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GTA SA 🐼 Remastered Effects | Particles


Ezekiel
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Releasing on 10.12. Next Saturday

 

gta_sa_2016_11_09_01_34_06_897.jpggta_sa_2016_11_09_01_34_28_699.jpggta_sa_2016_11_09_01_42_33_122.jpg

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OMG|!!!!! I win ,I win Man Ezekiel you give a ultra incredible news...

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Small question though, why you never use the widescreen fix in your screenshots and videos? It looks really weird and distorted without it.

I think he have a lot of GTA copies like me :p (Or just modloader profiles with different configurations)

So, use a GTA to model, to take beautiful screenshots, another — almost without mods, max performance — to test mods etc etc.

Edited by Junior_Djjr
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Small question though, why you never use the widescreen fix in your screenshots and videos? It looks really weird and distorted without it.

I think he have a lot of GTA copies like me :p (Or just modloader profiles with different configurations)

So, use a GTA to model, to take beautiful screenshots, another — almost without mods, max performance — to test mods etc etc.

 

 

Oh okay, thanks for your answer. But for me a game with silent patch, 2dfx and widescreenfix is still a vanilla game, thoses are must have :p

EDIT: Oh, and don't forget SkyGfx, with whatever preset you want :)

Edited by darkdrifter
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https://www.youtube.com/watch?v=XC4_N83s_YI&feature=youtu.be

 

DOWNLOAD

 

NEW UPDATE

 

Downlaod again,OR NOT

Edited by Ezekiel
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I found the car fire effect so impressing. Well done.

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haha..that cap

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Well done Ezekiel and Junior, this is easily the best effects mod out there. I'm also glad to have helped in some way during development :p, I'm keeping this in my game for sure.

 

BTW, this wasn't mentioned but this mod is adapted to IMFX, that means unique explosions for each blast and unique gunflashes for each weapon!

Edited by Reyks
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jYzLR2j.png

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oh yeah...was just about to tell,who have IMFX,it can still have it :p

Edited by Ezekiel
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Yeah it's also compatible with the insects cleo mod from Junior_Djjr.

 

Does the pf_flyffstuff cleo also work with this (because there is a leaf texture in the effectspc.txd which I didn't identify as one of the effects yet)?

 

Also the headshot effect from IMFX is kinda meh compared to the OE one but you can't have everything I suppose.

 

Nice job on the rest of them.

Edited by LaDiDa
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powerofpencil

oh yeah...was just about to tell,who have IMFX,it can still have it :p

Amazing work, Ezekiel!

 

Question, what does the CLEO in the mod actually do?

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Cleo Load and Remove Custom effects I have made in fxp

 

Example: Car fire effects is used for all vehicles in Game,Cleo remove that and load custom fire for bikes,vehicles and such thanks to Junior_Djjr

Edited by Ezekiel
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powerofpencil

Cleo Load and Remove Custom effects I have made in fxp

 

Example: Car fire effects is used for all vehicles in Game,Cleo remove that and load custom fire for bikes,vehicles and such thanks to Junior_Djjr

Sounds great, thanks.

 

Am I good to use this on SAMP servers or would I encounter difficulties?

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Just found few bugs,and Crash Causes,I could release update now,But....I want to bring more stuff to the the

v2 after NEW YEAR in january

Edited by Ezekiel
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Nice job! Been using "New Great Effects" for years, followed by "Overdose" & now this. IMHO, it can hardly get any better than that!

 

On a side note, it would be very useful if you could tell us (point out) all the changes & updates to object.dat, for all of us who are using other mods such as Project Oblivion, BSOR & similar.

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yeah..ok,in v2 Big Update I will make my object.data compatible with few other mods which contain object.dat

Edited by Ezekiel
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