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Mapping Red Dead Redemption 2! Landmark Analysis Thread


RedDagger
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Since you guys are considering my theory on the lizard image, I'll detail a few things about the location and what we'd be looking at if this were the same spot. I'd like to note that I myself am not convinced that this is definitely the spot, but I'm open to the possibility.

LxvrUIE.jpgqo7PCYK.jpg

 

One of the most interesting things about this comparison is the fact that if it is the same place, they've conveniently hidden Tumbleweed behind the nearest rock/ slope. If you look closely in my image, you can see the big Tumbleweed mansion up on the hill in the background (just to the left of the nearest rocks on John's right).. My screenshot is slightly to the left of where the lizard image looks to be taken from (most/ all of the rocks would be better aligned if John were a few feet to his right).. so if John were standing a few feet to his right you wouldn't be able to see the mansion. It just seems like something they'd do to tease the desert but also not leave too many clues (like showing a building).

 

Besides that, one of the things that looks the most similar to me is the big rock formations. There really aren't any other areas on RDR's map that have big rocks scattered like that, even in Mexico. I think the rocks in the lizard image look exactly what those types of big rocks would look like with a nice remaster. Many of the rocks are of course somewhat different looking in shape & size, but that is to be expected. We've already seen plenty of other areas that we could see in RDR and they look very different.

 

As for the ridgelines/ horizons, here is what we're looking at:

- the ridge highlighted in red would be the cliffs at (and south of) Gaptooth Breach.

- the ridge in purple would be the most distant visible western "mountain range". I put this in quotations because when you get close to the western edge of the map, you can see that it's more of a large slope and just looks like a ridge line and not so much like mountains.

- the pink slope/ mountain on the right of the lizard image would be part of the Redemption Mountains, pretty much where they start (the western most edge of the Redemption Mountains).

- the rest of the landmarks I highlighted are pretty much just scattered rock formations/ boulders.

 

One of the things that is keeping me skeptical is the fact that the red slope would have to be Gaprooth Breach, and the cliff line(s) at Gaptooth Breach look very rugged, similar to the chunky rocks in the foreground. The ridge in the lizard image however looks fairly smooth, though that could be partly due to draw distance and the "chunkier" parts might simply be hidden as we can't see a whole lot of that ridgeline. Here are some shots of the cliffs that run along Gaptooth Breach:

gaptooth-breach-01.jpgmike-nagatani-rdr2-background04.jpg?1502

Here's the view from Tumbleweed (the background mountains in the lizard image would be mostly just what we can see on the left half of this image):

tumbleweed-01.jpg

Edited by Pudgehodge
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Cutter De Blanc
42 minutes ago, cremefraiche said:

 

 

Edit: Does this help our mappers in any way? New screen from Vulture article 

12-rockstar-games-lede.w1100.h733.jpg

Well, that is definitely a picture of Arthur in the desert

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15 minutes ago, Cutter De Blanc said:

Well, that is definitely a picture of Arthur in the desert

Its actually not, its this area. 

 

red-dead-r2-screenshot-4.jpg?itok=kD6Blg

 

6qszGFR.gif

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1 hour ago, retrogamer397 said:

Hey Guys,

Here are some tid-bits on some Red Dead Redemption 2 facts given by Vulture.  (No spoilers)

 

Red Dead Redemption 2 has 2,000 pages of dialogue for story alone. With side quests and extras, the stack comes for 8ft long.

 

R* hired around 1,200 actors for motion for motion work and 700+ for voicing. All the actors are highly qualified in their role.

 

500,000 lines of dialogue and even more lines of code. 300,000 different animations.

 

Interestingly, Dan Houser said that they may start working on Red Dead 3 if Red Dead 2 is critically successful. 

 

Romancing is (kinda) confirmed as Dan mentions that love interests are part of the game (Arthur has one.) 

 

Apparently, the game was mentioned to be 65 hours long. However, not sure if that included the story mode or everything that could be done in the game. The article is a bit vague on that.

 

Those are all that stuck out to me. Unfortunately, no news on the world size....

 

(Warning: Very mild spoilers on the game's intro..)

Source:http://www.vulture.com/2018/10/the-making-of-rockstar-games-red-dead-redemption-2.html

500,000 lines of dialogue and even more lines of code. 300,000 different animations. Un (f*cking) Believable, Thats Awesome

 

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1 hour ago, Mach1bud said:

Its actually not, its this area. 

 

red-dead-r2-screenshot-4.jpg?itok=kD6Blg

 

6qszGFR.gif

In looking at those 2 different shots of that area, it looks to me like the mountains in the background on the right aren't snow-capped like they are in the gameplay trailer.

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Cutter De Blanc
1 hour ago, Mach1bud said:

Its actually not, its this area. 

 

red-dead-r2-screenshot-4.jpg?itok=kD6Blg

 

6qszGFR.gif

Oooh, it's so brown compared to the other shots

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12 minutes ago, Cutter De Blanc said:

Oooh, it's so brown compared to the other shots

Yeah your right but I guess it's just a different time of day. It looks great though!

Edited by Ticko
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Cutter De Blanc
18 minutes ago, Ticko said:

Yeah your right but I guess it's just a different time of day. It looks great though!

Is there a higher resolution shot of this? I want to add it to my desktop background folder

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3 hours ago, retrogamer397 said:

 

Apparently, the game was mentioned to be 65 hours long. However, not sure if that included the story mode or everything that could be done in the game. The article is a bit vague on that.

 

"The acting for Red Dead Redemption 2’s story mode is now complete, but as release day approaches, five hours of the 65-hour game are dumped."

 

That's the context of the sentence from where the 65 hour claim comes from. My two cents is that the 65-hour length is an average play-through of the game, finishing the campaign while wasting time doing other stuff (challenges, exploring, side quests, messing about). GTA V was about 35-40 hours if you counted the time messing about, but if you speed run it an average player could finish it in 9-10 hours. 65-hours for Rockstar's first current gen title sounds about right, it's going to be an evolution from GTA V in terms of depth and complexity.

 

65 hours for campaign only is too long-- imagine watching a 65 hour long movie.

Edited by IG_
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13 hours ago, Pudgehodge said:

~snip

qo7PCYK.jpg

~snip

Hope this Gif helps. Think may have got the angles slighty wrong but if it helps flick a switch of thought. Main Boulder to the right lines up, ridge line lines up granting margin of a revamped map. 

 

Super-Eposed.gif

 

WARNING: May cause Seizure (The gif is high flashing, in a darkroom at night may cause a seizure, not sure how epilepsy works but thought would warn just incase) 

Edited by Bleep%
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35 minutes ago, Cutter De Blanc said:

Is there a higher resolution shot of this? I want to add it to my desktop background folder

I have no idea but I'm sure you can find it somewhere.

 

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3 hours ago, Cutter De Blanc said:

Oooh, it's so brown compared to the other shots


Presumably this was shot taken during the in-game summer time (whereas most others have been during the greener months).

5 hours ago, retrogamer397 said:

Hey Guys,

Here are some tid-bits on some Red Dead Redemption 2 facts given by Vulture.  (No spoilers)

 

Red Dead Redemption 2 has 2,000 pages of dialogue for story alone. With side quests and extras, the stack comes for 8ft long.

 

R* hired around 1,200 actors for motion for motion work and 700+ for voicing. All the actors are highly qualified in their role.

 

500,000 lines of dialogue and even more lines of code. 300,000 different animations.

 

Interestingly, Dan Houser said that they may start working on Red Dead 3 if Red Dead 2 is critically successful. 

 

Romancing is (kinda) confirmed as Dan mentions that love interests are part of the game (Arthur has one.) 

 

Apparently, the game was mentioned to be 65 hours long. However, not sure if that included the story mode or everything that could be done in the game. The article is a bit vague on that.

 

Those are all that stuck out to me. Unfortunately, no news on the world size....

 

(Warning: Very mild spoilers on the game's intro..)

Source:http://www.vulture.com/2018/10/the-making-of-rockstar-games-red-dead-redemption-2.html

Thanks for compiling this.

I'm not sure why Rockstar want to quantify things like this. They've done it for past games too, which just begs inane comparisons and false equivalence of length/quality.

https://www.xboxachievements.com/news/news-17642-GDC-2014--Grand-Theft-Auto-V-Had-Almost-160-000-Lines-of-Dialogue.html

 

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2200 days of motion capture work? That's 6 years. Does that mean length of footage between all 1200 actors?
 

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38 minutes ago, dandroid said:

2200 days of motion capture work? That's 6 years. Does that mean length of footage between all 1200 actors?
 

Remember: It is not like all the actors are standing in a row, waiting for their turn each ;)

Edited by philley
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6 hours ago, cremefraiche said:

Not sure, but the last image is Endor from Star Wars battlefront. Which kinda makes me think the rest are fake too

 

Edit: Does this help our mappers in any way? New screen from Vulture article 

12-rockstar-games-lede.w1100.h733.jpg

He's stood on the North/North East side of the heartlands. Camera is facing South West, Twin Stacks directly behind, followed by Flat Iron, then the Great Planes beyond that. You can just make out Nekoti Rock In Tall Trees on the right of the image also.

Edited by DuPz0r
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6 hours ago, Pudgehodge said:

LxvrUIE.jpgqo7PCYK.jpg

If this turns out to be accurate, we will be given a significant overhaul in terms of the look of the old RDR1 regions... I would welcome this approach.

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Doomageddon666
39 minutes ago, philley said:

If this turns out to be accurate, we will be given a significant overhaul in terms of the look of the old RDR1 regions... I would welcome this approach.

There's some similarities, but IMO it's most likely not the same location, first rock on the right is a lot bigger in the RDR1 screenshot, and the road is not even there in RDR2...but it does kinda look like the same region, just my opinion tho...

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13 hours ago, Pudgehodge said:

Another location I've been wondering about - I'm not sure if this lake location has been analyzed much, but I haven't seen any discussion on it so here's my analysis:

t52UGng.jpg

 

Do you folks think this is the correct location for this image?

There are a few images of this place. Looks like a lake (Lake Owanjita?), and is clearly a camp. There is no camp marker on the leaked map in this spot so my analysis is based on the assumption that the leaked map doesn't show every single gang camp/ hideout.

 

That looks like Dewberry Creek camp location looking over the body of water and across is Scarlet Meadows and Lemoyne.

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4 minutes ago, AndyGanteks said:

 

That looks like Dewberry Creek camp location looking over the body of water and across is Scarlet Meadows and Lemoyne.

Dewberry creek is miles away from water. This camp is right on it if anything it's Beaver hollow 

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TexasOdysseus
8 hours ago, bandito619 said:

500,000 lines of dialogue and even more lines of code. 300,000 different animations. Un (f*cking) Believable, Thats Awesome

 

That article is really awesome! 

 

For someone who doesn't know the ins and outs of the video gaming business, I found it fascinating. Nice thorough history of R* too, which I wasn't aware of. But beyond even that scope, @bandito619, there was this: "He tells me that “even the peds [RDR2’s non-playable characters] have 80-page scripts — each.”

 

That's crazy!

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3 hours ago, Doomageddon666 said:

There's some similarities, but IMO it's most likely not the same location, first rock on the right is a lot bigger in the RDR1 screenshot, and the road is not even there in RDR2...but it does kinda look like the same region, just my opinion tho...

Agreed.

 

I went into RDR myself & played with that location & although I feel like it's similar, I just don't think it's the spot. The big blue-highlighted rock on the left to me looks like it's on the other side of a ravine or gully, maybe even a river. The big green-highlighted rock on the right doesn't look like a rock, but instead an outcropping since it has grass & dirt on it. I do agree that the flora doesn't match the old game. It would have to be near the Cholla Springs & Gaptooth Ridge border to get both cacti, but the rocks there don't match. I found some rocks & ridges SW of Gaptooth Breach that seem to match better, but nothing perfect. It's almost as if it's right outside the western border. :/

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27 minutes ago, horns said:

How accurate do you think this is?  These shots are looking at each other.  

 

jyxQlps.jpg

5 hours ago, DuPz0r said:

He's stood on the North/North East side of the heartlands. Camera is facing South West, Twin Stacks directly behind, followed by Flat Iron, then the Great Planes beyond that. You can just make out Nekoti Rock In Tall Trees on the right of the image also.

The other shot is the 'Roanoke River' flowing from North to South along the East side of the map.

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Chinese Takeout

I think this image is pretty close (the absolute viewing angles are probably off a few degrees)...

West: Arthur is either way closer in the shot from the first Gameplay Trailer, or there's a massive FOV difference in the newer shot...but, same general location and viewing direction...

East: If the Arthur in the bottom image was present in the top image (which is taken from on top of "Courthouse Rock"), you could see him somewhere between the two trees sticking up below the red "E"...

 

pCjZrqY.jpg

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sorry for being off topic but how the hell do I post pictures into a post?

Edited by Gtaman_92
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18 minutes ago, Gtaman_92 said:

 

sorry for being off topic but how the hell do I post pictures into a post?

Just post the URL of the image.

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Chinese Takeout
21 minutes ago, Gtaman_92 said:

 

sorry for being off topic but how the hell do I post pictures into a post?

 

2 minutes ago, AzBat360 said:

Just post the URL of the image.

If they're your own pix, then you need to host them to a image hosting service like IMGUR.com or something similar. Then post the direct link here, as @AzBat360 said.

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12-rockstar-games-lede.w1100.h733.jpg

 

red-dead-r2-screenshot-4.jpg?itok=kD6Blg

 

 

The grass are different colors in two of these shots which is an indication that we will see seasonal changes within the story.

Edited by Gtaman_92
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3 minutes ago, Gtaman_92 said:

12-rockstar-games-lede.w1100.h733.jpg

 

red-dead-r2-screenshot-4.jpg?itok=kD6Blg

 

 

The grass are different colors in two of these shots which is an indication that we will see seasonal changes within the story.

I think the difference in the color of grass in the images has more to do with lighting and time of day. You can still see green in the top image, it's just blanketed in the orange of the sunset.

 

That being said, there definitely is other evidence of seasonal changes. The first trailer for example shows this same location but the grass looks very different in color.. though that could also be due to trailer 1 being a very early build of the map and there have clearly been some big changes since that trailer.

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2 hours ago, Chinese Takeout said:

I think this image is pretty close (the absolute viewing angles are probably off a few degrees)...

West: Arthur is either way closer in the shot from the first Gameplay Trailer, or there's a massive FOV difference in the newer shot...but, same general location and viewing direction...

East: If the Arthur in the bottom image was present in the top image (which is taken from on top of "Courthouse Rock"), you could see him somewhere between the two trees sticking up below the red "E"...

 

pCjZrqY.jpg

 

 

VT8hHsF.jpg

 

Just feels like there has to be some overlap with those shots.  The new shot of Author on his horse (top right) has to be more to the east in order to fit both jailhouse and the other rock in it.  And the screen shot in the bottom right corner feels like it has to be on that hill.   You guys know more than me.  The panorama (top left) shows the vicinity.  

 

Edited by horns
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