perryyyy Posted October 20, 2016 Share Posted October 20, 2016 (edited) i'm sure plenty of folks around here, especially those with modded games, have encountered the memory leak issue - missing textures, etc. i'm currently running a partially modded game, i've got an ENB, the roads from ICEnhancer, and about 7 or 8 car mods. i'm using dsound.dll to load .asi files, and i also have the C++ Script Hook, with a couple of misc script mods, such as native trainer, the grab script, and trafficload. i've got the following in my commandline: -norestrictions -nomemrestrict -novblank -percentvidmem 100 -availablevidmem 90.0, and i'm currently on the latest 1.0.7.0 patch. my ingame settings: and my rig: i5 4690k, 3GB Radeon 7970, 8GB RAM apparently, these commands are said to fix memory leak issues, but after about 20 minutes of playtime, my textures begin to fade out and such. i've tried a variety of different commandline settings, and the only mildly successful setting appeared to be with -memrestrict 629145600. with this setting, my textures weren't completely annihilated, but there was a large amount of pop in whenever i looked around, and especially if there were modded vehicles in the area. i've also tried the Large Address Aware patch, which helps GTA to utilize more of my RAM, and this prolongs the memory leak issues, but doesn't completely fix them. before the LAA patch, i'd usually only get about 15 - 20 minutes before i started noticing problems, but with the patch, i can play for around an hour before my textures freak out. the only thing i haven't tried is downgrading to 1.0.4.0, but i don't want to try this unless i know it has a chance of working. lowering my settings or uninstalling mods isn't really an option for me either, as i've seen plenty of people with perfectly functioning games that are much more modded than mine. so, to sum this up, does anyone have a fix for the memory leak that has proved successful? Edited October 20, 2016 by perryyyy Link to comment Share on other sites More sharing options...
TWIST_OF_HATE Posted October 20, 2016 Share Posted October 20, 2016 (edited) Man ... Your rig is truly beast. I mean, I remember completing GTA IV on Core2Duo and ATI 2600 Pro ... P.S. Regarding your issue - delete commandline, it is useless in most cases IMO. Or just install clean game without mods, may fix the issue. And one more thing - GTA IV is horrible optimized game. Deal with it. Edited October 20, 2016 by TWIST_OF_HATE Link to comment Share on other sites More sharing options...
jpm1 Posted October 20, 2016 Share Posted October 20, 2016 (edited) yeah your instructions are bad and contradictory. ToH is right. if your don't install big size cars the game will run perfectly right, you don't need commandline. i'm running IV will a bunch of scripts, maps with models imported from V with 512x512 textures (sometimes higher) but with only small sized cars, and the game runs perfectly right, even with a traffic script. btw don't use trafficload default settings. use these instead. result is exactly the same but bug free CarsPerCycle=1 just noticed you use 80 for traffic. this may cause your probs. 80 it's quite high . i use 16 myself, but i'm not trying to recreate the big apple traffic. but you can push your anisotropic to 16x. this won't hurt your fps Edited October 20, 2016 by jpm1 Link to comment Share on other sites More sharing options...
perryyyy Posted October 20, 2016 Author Share Posted October 20, 2016 P.S. Regarding your issue - delete commandline, it is useless in most cases IMO. i'm reliant on the commandline for the -norestrictions command, as without it i can't set my graphics settings properly i've tried running it with just -norestrictions and -novblank, but this only makes things worse Link to comment Share on other sites More sharing options...
jpm1 Posted October 21, 2016 Share Posted October 21, 2016 http://gtaforums.com/topic/458859-faq-how-to-use-commandline-switches/ if you still have problem then you need hardware upgrade Link to comment Share on other sites More sharing options...
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