ThePedro004 119 Posted September 11, 2016 Share Posted September 11, 2016 (edited) Author : ThePedro004Version : 1.0This mod changes the grass textures to HD grass textures from the mods Verdant & Unbelievable Grass Two from The Elder Scrolls V : Skyrim. All the texture credits goes to AceeQ and Preeum. I just build up the mod and used a modified plants.dat.Without Enb Screenshots :Video : DownloadMany Thanks to Sagaty for the Name idea. Edited September 11, 2016 by ThePedro004 Kalvin, kkjj, Ezekiel and 6 others 9 Link to post Share on other sites
kkjj 373 Posted September 12, 2016 Share Posted September 12, 2016 (edited) Nice grass and the title "Other Side of the Fence - Grass Mod". Edited September 12, 2016 by kkjj Link to post Share on other sites
Osho 7,059 Posted September 12, 2016 Share Posted September 12, 2016 Those w/o ENB look so good and fits the game perfectly unlike the case with the ENB shots that gives me an impression of some another game like Far Cry 1. I'd love to see the countryside and the vegetation, trees, grass getting some love of HD textures with beautiful variety. Is that the final version to download, or are you planning some more updates? The Rockstar Gamer 108 1 Link to post Share on other sites
ThePedro004 119 Posted September 12, 2016 Author Share Posted September 12, 2016 Those w/o ENB look so good and fits the game perfectly unlike the case with the ENB shots that gives me an impression of some another game like Far Cry 1. I'd love to see the countryside and the vegetation, trees, grass getting some love of HD textures with beautiful variety. Is that the final version to download, or are you planning some more updates? I was planning to convert some trees but if I do, it will be separated from the grass. And thanks for the feedback Link to post Share on other sites
Davve95 339 Posted September 16, 2016 Share Posted September 16, 2016 (edited) Looks really great! Good job. What orginal HD skin are you using? I mean for the ped with army pants and a USA flag bandana. Also what harvester mod are you using? And also the sniper Edited September 16, 2016 by Davve95 universetwisters 1 Link to post Share on other sites
Colbertson 766 Posted September 17, 2016 Share Posted September 17, 2016 Looks really great! Good job. What orginal HD skin are you using? I mean for the ped with army pants and a USA flag bandana. Also what harvester mod are you using? And also the sniper I may be wrong, but the HD skin in the first screens seems to be made by a russian guy called Vados, and thats the vanilla combine harvester, no idea on the sniper though. Davve95 1 Link to post Share on other sites
kkjj 373 Posted September 17, 2016 Share Posted September 17, 2016 For sniper I think it is from atmosphere wepon pack eith normal mapped. Link to post Share on other sites
ThePedro004 119 Posted September 18, 2016 Author Share Posted September 18, 2016 For sniper I think it is from atmosphere wepon pack eith normal mapped. Yeah, im working on the Normal Map version. Davve95 1 Link to post Share on other sites
kkjj 373 Posted September 18, 2016 Share Posted September 18, 2016 So, when you release the weapons? And also does you adapt the weapons with EnhFuncs? kits and Davve95 2 Link to post Share on other sites
ThePedro004 119 Posted September 19, 2016 Author Share Posted September 19, 2016 So, when you release the weapons? And also does you adapt the weapons with EnhFuncs? Im a little bit noob in Zmodeler but it is in my plans make the EnhFuncs version. Im planning to release at october but i need to fix some things first, so the date can be changed. Link to post Share on other sites
kkjj 373 Posted September 20, 2016 Share Posted September 20, 2016 @ThePedro004 sound like good. I hope you will release this in October. Link to post Share on other sites
Davve95 339 Posted September 21, 2016 Share Posted September 21, 2016 So, when you release the weapons? And also does you adapt the weapons with EnhFuncs? Im a little bit noob in Zmodeler but it is in my plans make the EnhFuncs version.Im planning to release at october but i need to fix some things first, so the date can be changed. EnhFuncs sounds awesome! Good luck with your project! Will you be remaking the original weapons btw or create something brand new? Link to post Share on other sites
ThePedro004 119 Posted September 22, 2016 Author Share Posted September 22, 2016 So, when you release the weapons? And also does you adapt the weapons with EnhFuncs? Im a little bit noob in Zmodeler but it is in my plans make the EnhFuncs version.Im planning to release at october but i need to fix some things first, so the date can be changed. EnhFuncs sounds awesome! Good luck with your project! Will you be remaking the original weapons btw or create something brand new? Actually, Firefly finished today the Normal Map version and I helped her fixing some texture issues, Normal Map Edition is almost done, the download link is below but it can be updated anytime, check Mixmods.com.br for the full version in the next days, anyway, idk about EnhFuncs, I need to learn to adapt it. Atmosphere Weapons Pack DL (Its not the final version) : https://drive.google.com/file/d/0B1gI5hexsFPLNlkwX2JIVktmQVE/view?usp=sharing Davve95 1 Link to post Share on other sites
kkjj 373 Posted September 23, 2016 Share Posted September 23, 2016 Weapons are so cool. This is so amazing and I am 200% sure that the final version is more amazing than it. Well ThePedro004 can you tell to firefly to come back GTA forums. Link to post Share on other sites
kkjj 373 Posted September 29, 2016 Share Posted September 29, 2016 Man,does you fix glowing grass glitch at night? Link to post Share on other sites
ThePedro004 119 Posted September 29, 2016 Author Share Posted September 29, 2016 Man,does you fix glowing grass glitch at night? SkyGFX fix this. Link to post Share on other sites
kkjj 373 Posted September 30, 2016 Share Posted September 30, 2016 Thanks. Man does you tell to firefly to come to gtaforums??? Link to post Share on other sites
LaDiDa 835 Posted January 9, 2017 Share Posted January 9, 2017 Man,does you fix glowing grass glitch at night? SkyGFX fix this. Use the glowing grass fix .col files from the modindex though. Also these look even better with the disabled backface culling in skygfx kkjj 1 Link to post Share on other sites
kkjj 373 Posted January 10, 2017 Share Posted January 10, 2017 (edited) Can you give me the link.. Edit Sorry!! I don't read the modindex line.. I found it.. Thanks.. Edited January 10, 2017 by kkjj LaDiDa and kits 2 Link to post Share on other sites
lsnoop 20 Posted April 5, 2017 Share Posted April 5, 2017 What is the animation mod for running used in the trailer? It is a bad practice not to mention other mods when you make those videos. Link to post Share on other sites
Braindawg 1,644 Posted April 5, 2017 Share Posted April 5, 2017 It's a bad practice to bump old topics. Boo! LaDiDa 1 Link to post Share on other sites
Jinx. 8,153 Posted April 7, 2017 Share Posted April 7, 2017 It's a bad practice to bump old topics. Boo! Not when the OP is still active and the last post isn't even 6 months old. Ruvix and vizs 2 Link to post Share on other sites
ThePedro004 119 Posted May 17, 2017 Author Share Posted May 17, 2017 What is the animation mod for running used in the trailer? It is a bad practice not to mention other mods when you make those videos. Awesome Ped IFP Link to post Share on other sites
MacViper 2 Posted August 12, 2017 Share Posted August 12, 2017 Can you please share your enb? Link to post Share on other sites
NymphantTree 4 Posted September 11, 2019 Share Posted September 11, 2019 I use modloader, I add the files, but when I run GTA San Andreas I get a runtime error. My operating system is windows 10 (I heard that's why enbs won't work, not sure if that has anything to do with this though). Link to post Share on other sites
LaDiDa 835 Posted September 11, 2019 Share Posted September 11, 2019 Grass models (the .dff's) don't seem to play very nice with modloader. Consider backing up the original models and replacing the .dff's in the models/grass folder directly. Link to post Share on other sites
NymphantTree 4 Posted September 11, 2019 Share Posted September 11, 2019 9 minutes ago, LaDiDa said: Grass models (the .dff's) don't seem to play very nice with modloader. Consider backing up the original models and replacing the .dff's in the models/grass folder directly. Okay so I tried to DM you but apparently I am only allowed to make 0 dms a day so everyone don't get mad at me for getting off topic. Anyways, is this the same with effects (explosions, fire, etc)? I know enbs apparently don't work well with windows 10, but I tried getting improved effects mods and whenever I shoot a gun the game crashes, or if I take a few steps after the game loads. Improved vehicle features also doesn't work in mod loader, the game just crashes after it's half way loaded. All with modloader of course. Link to post Share on other sites
LaDiDa 835 Posted September 15, 2019 Share Posted September 15, 2019 On 9/11/2019 at 10:41 PM, NymphantTree said: Okay so I tried to DM you but apparently I am only allowed to make 0 dms a day so everyone don't get mad at me for getting off topic. Anyways, is this the same with effects (explosions, fire, etc)? I know enbs apparently don't work well with windows 10, but I tried getting improved effects mods and whenever I shoot a gun the game crashes, or if I take a few steps after the game loads. Improved vehicle features also doesn't work in mod loader, the game just crashes after it's half way loaded. All with modloader of course. That's definately something weird with your game, are you sure it's downgraded properly (or a native 1.0 version)? For SA you can place almost every filetype in modloader apart from some .asi scripts (and a select few files, like the grass models for example). Link to post Share on other sites
NymphantTree 4 Posted September 16, 2019 Share Posted September 16, 2019 6 hours ago, LaDiDa said: That's definately something weird with your game, are you sure it's downgraded properly (or a native 1.0 version)? For SA you can place almost every filetype in modloader apart from some .asi scripts (and a select few files, like the grass models for example). My game was downgraded, but the downgrader I used had out of date mods and out of date modloader. The real issue though was actually the GUI remastered mod had an effectsPC file in it which broke effects mod, I might just get rid of the mod entirely since I had my game crashed when I played it longer to test game stability after I got a few mods added. So modloader does not work with grass and SOME .asi scripts? Anything else? Link to post Share on other sites