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Other Side of the Fence - Grass Mod


ThePedro004

Recommended Posts

2N95a6.png

Author : ThePedro004
Version : 1.0

This mod changes the grass textures to HD grass textures from the mods Verdant & Unbelievable Grass Two from The Elder Scrolls V : Skyrim. All the texture credits goes to AceeQ and Preeum. I just build up the mod and used a modified plants.dat.

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SqT8MW.jpg

gAhKNL.jpg

KjH591.jpg

OH4XGI.jpg

Without Enb Screenshots :

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V0eORq.jpg

xw6PoF.jpg

Video :



Download

Many Thanks to Sagaty for the Name idea. Edited by ThePedro004
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Those w/o ENB look so good and fits the game perfectly unlike the case with the ENB shots that gives me an impression of some another game like Far Cry 1.

I'd love to see the countryside and the vegetation, trees, grass getting some love of HD textures with beautiful variety.

Is that the final version to download, or are you planning some more updates?

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Those w/o ENB look so good and fits the game perfectly unlike the case with the ENB shots that gives me an impression of some another game like Far Cry 1.

I'd love to see the countryside and the vegetation, trees, grass getting some love of HD textures with beautiful variety.

Is that the final version to download, or are you planning some more updates?

I was planning to convert some trees but if I do, it will be separated from the grass.

And thanks for the feedback :)

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Looks really great! Good job.

What orginal HD skin are you using? I mean for the ped with army pants and a USA flag bandana.

 

Also what harvester mod are you using?

And also the sniper

Edited by Davve95
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Looks really great! Good job.

What orginal HD skin are you using? I mean for the ped with army pants and a USA flag bandana.

 

Also what harvester mod are you using?

And also the sniper

I may be wrong, but the HD skin in the first screens seems to be made by a russian guy called Vados, and thats the vanilla combine harvester, no idea on the sniper though.

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So, when you release the weapons?

And also does you adapt the weapons with EnhFuncs?

Im a little bit noob in Zmodeler but it is in my plans make the EnhFuncs version.

Im planning to release at october but i need to fix some things first, so the date can be changed.

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So, when you release the weapons?

And also does you adapt the weapons with EnhFuncs?

Im a little bit noob in Zmodeler but it is in my plans make the EnhFuncs version.

Im planning to release at october but i need to fix some things first, so the date can be changed.

EnhFuncs sounds awesome! Good luck with your project!

 

Will you be remaking the original weapons btw or create something brand new?

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So, when you release the weapons?

And also does you adapt the weapons with EnhFuncs?

Im a little bit noob in Zmodeler but it is in my plans make the EnhFuncs version.

Im planning to release at october but i need to fix some things first, so the date can be changed.

EnhFuncs sounds awesome! Good luck with your project!

 

Will you be remaking the original weapons btw or create something brand new?

 

Actually, Firefly finished today the Normal Map version and I helped her fixing some texture issues, Normal Map Edition is almost done, the download link is below but it can be updated anytime, check Mixmods.com.br for the full version in the next days, anyway, idk about EnhFuncs, I need to learn to adapt it.

Atmosphere Weapons Pack DL (Its not the final version) :

https://drive.google.com/file/d/0B1gI5hexsFPLNlkwX2JIVktmQVE/view?usp=sharing

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Weapons are so cool. This is so amazing and I am 200% sure that the final version is more amazing than it. Well ThePedro004 can you tell to firefly to come back GTA forums.

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  • 3 months later...

 

Man,does you fix glowing grass glitch at night?

SkyGFX fix this.

 

Use the glowing grass fix .col files from the modindex though. Also these look even better with the disabled backface culling in skygfx ;)

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  • 2 months later...

What is the animation mod for running used in the trailer?

 

It is a bad practice not to mention other mods when you make those videos.

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  • 1 month later...

What is the animation mod for running used in the trailer?

 

It is a bad practice not to mention other mods when you make those videos.

Awesome Ped IFP

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  • 2 months later...
  • 2 years later...

I use modloader, I add the files, but when I run GTA San Andreas I get a runtime error.

 

My operating system is windows 10 (I heard that's why enbs won't work, not sure if that has anything to do with this though).

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9 minutes ago, LaDiDa said:

Grass models (the .dff's) don't seem to play very nice with modloader. Consider backing up the original models and replacing the .dff's in the models/grass folder directly.

Okay so I tried to DM you but apparently I am only allowed to make 0 dms a day so everyone don't get mad at me for getting off topic.

 

Anyways, is this the same with effects (explosions, fire, etc)? I know enbs apparently don't work well with windows 10, but I tried getting improved effects mods and whenever I shoot a gun the game crashes, or if I take a few steps after the game loads.

 

Improved vehicle features also doesn't work in mod loader, the game just crashes after it's half way loaded.

 

All with modloader of course.

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On 9/11/2019 at 10:41 PM, NymphantTree said:

Okay so I tried to DM you but apparently I am only allowed to make 0 dms a day so everyone don't get mad at me for getting off topic.

 

Anyways, is this the same with effects (explosions, fire, etc)? I know enbs apparently don't work well with windows 10, but I tried getting improved effects mods and whenever I shoot a gun the game crashes, or if I take a few steps after the game loads.

 

Improved vehicle features also doesn't work in mod loader, the game just crashes after it's half way loaded.

 

All with modloader of course.

That's definately something weird with your game, are you sure it's downgraded properly (or a native 1.0 version)? For SA you can place almost every filetype in modloader apart from some .asi scripts (and a select few files, like the grass models for example).

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6 hours ago, LaDiDa said:

That's definately something weird with your game, are you sure it's downgraded properly (or a native 1.0 version)? For SA you can place almost every filetype in modloader apart from some .asi scripts (and a select few files, like the grass models for example).

My game was downgraded, but the downgrader I used had out of date mods and out of date modloader. The real issue though was actually the GUI remastered mod had an effectsPC file in it which broke effects mod, I might just get rid of the mod entirely since I had my game crashed when I played it longer to test game stability after I got a few mods added.

 

So modloader does not work with grass and SOME .asi scripts? Anything else?

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