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RedDagger

Mapping Red Dead Redemption 2! Landmark Analysis Thread

Recommended Posts

Jabalous

So I was watching this video by DupzOr and I came to think that the various Nuevo Paraiso soundtracks play simply because they actually play in New Austin. They can be triggered when exploring close to the shores of San Luis river as most of you know, and I guess that the programming, from the soundtrack point of view, is made to recognize that you're still around San Luis even if you ventured into Mexico. X, Y on the map? OK, start playing this track, or at least that's how I think the code works. Hearing the Nuevo Paraiso-n soundtrack, it makes me wish that it's fully modeled and we can explore it. The soundtrack creates a more relaxed atmosphere compared to the mostly country and emotional (sad) melodies of Redemption 2. 

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Noru122
1 hour ago, Jabalous said:

So I was watching this video by DupzOr and I came to think that the various Nuevo Paraiso soundtracks play simply because they actually play in New Austin. They can be triggered when exploring close to the shores of San Luis river as most of you know, and I guess that the programming, from the soundtrack point of view, is made to recognize that you're still around San Luis even if you ventured into Mexico. X, Y on the map? OK, start playing this track, or at least that's how I think the code works. Hearing the Nuevo Paraiso-n soundtrack, it makes me wish that it's fully modeled and we can explore it. The soundtrack creates a more relaxed atmosphere compared to the mostly country and emotional (sad) melodies of Redemption 2. 

Yup, the music triggers from New Austin when facing towards Nuevo near the San Luis. The music is also slightly different from the original game, likely added to give players a nostalgic feel when looking over at Mexico.

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BallinBallas
2 hours ago, Jabalous said:

So I was watching this video by DupzOr and I came to think that the various Nuevo Paraiso soundtracks play simply because they actually play in New Austin. They can be triggered when exploring close to the shores of San Luis river as most of you know, and I guess that the programming, from the soundtrack point of view, is made to recognize that you're still around San Luis even if you ventured into Mexico. X, Y on the map? OK, start playing this track, or at least that's how I think the code works. Hearing the Nuevo Paraiso-n soundtrack, it makes me wish that it's fully modeled and we can explore it. The soundtrack creates a more relaxed atmosphere compared to the mostly country and emotional (sad) melodies of Redemption 2. 

I notice it’s plays longer at certain places as well, usually in the Rio Bravo area. also, I’ve had a snippet of Born Unto Trouble briefly play by El Matadero (I don’t mean the usual night ambience with the whistle either) which I haven’t been able to trigger again. It’s  all pretty fascinating 

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ivarblaauw
Posted (edited)

Okay, so I made a huge tour to Mexico yesterday and this morning. I have some interesting finds.

 

1: a overlooking cliffside very similar to pikes basin. Completely overlooks 2 and Diez Corona

 

Is exactly the same climate as Great Plains. Looks like these are the Southern Plains themselves.

 

2: a huge valley, landlocked by cliffs similar to the rest of Nuevo Paraiso. 

 

The south west is completely desert, without any vegetation. The north features steep cliffs overlooking the valley, but is reachable by a canyon specifically made to go there. 

 

3. On the other hand, one can also go there via the Mexican plains, which are south of the Southern Plains. The more south, the more trees you'll see. Looks similar to Hennigan's Stead. 

 

The entire south of this region features mountains/hills you nornally wouldn't be able to traverse.

 

The region 2 and 3 are most likely an extension of Mexican Territory. 1 is reachable only via the plains of East Elizabeth, so I guess that this is US territory. 

3 features cliffs along the entire border, and is only crossable via one steep path. 

 

jFOHAFX.jpg

 

4: Coronado, I marked the border where the normal desert (similar to New Austin) changes to canyons and cliffs.

 

That's it for now. I'll post screenshots of this if they are requested :)

Edited by ivarblaauw

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gtafan1995

Can someone point me to the place where Dutch dies in RDR1? Where is that snowy location that his camp was located at in RDR2?

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DuPz0r
6 minutes ago, gtafan1995 said:

Can someone point me to the place where Dutch dies in RDR1? Where is that snowy location that his camp was located at in RDR2?

Cochinay/Nekoti Rock In Tall Trees, West Elizabeth.

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AndyGanteks
Posted (edited)
On 5/31/2019 at 7:46 PM, DuPz0r said:

Here's the newest out of the map glitch for online. Solo, and easy as well :)

 

 

couldnt get this to work, keep slipping to the left or to the right after reaching the top of the rock, i guess i really have to smash left/right to finish the glitch, but it's quite hard lol.

Edited by AndyGanteks

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a z
9 hours ago, gtafan1995 said:

Can someone point me to the place where Dutch dies in RDR1? Where is that snowy location that his camp was located at in RDR2?

 

9 hours ago, DuPz0r said:

Cochinay/Nekoti Rock In Tall Trees, West Elizabeth.

OirlFXS.jpg

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tonko

Gaptooth Breach - then and now

 

34sgm61.jpg

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ivarblaauw
Posted (edited)

So I have updated East Elizabeth with the boundaries seen in the game, ofcourse this is more or less done by screenshots, so beware that actual ingame boundaries can differ with a couple of dozen meters in the worst case. 

 

I added pictures in the spoiler tags, so don't open if you have a small data plan.

 

What's new in version 2?
East Elizabeth accurate borders and regions:

- Southern Great Plains, which are exactly the same climate as the Great Plains, although it does feature a bit more trees than the Great Plains does. 

Spoiler

890b7693 d5df 40c7 9600 937477e8eaad

F40eec0e fcd0 435b 8c3d d5803514f2a0

Ae3907ff 37ce 4a1e aa07 f1f3225850e1

- Elizabeth's Heartlands, looks similar to the Great Plains, but with much greener grass and more trees.

Spoiler

Aa7b888c 8122 4331 8231 d43dde930265

93ae9894 3f99 4680 b854 c48a48eec133

- Llanuras Fronterizas, the Spanish translation of Border Plains, which looks similar to Hennigan's Stead. A path could be created between Torquemada and these plains. One can already climb up from one to the other. llanuras Fronterizas is completely surrounded by cliffs in the south/south west. 
Speculation: Would be cool to see an Alamo style fortress/church. I think Llanuras Fronterizas will be a Mexican region, possibly having a El Paso style town (Silver Springs?).

Spoiler

2ed416e5 50c0 4987 bca6 de75a75cd33aF3c87a07 d6ff 4429 836c 78371fdc778497fd605a 267f 447a 9b7b c2e5f6bd23ed6661d2bc 5d48 4a61 bdaa e284521b3d8d

Bc0e95fb 39fa 49e4 a73a 14c29cf5c447Fd417be6 5248 44ad b849 f366874e165a185e9a6c a29b 4afe 8844 c9abe5e06858

Look behind Diez Corona (you'll see the cliffs seen pictured above)

7d3b5384 c003 4cfd acdc 308cd1354b2b

- Diez Corona Overlook, basically the rock which separates the East and West of Diez Corona.

 

Mexican Mountain Range:

- Can be accessed from two/three paths from Punta Orgullo

- Features only one path from Llanuras Fronterizas.

 

Coronado:

- Coronado is the 4th region of New Austin, which features a beautiful desert. The south features (unfinished/lowmesh) canyons.

Spoiler

85642950 db56 4d67 ae0e 436d98fbe4f8

D7a326a9 fd79 45ba 8496 a7ab057e72dd

D8a40521 eb00 4322 97fa fc046250953a8a488196 a139 471b bc38 64f1a7bd91afCcf7caaf bee3 4753 a8ee edeae1e60072

- Most prominent is the rock overlooking Mexico.

 

North Elizabeth:
I renamed the unknown territory north of the High Plains to North Elizabeth, as mentioned by Sean ingame and seen in the collector's guide. 

Deer Creek is a town mentioned by Hosea in one of the missions, where Arthur and Hosea ride together. 

 

Lannahechee:
This region is full on speculation in terms of naming, but the 'Deep South' looks identical to the region we see around Rhodes. Southern Bayou well... it has the same trees/climate etc. as we see in the BAYOU NWA. Since the Lannahechee river is based on the Mississippi River (and Mississippi is a state), I named the region Lannahechee.

Spoiler

51e27c18 cbb3 447a 8d75 3f0717442d1b

one can see paths throughout the landscape.

1bd39cb9 6c45 41f0 b4a4 8b9deb344b5b

Large fields:

57131a38 7205 4cdf 9c6d 315a1a3f69fbB309f424 5009 447f 8881 c9178fc0a974

 

 

The updated map with borders and names:
WQ22QoP.jpg

Edited by ivarblaauw

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simmun
On 2/21/2019 at 8:38 PM, Dark Rosewood Varnish said:

 

Where does Canyon City get mentioned?

in RDR1 on a coffee poster. Is states that Canyon City is in the Southwestern territory. Southwestern territory can be found on another poster as well. 

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Marion Williamson

The roads to Nuevo Paraiso.

 

2hgv287.jpg

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Max96

Hi, can anyone tell me how map works

- when you get to Guarma, is it's map located far away from RDR2 lands and loads only for Guarma chapter

- where is it actually placed and can you see main lands from the island

 

P.S. Really interested in fact R* left lots of areas behind the map

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Noru122
18 hours ago, Max96 said:

Hi, can anyone tell me how map works

- when you get to Guarma, is it's map located far away from RDR2 lands and loads only for Guarma chapter

- where is it actually placed and can you see main lands from the island

 

P.S. Really interested in fact R* left lots of areas behind the map

Guarma is located below the main map, south east from where Mexico is located. Heading down that way after escaping the map boundaries you'll eventually load the the area and the Guarma map will appear. Once on the island, it unloads the main map so you wont be able to see it. 

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Max96
23 hours ago, Noru122 said:

Guarma is located below the main map, south east from where Mexico is located. Heading down that way after escaping the map boundaries you'll eventually load the the area and the Guarma map will appear. Once on the island, it unloads the main map so you wont be able to see it. 

m, looks like North Yankton in GTA 5, thanks for explaining

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tonko
Posted (edited)

Blackwater church - then and now

 

The difference between the two is huge.

 

2s0brkp.jpg

Edited by tonko

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simmun
On 6/2/2019 at 9:15 AM, ivarblaauw said:

Okay, so I made a huge tour to Mexico yesterday and this morning. I have some interesting finds.

 

1: a overlooking cliffside very similar to pikes basin. Completely overlooks 2 and Diez Corona

 

Is exactly the same climate as Great Plains. Looks like these are the Southern Plains themselves.

 

2: a huge valley, landlocked by cliffs similar to the rest of Nuevo Paraiso. 

 

The south west is completely desert, without any vegetation. The north features steep cliffs overlooking the valley, but is reachable by a canyon specifically made to go there. 

 

3. On the other hand, one can also go there via the Mexican plains, which are south of the Southern Plains. The more south, the more trees you'll see. Looks similar to Hennigan's Stead. 

 

The entire south of this region features mountains/hills you nornally wouldn't be able to traverse.

 

The region 2 and 3 are most likely an extension of Mexican Territory. 1 is reachable only via the plains of East Elizabeth, so I guess that this is US territory. 

3 features cliffs along the entire border, and is only crossable via one steep path. 

 

jFOHAFX.jpg

 

4: Coronado, I marked the border where the normal desert (similar to New Austin) changes to canyons and cliffs.

 

That's it for now. I'll post screenshots of this if they are requested :)

Do you have screenshots of nr4? Interesting to see the canyons

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Oldsport
On 6/10/2019 at 2:35 AM, tonko said:

Blackwater church - then and now

 

The difference between the two is huge.

 

2s0brkp.jpg

i liked the old design better. wonder why they removed the cross

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TexasOdysseus

So I just *finally* finished the game for the first time. Life, work, etc., you know how it goes. Plus, I deliberately took my sweet time to enjoy this beautiful game and immerse myself in the scenery.

 

One thing still bothers me though—Guarma. Besides being sort of a clumsy plot device, the whole location (not to mention pacing/structure of those chapters) seems out of place. The fact you can’t free roam it, revisit Guarma without onerous cheats and so on kind of tees me off. Actually, it really pi**es me off.

 

I really wanted to explore it more thoroughly. I don’t understand why R* would go through such effort and not really let it be showcased more unless it plays a role in a future DLC perhaps. I loved the geographic disparity of snowy mountains and high mountain settings and a tropical jungle.

 

Just had to voice that gripe out there.

 

But man, this game just hasn’t stopped visually impressing me. It still just stuns me at times how beautiful RDR2 is.

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Cutter De Blanc

Sawbone clearing has a little hidden interior with a stove and a wall you can walk through inside

 

Kind of a boring interior

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ivarblaauw
On ‎6‎/‎11‎/‎2019 at 10:08 AM, simmun said:

Do you have screenshots of nr4? Interesting to see the canyons

yes, I think I showed some screenshots earlier in this thread (this or one page back). 

I'll try to see if I can create some specific pictures about this location for you somewhere later this month.

Remember that the canyons are low textured!

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a z
On 6/11/2019 at 8:55 AM, TexasOdysseus said:

So I just *finally* finished the game for the first time. Life, work, etc., you know how it goes. Plus, I deliberately took my sweet time to enjoy this beautiful game and immerse myself in the scenery.

 

One thing still bothers me though—Guarma. Besides being sort of a clumsy plot device, the whole location (not to mention pacing/structure of those chapters) seems out of place. The fact you can’t free roam it, revisit Guarma without onerous cheats and so on kind of tees me off. Actually, it really pi**es me off.

 

I really wanted to explore it more thoroughly. I don’t understand why R* would go through such effort and not really let it be showcased more unless it plays a role in a future DLC perhaps. I loved the geographic disparity of snowy mountains and high mountain settings and a tropical jungle.

 

Just had to voice that gripe out there.

 

But man, this game just hasn’t stopped visually impressing me. It still just stuns me at times how beautiful RDR2 is.

Yep... it feels like they invested a lot of time into that location only to reduce it to a series of missions.  They couldn't cut it because it was so stitched into the story.  I'd really love to see what they originally had in mind!  When the map was first revealed I thought it meant the reward of a new town to explore later in the game instead of being able to see everything in the first day.  There's no way this whole biome was created for like 3-4 missions.

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TexasOdysseus
7 hours ago, a z said:

Yep... it feels like they invested a lot of time into that location only to reduce it to a series of missions.  They couldn't cut it because it was so stitched into the story.  I'd really love to see what they originally had in mind!  When the map was first revealed I thought it meant the reward of a new town to explore later in the game instead of being able to see everything in the first day.  There's no way this whole biome was created for like 3-4 missions.

Yeah--that's exactly what I'm thinking! NO WAY Guarma was developed to be a throwaway location. Also, one which you couldn't really save at, take a break in, or anything...the story literally just barrels through. Not a very R* thing to do. Guarma must return in some capacity. If it doesn't, it's probably one of the major missteps by them in their history, IMO.

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simmun
On 5/28/2019 at 9:47 AM, ivarblaauw said:

perhaps a reference to the Mason/Dixon line in Pennsylvania? That's all I could possibly think of...

Hosea mentioned Deer Creek. Anyone got an idea where the town of Deer Creek might be?

Anyone got any information about Deer creek mentioned by Hosea? would love to see an investigation onto this. 

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tonko

Aurora Basin and Nekoti Rock in the distance - then and now

 

2iszh53.png

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EVOLUT7ON
8 minutes ago, tonko said:

Aurora Basin and Nekoti Rock in the distance - then and now

 

2iszh53.png

pretty solid changes, I like it.

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tonko
10 minutes ago, EVOLUT7ON said:

pretty solid changes, I like it.

The mountain is so much bigger in RDR 2.

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a z
Posted (edited)

I miss not having new things to discover.  There's lot of unused material in the game, however I'm worried RDO will use them for cheap encounter moments instead of weaving a larger story around their mystery.  

 

There were various mysterious spots in the first Redemption game I cataloged.  A pet project was to script a companion app to thread you though a story when Jack discovers his sister he thought dead.  There's little reason to do it now because these same unused details don't appear in the new game, and who's going to play the old one now.

 

I could simply transfer the game design to the new game. But then you have that issue where RDO could come in any moment and smash down a different official use for those stray bits.

 

It'd be a lot easier to know where to put my interest if they'd announce something like a Remaster or Story DLC, even if it's over a year away.  Not knowing and thinking it's only going to be a drip-drip of shoestring RDO encounters is sort of sad to the epic nature and experience the sequel's story and world presented.

 

Some samples from RDT

Spoiler

uLRpFGE.jpg

Fki5iHp.png

(Relevant because it would've made people re-engage with the world environment by inspecting passive prop placement, unique placement, and listening to what specific NPCs say to unlock your next step)

Edited by a z

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simmun
On 6/17/2019 at 12:16 PM, tonko said:

Aurora Basin and Nekoti Rock in the distance - then and now

 

2iszh53.png

 

Very interesting to see. Please keep on posting then/now! Thanks :)

 

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Blisteryship006
On 6/2/2019 at 4:15 AM, ivarblaauw said:

Okay, so I made a huge tour to Mexico yesterday and this morning. I have some interesting finds.

 

1: a overlooking cliffside very similar to pikes basin. Completely overlooks 2 and Diez Corona

 

Is exactly the same climate as Great Plains. Looks like these are the Southern Plains themselves.

 

2: a huge valley, landlocked by cliffs similar to the rest of Nuevo Paraiso. 

 

The south west is completely desert, without any vegetation. The north features steep cliffs overlooking the valley, but is reachable by a canyon specifically made to go there. 

 

3. On the other hand, one can also go there via the Mexican plains, which are south of the Southern Plains. The more south, the more trees you'll see. Looks similar to Hennigan's Stead. 

 

The entire south of this region features mountains/hills you nornally wouldn't be able to traverse.

 

The region 2 and 3 are most likely an extension of Mexican Territory. 1 is reachable only via the plains of East Elizabeth, so I guess that this is US territory. 

3 features cliffs along the entire border, and is only crossable via one steep path. 

 

jFOHAFX.jpg

 

4: Coronado, I marked the border where the normal desert (similar to New Austin) changes to canyons and cliffs.

 

That's it for now. I'll post screenshots of this if they are requested :)

Man... If RDR2 came out to pc and modders could make use of all this empty land that we have... What a dream! Great work btw.

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