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[REL|V] Coords to YTYP/YMAP (.XML)


indirivacua
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About:

  • It's a little program that allow you to convert the coords from .IDE and .OPL files to YTYP/YMAP (XML)

Usage:

  • Put in some folder the .OPLs, .IDEs and .WDRs files (yeah, models are needed too for reverse with bruteforce Jenkins hash names in *.OPLs for some cases) and use the convert buttons
  • .IDE -> .YTYP.xml
  • .OPL -> .YMAP.xml

Requirements:

  • .NET Framework 4.5.2
  • OpenIV (for export the .OPL files)
  • Meta Toolkit (for convert the .XML to YTYP/YMAP)

Thanks to:

Cnangelog:

  • 09/21/2016 - Initial Release
  • 26/01/2020 - Updated and re-writed mostly all the code just 4 fun and practice. Fixed probably all bugs it had, but who cares? Nobody going to use this tool.

 

Download (Source) (26/01/2020)

(virustotal) (there are 2 false positive, if you don't believe me, compile it by your self)

Edited by indirivacua
New version released and make it open source
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About:

 

It's a little program that let you convert the cords from files .ide and .opl to YTYP/YMAP (xml)

 

Requirements:

 

.NET Framework 4.5.2

OpenIV (for export the .opl file)

Meta Toolkit (for convert the .xml to YTYP/YMAP)

 

Thanks to:

 

_CP_ - Idea and tests

NTAuthority - Base from his '.ide' and '.opl' to JSON

 

Download (09/21/2016)

 

(virustotal)

OMG THANK YOU!

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I assume no SLOD support at this time, but cool stuff nonetheless

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Not yet, but you could help us to achieve SLOD support.

  • Like 2

HHnErXC.png


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Why can i not convert the xml files to YTYP or YMAP? It says "unsupported file format", so i change name with the point in it and Meta Tools is going to crash :(

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.xml file must have an extension to be covnerted e.g. hw1_strm_0.ymap.xml.

  • Like 1

HHnErXC.png


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.xml file must have an extension to be covnerted e.g. hw1_strm_0.ymap.xml.

so i change name with the point in it and Meta Tools is going to crash
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Well, now that we have this, plus the other tool that made this all possible, I better dig up my old EFLC Map Updates mod, along with my PC Quality Texture Update for TBOGT mod to help out with the Liberty City to IV conversion. The IPL's are different on the PC version of the EFLC map updates as they are overlayed on top the original LC map, and my map has the Xbox 360 XPL's converted to WPL's. No overlaying is going on with the console versions of the EFLC disk.

Edited by nkjellman
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There is a problem with this tool when converting map mods from GTAIV, for instance, I am converting an OPL/IDE that I have used to convert to .json before, and had good results. If I use this tool, using the "native" ymap option, then it gives me the correct positions, but instead of having the names be correct, it just says hash: (dec hash from gtaiv opl). This breaks the ymap because the game no longer detects the model because of the name. Then If I use the "mods" ymap option, then the positions are not correct, but the names are correct. I hope you can find a fix for this asap :)

 

update: this is the result of broken positions ingame

nRm8ZpL.jpg

Edited by lunchxbles
  • Like 3
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  • 3 weeks later...

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