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[C#] Check if personal vehicle?


d4sh
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Hey Guys, I searched a lot for this but haven't found a solution to my problem yet.. how do I check if a vehicle is michael's, trevor's or franklin's personal vehicle?

 

After using the search function I came across the following method:

OutputArgument outArg = new OutputArgument();            if (Function.Call<bool>(Hash._GET_VEHICLE_OWNER, Game.Player.Character.CurrentVehicle, outArg))            {                Ped owner = (Ped)outArg.GetResult<Entity>();                if (owner == Game.Player.Character)                {                    UI.Notify("You are the owner");                }                else                {                    UI.Notify(owner.Model.Hash + "is the owner");                }            }            else UI.Notify("No owner found");

but when I get into michaels tailgater I just get "No owner found" which is weird. and outArg is a empty object..

Is there any other way to get the personal vehicle of the current character?

 

Thanks!

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Why not just use the model hash? If the model hash is for example the tailgater it is Micheal's vehicle. Same goes for Trevor, and Franklin. But that probably isn't the best way, but it will get the job done.

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Thank you for your response but I figured out a "hacky" way to do it.

 

I just check for a blip and the color. For example Michaels Vehicle has a Blip in a Blue color and its name is Personal Vehicle.

Edited by d4sh
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Thank you for your response but I figured out a "hacky" way to do it.

 

I just check for a blip and the color. For example Michaels Vehicle has a Blip in a Blue color and its name is Personal Vehicle.

Would work, but probably not when you are in the car. If I remember correctly, the blip disappears when you are in the vehicle.

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unknown modder

My guess is that their personal vehicles are stored as global variables, best bet is to look in the scripts to see where the Globals are

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  • 2 weeks later...

On a side note, I noticed you can't either a) get their cars or b) delete them.

I'm launching a cleanup script and all but their cars will be removed in the world. This is probably a safety measure from R*.

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On a side note, I noticed you can't either a) get their cars or b) delete them.

I'm launching a cleanup script and all but their cars will be removed in the world. This is probably a safety measure from R*.

You CAN delete their cars. That's how the Character Vehicle Mod was made(I am in Team Core :D)

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I'm using the World.GetAllVehicles function from scripthook and it will delete all vehicles but the story character's.

            Vehicle[] vehlist = World.GetAllVehicles();            for (int i = 0; i < vehlist.Length; i++)            {                vehlist[i].Delete();            }

I'll have to check with another native.

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