Jump to content
    1. Welcome to GTAForums!

    1. GTANet.com

    1. GTA Online

      1. Los Santos Drug Wars
      2. Updates
      3. Find Lobbies & Players
      4. Guides & Strategies
      5. Vehicles
      6. Content Creator
      7. Help & Support
    2. Red Dead Online

      1. Blood Money
      2. Frontier Pursuits
      3. Find Lobbies & Outlaws
      4. Help & Support
    3. Crews

    1. Grand Theft Auto Series

      1. Bugs*
      2. St. Andrews Cathedral
    2. GTA VI

    3. GTA V

      1. Guides & Strategies
      2. Help & Support
    4. GTA IV

      1. The Lost and Damned
      2. The Ballad of Gay Tony
      3. Guides & Strategies
      4. Help & Support
    5. GTA San Andreas

      1. Classic GTA SA
      2. Guides & Strategies
      3. Help & Support
    6. GTA Vice City

      1. Classic GTA VC
      2. Guides & Strategies
      3. Help & Support
    7. GTA III

      1. Classic GTA III
      2. Guides & Strategies
      3. Help & Support
    8. Portable Games

      1. GTA Chinatown Wars
      2. GTA Vice City Stories
      3. GTA Liberty City Stories
    9. Top-Down Games

      1. GTA Advance
      2. GTA 2
      3. GTA
    1. Red Dead Redemption 2

      1. PC
      2. Help & Support
    2. Red Dead Redemption

    1. GTA Mods

      1. GTA V
      2. GTA IV
      3. GTA III, VC & SA
      4. Tutorials
    2. Red Dead Mods

      1. Documentation
    3. Mod Showroom

      1. Scripts & Plugins
      2. Maps
      3. Total Conversions
      4. Vehicles
      5. Textures
      6. Characters
      7. Tools
      8. Other
      9. Workshop
    4. Featured Mods

      1. Design Your Own Mission
      2. OpenIV
      3. GTA: Underground
      4. GTA: Liberty City
      5. GTA: State of Liberty
    1. Rockstar Games

    2. Rockstar Collectors

    1. Off-Topic

      1. General Chat
      2. Gaming
      3. Technology
      4. Movies & TV
      5. Music
      6. Sports
      7. Vehicles
    2. Expression

      1. Graphics / Visual Arts
      2. GFX Requests & Tutorials
      3. Writers' Discussion
      4. Debates & Discussion
    1. Announcements

    2. Support

    3. Suggestions

Identity RPG


Acky.
 Share

Recommended Posts

Have any of you guys seen the MMORPG being developed by Asylum Entertainment? Has developers from the team who made Altis Life on ARMA III.

 

This game, IF it is to be released anytime in the future, it'll be one of the best MMO's out there for me.

 

Identity RPG

maxresdefault.jpg

 

 

maxresdefault.jpg

 

 

 

Link to comment
Share on other sites

All most looks too good to be true. I won't hold my breathe. 😅

  • Like 2

 

dFotYY6.jpg

Σ 

Link to comment
Share on other sites

They listed way too many features, that game will never be finished OR they'll release half/quarter of it.

 

Still sounds really cool though, but that's the problem, sounds cool, won't work.

Link to comment
Share on other sites

Second life 2.0 of sorts?

 

It's an interesting idea but I'm curious how are they going to get people who want to do different things play together. I bet more people are going to rob banks than play as bank tellers, hostages, bystanders or cops so... How are they going to balance that? I mean since they don't want to rely on AI.

 

And then there's monetization. What are players going to be paying for? A monthly fee is unlikely at this day and age and it's hard to imagine a modern MMO living solely on selling cosmetic items.

 

Also in general, how do you keep a town/city that has little to no NPCs from feeling empty? What's the world feel like? It's hard to be hyped about something raising so many questions.

 

Let's wait and see.

Link to comment
Share on other sites

Second life 2.0 of sorts?

 

It's an interesting idea but I'm curious how are they going to get people who want to do different things play together. I bet more people are going to rob banks than play as bank tellers, hostages, bystanders or cops so... How are they going to balance that? I mean since they don't want to rely on AI.

 

And then there's monetization. What are players going to be paying for? A monthly fee is unlikely at this day and age and it's hard to imagine a modern MMO living solely on selling cosmetic items.

 

Also in general, how do you keep a town/city that has little to no NPCs from feeling empty? What's the world feel like? It's hard to be hyped about something raising so many questions.

 

Let's wait and see.

That's pretty much how I feel at this point. I can see private RP servers being able to do something with this game but a lot of people that RP still want a game that don't feel empty. This game can either be really great or just a game that is awesome in theory but not all so great on paper.

Link to comment
Share on other sites

 

Second life 2.0 of sorts?

 

It's an interesting idea but I'm curious how are they going to get people who want to do different things play together. I bet more people are going to rob banks than play as bank tellers, hostages, bystanders or cops so... How are they going to balance that? I mean since they don't want to rely on AI.

 

And then there's monetization. What are players going to be paying for? A monthly fee is unlikely at this day and age and it's hard to imagine a modern MMO living solely on selling cosmetic items.

 

Also in general, how do you keep a town/city that has little to no NPCs from feeling empty? What's the world feel like? It's hard to be hyped about something raising so many questions.

 

Let's wait and see.

That's pretty much how I feel at this point. I can see private RP servers being able to do something with this game but a lot of people that RP still want a game that don't feel empty. This game can either be really great or just a game that is awesome in theory but not all so great on paper.

 

 

Yeah, thats my only concern, lack of AI and the ambitions of players. Time will tell I guess!

  • Like 1
Link to comment
Share on other sites

I'm gonna own an offroad truck and live out in the f*cking sticks. Get near me and I'll blow you away with a shotgun.

Edited by LeakyLine

urkgcNk.gif

Link to comment
Share on other sites

Really cool concept but I don't think it'll work that well in practice.

Link to comment
Share on other sites

Turns out I put 30 dollar down on this at some point they just released a new development blog.

 

Tld should have the town square module first quarter 2017. First gameplay video in November!

 

Dev Blog Update

 

Hello citizens!

 

It's been too long since our last developer blog entry, so I wanted to take the time today to update all of our backers on Identity's current state of development, as well as give a little more insight into the process behind the scenes.

 

During the first year and a bit of development, most of the time was spent developing key backend systems. Networking modifications, weapon physics, character customization, voice communication and so on. That's all behind us now, and I'm happy to say it's gone as well as we could have hoped. Now and for the past couple of months we've moved on to gameplay development, making those backend features do the fun stuff.

 

This Month in Development

 

In this last month our lead character artist, Miroslav, has finished up everything we need for your characters going into the Town Square release. We're always going to be adding more character customizations over time, but to start you'll have the choice between 4 male and 5 female race options. After selecting your base race you can customize further with skin tones, blemishes, scars, eye color, hair styles, hair colors and tweaks to facial features. Identity is expanding on the usual character customization, though, as some of the options available can only be gotten through achievements. Prison tattoos are an example; if you see someone with such a tattoo you know they've done something to earn it.

 

A lot of work this month has also gone into the player housing systems. In following our previous messages, our home customization system has been in place for some months although we've been expanding the floorplans in preperation for the Town Square module release. Sean, or Motown as you may know him, has prepared the various apartments you will have in the Town Square. If you have made a smaller pledge to Identity and do not have an apartment yet, we're going to be giving you access to a temporary (small) home in the Town Square so that you can play with the cusomization features. If you've pledged for a package containing an apartment, Town Square will show what you'll have in the full Identity game upon release.

 

Just this morning our lead programmer, Henrik (AKA Mathalion), finished up the karaoke systems. It's a minor feature for Identity as a whole, but it's going to be loads of fun in the Town Square module! Just off the lobby of the hotel is a slick little bar, complete with a karaoke stage. You'll be able to queue up your favorite songs on the karaoke machine and see the lyrics on one of the monitors around the stage. The microphone on the stage really works, too, amplifying your voice out of the speakers so that your singing can be heard by everyone there! Most of us are terrible singers, so karaoke is going to have a lot of hilarious moments. If you're just there to watch, the restaurant by the stage is fully functional, too!

 

It's Been Too Long

 

I'll just come right out and say it: we at Asylum Entertainment have really had poor PR these last months, and you guys deserve better. You deserve much more frequent updates, and we're committing to give you that moving forward.

 

We're a relatively small development team today. Currently a core staff of 5 incredibly talented full-time developers, I'm amazed every day with what this team can accomplish. Outside of our core we have a handful of part-time workers, mostly artists, who are also very skilled. Because we're a small team, many of us have to wear several hats. For example, Sean is our community manager but also a 3D artist. I myself am the project manager, a programmer and interface developer. This leads to few resources to dedicate towards PR as there's so much work to be done on the game itself. This is something we knew though, and we're going to set some time aside regularly to keep you in the loop.

 

The Town Square module is coming soon. We're in the final months of 2016 now, and you'll finally be inside the first piece of the Identity world in the first quarter of 2017. It's a little later than we originally hoped since we're dedicated to making sure everything is smooth and stable from the first moments. Identity is an enormous undertaking, but the most difficult bits are behind us and we're drawing near!

 

What to Expect

 

The first stage of game development is always very boring to talk about, and also doesn't give us much to show you. Creating those backend systems that drive the game behind the scenes is one of the most important phases, but it's not very glamorous. It's for this reason that most games aren't announced until they're a couple years into development. Now that we're past that point, we're going to be able to start showing you real Identity gameplay.

 

The first gameplay video you'll see is going to be in November and will show you just how detailed and in-depth Identity is becomming! You'll see a walkthrough of our housing system, showing just how far it can be customized and some of the cool fun features you'll find in there. Following that video we'll give you a glimpse of the Town Square features, leading up to its release.

 

It's been a ton of work and a long time coming, but we're moving forward at a great pace and everything is about to get very exciting over here. :)

 

Get involved with development

 

Register on our new community forums (www.IdentityRPG.com/Community) to share your opinions, feedback and ideas. We love hearing suggestions from our community, so if you've got good ideas post them for other fans to discuss. The developers read just about everything.

 

One of the best ways to help Identity grow is to share us with your friends!

Edited by OysterBarron

wtBEybp.png

gLs7a8h.png
MODQEwD.png

Link to comment
Share on other sites

yeah.... good concept I guess, but this is way too ambitious.

it'll never happen.

 

if it does, it won't live up to the hype or any of these early 'promises.'

this game is just The Sims but with potentially mature themes and apparently first-person gameplay. the reason no one ever made a game where you can do "anything" is because that theory only sounds cool on paper and there's still way too many technical limitations right now.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

  • 1 User Currently Viewing
    0 members, 0 Anonymous, 1 Guest

×
×
  • Create New...

Important Information

By using GTAForums.com, you agree to our Terms of Use and Privacy Policy.