Jump to content
    1. Welcome to GTAForums!

    1. GTANet.com

    1. GTA Online

      1. Los Santos Drug Wars
      2. Updates
      3. Find Lobbies & Players
      4. Guides & Strategies
      5. Vehicles
      6. Content Creator
      7. Help & Support
    2. Red Dead Online

      1. Blood Money
      2. Frontier Pursuits
      3. Find Lobbies & Outlaws
      4. Help & Support
    3. Crews

    1. Grand Theft Auto Series

      1. Bugs*
      2. St. Andrews Cathedral
    2. GTA VI

    3. GTA V

      1. Guides & Strategies
      2. Help & Support
    4. GTA IV

      1. The Lost and Damned
      2. The Ballad of Gay Tony
      3. Guides & Strategies
      4. Help & Support
    5. GTA San Andreas

      1. Classic GTA SA
      2. Guides & Strategies
      3. Help & Support
    6. GTA Vice City

      1. Classic GTA VC
      2. Guides & Strategies
      3. Help & Support
    7. GTA III

      1. Classic GTA III
      2. Guides & Strategies
      3. Help & Support
    8. Portable Games

      1. GTA Chinatown Wars
      2. GTA Vice City Stories
      3. GTA Liberty City Stories
    9. Top-Down Games

      1. GTA Advance
      2. GTA 2
      3. GTA
    1. Red Dead Redemption 2

      1. PC
      2. Help & Support
    2. Red Dead Redemption

    1. GTA Mods

      1. GTA V
      2. GTA IV
      3. GTA III, VC & SA
      4. Tutorials
    2. Red Dead Mods

      1. Documentation
    3. Mod Showroom

      1. Scripts & Plugins
      2. Maps
      3. Total Conversions
      4. Vehicles
      5. Textures
      6. Characters
      7. Tools
      8. Other
      9. Workshop
    4. Featured Mods

      1. Design Your Own Mission
      2. OpenIV
      3. GTA: Underground
      4. GTA: Liberty City
      5. GTA: State of Liberty
    1. Rockstar Games

    2. Rockstar Collectors

    1. Off-Topic

      1. General Chat
      2. Gaming
      3. Technology
      4. Movies & TV
      5. Music
      6. Sports
      7. Vehicles
    2. Expression

      1. Graphics / Visual Arts
      2. GFX Requests & Tutorials
      3. Writers' Discussion
      4. Debates & Discussion
    1. Announcements

    2. Forum Support

    3. Suggestions

GTAForums does NOT endorse or allow any kind of GTA Online modding, mod menus, tools or account selling/hacking. Do NOT post them here or advertise them, as per the forum rules.

GTA: Online Breakdown - Bikers


CaliMeatWagon
 Share

Recommended Posts

Out of curiosity, do you have to upgrade your business again when you replace it or do the upgrades stay?

I wouldn't be surprised if you lost them when relocating a business, but I'm just hoping Rockstar doesn't financially punish players that much for just trying out different locations.

Link to comment
Share on other sites

Just a quick question. Not a bad dlc, would prefer one based on cars or planes as bikes suck and are damn slow to get around on this huge ass map. Read through the thread, as for whether just grinding pac standard would be the better method to getting practically the same money in shorter time, damn straight. I mean if you get a damn good high level crew on pac and just get the insurgent and grind that thing all day, you'll make a ton more in shorter time, kinda undercuts both ceo and this thing, but I don't mind the whole idea of starting a business in gta online and watching it potentially grow. That'd be cool if you could start a auto shop or store and make profit off of players using it every so often. So it's a start.

 

Just wondering how much players make off of destroying your shipments. Is it the same 2000 dollars or more? Should I be scared of shipping stuff. I don't want to go blow up someone's delivery to find out the total amount. So far people have not bothered my deliveries so I'm guessing it doesn't pay much. Thanks in advance.

Link to comment
Share on other sites

Out of curiosity, do you have to upgrade your business again when you replace it or do the upgrades stay?

I wouldn't be surprised if you lost them when relocating a business, but I'm just hoping Rockstar doesn't financially punish players that much for just trying out different locations.

You loose upgrades when relocating, yes.

Link to comment
Share on other sites

 

Out of curiosity, do you have to upgrade your business again when you replace it or do the upgrades stay?

I wouldn't be surprised if you lost them when relocating a business, but I'm just hoping Rockstar doesn't financially punish players that much for just trying out different locations.

You loose upgrades when relocating, yes.

 

Alright, thanks!

Link to comment
Share on other sites

I usually fill my supplies and then go and do ceo crates. People have talked about the daily charges(upkeep) for your MC warehouses and some have said that once you log back to MC you will pay for that. But my experience is that you are only charged for 1 day even though you have been away for 3 hours. Can anyone who have tried it confirm this(or debunk it)?

Yes, that's my experience too.

Link to comment
Share on other sites

 

I usually fill my supplies and then go and do ceo crates. People have talked about the daily charges(upkeep) for your MC warehouses and some have said that once you log back to MC you will pay for that. But my experience is that you are only charged for 1 day even though you have been away for 3 hours. Can anyone who have tried it confirm this(or debunk it)?

Yes, that's my experience too.

 

Thanks. And that just makes that method even more lucrative.

Link to comment
Share on other sites

Thehunteroftruth

I just bough a cocaine lab and i'm enjoying the biker missions so far. Do you think it's worth getting a second business like meth or counterfeit? Also I haven't figured out yet how many supply mission you do need to do to max the supply bar, any clue on this? Thanks in advance for help

Link to comment
Share on other sites

I just bough a cocaine lab and i'm enjoying the biker missions so far. Do you think it's worth getting a second business like meth or counterfeit? Also I haven't figured out yet how many supply mission you do need to do to max the supply bar, any clue on this? Thanks in advance for help

It depends on the type of mission you get, whether it's a vehicle or package. If my memory doesn't fail, a vehicle delivery fills half the bar up.
Link to comment
Share on other sites

I just bough a cocaine lab and i'm enjoying the biker missions so far. Do you think it's worth getting a second business like meth or counterfeit? Also I haven't figured out yet how many supply mission you do need to do to max the supply bar, any clue on this? Thanks in advance for help

If you're enjoying it so far, and think the profit's good enough, I don't see why not.

 

I'd avoid the fake ID places though - they don't make much. Probably the next best to cocaine is meth - though it uses supplies quite a lot and takes longer to fill up. But it's the same kind of deal as cocaine missions-wise, so if you're already enjoying it why not?

 

About supply missions, I'm not really sure. I tend to just buy supplies now (I got lazy).

  • Like 1
Link to comment
Share on other sites

Captain Yamamoto

OP

 

did you know the set-ups for the businesses have set vehicles?

 

like every business set-up for coke has you go get a blue tampa with a black secondary?

 

i know counterfeit is a securicar and weed is a "smoke on the water" pony.

 

figure its a small thing to add to the OP

Link to comment
Share on other sites

CaliMeatWagon

Just a quick question. Not a bad dlc, would prefer one based on cars or planes as bikes suck and are damn slow to get around on this huge ass map. Read through the thread, as for whether just grinding pac standard would be the better method to getting practically the same money in shorter time, damn straight. I mean if you get a damn good high level crew on pac and just get the insurgent and grind that thing all day, you'll make a ton more in shorter time, kinda undercuts both ceo and this thing, but I don't mind the whole idea of starting a business in gta online and watching it potentially grow. That'd be cool if you could start a auto shop or store and make profit off of players using it every so often. So it's a start.

 

Just wondering how much players make off of destroying your shipments. Is it the same 2000 dollars or more? Should I be scared of shipping stuff. I don't want to go blow up someone's delivery to find out the total amount. So far people have not bothered my deliveries so I'm guessing it doesn't pay much. Thanks in advance.

 

 

4 Businesses running at the same time produces $250,000 an hour.

2 Warehouses filled up 3 crates at a time produces $390,000 an hour.

Both of these activities can be done at the same time. That is roughly $640,000 an hour.

Pac Standard, if by magic is completed in 1 hour pays $400,000.

More than likely the heist will take 1.5 hours, which comes out to $266,666 an hour

 

Biker business run in the background and produce money as long as your online. Doesn't matter if your running missions, heists, CEO work, races, etc. It creates profits. And unlike PacStand, I can do all of this solo, and at whatever pace I choose to.

 

PacStand is no longer king.

 

And as for the motorcycles, some of the motorcycles are the fastest land vehicles in the game. If motorcycles are taking to long, then you might want to check what's wrong with the bike or the rider.

  • Like 2
Link to comment
Share on other sites

I think you are overestimating the profit of running an MC and CEO opearation together. Running an MC business at the same time as a CEO operation would put a big dent in your hourly income as a CEO. Especially if your MC operations are based outside of the city.

Link to comment
Share on other sites

 

Just a quick question. Not a bad dlc, would prefer one based on cars or planes as bikes suck and are damn slow to get around on this huge ass map. Read through the thread, as for whether just grinding pac standard would be the better method to getting practically the same money in shorter time, damn straight. I mean if you get a damn good high level crew on pac and just get the insurgent and grind that thing all day, you'll make a ton more in shorter time, kinda undercuts both ceo and this thing, but I don't mind the whole idea of starting a business in gta online and watching it potentially grow. That'd be cool if you could start a auto shop or store and make profit off of players using it every so often. So it's a start.

 

Just wondering how much players make off of destroying your shipments. Is it the same 2000 dollars or more? Should I be scared of shipping stuff. I don't want to go blow up someone's delivery to find out the total amount. So far people have not bothered my deliveries so I'm guessing it doesn't pay much. Thanks in advance.

 

 

4 Businesses running at the same time produces $250,000 an hour.

2 Warehouses filled up 3 crates at a time produces $390,000 an hour.

Both of these activities can be done at the same time. That is roughly $640,000 an hour.

Pac Standard, if by magic is completed in 1 hour pays $400,000.

More than likely the heist will take 1.5 hours, which comes out to $266,666 an hour

 

Biker business run in the background and produce money as long as your online. Doesn't matter if your running missions, heists, CEO work, races, etc. It creates profits. And unlike PacStand, I can do all of this solo, and at whatever pace I choose to.

 

PacStand is no longer king.

 

And as for the motorcycles, some of the motorcycles are the fastest land vehicles in the game. If motorcycles are taking to long, then you might want to check what's wrong with the bike or the rider.

 

 

Probably. I'm not going to take the time and figure out the tiniest details of which will be the best option. But I've seen people do it and to this day people are still granding PS. This is not an open shut case, plenty of debate to be had about which will net you more profit faster. It's really dependent upon your crew. If you have a damn mature, good crew of players, speak the same language, on the same wave length, it's going to flow by like nothing. You're not factoring in the elite challenge also which pays you more so you're already missing something there... I know I sound like a college dude, which I was for a while, but not going to open that can of worms. Just saying that in my opinion, grinding away at PS with a good crew beats messing around juggling businesses and hoping some noob doesn't blow up your stock and all the drama that goes into this. Hell I'm thinking just busting out fleeca back to back would profit a lot more than this big complicated heap of work you have to do to get paid scraps as CEO and MC...

 

Yeah, and from experience, no bikes are not better than cars. You constantly fall off. You're just asking for cops to shoot you dead since you're completely naked and swinging in the breeze. Kidding me with that argument...

Edited by Wesyeed
Link to comment
Share on other sites

CaliMeatWagon

I think you are overestimating the profit of running an MC and CEO opearation together. Running an MC business at the same time as a CEO operation would put a big dent in your hourly income as a CEO. Especially if your MC operations are based outside of the city.

 

Well let's do the math:

 

$47.2K an hour for Weed (252K/5:20)

$55.1K an hour for Counterfeiting (294K/5:20)

$59.5K an hour for Meth (357K/6:00)

$84K an hour for Coke (420K/5:00)

 

$245.8K an hour total

 

$176K an hour for Headhunter/Sightseer (44K every 0:15 x 4)

 

$360K an hour for 2 large warehouses, 3 crates ($3,996,000/8:38)

 

$266K an hour for PacStand (400K/1:30)

 

Now it to run the four business from empty to full, supply every and sell every thing, it will take ~7 hours. Keep in mind, the entire time, the other business will be producing product. You will need to take ~2 hours to sell everything and handle supplies. So that gives you ~5 hours to run other activities.

 

Let's use Headhunter/Sightseer for the example.

 

$880,000 for Headhunter/Sightseer (176K an hour x 5 hours)

$1,474,800 for 4 businesses (245.8K an hour x 6 hours)

 

$336.4K an hour in total ($2,354.800 in total/ 7 hours)

 

Now let's use 3x crates for 2 large warehouses.

 

It takes ~8:38 to fill up two large warehouse. To make it easier on math let's go with 8.66 hours (8:40). Using the above example you could get in a 5 hour block of running crates during the 7 hours of business running. But again for easier math, let's say we use 4.33 of the time to fill the warehouse.

 

So that would be two full business runs and 2 large warehouse sales. So 14 hours in total.

 

$3,996,000 for 2 large warehouses

$2,949,600 for 4 businesses (245.8K x 12 hours)

 

$496.1K an hour in total ($6,945,600 in total / 14 hours)

 

So yes, maybe I exaggerated the numbers a little because I only did the basic math for it. But even this example, I was as detailed as I could be. If I was the number would ultimately higher. And the biggest thing about doing this to earn money is it can be done solo and it's nowhere near as repatitive as grinding the same heist over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over and over........

Edited by CaliMeatWagon
Link to comment
Share on other sites

CaliMeatWagon

Probably. I'm not going to take the time and figure out the tiniest details of which will be the best option. But I've seen people do it and to this day people are still granding PS. This is not an open shut case, plenty of debate to be had about which will net you more profit faster. It's really dependent upon your crew. If you have a damn mature, good crew of players, speak the same language, on the same wave length, it's going to flow by like nothing. You're not factoring in the elite challenge also which pays you more so you're already missing something there... I know I sound like a college dude, which I was for a while, but not going to open that can of worms. Just saying that in my opinion, grinding away at PS with a good crew beats messing around juggling businesses and hoping some noob doesn't blow up your stock and all the drama that goes into this. Hell I'm thinking just busting out fleeca back to back would profit a lot more than this big complicated heap of work you have to do to get paid scraps as CEO and MC...

 

Yeah, and from experience, no bikes are not better than cars. You constantly fall off. You're just asking for cops to shoot you dead since you're completely naked and swinging in the breeze. Kidding me with that argument...

 

 

Fleeca at most is ~$210K an hour.

Auto-Aim is where all the kiddies play. You'll find a more mature, money making crowd in Free-Aim lobbies. Plus, they tend to not be as populated.

Why are you selling in lobbies with people?

Bikes are quicker than cars, can out maneuver them, and can reach places cars can't. Plus you can use weapons not possible in car. And if your riding your "favorite" motorcycle, your health regenerates extremely fast, your damage resistance is increased, and so is your damage output.

How skilled you are on motorcycles has no correlation to the skill levels of other players. Or in other words, speak for yourself when state how hard it is to stay on a bike.

 

You'll find something about me, in discussions like these I hold little weight to opinons. I'm only interested in facts.

Edited by CaliMeatWagon
Link to comment
Share on other sites

That second calculation sounds a lot closer to what I would have thought it would be. Does it take into account the costs of running the businesses?

 

I agree completely about which way I would prefer to grind money. Mixing MC and CEO work gives you at least 30 different mini missions to go on. Grinding a heist gives you only 5.

Link to comment
Share on other sites

CaliMeatWagon

That second calculation sounds a lot closer to what I would have thought it would be. Does it take into account the costs of running the businesses?

 

I agree completely about which way I would prefer to grind money. Mixing MC and CEO work gives you at least 30 different mini missions to go on. Grinding a heist gives you only 5.

 

None of the figures account for operating costs (ammo, expenses, Pegasus vehicles, etc). Not even the Heist numbers. The numbers are just the gross income.

 

Edit: I just did some quick numbers and with my daily operating costs it comes out to ~$35K an hour.

Edited by CaliMeatWagon
Link to comment
Share on other sites

If you can tell me how to get it to produce while you're out of lobby doing actual missions, let me know. I tested it several times and don't remember that to be the case...

Link to comment
Share on other sites

 

That second calculation sounds a lot closer to what I would have thought it would be. Does it take into account the costs of running the businesses?

 

I agree completely about which way I would prefer to grind money. Mixing MC and CEO work gives you at least 30 different mini missions to go on. Grinding a heist gives you only 5.

 

None of the figures account for operating costs (ammo, expenses, Pegasus vehicles, etc). Not even the Heist numbers. The numbers are just the gross income.

 

Edit: I just did some quick numbers and with my daily operating costs it comes out to ~$35K an hour.

 

Wait, that can't be right. I've still not gotten my number fromDocument Forgery daily upkeep, but I know all the other businesses combined cost up to 27K every ingame day (48 minutes) Maybe Document Forgery costs 3K in upkeep fully upgraded to round it up. It's just that when you do a supply/sell mission for one busiess, you do not pay upkeep for it should the salary payment happen during the mission.

 

Unless you're adding other property upkeep (Yacht, CEO Office) or calculating it by the actual hour, it's a different thing.

Link to comment
Share on other sites

You're right about the population in the types of sessions Cali, but have you noticed an increase in players in free aim sessions recently? Past few days I've seen a lot of high-pop sessions in FA, with the exception of yesterday where the game seemed to put me in empty ones frequently. Wondering if maybe a larger group moves to FA temporarily after an update like Bikers to make money before going back to AA.

Link to comment
Share on other sites

If you can tell me how to get it to produce while you're out of lobby doing actual missions, let me know. I tested it several times and don't remember that to be the case...

It does produce while you are doing CEO's or missions or whatever. That is 100% certain. If yours don't you may have the bug that temporarily ceases production, but it should begin again after some time.

Link to comment
Share on other sites

Hey guys, I already bought the cheapest cocaine lockup plus upgrades and i was just wondering since it takes a long time to fill up whats a good secondary business to buy? as in which business would fill up quicker whilst maintaining a decent profit while the cocaine one just keeps working in the background.

Link to comment
Share on other sites

whywontyoulisten

 

A truck trailer just spawned upside down in the middle of my recently-upgraded weed farm; touching it caused it to bounce around and catch fire.

Tell me there's video of this event...

 

Oh yeah, forgot to upload. You don't have to watch it all.

 

 

  • Like 1
Link to comment
Share on other sites

If you can tell me how to get it to produce while you're out of lobby doing actual missions, let me know. I tested it several times and don't remember that to be the case...

My first tests showed that it didn't produce while in a contact mission too. But the way i tested it was i waited in my counterfeit cash business and waited til the price went up and then i knew that there should go 8 minutes before the next step up. So i ran a mission and went back to the business and it didn't go up so i concluded that it didn't produce while in a contact mission. What i think it is and i have to test further is that starting up missions might reset the timer for the next step up in payout. I have tried staying i a mission for a loooong time and then it does produce but it doesn't keep stepping up every 8 minutes. If my theory is correct then this could be annoying for coke lockups because of their 30 minutes between steps in payout.

Link to comment
Share on other sites

minimum playtime/effort mostly afk money quide

 

1. get supplies, buy 5 and wait until 1 is used, or steal 4, thats up to you

2. buy last bar of supplies for 15k and quit mc so they wont be delivered

3. set your character to watch tv so you wont be kicked and go to sleep

4. in the morning when the supplies are used up register as mc to get full supplies bar delivered

5. quit mc again and set character back watching tv, go to work or school or wherever the f*ck you go

6. come home to full or almost full warehouses, sell the sh*t and repeat from step 1

Link to comment
Share on other sites

minimum playtime/effort mostly afk money quide

 

1. get supplies, buy 5 and wait until 1 is used, or steal 4, thats up to you

2. buy last bar of supplies for 15k and quit mc so they wont be delivered

3. set your character to watch tv so you wont be kicked and go to sleep

4. in the morning when the supplies are used up register as mc to get full supplies bar delivered

5. quit mc again and set character back watching tv, go to work or school or wherever the f*ck you go

6. come home to full or almost full warehouses, sell the sh*t and repeat from step 1

That's one way to do it, and if anyone wants point 1 and 2 explained in detail: http://gtaforums.com/topic/870086-biker-warehouse-knowledge-base/?p=1069129780 Edited by C64fanatic
Link to comment
Share on other sites

I'm currently running Alamo Coke and Grand Senora Meth, each with both quality upgrades. What I really like about them is the flexibility they offer. If I feel like really getting my grind on, I supply them then head back to LS to play CEO. If I just want to screw around, get into fights, do some stunting, whatever, they still generate a very respectable income. I'm already considering getting a weed farm into the mix and making MC business my primary operation.

 

I will add that, in my opinion, the security upgrades become more and more necessary the more businesses you add. With just the Coke lab raids were infrequent enough that I felt fine without it, but even with just one more business I'm getting called to defend more often than I'd like. Definitely going to be upgrading at least one of them.

Link to comment
Share on other sites

whywontyoulisten

My Coke business is full, so everyone is stood by the walls texting etc., and nothing is happening; on my friend's screen, the boxes and bowls are moving themselves on the table. "It's gone all Harry Potter".

Link to comment
Share on other sites

It's always best to have some kind of aerial vehicle waiting for you outside your business when you start a selling mission. I forgot to have my Hydra outside, ended up with the 3 Dodos as a selling mission, and well ... It was a lot closer than I would've liked:

 

ppNGaOb.gif

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

  • 1 User Currently Viewing
    0 members, 0 Anonymous, 1 Guest

×
×
  • Create New...

Important Information

By using GTAForums.com, you agree to our Terms of Use and Privacy Policy.