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[HELP] Benny's Motorworks SP 1.8.1 is not working anymore


Vicoliver
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Hi guys!

 

I downloaded some mods after that one, but it doens't work anymore. Here's my log for futher information:

 

[01:28:15] [DEBUG] Created script domain 'ScriptDomain_35868BC6' with v2.9.2.
[01:28:15] [DEBUG] Loading scripts from 'C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\scripts' into script domain 'ScriptDomain_35868BC6' ...
[01:28:15] [DEBUG] Found 1 script(s) in 'BennysMotorworks.dll'.
[01:28:15] [DEBUG] Found 0 script(s) in 'ClearScript.dll'.
[01:28:16] [DEBUG] Found 1 script(s) in 'CommunityRaces.dll'.
[01:28:16] [DEBUG] Found 2 script(s) in 'MapEditor.dll'.
[01:28:16] [DEBUG] Found 1 script(s) in 'NativeUI.dll'.
[01:28:16] [DEBUG] Starting 5 script(s) ...
[01:28:16] [DEBUG] Instantiating script 'BennysMotorworks.BennysMotorworks' in script domain 'ScriptDomain_35868BC6' ...
[01:28:20] [ERROR] Failed to instantiate script 'BennysMotorworks.BennysMotorworks' because constructor threw an exception:
System.AccessViolationException: Tentativa de leitura ou gravação em memória protegida. Normalmente, isso é uma indicação de que outra memória está danificada.
em nativeCall()
em GTA.Native.?A0xe506951e.NativeTask.Run()
em GTA.ScriptDomain.ExecuteTask(IScriptTask task)
em GTA.Native.Function.Call[T](UInt64 hash, InputArgument[] arguments)
em BennysMotorworks.BennysMotorworks..ctor()
[01:28:20] [DEBUG] Instantiating script 'CommunityRaces.CommunityRaces' in script domain 'ScriptDomain_35868BC6' ...
[01:28:20] [DEBUG] Started script 'CommunityRaces.CommunityRaces'.
[01:28:20] [DEBUG] Instantiating script 'MapEditor.JavascriptHook' in script domain 'ScriptDomain_35868BC6' ...
[01:28:20] [DEBUG] Started script 'MapEditor.JavascriptHook'.
[01:28:20] [DEBUG] Instantiating script 'MapEditor.MapEditor' in script domain 'ScriptDomain_35868BC6' ...
[01:28:21] [DEBUG] Started script 'MapEditor.MapEditor'.
[01:28:21] [DEBUG] Instantiating script 'NativeUI.BigMessageThread' in script domain 'ScriptDomain_35868BC6' ...
[01:28:21] [DEBUG] Started script 'NativeUI.BigMessageThread'.
[02:07:47] [DEBUG] Created script domain 'ScriptDomain_659F86D2' with v2.9.2.
[02:07:47] [DEBUG] Loading scripts from 'C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\scripts' into script domain 'ScriptDomain_659F86D2' ...
[02:07:48] [DEBUG] Found 1 script(s) in 'BennysMotorworks.dll'.
[02:07:48] [DEBUG] Found 0 script(s) in 'ClearScript.dll'.
[02:07:48] [DEBUG] Found 1 script(s) in 'CommunityRaces.dll'.
[02:07:48] [DEBUG] Found 2 script(s) in 'MapEditor.dll'.
[02:07:48] [DEBUG] Found 1 script(s) in 'NativeUI.dll'.
[02:07:48] [DEBUG] Starting 5 script(s) ...
[02:07:48] [DEBUG] Instantiating script 'BennysMotorworks.BennysMotorworks' in script domain 'ScriptDomain_659F86D2' ...
[02:07:52] [ERROR] Failed to instantiate script 'BennysMotorworks.BennysMotorworks' because constructor threw an exception:
System.AccessViolationException: Tentativa de leitura ou gravação em memória protegida. Normalmente, isso é uma indicação de que outra memória está danificada.
em nativeCall()
em GTA.Native.?A0xe506951e.NativeTask.Run()
em GTA.ScriptDomain.ExecuteTask(IScriptTask task)
em GTA.Native.Function.Call[T](UInt64 hash, InputArgument[] arguments)
em BennysMotorworks.BennysMotorworks..ctor()
[02:07:52] [DEBUG] Instantiating script 'CommunityRaces.CommunityRaces' in script domain 'ScriptDomain_659F86D2' ...
[02:07:52] [DEBUG] Started script 'CommunityRaces.CommunityRaces'.
[02:07:52] [DEBUG] Instantiating script 'MapEditor.JavascriptHook' in script domain 'ScriptDomain_659F86D2' ...
[02:07:52] [DEBUG] Started script 'MapEditor.JavascriptHook'.
[02:07:52] [DEBUG] Instantiating script 'MapEditor.MapEditor' in script domain 'ScriptDomain_659F86D2' ...
[02:07:52] [DEBUG] Started script 'MapEditor.MapEditor'.
[02:07:52] [DEBUG] Instantiating script 'NativeUI.BigMessageThread' in script domain 'ScriptDomain_659F86D2' ...
[02:07:52] [DEBUG] Started script 'NativeUI.BigMessageThread'.
[03:01:10] [DEBUG] Created script domain 'ScriptDomain_D6B222E4' with v2.9.2.
[03:01:10] [DEBUG] Loading scripts from 'C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\scripts' into script domain 'ScriptDomain_D6B222E4' ...
[03:01:10] [DEBUG] Found 1 script(s) in 'BennysMotorworks.dll'.
[03:01:10] [DEBUG] Found 0 script(s) in 'ClearScript.dll'.
[03:01:10] [DEBUG] Found 1 script(s) in 'CommunityRaces.dll'.
[03:01:11] [DEBUG] Found 2 script(s) in 'MapEditor.dll'.
[03:01:11] [DEBUG] Found 1 script(s) in 'NativeUI.dll'.
[03:01:11] [DEBUG] Starting 5 script(s) ...
[03:01:11] [DEBUG] Instantiating script 'BennysMotorworks.BennysMotorworks' in script domain 'ScriptDomain_D6B222E4' ...
[03:01:15] [ERROR] Failed to instantiate script 'BennysMotorworks.BennysMotorworks' because constructor threw an exception:
System.AccessViolationException: Tentativa de leitura ou gravação em memória protegida. Normalmente, isso é uma indicação de que outra memória está danificada.
em nativeCall()
em GTA.Native.?A0xe506951e.NativeTask.Run()
em GTA.ScriptDomain.ExecuteTask(IScriptTask task)
em GTA.Native.Function.Call[T](UInt64 hash, InputArgument[] arguments)
em BennysMotorworks.BennysMotorworks..ctor()
[03:01:15] [DEBUG] Instantiating script 'CommunityRaces.CommunityRaces' in script domain 'ScriptDomain_D6B222E4' ...
[03:01:15] [DEBUG] Started script 'CommunityRaces.CommunityRaces'.
[03:01:15] [DEBUG] Instantiating script 'MapEditor.JavascriptHook' in script domain 'ScriptDomain_D6B222E4' ...
[03:01:15] [DEBUG] Started script 'MapEditor.JavascriptHook'.
[03:01:15] [DEBUG] Instantiating script 'MapEditor.MapEditor' in script domain 'ScriptDomain_D6B222E4' ...
[03:01:16] [DEBUG] Started script 'MapEditor.MapEditor'.
[03:01:16] [DEBUG] Instantiating script 'NativeUI.BigMessageThread' in script domain 'ScriptDomain_D6B222E4' ...
[03:01:16] [DEBUG] Started script 'NativeUI.BigMessageThread'.
[09:52:57] [DEBUG] Created script domain 'ScriptDomain_FD97D5EC' with v2.9.2.
[09:52:57] [DEBUG] Loading scripts from 'C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\scripts' into script domain 'ScriptDomain_FD97D5EC' ...
[09:52:57] [DEBUG] Found 1 script(s) in 'BennysMotorworks.dll'.
[09:52:58] [DEBUG] Found 0 script(s) in 'ClearScript.dll'.
[09:52:58] [DEBUG] Found 1 script(s) in 'CommunityRaces.dll'.
[09:52:58] [DEBUG] Found 2 script(s) in 'MapEditor.dll'.
[09:52:58] [DEBUG] Found 1 script(s) in 'NativeUI.dll'.
[09:52:58] [DEBUG] Starting 5 script(s) ...
[09:52:58] [DEBUG] Instantiating script 'BennysMotorworks.BennysMotorworks' in script domain 'ScriptDomain_FD97D5EC' ...
[09:53:02] [ERROR] Failed to instantiate script 'BennysMotorworks.BennysMotorworks' because constructor threw an exception:
System.AccessViolationException: Tentativa de leitura ou gravação em memória protegida. Normalmente, isso é uma indicação de que outra memória está danificada.
em nativeCall()
em GTA.Native.?A0xe506951e.NativeTask.Run()
em GTA.ScriptDomain.ExecuteTask(IScriptTask task)
em GTA.Native.Function.Call[T](UInt64 hash, InputArgument[] arguments)
em BennysMotorworks.BennysMotorworks..ctor()
[09:53:02] [DEBUG] Instantiating script 'CommunityRaces.CommunityRaces' in script domain 'ScriptDomain_FD97D5EC' ...
[09:53:02] [DEBUG] Started script 'CommunityRaces.CommunityRaces'.
[09:53:02] [DEBUG] Instantiating script 'MapEditor.JavascriptHook' in script domain 'ScriptDomain_FD97D5EC' ...
[09:53:02] [DEBUG] Started script 'MapEditor.JavascriptHook'.
[09:53:02] [DEBUG] Instantiating script 'MapEditor.MapEditor' in script domain 'ScriptDomain_FD97D5EC' ...
[09:53:03] [DEBUG] Started script 'MapEditor.MapEditor'.
[09:53:03] [DEBUG] Instantiating script 'NativeUI.BigMessageThread' in script domain 'ScriptDomain_FD97D5EC' ...
[09:53:03] [DEBUG] Started script 'NativeUI.BigMessageThread'.
[10:07:06] [DEBUG] Created script domain 'ScriptDomain_9242C956' with v2.9.2.
[10:07:06] [DEBUG] Loading scripts from 'C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\scripts' into script domain 'ScriptDomain_9242C956' ...
[10:07:06] [DEBUG] Found 1 script(s) in 'BennysMotorworks.dll'.
[10:07:06] [DEBUG] Found 0 script(s) in 'ClearScript.dll'.
[10:07:06] [DEBUG] Found 1 script(s) in 'CommunityRaces.dll'.
[10:07:07] [DEBUG] Found 2 script(s) in 'MapEditor.dll'.
[10:07:07] [DEBUG] Found 1 script(s) in 'NativeUI.dll'.
[10:07:07] [DEBUG] Starting 5 script(s) ...
[10:07:07] [DEBUG] Instantiating script 'BennysMotorworks.BennysMotorworks' in script domain 'ScriptDomain_9242C956' ...
[10:07:11] [ERROR] Failed to instantiate script 'BennysMotorworks.BennysMotorworks' because constructor threw an exception:
System.AccessViolationException: Tentativa de leitura ou gravação em memória protegida. Normalmente, isso é uma indicação de que outra memória está danificada.
em nativeCall()
em GTA.Native.?A0xe506951e.NativeTask.Run()
em GTA.ScriptDomain.ExecuteTask(IScriptTask task)
em GTA.Native.Function.Call[T](UInt64 hash, InputArgument[] arguments)
em BennysMotorworks.BennysMotorworks..ctor()
[10:07:11] [DEBUG] Instantiating script 'CommunityRaces.CommunityRaces' in script domain 'ScriptDomain_9242C956' ...
[10:07:12] [DEBUG] Started script 'CommunityRaces.CommunityRaces'.
[10:07:12] [DEBUG] Instantiating script 'MapEditor.JavascriptHook' in script domain 'ScriptDomain_9242C956' ...
[10:07:12] [DEBUG] Started script 'MapEditor.JavascriptHook'.
[10:07:12] [DEBUG] Instantiating script 'MapEditor.MapEditor' in script domain 'ScriptDomain_9242C956' ...
[10:07:13] [DEBUG] Started script 'MapEditor.MapEditor'.
[10:07:13] [DEBUG] Instantiating script 'NativeUI.BigMessageThread' in script domain 'ScriptDomain_9242C956' ...
[10:07:13] [DEBUG] Started script 'NativeUI.BigMessageThread'.
[11:01:46] [DEBUG] Created script domain 'ScriptDomain_14E881F8' with v2.9.2.
[11:01:46] [DEBUG] Loading scripts from 'C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\scripts' into script domain 'ScriptDomain_14E881F8' ...
[11:01:46] [DEBUG] Found 1 script(s) in 'BennysMotorworks.dll'.
[11:01:47] [DEBUG] Found 0 script(s) in 'ClearScript.dll'.
[11:01:47] [DEBUG] Found 1 script(s) in 'CommunityRaces.dll'.
[11:01:47] [DEBUG] Found 2 script(s) in 'MapEditor.dll'.
[11:01:47] [DEBUG] Found 1 script(s) in 'NativeUI.dll'.
[11:01:47] [DEBUG] Found 4 script(s) in 'SinglePlayerGarage.dll'.
[11:01:47] [DEBUG] Starting 9 script(s) ...
[11:01:47] [DEBUG] Instantiating script 'BennysMotorworks.BennysMotorworks' in script domain 'ScriptDomain_14E881F8' ...
[11:01:52] [ERROR] Failed to instantiate script 'BennysMotorworks.BennysMotorworks' because constructor threw an exception:
System.AccessViolationException: Tentativa de leitura ou gravação em memória protegida. Normalmente, isso é uma indicação de que outra memória está danificada.
em nativeCall()
em GTA.Native.?A0xe506951e.NativeTask.Run()
em GTA.ScriptDomain.ExecuteTask(IScriptTask task)
em GTA.Native.Function.Call[T](UInt64 hash, InputArgument[] arguments)
em BennysMotorworks.BennysMotorworks..ctor()
[11:01:52] [DEBUG] Instantiating script 'CommunityRaces.CommunityRaces' in script domain 'ScriptDomain_14E881F8' ...
[11:01:52] [DEBUG] Started script 'CommunityRaces.CommunityRaces'.
[11:01:52] [DEBUG] Instantiating script 'MapEditor.JavascriptHook' in script domain 'ScriptDomain_14E881F8' ...
[11:01:52] [DEBUG] Started script 'MapEditor.JavascriptHook'.
[11:01:52] [DEBUG] Instantiating script 'MapEditor.MapEditor' in script domain 'ScriptDomain_14E881F8' ...
[11:01:53] [DEBUG] Started script 'MapEditor.MapEditor'.
[11:01:53] [DEBUG] Instantiating script 'NativeUI.BigMessageThread' in script domain 'ScriptDomain_14E881F8' ...
[11:01:53] [DEBUG] Started script 'NativeUI.BigMessageThread'.
[11:01:53] [DEBUG] Instantiating script 'mlgthatsme.GarageMod.NotificationManager' in script domain 'ScriptDomain_14E881F8' ...
[11:01:53] [DEBUG] Started script 'mlgthatsme.GarageMod.NotificationManager'.
[11:01:53] [DEBUG] Instantiating script 'mlgthatsme.GarageMod.SinglePlayerGarageScript' in script domain 'ScriptDomain_14E881F8' ...
[11:01:53] [DEBUG] Started script 'mlgthatsme.GarageMod.SinglePlayerGarageScript'.
[11:01:53] [DEBUG] Instantiating script 'mlgthatsme.GUI.NativeInputManager' in script domain 'ScriptDomain_14E881F8' ...
[11:01:53] [DEBUG] Started script 'mlgthatsme.GUI.NativeInputManager'.
[11:01:53] [DEBUG] Instantiating script 'mlgthatsme.AnimatedCameraScript' in script domain 'ScriptDomain_14E881F8' ...
[11:01:53] [DEBUG] Started script 'mlgthatsme.AnimatedCameraScript'.
[11:07:30] [DEBUG] Created script domain 'ScriptDomain_3348AE04' with v2.9.2.
[11:07:30] [DEBUG] Loading scripts from 'C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\scripts' into script domain 'ScriptDomain_3348AE04' ...
[11:07:30] [DEBUG] Found 1 script(s) in 'BennysMotorworks.dll'.
[11:07:30] [DEBUG] Found 0 script(s) in 'ClearScript.dll'.
[11:07:30] [DEBUG] Found 1 script(s) in 'CommunityRaces.dll'.
[11:07:30] [DEBUG] Found 2 script(s) in 'MapEditor.dll'.
[11:07:30] [DEBUG] Found 1 script(s) in 'NativeUI.dll'.
[11:07:30] [DEBUG] Found 4 script(s) in 'SinglePlayerGarage.dll'.
[11:07:30] [DEBUG] Starting 9 script(s) ...
[11:07:30] [DEBUG] Instantiating script 'BennysMotorworks.BennysMotorworks' in script domain 'ScriptDomain_3348AE04' ...
[11:07:34] [ERROR] Failed to instantiate script 'BennysMotorworks.BennysMotorworks' because constructor threw an exception:
System.AccessViolationException: Tentativa de leitura ou gravação em memória protegida. Normalmente, isso é uma indicação de que outra memória está danificada.
em nativeCall()
em GTA.Native.?A0xe506951e.NativeTask.Run()
em GTA.ScriptDomain.ExecuteTask(IScriptTask task)
em GTA.Native.Function.Call[T](UInt64 hash, InputArgument[] arguments)
em BennysMotorworks.BennysMotorworks..ctor()
[11:07:34] [DEBUG] Instantiating script 'CommunityRaces.CommunityRaces' in script domain 'ScriptDomain_3348AE04' ...
[11:07:34] [DEBUG] Started script 'CommunityRaces.CommunityRaces'.
[11:07:34] [DEBUG] Instantiating script 'MapEditor.JavascriptHook' in script domain 'ScriptDomain_3348AE04' ...
[11:07:34] [DEBUG] Started script 'MapEditor.JavascriptHook'.
[11:07:34] [DEBUG] Instantiating script 'MapEditor.MapEditor' in script domain 'ScriptDomain_3348AE04' ...
[11:07:35] [DEBUG] Started script 'MapEditor.MapEditor'.
[11:07:35] [DEBUG] Instantiating script 'NativeUI.BigMessageThread' in script domain 'ScriptDomain_3348AE04' ...
[11:07:35] [DEBUG] Started script 'NativeUI.BigMessageThread'.
[11:07:35] [DEBUG] Instantiating script 'mlgthatsme.GarageMod.NotificationManager' in script domain 'ScriptDomain_3348AE04' ...
[11:07:35] [DEBUG] Started script 'mlgthatsme.GarageMod.NotificationManager'.
[11:07:35] [DEBUG] Instantiating script 'mlgthatsme.GarageMod.SinglePlayerGarageScript' in script domain 'ScriptDomain_3348AE04' ...
[11:07:35] [DEBUG] Started script 'mlgthatsme.GarageMod.SinglePlayerGarageScript'.
[11:07:35] [DEBUG] Instantiating script 'mlgthatsme.GUI.NativeInputManager' in script domain 'ScriptDomain_3348AE04' ...
[11:07:35] [DEBUG] Started script 'mlgthatsme.GUI.NativeInputManager'.
[11:07:35] [DEBUG] Instantiating script 'mlgthatsme.AnimatedCameraScript' in script domain 'ScriptDomain_3348AE04' ...
[11:07:35] [DEBUG] Started script 'mlgthatsme.AnimatedCameraScript'.
[11:30:57] [DEBUG] Created script domain 'ScriptDomain_242030E0' with v2.9.2.
[11:30:57] [DEBUG] Loading scripts from 'C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\scripts' into script domain 'ScriptDomain_242030E0' ...
[11:30:57] [DEBUG] Found 1 script(s) in 'BennysMotorworks.dll'.
[11:30:57] [DEBUG] Found 0 script(s) in 'ClearScript.dll'.
[11:30:57] [DEBUG] Found 1 script(s) in 'CommunityRaces.dll'.
[11:30:57] [DEBUG] Found 2 script(s) in 'MapEditor.dll'.
[11:30:57] [DEBUG] Found 1 script(s) in 'NativeUI.dll'.
[11:30:57] [DEBUG] Found 4 script(s) in 'SinglePlayerGarage.dll'.
[11:30:57] [DEBUG] Starting 9 script(s) ...
[11:30:57] [DEBUG] Instantiating script 'BennysMotorworks.BennysMotorworks' in script domain 'ScriptDomain_242030E0' ...
[11:31:00] [ERROR] Failed to instantiate script 'BennysMotorworks.BennysMotorworks' because constructor threw an exception:
System.AccessViolationException: Tentativa de leitura ou gravação em memória protegida. Normalmente, isso é uma indicação de que outra memória está danificada.
em nativeCall()
em GTA.Native.?A0xe506951e.NativeTask.Run()
em GTA.ScriptDomain.ExecuteTask(IScriptTask task)
em GTA.Native.Function.Call[T](UInt64 hash, InputArgument[] arguments)
em BennysMotorworks.BennysMotorworks..ctor()
[11:31:01] [DEBUG] Instantiating script 'CommunityRaces.CommunityRaces' in script domain 'ScriptDomain_242030E0' ...
[11:31:01] [DEBUG] Started script 'CommunityRaces.CommunityRaces'.
[11:31:01] [DEBUG] Instantiating script 'MapEditor.JavascriptHook' in script domain 'ScriptDomain_242030E0' ...
[11:31:01] [DEBUG] Started script 'MapEditor.JavascriptHook'.
[11:31:01] [DEBUG] Instantiating script 'MapEditor.MapEditor' in script domain 'ScriptDomain_242030E0' ...
[11:31:01] [DEBUG] Started script 'MapEditor.MapEditor'.
[11:31:01] [DEBUG] Instantiating script 'NativeUI.BigMessageThread' in script domain 'ScriptDomain_242030E0' ...
[11:31:01] [DEBUG] Started script 'NativeUI.BigMessageThread'.
[11:31:01] [DEBUG] Instantiating script 'mlgthatsme.GarageMod.NotificationManager' in script domain 'ScriptDomain_242030E0' ...
[11:31:01] [DEBUG] Started script 'mlgthatsme.GarageMod.NotificationManager'.
[11:31:01] [DEBUG] Instantiating script 'mlgthatsme.GarageMod.SinglePlayerGarageScript' in script domain 'ScriptDomain_242030E0' ...
[11:31:01] [DEBUG] Started script 'mlgthatsme.GarageMod.SinglePlayerGarageScript'.
[11:31:01] [DEBUG] Instantiating script 'mlgthatsme.GUI.NativeInputManager' in script domain 'ScriptDomain_242030E0' ...
[11:31:02] [DEBUG] Started script 'mlgthatsme.GUI.NativeInputManager'.
[11:31:02] [DEBUG] Instantiating script 'mlgthatsme.AnimatedCameraScript' in script domain 'ScriptDomain_242030E0' ...
[11:31:02] [DEBUG] Started script 'mlgthatsme.AnimatedCameraScript'.
[11:34:18] [DEBUG] Created script domain 'ScriptDomain_4BCBEA2' with v2.9.2.
[11:34:18] [DEBUG] Loading scripts from 'C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\scripts' into script domain 'ScriptDomain_4BCBEA2' ...
[11:34:18] [DEBUG] Found 1 script(s) in 'BennysMotorworks.dll'.
[11:34:18] [DEBUG] Found 0 script(s) in 'ClearScript.dll'.
[11:34:18] [DEBUG] Found 1 script(s) in 'CommunityRaces.dll'.
[11:34:18] [DEBUG] Found 2 script(s) in 'MapEditor.dll'.
[11:34:18] [DEBUG] Found 1 script(s) in 'NativeUI.dll'.
[11:34:19] [DEBUG] Found 4 script(s) in 'SinglePlayerGarage.dll'.
[11:34:19] [DEBUG] Starting 9 script(s) ...
[11:34:19] [DEBUG] Instantiating script 'BennysMotorworks.BennysMotorworks' in script domain 'ScriptDomain_4BCBEA2' ...
[11:34:21] [ERROR] Failed to instantiate script 'BennysMotorworks.BennysMotorworks' because constructor threw an exception:
System.AccessViolationException: Tentativa de leitura ou gravação em memória protegida. Normalmente, isso é uma indicação de que outra memória está danificada.
em nativeCall()
em GTA.Native.?A0xe506951e.NativeTask.Run()
em GTA.ScriptDomain.ExecuteTask(IScriptTask task)
em GTA.Native.Function.Call[T](UInt64 hash, InputArgument[] arguments)
em BennysMotorworks.BennysMotorworks..ctor()
[11:34:21] [DEBUG] Instantiating script 'CommunityRaces.CommunityRaces' in script domain 'ScriptDomain_4BCBEA2' ...
[11:34:22] [DEBUG] Started script 'CommunityRaces.CommunityRaces'.
[11:34:22] [DEBUG] Instantiating script 'MapEditor.JavascriptHook' in script domain 'ScriptDomain_4BCBEA2' ...
[11:34:22] [DEBUG] Started script 'MapEditor.JavascriptHook'.
[11:34:22] [DEBUG] Instantiating script 'MapEditor.MapEditor' in script domain 'ScriptDomain_4BCBEA2' ...
[11:34:22] [DEBUG] Started script 'MapEditor.MapEditor'.
[11:34:22] [DEBUG] Instantiating script 'NativeUI.BigMessageThread' in script domain 'ScriptDomain_4BCBEA2' ...
[11:34:22] [DEBUG] Started script 'NativeUI.BigMessageThread'.
[11:34:22] [DEBUG] Instantiating script 'mlgthatsme.GarageMod.NotificationManager' in script domain 'ScriptDomain_4BCBEA2' ...
[11:34:22] [DEBUG] Started script 'mlgthatsme.GarageMod.NotificationManager'.
[11:34:22] [DEBUG] Instantiating script 'mlgthatsme.GarageMod.SinglePlayerGarageScript' in script domain 'ScriptDomain_4BCBEA2' ...
[11:34:22] [DEBUG] Started script 'mlgthatsme.GarageMod.SinglePlayerGarageScript'.
[11:34:22] [DEBUG] Instantiating script 'mlgthatsme.GUI.NativeInputManager' in script domain 'ScriptDomain_4BCBEA2' ...
[11:34:22] [DEBUG] Started script 'mlgthatsme.GUI.NativeInputManager'.
[11:34:22] [DEBUG] Instantiating script 'mlgthatsme.AnimatedCameraScript' in script domain 'ScriptDomain_4BCBEA2' ...
[11:34:22] [DEBUG] Started script 'mlgthatsme.AnimatedCameraScript'.
[12:03:37] [DEBUG] Created script domain 'ScriptDomain_D719A176' with v2.9.2.
[12:03:37] [DEBUG] Loading scripts from 'C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\scripts' into script domain 'ScriptDomain_D719A176' ...
[12:03:38] [DEBUG] Found 1 script(s) in 'BennysMotorworks.dll'.
[12:03:38] [DEBUG] Found 0 script(s) in 'ClearScript.dll'.
[12:03:38] [DEBUG] Found 1 script(s) in 'CommunityRaces.dll'.
[12:03:38] [DEBUG] Found 2 script(s) in 'MapEditor.dll'.
[12:03:38] [DEBUG] Found 1 script(s) in 'NativeUI.dll'.
[12:03:38] [DEBUG] Found 4 script(s) in 'SinglePlayerGarage.dll'.
[12:03:38] [DEBUG] Starting 9 script(s) ...
[12:03:38] [DEBUG] Instantiating script 'BennysMotorworks.BennysMotorworks' in script domain 'ScriptDomain_D719A176' ...
[12:03:42] [ERROR] Failed to instantiate script 'BennysMotorworks.BennysMotorworks' because constructor threw an exception:
System.AccessViolationException: Tentativa de leitura ou gravação em memória protegida. Normalmente, isso é uma indicação de que outra memória está danificada.
em nativeCall()
em GTA.Native.?A0xe506951e.NativeTask.Run()
em GTA.ScriptDomain.ExecuteTask(IScriptTask task)
em GTA.Native.Function.Call[T](UInt64 hash, InputArgument[] arguments)
em BennysMotorworks.BennysMotorworks..ctor()
[12:03:42] [DEBUG] Instantiating script 'CommunityRaces.CommunityRaces' in script domain 'ScriptDomain_D719A176' ...
[12:03:42] [DEBUG] Started script 'CommunityRaces.CommunityRaces'.
[12:03:42] [DEBUG] Instantiating script 'MapEditor.JavascriptHook' in script domain 'ScriptDomain_D719A176' ...
[12:03:42] [DEBUG] Started script 'MapEditor.JavascriptHook'.
[12:03:42] [DEBUG] Instantiating script 'MapEditor.MapEditor' in script domain 'ScriptDomain_D719A176' ...
[12:03:43] [DEBUG] Started script 'MapEditor.MapEditor'.
[12:03:43] [DEBUG] Instantiating script 'NativeUI.BigMessageThread' in script domain 'ScriptDomain_D719A176' ...
[12:03:43] [DEBUG] Started script 'NativeUI.BigMessageThread'.
[12:03:43] [DEBUG] Instantiating script 'mlgthatsme.GarageMod.NotificationManager' in script domain 'ScriptDomain_D719A176' ...
[12:03:43] [DEBUG] Started script 'mlgthatsme.GarageMod.NotificationManager'.
[12:03:43] [DEBUG] Instantiating script 'mlgthatsme.GarageMod.SinglePlayerGarageScript' in script domain 'ScriptDomain_D719A176' ...
[12:03:43] [DEBUG] Started script 'mlgthatsme.GarageMod.SinglePlayerGarageScript'.
[12:03:43] [DEBUG] Instantiating script 'mlgthatsme.GUI.NativeInputManager' in script domain 'ScriptDomain_D719A176' ...
[12:03:43] [DEBUG] Started script 'mlgthatsme.GUI.NativeInputManager'.
[12:03:43] [DEBUG] Instantiating script 'mlgthatsme.AnimatedCameraScript' in script domain 'ScriptDomain_D719A176' ...
[12:03:43] [DEBUG] Started script 'mlgthatsme.AnimatedCameraScript'.
[12:21:37] [DEBUG] Created script domain 'ScriptDomain_8DE2DAAA' with v2.9.2.
[12:21:37] [DEBUG] Loading scripts from 'C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\scripts' into script domain 'ScriptDomain_8DE2DAAA' ...
[12:21:37] [DEBUG] Found 1 script(s) in 'BennysMotorworks.dll'.
[12:21:37] [DEBUG] Found 0 script(s) in 'ClearScript.dll'.
[12:21:37] [DEBUG] Found 1 script(s) in 'CommunityRaces.dll'.
[12:21:37] [DEBUG] Found 2 script(s) in 'MapEditor.dll'.
[12:21:37] [DEBUG] Found 1 script(s) in 'NativeUI.dll'.
[12:21:37] [DEBUG] Found 4 script(s) in 'SinglePlayerGarage.dll'.
[12:21:37] [DEBUG] Starting 9 script(s) ...
[12:21:37] [DEBUG] Instantiating script 'BennysMotorworks.BennysMotorworks' in script domain 'ScriptDomain_8DE2DAAA' ...
[12:21:40] [ERROR] Failed to instantiate script 'BennysMotorworks.BennysMotorworks' because constructor threw an exception:
System.AccessViolationException: Tentativa de leitura ou gravação em memória protegida. Normalmente, isso é uma indicação de que outra memória está danificada.
em nativeCall()
em GTA.Native.?A0xe506951e.NativeTask.Run()
em GTA.ScriptDomain.ExecuteTask(IScriptTask task)
em GTA.Native.Function.Call[T](UInt64 hash, InputArgument[] arguments)
em BennysMotorworks.BennysMotorworks..ctor()
[12:21:40] [DEBUG] Instantiating script 'CommunityRaces.CommunityRaces' in script domain 'ScriptDomain_8DE2DAAA' ...
[12:21:41] [DEBUG] Started script 'CommunityRaces.CommunityRaces'.
[12:21:41] [DEBUG] Instantiating script 'MapEditor.JavascriptHook' in script domain 'ScriptDomain_8DE2DAAA' ...
[12:21:41] [DEBUG] Started script 'MapEditor.JavascriptHook'.
[12:21:41] [DEBUG] Instantiating script 'MapEditor.MapEditor' in script domain 'ScriptDomain_8DE2DAAA' ...
[12:21:41] [DEBUG] Started script 'MapEditor.MapEditor'.
[12:21:41] [DEBUG] Instantiating script 'NativeUI.BigMessageThread' in script domain 'ScriptDomain_8DE2DAAA' ...
[12:21:41] [DEBUG] Started script 'NativeUI.BigMessageThread'.
[12:21:41] [DEBUG] Instantiating script 'mlgthatsme.GarageMod.NotificationManager' in script domain 'ScriptDomain_8DE2DAAA' ...
[12:21:41] [DEBUG] Started script 'mlgthatsme.GarageMod.NotificationManager'.
[12:21:41] [DEBUG] Instantiating script 'mlgthatsme.GarageMod.SinglePlayerGarageScript' in script domain 'ScriptDomain_8DE2DAAA' ...
[12:21:41] [DEBUG] Started script 'mlgthatsme.GarageMod.SinglePlayerGarageScript'.
[12:21:41] [DEBUG] Instantiating script 'mlgthatsme.GUI.NativeInputManager' in script domain 'ScriptDomain_8DE2DAAA' ...
[12:21:41] [DEBUG] Started script 'mlgthatsme.GUI.NativeInputManager'.
[12:21:41] [DEBUG] Instantiating script 'mlgthatsme.AnimatedCameraScript' in script domain 'ScriptDomain_8DE2DAAA' ...
[12:21:41] [DEBUG] Started script 'mlgthatsme.AnimatedCameraScript'.
[13:45:42] [DEBUG] Created script domain 'ScriptDomain_274C2F56' with v2.9.2.
[13:45:42] [DEBUG] Loading scripts from 'C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\scripts' into script domain 'ScriptDomain_274C2F56' ...
[13:45:42] [DEBUG] Found 1 script(s) in 'BennysMotorworks.dll'.
[13:45:43] [DEBUG] Found 0 script(s) in 'ClearScript.dll'.
[13:45:43] [DEBUG] Found 1 script(s) in 'CommunityRaces.dll'.
[13:45:43] [DEBUG] Found 2 script(s) in 'MapEditor.dll'.
[13:45:43] [DEBUG] Found 1 script(s) in 'NativeUI.dll'.
[13:45:43] [DEBUG] Found 4 script(s) in 'SinglePlayerGarage.dll'.
[13:45:43] [DEBUG] Starting 9 script(s) ...
[13:45:43] [DEBUG] Instantiating script 'BennysMotorworks.BennysMotorworks' in script domain 'ScriptDomain_274C2F56' ...
[13:45:47] [ERROR] Failed to instantiate script 'BennysMotorworks.BennysMotorworks' because constructor threw an exception:
System.AccessViolationException: Tentativa de leitura ou gravação em memória protegida. Normalmente, isso é uma indicação de que outra memória está danificada.
em nativeCall()
em GTA.Native.?A0xe506951e.NativeTask.Run()
em GTA.ScriptDomain.ExecuteTask(IScriptTask task)
em GTA.Native.Function.Call[T](UInt64 hash, InputArgument[] arguments)
em BennysMotorworks.BennysMotorworks..ctor()
[13:45:47] [DEBUG] Instantiating script 'CommunityRaces.CommunityRaces' in script domain 'ScriptDomain_274C2F56' ...
[13:45:47] [DEBUG] Started script 'CommunityRaces.CommunityRaces'.
[13:45:47] [DEBUG] Instantiating script 'MapEditor.JavascriptHook' in script domain 'ScriptDomain_274C2F56' ...
[13:45:47] [DEBUG] Started script 'MapEditor.JavascriptHook'.
[13:45:47] [DEBUG] Instantiating script 'MapEditor.MapEditor' in script domain 'ScriptDomain_274C2F56' ...
[13:45:48] [DEBUG] Started script 'MapEditor.MapEditor'.
[13:45:48] [DEBUG] Instantiating script 'NativeUI.BigMessageThread' in script domain 'ScriptDomain_274C2F56' ...
[13:45:48] [DEBUG] Started script 'NativeUI.BigMessageThread'.
[13:45:48] [DEBUG] Instantiating script 'mlgthatsme.GarageMod.NotificationManager' in script domain 'ScriptDomain_274C2F56' ...
[13:45:48] [DEBUG] Started script 'mlgthatsme.GarageMod.NotificationManager'.
[13:45:48] [DEBUG] Instantiating script 'mlgthatsme.GarageMod.SinglePlayerGarageScript' in script domain 'ScriptDomain_274C2F56' ...
[13:45:48] [DEBUG] Started script 'mlgthatsme.GarageMod.SinglePlayerGarageScript'.
[13:45:48] [DEBUG] Instantiating script 'mlgthatsme.GUI.NativeInputManager' in script domain 'ScriptDomain_274C2F56' ...
[13:45:48] [DEBUG] Started script 'mlgthatsme.GUI.NativeInputManager'.
[13:45:48] [DEBUG] Instantiating script 'mlgthatsme.AnimatedCameraScript' in script domain 'ScriptDomain_274C2F56' ...
[13:45:48] [DEBUG] Started script 'mlgthatsme.AnimatedCameraScript'.
Both GTA V and Script Hook are updated. I running a Steam version.
Thanks in advance.
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Work around:

Use the trainer to mod your cars, it's so much easier and there's no need for benny's.

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