make it easier on math let's go with 8.66 hours (8:40). Using the above example you could get in a 5 hour block of running crates during the 7 hours of business running. But again for easier math, let's say we use 4.33 of the time to fill the warehouse.

 

So that would be two full business runs and 2 large warehouse sales. So 14 hours in total.

 

$3,996,000 for 2 large warehouses

$2,949,600 for 4 businesses (245.8K x 12 hours)

 

$496.1K an hour in total ($6,945,600 in total / 14 hours)

 

 

And I don't see how you can complete the Heist in 1 hour. My crew has been playing this game together for 3 years and we can run through it quick. But even going through it as fast as possible it takes at least 10 minutes per mission. With at least 2 minutes in-between for loading screens, waiting for Lester's text, etc. So just for the setups it takes 60 minutes (00:12 x 5) and if takes roughly 10-15 minutes to complete the finale. So your looking at 1.25 hours per run through. And if your doing the payouts fair, at most the leader will make ~400K (500K-100K) and everybody else makes ~380K ((26K x 5)+(1,250,000 x 20%). That comes out to ~320K an hour for the leader and ~304K an hour for the crew.

 

As shown in the math above MC Businesses plus Headhunter/Sightseer comes out to ~336K an hour and MC Business plus double large warehouse comes out to ~491K an hour. Plus these activities can be done solo or with friends unlike Heists.

 

So PacStand is great and all. It's definitely a good source of earning money, but it is no longer the only profitable, nor the most profitable option available.

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i'd actually like to see a poll doll about this, what people prefer, mc or ceo!

 

i do ceo work as a main cause mostly i play solo and mc work as a side dish hihihi, variety is what it does for me and makes the game truly sparkly. doing always the same isn't so fluffy. the more options the better letter i'm a little under the weather ui ui ui!

 

so i'd start with ceo and then get into mc work. and when you do, open just one or two businesses i'd suggest, for your chest it will be the best, otherwise you won't get any rest hihihi.

I like to do CEO intill I sparkle sometimes other players feel spongie and I'm like ui ui ui I'm fluffy I just want to shine hihihi :D
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MC easily wins over CEO in my opinion, but I'm also a strong pro-biker and anti-suit kind of guy.

 

I have both a CEO office and an MC clubhouse. I'd summarize it like this:

 

MC work is relatively cheap to get going: clubhouses are a few hundred grands and then you can buy the cheapest businesses of each kind - you don't have any privileges from buying the more expensive ones. This way you can start slow, work at the side (different modes and whatnot), and buy/upgrade everything after your own pace of income. CEO offices and warehouses are all expensive; you've gotta have the money for it right away.

 

When it comes to actual work, I believe MC work is a bit more varied than CEO work. You can also chose whether to steal or buy your supplies for your MC businesses, whereas with CEO you must buy crates. So, free supplies or buy crates? That's the choice here.

 

Not much differs between offices and clubhouses as far as customization goes. It's overall rather limited and alike each other (a few paintjobs, a room with a "bed", wardrobe and such). Gun lockers can come with both as well.

 

MC work is more based around driving motorcycles (obviously), but it does make use of trucks and similiar vehicles as well (they're slow as hell, though). CEO has a custom truck and the tug boat, both of which you can upgrade with stronger protection and other stuff.

 

At the end of the day, MC work is more fun, varied and has been both cheaper and economically lucrative (at a fast pace) for myself.

Edited by Watain
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aaronBLUEeyes

I'm running both, I have 2 MC businesses and 3 warehouses. The MC businesses continue to produce even when doing cargo/CEO work.

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.......Making the most money in GTA is always going to be Pacific Standard, $500k an hour with a good crew.......

 

How do you figure?

 

 

Pacific Standard takes 1 hour to complete from the first setup to the finale.

 

As leader you get 55% of $1,250,000 on hard which is $687,500 less a few $ if any carrier gets hit. Less $100,000 setup cost, so $587,500.

 

As crew, you get $25k per setup (5 of them), plus 15% of $1,250,000 on hard. That's $125k on setups and $187,500 for the finale, which is $312,500.

 

In 4 hours you would, if switching up the leader each time, get $587,500 + 3 x $312,500 = $1,525,000

 

$1,525,000 / 4 = $381,250 per hour.

 

Perhaps not quite as much as the $500k I previously said but add on the Elite bonus that's easily achievable it's not far off. Without the need for the finale repeat glitch that would net the crew (at 30% cuts) $375,000 every 15-20 minutes or $1,125,000 per hour.

 

Even with the slight miscalculation $350,000k + per hour is still the fastest method of earning money, without using glitches.

 

 

I did the math in another post:

 

$47.2K an hour for Weed (252K/5:20)

$55.1K an hour for Counterfeiting (294K/5:20)

$59.5K an hour for Meth (357K/6:00)

$84K an hour for Coke (420K/5:00)

 

$245.8K an hour total

 

$176K an hour for Headhunter/Sightseer (44K every 0:15 x 4)

 

$360K an hour for 2 large warehouses, 3 crates ($3,996,000/8:38)

 

$266K an hour for PacStand (400K/1:30)

 

Now it to run the four business from empty to full, supply every and sell every thing, it will take ~7 hours. Keep in mind, the entire time, the other business will be producing product. You will need to take ~2 hours to sell everything and handle supplies. So that gives you ~5 hours to run other activities.

 

Let's use Headhunter/Sightseer for the example.

 

$880,000 for Headhunter/Sightseer (176K an hour x 5 hours)

$1,474,800 for 4 businesses (245.8K an hour x 6 hours)

 

$336.4K an hour in total ($2,354.800 in total/ 7 hours)

 

Now let's use 3x crates for 2 large warehouses.

 

It takes ~8:38 to fill up two large warehouse. To make it easier on math let's go with 8.66 hours (8:40). Using the above example you could get in a 5 hour block of running crates during the 7 hours of business running. But again for easier math, let's say we use 4.33 of the time to fill the warehouse.

 

So that would be two full business runs and 2 large warehouse sales. So 14 hours in total.

 

$3,996,000 for 2 large warehouses

$2,949,600 for 4 businesses (245.8K x 12 hours)

 

$496.1K an hour in total ($6,945,600 in total / 14 hours)

 

 

And I don't see how you can complete the Heist in 1 hour. My crew has been playing this game together for 3 years and we can run through it quick. But even going through it as fast as possible it takes at least 10 minutes per mission. With at least 2 minutes in-between for loading screens, waiting for Lester's text, etc. So just for the setups it takes 60 minutes (00:12 x 5) and if takes roughly 10-15 minutes to complete the finale. So your looking at 1.25 hours per run through. And if your doing the payouts fair, at most the leader will make ~400K (500K-100K) and everybody else makes ~380K ((26K x 5)+(1,250,000 x 20%). That comes out to ~320K an hour for the leader and ~304K an hour for the crew.

 

As shown in the math above MC Businesses plus Headhunter/Sightseer comes out to ~336K an hour and MC Business plus double large warehouse comes out to ~491K an hour. Plus these activities can be done solo or with friends unlike Heists.

 

So PacStand is great and all. It's definitely a good source of earning money, but it is no longer the only profitable, nor the most profitable option available.

 

 

Pacific Standard heist in an hour, easy.

 

Vans = 5 minutes

Signal = 10-15 minutes

Hack = 10 minutes

Convoy = 15 minutes

Bikes = 10 minutes

(these times are rounded to 5 minute intervals, it's often less).

 

Finale = 11 minutes (Elite challenge is 10 something and we hit that a lot)

 

66 minutes is a worst case run for us. Since we roll in invite only sessions the loading time between is very short. Instantly teleport to the apartment to start the next part.

 

61 minutes is best case to the above times. As stated, we often do these faster (less than 4 minutes start to finish on vans is our record), signal has been done in under 10 minutes. Convoy in just over 10. Bikes in around 8.

 

It's perfectly possible to do Pacific Standard in under an hour, including loading times, with a decent crew (and as previously said, my crew may not be the best). Learn the setups and the short cuts, use an Akuma to get where you need to go fast, roll in invite only and there's no reason it can't be done in under an hour. Especially considering everything is exactly the same each time.

 

I will check my twitch archives at some point and see if I have the videos which prove this, although since switching to XBone we barely touch heists due to being 1 player down and, well, after you hit Pacific Standard on double money week 5 times a day, 5 days on the trot, it gets pretty boring.

 

 

Not to mention, ammo is free on some of the setups, or not even required. I can easily spend $15k on ammo from doing an evening of CEO/MC work. CEO/MC work also, often, includes jobs that last 10-15 minutes, sometimes close to the full 30 minutes (depending on number of players). Restock all 5 businesses and still have time to hit those CEO jobs? You're having a laugh right? It's a full time job to keep 4 businesses stocked, defending them, selling them, restocking etc. Unless you glitch the supplies and if we are including glitches in any of this, we are both wrong for the fastest money making activity.

Edited by Guest
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CaliMeatWagon

You're not including loading times. It takes Lester almost 60 seconds to send you the Setup/Heist invite. The loading screens in and out of the Heist take ~45+ seconds. Changing difficult, selecting vehicle, outfit, etc. takes at least another 30 seconds. That right there adds around another 8-10 minutes. So that brings your time to 69-74 minutes for each heist. OR 1:10-1:15/1.2-1.25 hours.

 

If you can provide footage of it being completed in one hour, from start to finish, with no camera cuts/editing, and no cheating, I'll believe, But until then, it's a unicorn.

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  • 4 weeks later...

If you can provide footage of it being completed in one hour, from start to finish, with no camera cuts/editing, and no cheating, I'll believe, But until then, it's a unicorn.

 

Hey, these guys did it:

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Hey guys. There might already be a thread on this and I missed it, if so my bad. Here is what Im wondering. I've been playing since the release of GTAV and all that good stuff. I haven't done any of the vip,ceo or mc work as of yet. So What Im wondering for someone like me what is better to get into. At the moment I have the money to get into either one ceo or mc but not sure when I will have this much money again. I have a group of friends I can get on with sometimes but a lot of times it is either me solo or one other person. Usually playing for a couple hours a night. So which on can I get the most money or bang for my buck by investing in. Pros and cons of doing one or the other and what the perks are of being a ceo or mc. Or should I just use my money for other things or save it and see whats to come. Figured I would get some opinions of those who have done it before me.

Seems like a lot of ppl overlooked this part of your post. CEO is too tedious and time consuming for someone playing a couple hours a night. It'll take you forever to see any profit from the crates. With a MC biz (coke is best) you'll be able to make a couple of sales every night. I think MC is better for you but it really depends on what you want to do with your 2 hours.

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CaliMeatWagon

 

If you can provide footage of it being completed in one hour, from start to finish, with no camera cuts/editing, and no cheating, I'll believe, But until then, it's a unicorn.

 

Hey, these guys did it:

 

 

That video is almost 4 hours long. I'm not watching that.

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That video is almost 4 hours long. I'm not watching that.

 

 

Skip to 2 hours and 50 seconds to watch them start PC and then skip to 3 hours 40 to see them finish it.

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I purchased a meth lab and coke lab, made about $5,000,000 so far since Tuesday. Wish I'd known about the double cash earlier but they are paid off.

 

MC is better in my opinion as it's easier and faster to see reward. I made $25,000,000 as a CEO so far and it takes awhile and a lot of work to fill a warehouse. I now only go for special items.

 

I do miss ghost organization and being able to spawn my attack buzzard as an MC president. Being able to spawn a motorcycle is worth it though

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MC require's a lot of maintenance with 3 or more business.

 

I bought all 4 at the beginning and it was too much maintenance so I shut them all down except for the coke business while running CEO and that for me is the perfect balance.

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I would go CEO first. The buy-in is a lot cheaper (Maze Bank West is $1M + ~$300K for a small warehouse) and at first you don't need to buy any warehouses. You can make good money and have fun just of the CEO/VIP work and challenges. And make sure you buy an office. It's a lot better than being a VIP on it's own.

 

As for the MC stuff. It is worth it as it makes a lot of money in the background, but it is really expensive to get into. So I would wait until you have a reliable source of income first. And the CEO stuff provides that.

This sums it up. The only thing i would add is the ceo abilities are able to be used by you, while the best mc abilities are only available to the other members of the mc, like enforcer and VP. Ceo is more lonewolf friendly imo.

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The Wandering Hunter

ceo

 

bullshark spam

buzzards

oh and ghost org

Edited by The Sole Survivor
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Some of you seem to be shortsighted and have forgotten how meager MC deliveries pay at the normal, not bumped price they've been for two weeks. That said:

 

CEO work in an empty lobby (there are ways to get an empty lobby 100% of the time) can yield 300k (profit) an hour EASILY. If you're lucky and efficient it nets nearly 420k an hour but that is highly dependent upon the vehicle delivery to split package ratio.

 

The caveat here is that in order to obtain the 300k an hour figure you need to sell a large warehouse when it's full. If you do this you're PROFITING 42k for every successful crate fetch mission. With more than one warehouse and no cool down you should be making 84k per 10-15 minutes.

 

CEO work is boring but if you want to make your money back on the fastest most efficient way possible, without the PS glitch, that's the way to go. In a few days MC mission prices will go back to normal and they'll be even more of a time sink.

 

Disclaimer: nothing stated above factors in anything other than the efficiency in making money. Personal interests will govern which line of work you have the most fun with...CEO is simply the most profitable.

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CaliMeatWagon

 

I would go CEO first. The buy-in is a lot cheaper (Maze Bank West is $1M + ~$300K for a small warehouse) and at first you don't need to buy any warehouses. You can make good money and have fun just of the CEO/VIP work and challenges. And make sure you buy an office. It's a lot better than being a VIP on it's own.

 

As for the MC stuff. It is worth it as it makes a lot of money in the background, but it is really expensive to get into. So I would wait until you have a reliable source of income first. And the CEO stuff provides that.

This sums it up. The only thing i would add is the ceo abilities are able to be used by you, while the best mc abilities are only available to the other members of the mc, like enforcer and VP. Ceo is more lonewolf friendly imo.

 

 

Agreed.

 

Now personally I feel the Road Captain is the most useful as they can call in the Buggard. Which really helps me during the sales missions as I normally only do them with one other person.

Next role I would find use would be Enforce. This is because of the ability to call a tweaker version of Mercenaries on people (it's new so people get caught off guard) and the ability to start "Rippin' It Up". I do this in Sandy Shores. A buddy gets McKenzie, I'll get Sandy Shores Airfield and we'll blow up aircraft. As long as we both break $1M+ in damage it pays $37K for first and $26K for second. Not bad for 5 minutes of blowing sh*t up.

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CEO is easy to do pickups and sales alone... unless you are unfortunate enough to crash your plane with a full large warehouse of crates in it... like I did. What a waste of time and money lol

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Positives of CEO and Cargo Missions:

 

-You can get helicopters and vehicles spawned to your location immediately

-Bodyguards (associates) get paid based on their protection level

-If you fill a large warehouse full of cargo (which takes a long time), you can sell all of it for around $2 million

-You get a cool office

-CEO crate work is kind of profitable to an extent (only if people don't blow your sh*t up)

-There's loads of different CEO missions and jobs in freemode

 

Negatives of CEO and Cargo Missions:

 

-Players are always around willing to mess with your cargo so be careful

-If someone blows up lets say $400k worth of crates, you lose ALL of it

-The assistant is annoying, especially when you mess up any missions

-VERY expensive to buy an office and warehouse (at least $2 million to start)

-You can only have 4 bodyguards at any one time

 

Positives of MC work:

 

-Bit cheaper to start

-Lots of MC work (e.g. holding an objective and product missions)

-You can have up to 7 other associates in your MC and you also have the ability to rank them (prospect, vice president ect.)

-You can buy 5 different businesses (Weed farm, Document forgery, Counterfeit cash, Meth lab and cocaine lockup)

-The MC resupply missions are more fun and require generally less work than CEO crates

-You don't have to pay for resupplies for your business

-If someone destroys a free resupply, you practically lose nothing apart from wasted time as the supplies are free.

-You can have motorcycles delivered directly to you faster than the mechanic can

 

Negatives of MC work:

 

-Players can and will most likely destroy your product/supplies if they see you so be careful again

-Can be expensive to run and there is a daily cost to each of the businesses (staff wages ect.)

-Businesses can be expensive to buy as well, the cheapest at the moment being around $650k for a forgery office.

-Selling large amounts of product requires more than one vehicle/helicopter/boat/plane so other associates are required

 

Overall i'd say that MC work is the better option (in my opinion) and it is more fun and rewarding to do than the CEO. Cargo missions are fun, however, but I recommend MC work.

Edited by techgamer15
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