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RedDagger

Mapping Red Dead Redemption 2! Landmark Analysis Thread

Recommended Posts

DuPz0r
Posted (edited)
On 6/13/2020 at 2:10 PM, pariah87 said:

Actually did a bit more investigating on it. I believe those three lights are actually beta leftovers from when Guama was still part of the main map. The area files have placement RPFs in them to let the game know where to place certain meshs and textures etc. Anyways I found in the t_17 files there was leftovers of

 

t_17p_fussar_tun_shell_lod.ydr

t_17p_roots_thin_b.ydr     a b and c 

 

But all the Guarma files are in the areas ABCD. I also found the exact same file in the C area files here... 

 

c_12p_fussar_tun_shell_lod.ydr

 

red-dead-redemption-2-map.jpg

See in this photo how each square has a letter and number r03 r04 r16 r17

Well Guarma is all in ABCD with numbers but in the beta they were in RSTU 15-18. The only file that remains in the area files for RSTU_15_18 is the cut folder elh_01 which we now believe is El Hueco. However in the terrain files is in the areas of RSTU 15-18 there are a lot of conflicting files in the placement RPFs. Each one has usually two metadata files where most placement RPFs have one. In one of them if shows a dev signing off that he has exported the files and all of these are dated between July - September of 2017.  

This is further proof of Guama originally being a part of the main map. Probably why the water looks different in the main map because it used the same level as Guarma. Once the oldmap came into play they had to change it up. Plus technology and advances probably allowed them to do so.

Notice that r16-18 s15-18 and t 15-16 placement RPFs are completely missing. 

This RPF is the only placement of visual effects in the area and it lines up perfect with those three lights. You can see there are 3 drawable objects too. I honestly believe that this is Guama Beta leftovers.
 

 

Added the grid lines to the final map for reference
1A4j2Wp.png

Large downloadable image> https://photos.app.goo.gl/6y7tdo93aHTQx1DZ7

Edited by DuPz0r
  • Like 11

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TheEMP1978

So I was on my 29th expedition out of bounds & I accidentally loaded the Guarma map. This was all in story mode & I could take the horse into the water across from Van Horn without dying. I tried to steal a boat to escape north up the river & out to the ocean but it loaded the regular map again because I got to close resulting in the boat sinking.

 

Does this mean that it still works where if you load up Guarma then steal a boat you can escape out the river into the ocean around the entire map square?

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_CP_

Guarma's sister island (located in New Austin on the unloaded map)
6i7ghcQ.png

  • Like 4

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TheEMP1978

DuPz0r do you have a map that shows the exact lines that you have to cross to load up Guarma? Because in online when you load up Guarma you get teleported so a satellite map showing where that line is exactly would help exploration. 

 

Also do you happen to have a map that shows the exact location of the sink border. I’ve been slowly working on a map showing you where you can take boats without dying but if you already have it that would be good too.

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pariah87
Posted (edited)
On 7/6/2020 at 9:02 PM, TheEMP1978 said:

DuPz0r do you have a map that shows the exact lines that you have to cross to load up Guarma? Because in online when you load up Guarma you get teleported so a satellite map showing where that line is exactly would help exploration. 

 

Also do you happen to have a map that shows the exact location of the sink border. I’ve been slowly working on a map showing you where you can take boats without dying but if you already have it that would be good too.

unknown.png

 

That's the best I got for that

Edited by pariah87

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koeklin
Posted (edited)

Bonjour

 

1. Buildings on Frontier Street, Saint Denis

 

520 Royal Street, New Orleans (Maybe already posted, it is not exactly on Frontier Street: Diligent-Milyonne Corner).
The real building is white now.


bWYcu24.jpg

 

717-719 Royal Street (Royal-Orleans corner)

 

5Wvwqpz.jpg

 

Between the Bastille Saloon and the previous buiding in St Denis: 1139 Chartres Street

 

0do47Ta.jpg

 

Beside the Bastille Saloon, 520 Royal Street

 

9UeBKla.jpg

 

2. Buidings on Lamarque Street :

 

A demolished building: Citizens/Union Bank of Louisiana

 

fVV3mEc.jpg

 

Beside this bank, at Lamarque-Courtenay Corner: 501 Royal Street

 

xCCDKHe.jpg

 

Near Saint Denis Doctor's Office: 437-441 Bourbon Street

 

t0ZKm1b.jpg

 

Saint Denis Lamarque-Milyonne Corner: 641 Bourbon Street

 

7YjJCkZ.jpg

Edited by koeklin
font color
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RiverDr

What is currently the best method to measure distances in RDR2/RDO? I read in this thread that people disappear at 150 m, but I'd like to measure things closer than that... Thanks.

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Taterman
2 hours ago, RiverDr said:

What is currently the best method to measure distances in RDR2/RDO? I read in this thread that people disappear at 150 m, but I'd like to measure things closer than that... Thanks.

In story mode, for one of the challenges you have to shoot someone from 660 ft. away. It's tough to see them but you can make them out.

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TheEMP1978
3 hours ago, RiverDr said:

What is currently the best method to measure distances in RDR2/RDO? I read in this thread that people disappear at 150 m, but I'd like to measure things closer than that... Thanks.

Easiest way I can think of is use the player blips find the point that the other person appears zoom out on the map screenshot pixel count.

That distance is 150 m next best thing a distance daily challenge if you’re in online.

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