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indirivacua

[WIP|V] Cords to YTYP/YMAP (.xml)

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indirivacua

About:

  • It's a little program that allow you to convert the coords from files .ide and .opl to YTYP/YMAP (xml)

Requirements:

  • .NET Framework 4.5.2
  • OpenIV (for export the .opl file)
  • Meta Toolkit (for convert the .xml to YTYP/YMAP)

Thanks to:

  • _CP_ - Idea and tests
  • NTAuthority - Base from his '.ide' and '.opl' to JSON

 

Download (09/21/2016)

(virustotal)

Edited by indirivacua

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MrGTAmodsgerman

About:

 

It's a little program that let you convert the cords from files .ide and .opl to YTYP/YMAP (xml)

 

Requirements:

 

.NET Framework 4.5.2

OpenIV (for export the .opl file)

Meta Toolkit (for convert the .xml to YTYP/YMAP)

 

Thanks to:

 

_CP_ - Idea and tests

NTAuthority - Base from his '.ide' and '.opl' to JSON

 

Download (09/21/2016)

 

(virustotal)

OMG THANK YOU!

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EncryptedReality

I assume no SLOD support at this time, but cool stuff nonetheless

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_CP_

Not yet, but you could help us to achieve SLOD support.

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MrGTAmodsgerman

Why can i not convert the xml files to YTYP or YMAP? It says "unsupported file format", so i change name with the point in it and Meta Tools is going to crash :(

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_CP_

.xml file must have an extension to be covnerted e.g. hw1_strm_0.ymap.xml.

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MrGTAmodsgerman

.xml file must have an extension to be covnerted e.g. hw1_strm_0.ymap.xml.

so i change name with the point in it and Meta Tools is going to crash

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nkjellman

Well, now that we have this, plus the other tool that made this all possible, I better dig up my old EFLC Map Updates mod, along with my PC Quality Texture Update for TBOGT mod to help out with the Liberty City to IV conversion. The IPL's are different on the PC version of the EFLC map updates as they are overlayed on top the original LC map, and my map has the Xbox 360 XPL's converted to WPL's. No overlaying is going on with the console versions of the EFLC disk.

Edited by nkjellman

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lunchxbles

There is a problem with this tool when converting map mods from GTAIV, for instance, I am converting an OPL/IDE that I have used to convert to .json before, and had good results. If I use this tool, using the "native" ymap option, then it gives me the correct positions, but instead of having the names be correct, it just says hash: (dec hash from gtaiv opl). This breaks the ymap because the game no longer detects the model because of the name. Then If I use the "mods" ymap option, then the positions are not correct, but the names are correct. I hope you can find a fix for this asap :)

 

update: this is the result of broken positions ingame

nRm8ZpL.jpg

Edited by lunchxbles

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ArthurLopes

Nice, one more step on map modding :panic:

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